Modify builtin ABMs to have lower interval and higher trigger non-chance
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@ -40,9 +40,9 @@ public:
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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{ return 2.0; }
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virtual u32 getTriggerChance()
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{ return 20; }
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{ return 200; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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{
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INodeDefManager *ndef = env->getGameDef()->ndef();
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@ -70,9 +70,9 @@ public:
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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{ return 2.0; }
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virtual u32 getTriggerChance()
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{ return 1; }
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{ return 20; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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{
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INodeDefManager *ndef = env->getGameDef()->ndef();
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@ -152,9 +152,9 @@ public:
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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{ return 2.0; }
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virtual u32 getTriggerChance()
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{ return 200; }
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{ return 1000; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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