World selection box in main menu (and random fixing)
This commit is contained in:
parent
bcaab74f1f
commit
d1d83d7e7f
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@ -115,6 +115,8 @@
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# Server stuff
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#
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# Default game (default when creating a new world)
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#default_game = mesetint
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# Map directory (everything in the world is stored here)
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#map-dir = /custom/map
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# Message of the Day
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@ -94,8 +94,10 @@ void set_default_settings(Settings *settings)
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settings->setDefault("opaque_water", "false");
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settings->setDefault("console_color", "(0,0,0)");
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settings->setDefault("console_alpha", "200");
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// Server stuff
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// "map-dir" doesn't exist by default.
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settings->setDefault("default_game", "mesetint");
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settings->setDefault("motd", "");
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settings->setDefault("max_users", "100");
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settings->setDefault("strict_protocol_version_checking", "true");
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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include <IGUIListBox.h>
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#include "gettext.h"
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@ -73,65 +74,52 @@ void GUIMainMenu::removeChildren()
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void GUIMainMenu::regenerateGui(v2u32 screensize)
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{
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std::wstring text_name;
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std::wstring text_address;
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std::wstring text_port;
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bool creative_mode;
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bool enable_damage;
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bool fancy_trees;
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bool smooth_lighting;
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bool clouds_3d;
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bool opaque_water;
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std::wstring text_name = m_data->name;
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std::wstring text_address = m_data->address;
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std::wstring text_port = m_data->port;
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bool creative_mode = m_data->creative_mode;
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bool enable_damage = m_data->enable_damage;
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bool fancy_trees = m_data->fancy_trees;
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bool smooth_lighting = m_data->smooth_lighting;
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bool clouds_3d = m_data->clouds_3d;
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bool opaque_water = m_data->opaque_water;
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int selected_world = m_data->selected_world;
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// Client options
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
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if(e != NULL)
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text_name = e->getText();
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else
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text_name = m_data->name;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
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if(e != NULL)
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text_address = e->getText();
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else
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text_address = m_data->address;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
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if(e != NULL)
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text_port = e->getText();
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else
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text_port = m_data->port;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
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else
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fancy_trees = m_data->fancy_trees;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
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else
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smooth_lighting = m_data->smooth_lighting;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
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else
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clouds_3d = m_data->clouds_3d;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
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else
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opaque_water = m_data->opaque_water;
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}
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// Server options
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@ -139,15 +127,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
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else
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creative_mode = m_data->creative_mode;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
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else
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enable_damage = m_data->enable_damage;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
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if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
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selected_world = ((gui::IGUIListBox*)e)->getSelected();
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}
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/*
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@ -318,24 +307,36 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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// Server parameters
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_server + v2s32(35, 20);
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rect += topleft_server + v2s32(20+250+20, 20);
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Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
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wgettext("Creative Mode"));
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_server + v2s32(35, 40);
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rect += topleft_server + v2s32(20+250+20, 40);
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Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
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wgettext("Enable Damage"));
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}
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// Map delete button
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{
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core::rect<s32> rect(0, 0, 130, 30);
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//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
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rect += topleft_server + v2s32(40, 90);
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rect += topleft_server + v2s32(20+250+20, 90);
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Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
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wgettext("Delete map"));
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}
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// World selection listbox
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{
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core::rect<s32> rect(0, 0, 250, 120);
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rect += topleft_server + v2s32(20, 10);
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gui::IGUIListBox *e = Environment->addListBox(rect, this,
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GUI_ID_WORLD_LISTBOX);
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e->setDrawBackground(true);
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for(std::list<std::wstring>::const_iterator i = m_data->worlds.begin();
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i != m_data->worlds.end(); i++){
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e->addItem(i->c_str());
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}
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e->setSelected(selected_world);
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}
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changeCtype("C");
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}
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@ -418,6 +419,12 @@ void GUIMainMenu::acceptInput()
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
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if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
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m_data->selected_world = ((gui::IGUIListBox*)e)->getSelected();
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}
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m_accepted = true;
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}
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@ -466,9 +473,8 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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return true;
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}
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case GUI_ID_DELETE_MAP_BUTTON: // Delete map
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// Don't accept input data, just set deletion request
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m_data->delete_map = true;
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m_accepted = true;
