Fix issue #1275 - wielded index greater than inv size.
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@ -2581,10 +2581,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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ItemStack playeritem;
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ItemStack playeritem;
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{
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{
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InventoryList *mlist = local_inventory.getList("main");
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InventoryList *mlist = local_inventory.getList("main");
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if(mlist != NULL)
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if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
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{
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playeritem = mlist->getItem(client.getPlayerItem());
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playeritem = mlist->getItem(client.getPlayerItem());
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}
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}
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}
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const ItemDefinition &playeritem_def =
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const ItemDefinition &playeritem_def =
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playeritem.getDefinition(itemdef);
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playeritem.getDefinition(itemdef);
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@ -3332,7 +3330,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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// Update wielded tool
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// Update wielded tool
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InventoryList *mlist = local_inventory.getList("main");
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InventoryList *mlist = local_inventory.getList("main");
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ItemStack item;
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ItemStack item;
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if(mlist != NULL)
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if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
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item = mlist->getItem(client.getPlayerItem());
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item = mlist->getItem(client.getPlayerItem());
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camera.wield(item, client.getPlayerItem());
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camera.wield(item, client.getPlayerItem());
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}
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}
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