Move android GUI buttons around, remove version name/number at top of screen, remove show debug info for release builds
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d91f322e25
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d0d023396a
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@ -9,7 +9,7 @@
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print = core.debug
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math.randomseed(os.time())
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os.setlocale("C", "numeric")
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multicraft = core
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minetest = core
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-- Load other files
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local scriptdir = core.get_builtin_path()..DIR_DELIM
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@ -2346,7 +2346,6 @@ inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
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runData->time_from_last_punch += dtime;
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}
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/* returns false if game should exit, otherwise true
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*/
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inline bool Game::checkConnection()
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@ -4058,10 +4057,14 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
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guitext->setText(narrow_to_wide(os.str()).c_str());
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guitext->setVisible(true);
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} else if (flags.show_hud || flags.show_chat) {
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#ifdef ANDROID
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guitext->setVisible(false);
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#else
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std::ostringstream os(std::ios_base::binary);
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os << "MultiCraft " << g_version_hash;
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guitext->setText(narrow_to_wide(os.str()).c_str());
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guitext->setVisible(true);
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#endif
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} else {
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guitext->setVisible(false);
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}
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@ -174,24 +174,25 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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}
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static int getMaxControlPadSize(float density) {
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return 200 * density * g_settings->getFloat("hud_scaling");
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return 235 * density * g_settings->getFloat("hud_scaling");
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}
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void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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{
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assert(tsrc != 0);
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const u32 spacing = 17;
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const u32 spacing = 7;
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u32 control_pad_size =
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MYMIN((2 * m_screensize.Y + spacing * 2) / 3,
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getMaxControlPadSize(density));
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u32 button_size = control_pad_size / 3.5;
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u32 button_size = (control_pad_size - spacing * 2 ) / 3;
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m_visible = true;
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m_texturesource = tsrc;
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m_control_pad_rect = rect<s32>(0, m_screensize.Y - 3 * button_size,
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3 * button_size, m_screensize.Y);
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m_control_pad_rect = rect<s32>(
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spacing, m_screensize.Y - control_pad_size - spacing,
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spacing + control_pad_size, m_screensize.Y - spacing);
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/*
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draw control pad
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0 3 6
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@ -202,10 +203,14 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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for (int y = 0; y < 3; ++y)
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for (int x = 0; x < 3; ++x, ++number) {
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rect<s32> button_rect(
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y * (button_size) + spacing * y, m_screensize.Y - button_size * (3 - x ) - spacing * (3 - x),
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(y + 1) * button_size + spacing * y, m_screensize.Y - button_size * (2 - x ) - spacing * (2 - x)
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);
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v2s32 tl;
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tl.X = y * (button_size + spacing) + spacing;
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tl.Y = m_screensize.Y - (button_size + spacing) * (3 - x);
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// rect<s32> button_rect(
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// y * (button_size) + spacing * y, m_screensize.Y - button_size * (3 - x ) - spacing * (3 - x),
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// (y + 1) * button_size + spacing * y, m_screensize.Y - button_size * (2 - x ) - spacing * (2 - x)
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// );
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rect<s32> button_rect(tl.X, tl.Y, tl.X + button_size, tl.Y + button_size);
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touch_gui_button_id id = after_last_element_id;
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std::wstring caption;
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switch (number) {
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@ -246,19 +251,25 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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/* init inventory button */
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initButton(inventory_id,
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rect<s32>(0, m_screensize.Y - (button_size/2),
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(button_size/2), m_screensize.Y), L"inv", true);
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rect<s32>(m_screensize.X-(3*button_size),
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m_screensize.Y - (0.5*button_size),
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m_screensize.X-(2.5*button_size),
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m_screensize.Y),
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L"inv", true);
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/* init drop button */
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initButton(drop_id,
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rect<s32>(2.5*button_size, m_screensize.Y - (button_size/2),
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3*button_size, m_screensize.Y), L"drop", true);
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rect<s32>(m_screensize.X-(0.5*button_size),
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m_screensize.Y - (0.5*button_size),
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m_screensize.X-(0.0*button_size),
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m_screensize.Y),
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L"drop", true);
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/* init crunch button */
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initButton(crunch_id,
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rect<s32>(m_screensize.X-(1.75*button_size),
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rect<s32>(m_screensize.X-(2.25*button_size),
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m_screensize.Y - (0.5*button_size),
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m_screensize.X-(0.25*button_size),
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m_screensize.X-(1.25*button_size),
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m_screensize.Y),
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L"H",false);
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@ -272,22 +283,24 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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#ifdef ENABLE_ANDROID_NOCLIP
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/* init noclip button */
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initButton(noclip_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 2.25*button_size,
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m_screensize.X, 3*button_size),
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rect<s32>(m_screensize.X - (0.75*button_size), m_screensize.Y - (3.75*button_size),
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m_screensize.X, m_screensize.Y - (button_size*3)),
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L"clip", false, SLOW_BUTTON_REPEAT);
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#endif
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/* init fast button */
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initButton(fast_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 1.5*button_size,
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m_screensize.X, 2.25*button_size),
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rect<s32>(m_screensize.X - (0.75*button_size), m_screensize.Y - (3*button_size),
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m_screensize.X, m_screensize.Y - (button_size*2.25)),
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L"fast", false, SLOW_BUTTON_REPEAT);
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#ifndef NDEBUG
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/* init debug button */
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initButton(debug_id,
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rect<s32>(m_screensize.X - (0.75*button_size), 0.75*button_size,
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m_screensize.X, 1.5*button_size),
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L"dbg", false, SLOW_BUTTON_REPEAT);
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#endif
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/* init chat button */
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initButton(chat_id,
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@ -297,14 +310,14 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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/* init camera button */
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initButton(camera_id,
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rect<s32>(m_screensize.X - (1.5*button_size), 0,
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m_screensize.X - (0.75*button_size), 0.75*button_size),
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rect<s32>(0, 0,
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0.75*button_size, 0.75*button_size),
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L"cam", false, SLOW_BUTTON_REPEAT);
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/* init rangeselect button */
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initButton(range_id,
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rect<s32>(m_screensize.X - (2.25*button_size), 0,
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m_screensize.X - (1.5*button_size), 0.75*button_size),
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rect<s32>(0.75 * button_size, 0,
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1.5 * button_size, 0.75*button_size),
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L"far", false, SLOW_BUTTON_REPEAT);
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}
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