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acceptInput();
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m_data->delete_world = true;
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quitMenu();
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return true;
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}
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@ -483,6 +489,17 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case GUI_ID_WORLD_LISTBOX:
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acceptInput();
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m_data->address = L""; // Force local game
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quitMenu();
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return true;
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}
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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// For IGameCallback
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#include "guiPauseMenu.h"
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#include <list>
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enum
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{
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@ -41,7 +42,8 @@ enum
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GUI_ID_CREATIVE_CB,
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GUI_ID_JOIN_GAME_BUTTON,
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GUI_ID_CHANGE_KEYS_BUTTON,
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GUI_ID_DELETE_MAP_BUTTON
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GUI_ID_DELETE_MAP_BUTTON,
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GUI_ID_WORLD_LISTBOX,
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};
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struct MainMenuData
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// Server opts
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creative_mode(false),
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enable_damage(false),
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selected_world(0),
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// Actions
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delete_map(false)
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delete_world(false)
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{}
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// These are in the native format of the gui elements
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@ -71,8 +74,11 @@ struct MainMenuData
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// Server options
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bool creative_mode;
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bool enable_damage;
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int selected_world;
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// If map deletion is requested, this is set to true
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bool delete_map;
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bool delete_world;
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std::list<std::wstring> worlds;
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};
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class GUIMainMenu : public GUIModalMenu
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207
src/main.cpp
207
src/main.cpp
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@ -972,60 +972,29 @@ int main(int argc, char *argv[])
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if(port == 0)
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port = 30000;
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// Map directory
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std::string world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
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// World directory
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std::string commanded_world = "";
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if(cmd_args.exists("world"))
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world_path = cmd_args.get("world");
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commanded_world = cmd_args.get("world");
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else if(cmd_args.exists("map-dir"))
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world_path = cmd_args.get("map-dir");
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commanded_world = cmd_args.get("map-dir");
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else if(g_settings->exists("map-dir"))
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world_path = g_settings->get("map-dir");
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else{
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// No map-dir option was specified.
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// Check if the world is found from the default directory, and if
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// not, see if the legacy world directory exists.
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std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
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if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
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errorstream<<"Warning: Using legacy world directory \""
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<<legacy_world_path<<"\""<<std::endl;
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world_path = legacy_world_path;
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}
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}
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commanded_world = g_settings->get("map-dir");
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// Determine gameid
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std::string gameid = "";
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if(cmd_args.exists("gameid"))
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gameid = cmd_args.get("gameid");
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std::string world_gameid = getWorldGameId(world_path);
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if(world_gameid == ""){
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if(gameid != "")
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world_gameid = gameid;
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else{
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world_gameid = "mesetint";
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}
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}
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if(gameid == "")
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gameid = world_gameid;
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else if(world_gameid != ""){
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if(world_gameid != gameid){
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errorstream<<"World gameid mismatch"<<std::endl;
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// Gamespec
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SubgameSpec commanded_gamespec;
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if(cmd_args.exists("gameid")){
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std::string gameid = cmd_args.get("gameid");
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commanded_gamespec = findSubgame(gameid);
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if(!commanded_gamespec.isValid()){
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errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
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return 1;
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}
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}
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if(gameid == ""){
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errorstream<<"No gameid supplied or detected"<<std::endl;
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return 1;
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}
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infostream<<"Using gameid \""<<gameid<<"\""<<std::endl;
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SubgameSpec gamespec = findSubgame(gameid);
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if(!gamespec.isValid()){
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errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
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return 1;
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}
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// Run dedicated server if asked to or no other option
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/*
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Run dedicated server if asked to or no other option
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*/
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#ifdef SERVER
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bool run_dedicated_server = true;
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#else
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@ -1034,12 +1003,50 @@ int main(int argc, char *argv[])
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if(run_dedicated_server)
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{
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DSTACK("Dedicated server branch");
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// Create time getter if built with Irrlicht
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#ifndef SERVER
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g_timegetter = new SimpleTimeGetter();
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#endif
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// World directory
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std::string world_path;
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bool is_legacy_world = false;
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if(commanded_world != ""){
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world_path = commanded_world;
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}
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else{
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// No specific world was commanded
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// Check if the world is found from the default directory, and if
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// not, see if the legacy world directory exists.
