Use cached "weather" setting

This commit is contained in:
proller 2013-09-17 02:56:15 +04:00
parent 62bc5331aa
commit cfe6eaa66b
1 changed files with 3 additions and 1 deletions

View File

@ -1456,6 +1456,8 @@ void the_game(
Hud hud(driver, guienv, font, text_height,
gamedef, player, &local_inventory);
bool use_weather = g_settings->getBool("weather");
for(;;)
{
if(device->run() == false || kill == true)
@ -2860,7 +2862,7 @@ void the_game(
fog_range = 100000*BS;
else {
fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
if(g_settings->getBool("weather"))
if(use_weather)
fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
fog_range *= 0.9;