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world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
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std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
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if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
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errorstream<<"Warning: Using legacy world directory \""
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<<legacy_world_path<<"\""<<std::endl;
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world_path = legacy_world_path;
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is_legacy_world = true;
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}
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}
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// Gamespec
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std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
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SubgameSpec gamespec = findSubgame(world_gameid);
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if(commanded_gamespec.isValid() &&
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commanded_gamespec.id != world_gameid){
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errorstream<<"WARNING: Overriding gameid from \""
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<<world_gameid<<"\" to \""
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<<commanded_gamespec.id<<"\""<<std::endl;
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gamespec = commanded_gamespec;
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}
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if(!gamespec.isValid()){
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errorstream<<"Invalid gamespec. (world_gameid="
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<<world_gameid<<")"<<std::endl;
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return 1;
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}
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infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
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// Create server
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Server server(world_path, configpath, gamespec);
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server.start(port);
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@ -1181,6 +1188,8 @@ int main(int argc, char *argv[])
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//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
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skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
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skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
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skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
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skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
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/*
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GUI stuff
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@ -1223,6 +1232,9 @@ int main(int argc, char *argv[])
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guiroot = guienv->addStaticText(L"",
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core::rect<s32>(0, 0, 10000, 10000));
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SubgameSpec gamespec;
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WorldSpec worldspec;
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/*
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Out-of-game menu loop.
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@ -1246,14 +1258,34 @@ int main(int argc, char *argv[])
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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if(cmd_args.exists("password"))
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menudata.password = narrow_to_wide(cmd_args.get("password"));
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menudata.fancy_trees = g_settings->getBool("new_style_leaves");
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menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
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menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
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menudata.opaque_water = g_settings->getBool("opaque_water");
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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if(cmd_args.exists("password"))
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menudata.password = narrow_to_wide(cmd_args.get("password"));
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// Get world listing for the menu
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
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i != worldspecs.end(); i++)
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menudata.worlds.push_back(narrow_to_wide(
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i->name + " [" + i->gameid + "]"));
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// Select if there is only one
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if(worldspecs.size() == 1)
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menudata.selected_world = 0;
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else
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menudata.selected_world = -1;
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// If a world was commanded, append and select it
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if(commanded_world != ""){
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std::string gameid = getWorldGameId(commanded_world);
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WorldSpec spec(commanded_world, "[commanded world]", gameid);
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worldspecs.push_back(spec);
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||||
menudata.worlds.push_back(narrow_to_wide(spec.name)
|
||||
+L" ["+narrow_to_wide(spec.gameid)+L"]");
|
||||
menudata.selected_world = menudata.worlds.size()-1;
|
||||
}
|
||||
|
||||
if(skip_main_menu == false)
|
||||
{
|
||||
|
@ -1304,15 +1336,33 @@ int main(int argc, char *argv[])
|
|||
infostream<<"Dropping main menu"<<std::endl;
|
||||
|
||||
menu->drop();
|
||||
|
||||
// Delete map if requested
|
||||
if(menudata.delete_map)
|
||||
{
|
||||
bool r = fs::RecursiveDeleteContent(world_path);
|
||||
if(r == false)
|
||||
error_message = L"Delete failed";
|
||||
}
|
||||
|
||||
// Set world path to selected one
|
||||
if(menudata.selected_world != -1){
|
||||
worldspec = worldspecs[menudata.selected_world];
|
||||
infostream<<"Selected world: "<<worldspec.name
|
||||
<<" ["<<worldspec.path<<"]"<<std::endl;
|
||||
}
|
||||
|
||||
// Delete map if requested
|
||||
if(menudata.delete_world)
|
||||
{
|
||||
if(menudata.selected_world == -1){
|
||||
error_message = L"Cannot delete world: "
|
||||
L"no world selected";
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
continue;
|
||||
}
|
||||
/*bool r = fs::RecursiveDeleteContent(worldspec.path);
|
||||
if(r == false){
|
||||
error_message = L"World delete failed";
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
}*/
|
||||
// TODO: Some kind of a yes/no dialog is needed.
|
||||
error_message = L"This doesn't do anything currently.";
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
playername = wide_to_narrow(menudata.name);
|
||||
|
@ -1336,7 +1386,40 @@ int main(int argc, char *argv[])
|
|||
// Update configuration file
|
||||
if(configpath != "")
|
||||
g_settings->updateConfigFile(configpath.c_str());
|
||||
|
||||
|
||||
// If local game
|
||||
if(address == "")
|
||||
{
|
||||
if(menudata.selected_world == -1){
|
||||
error_message = L"No world selected and no address "
|
||||
L"provided. Nothing to do.";
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
continue;
|
||||
}
|
||||
// Load gamespec for required game
|
||||
gamespec = findSubgame(worldspec.gameid);
|
||||
if(!gamespec.isValid() && !commanded_gamespec.isValid()){
|
||||
error_message = L"Could not find or load game \""
|
||||
+ narrow_to_wide(worldspec.gameid) + L"\"";
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
continue;
|
||||
}
|
||||
if(commanded_gamespec.isValid() &&
|
||||
commanded_gamespec.id != worldspec.gameid){
|
||||
errorstream<<"WARNING: Overriding gamespec from \""
|
||||
<<worldspec.gameid<<"\" to \""
|
||||
<<commanded_gamespec.id<<"\""<<std::endl;
|
||||
gamespec = commanded_gamespec;
|
||||
}
|
||||
|
||||
if(!gamespec.isValid()){
|
||||
error_message = L"Invalid gamespec. (world_gameid="
|
||||
+narrow_to_wide(worldspec.gameid)+L")";
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Continue to game
|
||||
break;
|
||||
}
|
||||
|
@ -1354,7 +1437,7 @@ int main(int argc, char *argv[])
|
|||
input,
|
||||
device,
|
||||
font,
|
||||
world_path,
|
||||
worldspec.path,
|
||||
playername,
|
||||
password,
|
||||
address,
|
||||
|
@ -1368,13 +1451,13 @@ int main(int argc, char *argv[])
|
|||
} //try
|
||||
catch(con::PeerNotFoundException &e)
|
||||
{
|
||||
errorstream<<"Connection error (timed out?)"<<std::endl;
|
||||
error_message = L"Connection error (timed out?)";
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
}
|
||||
catch(SocketException &e)
|
||||
catch(ServerError &e)
|
||||
{
|
||||
errorstream<<"Socket error (port already in use?)"<<std::endl;
|
||||
error_message = L"Socket error (port already in use?)";
|
||||
error_message = narrow_to_wide(e.what());
|
||||
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
||||
}
|
||||
catch(ModError &e)
|
||||
{
|
||||
|
|
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "porting.h"
|
||||
#include "filesys.h"
|
||||
#include "settings.h"
|
||||
#include "log.h"
|
||||
|
||||
SubgameSpec findSubgame(const std::string &id)
|
||||
{
|
||||
|
@ -68,15 +69,67 @@ std::set<std::string> getAvailableGameIds()
|
|||
return gameids;
|
||||
}
|
||||
|
||||
std::string getWorldGameId(const std::string &world_path)
|
||||
#define LEGACY_GAMEID "mesetint"
|
||||
|
||||
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
|
||||
{
|
||||
std::string conf_path = world_path + DIR_DELIM + "world.mt";
|
||||
Settings conf;
|
||||
bool succeeded = conf.readConfigFile(conf_path.c_str());
|
||||
if(!succeeded)
|
||||
if(!succeeded){
|
||||
if(can_be_legacy){
|
||||
// If map_meta.txt exists, it is probably an old minetest world
|
||||
if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
|
||||
return LEGACY_GAMEID;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
if(!conf.exists("gameid"))
|
||||
return "";
|
||||
return conf.get("gameid");
|
||||
}
|
||||
|
||||
std::vector<WorldSpec> getAvailableWorlds()
|
||||
{
|
||||
std::vector<WorldSpec> worlds;
|
||||
std::set<std::string> worldspaths;
|
||||
worldspaths.insert(porting::path_user + DIR_DELIM + "server"
|
||||
+ DIR_DELIM + "worlds");
|
||||
infostream<<"Searching worlds..."<<std::endl;
|
||||
for(std::set<std::string>::const_iterator i = worldspaths.begin();
|
||||
i != worldspaths.end(); i++){
|
||||
infostream<<" In "<<(*i)<<": "<<std::endl;
|
||||
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
|
||||
for(u32 j=0; j<dirvector.size(); j++){
|
||||
if(!dirvector[j].dir)
|
||||
continue;
|
||||
std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
|
||||
std::string name = dirvector[j].name;
|
||||
std::string gameid = getWorldGameId(fullpath);
|
||||
WorldSpec spec(fullpath, name, gameid);
|
||||
if(!spec.isValid()){
|
||||
infostream<<"(invalid: "<<name<<") ";
|
||||
} else {
|
||||
infostream<<name<<" ";
|
||||
worlds.push_back(spec);
|
||||
}
|
||||
}
|
||||
infostream<<std::endl;
|
||||
}
|
||||
// Check old world location
|
||||
do{
|
||||
std::string fullpath = porting::path_user + DIR_DELIM + ".."
|
||||
+ DIR_DELIM + "world";
|
||||
if(!fs::PathExists(fullpath))
|
||||
break;
|
||||
std::string name = "Old World";
|
||||
std::string gameid = getWorldGameId(fullpath, true);
|
||||
WorldSpec spec(fullpath, name, gameid);
|
||||
infostream<<"Old world found."<<std::endl;
|
||||
worlds.push_back(spec);
|
||||
}while(0);
|
||||
infostream<<worlds.size()<<" found."<<std::endl;
|
||||
return worlds;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
struct SubgameSpec
|
||||
{
|
||||
|
@ -47,7 +48,32 @@ SubgameSpec findSubgame(const std::string &id);
|
|||
|
||||
std::set<std::string> getAvailableGameIds();
|
||||
|
||||
std::string getWorldGameId(const std::string &world_path);
|
||||
std::string getWorldGameId(const std::string &world_path,
|
||||
bool can_be_legacy=false);
|
||||
|
||||
struct WorldSpec
|
||||
{
|
||||
std::string path;
|
||||
std::string name;
|
||||
std::string gameid;
|
||||
|
||||
WorldSpec(
|
||||
const std::string &path_="",
|
||||
const std::string &name_="",
|
||||
const std::string &gameid_=""
|
||||
):
|
||||
path(path_),
|
||||
name(name_),
|
||||
gameid(gameid_)
|
||||
{}
|
||||
|
||||
bool isValid() const
|
||||
{
|
||||
return (name != "" && path != "" && gameid != "");
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<WorldSpec> getAvailableWorlds();
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue