Attached particle spawners

This commit is contained in:
raymoo 2016-08-04 13:09:21 -07:00 committed by Ner'zhul
parent 0b27a70b29
commit c9e7a27eeb
13 changed files with 131 additions and 36 deletions

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@ -4120,6 +4120,8 @@ The Biome API is still in an experimental phase and subject to change.
collision_removal = false,
-- ^ collision_removal: if true then particle is removed when it collides,
-- ^ requires collisiondetection = true to have any effect
attached = ObjectRef,
-- ^ attached: if defined, makes particle positions relative to this object.
vertical = false,
-- ^ vertical: if true faces player using y axis only
texture = "image.png",

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@ -201,6 +201,7 @@ struct ClientEvent
f32 maxsize;
bool collisiondetection;
bool collision_removal;
u16 attached_id;
bool vertical;
std::string *texture;
u32 id;

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@ -156,6 +156,11 @@ LuaEntitySAO::~LuaEntitySAO()
if(m_registered){
m_env->getScriptIface()->luaentity_Remove(m_id);
}
for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin();
it != m_attached_particle_spawners.end(); ++it) {
m_env->deleteParticleSpawner(*it, false);
}
}
void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
@ -817,7 +822,6 @@ PlayerSAO::~PlayerSAO()
{
if(m_inventory != &m_player->inventory)
delete m_inventory;
}
std::string PlayerSAO::getDescription()
@ -844,6 +848,10 @@ void PlayerSAO::removingFromEnvironment()
m_player->peer_id = 0;
m_env->savePlayer(m_player);
m_env->removePlayer(m_player);
for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin();
it != m_attached_particle_spawners.end(); ++it) {
m_env->deleteParticleSpawner(*it, false);
}
}
}

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@ -1518,6 +1518,30 @@ u32 ServerEnvironment::addParticleSpawner(float exptime)
return id;
}
u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id)
{
u32 id = addParticleSpawner(exptime);
m_particle_spawner_attachments[id] = attached_id;
if (ServerActiveObject *obj = getActiveObject(attached_id)) {
obj->attachParticleSpawner(id);
}
return id;
}
void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
{
m_particle_spawners.erase(id);
UNORDERED_MAP<u32, u16>::iterator it = m_particle_spawner_attachments.find(id);
if (it != m_particle_spawner_attachments.end()) {
u16 obj_id = (*it).second;
ServerActiveObject *sao = getActiveObject(obj_id);
if (sao != NULL && remove_from_object) {
sao->detachParticleSpawner(id);
}
m_particle_spawner_attachments.erase(id);
}
}
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
{
ActiveObjectMap::iterator n = m_active_objects.find(id);

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@ -329,7 +329,8 @@ public:
void loadDefaultMeta();
u32 addParticleSpawner(float exptime);
void deleteParticleSpawner(u32 id) { m_particle_spawners.erase(id); }
u32 addParticleSpawner(float exptime, u16 attached_id);
void deleteParticleSpawner(u32 id, bool remove_from_object = true);
/*
External ActiveObject interface
@ -519,6 +520,7 @@ private:
// Particles
IntervalLimiter m_particle_management_interval;
UNORDERED_MAP<u32, float> m_particle_spawners;
UNORDERED_MAP<u32, u16> m_particle_spawner_attachments;
};
#ifndef SERVER

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@ -944,9 +944,11 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
bool vertical = false;
bool collision_removal = false;
u16 attached_id = 0;
try {
*pkt >> vertical;
*pkt >> collision_removal;
*pkt >> attached_id;
} catch (...) {}
@ -966,6 +968,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
event.add_particlespawner.maxsize = maxsize;
event.add_particlespawner.collisiondetection = collisiondetection;
event.add_particlespawner.collision_removal = collision_removal;
event.add_particlespawner.attached_id = attached_id;
event.add_particlespawner.vertical = vertical;
event.add_particlespawner.texture = new std::string(texture);
event.add_particlespawner.id = id;

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@ -213,7 +213,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
u16 amount, float time,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal, bool vertical,
bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical,
video::ITexture *texture, u32 id, ParticleManager *p_manager) :
m_particlemanager(p_manager)
{
@ -234,6 +234,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
m_maxsize = maxsize;
m_collisiondetection = collisiondetection;
m_collision_removal = collision_removal;
m_attached_id = attached_id;
m_vertical = vertical;
m_texture = texture;
m_time = 0;
@ -251,6 +252,15 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
{
m_time += dtime;
bool unloaded = false;
v3f attached_offset = v3f(0,0,0);
if (m_attached_id != 0) {
if (ClientActiveObject *attached = env->getActiveObject(m_attached_id))
attached_offset = attached->getPosition() / BS;
else
unloaded = true;
}
if (m_spawntime != 0) // Spawner exists for a predefined timespan
{
for(std::vector<float>::iterator i = m_spawntimes.begin();
@ -260,33 +270,41 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
{
m_amount--;
v3f pos = random_v3f(m_minpos, m_maxpos);
v3f vel = random_v3f(m_minvel, m_maxvel);
v3f acc = random_v3f(m_minacc, m_maxacc);
float exptime = rand()/(float)RAND_MAX
*(m_maxexptime-m_minexptime)
+m_minexptime;
float size = rand()/(float)RAND_MAX
*(m_maxsize-m_minsize)
+m_minsize;
// Pretend to, but don't actually spawn a
// particle if it is attached to an unloaded
// object.
if (!unloaded) {
v3f pos = random_v3f(m_minpos, m_maxpos)
+ attached_offset;
v3f vel = random_v3f(m_minvel, m_maxvel);
v3f acc = random_v3f(m_minacc, m_maxacc);
// Make relative to offest
pos += attached_offset;
float exptime = rand()/(float)RAND_MAX
*(m_maxexptime-m_minexptime)
+m_minexptime;
float size = rand()/(float)RAND_MAX
*(m_maxsize-m_minsize)
+m_minsize;
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
m_player,
env,
pos,
vel,
acc,
exptime,
size,
m_collisiondetection,
m_collision_removal,
m_vertical,
m_texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0));
m_particlemanager->addParticle(toadd);
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
m_player,
env,
pos,
vel,
acc,
exptime,
size,
m_collisiondetection,
m_collision_removal,
m_vertical,
m_texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0));
m_particlemanager->addParticle(toadd);
}
i = m_spawntimes.erase(i);
}
else
@ -297,11 +315,15 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
}
else // Spawner exists for an infinity timespan, spawn on a per-second base
{
// Skip this step if attached to an unloaded object
if (unloaded)
return;
for (int i = 0; i <= m_amount; i++)
{
if (rand()/(float)RAND_MAX < dtime)
{
v3f pos = random_v3f(m_minpos, m_maxpos);
v3f pos = random_v3f(m_minpos, m_maxpos)
+ attached_offset;
v3f vel = random_v3f(m_minvel, m_maxvel);
v3f acc = random_v3f(m_minacc, m_maxacc);
float exptime = rand()/(float)RAND_MAX
@ -453,6 +475,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->add_particlespawner.maxsize,
event->add_particlespawner.collisiondetection,
event->add_particlespawner.collision_removal,
event->add_particlespawner.attached_id,
event->add_particlespawner.vertical,
texture,
event->add_particlespawner.id,

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@ -119,6 +119,7 @@ class ParticleSpawner
float minsize, float maxsize,
bool collisiondetection,
bool collision_removal,
u16 attached_id,
bool vertical,
video::ITexture *texture,
u32 id,
@ -154,7 +155,7 @@ class ParticleSpawner
bool m_collisiondetection;
bool m_collision_removal;
bool m_vertical;
u16 m_attached_id;
};
/**

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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "lua_api/l_particles.h"
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "server.h"
@ -138,6 +139,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
time= minexptime= maxexptime= minsize= maxsize= 1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
@ -198,6 +200,14 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
lua_getfield(L, 1, "attached");
if (!lua_isnil(L, -1)) {
ObjectRef *ref = ObjectRef::checkobject(L, -1);
lua_pop(L, 1);
attached = ObjectRef::getobject(ref);
}
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
@ -211,6 +221,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
minsize, maxsize,
collisiondetection,
collision_removal,
attached,
vertical,
texture, playername);
lua_pushnumber(L, id);

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@ -1678,7 +1678,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
bool vertical, const std::string &texture, u32 id)
u16 attached_id, bool vertical, const std::string &texture, u32 id)
{
DSTACK(FUNCTION_NAME);
@ -1692,6 +1692,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
pkt << id << vertical;
pkt << collision_removal;
pkt << attached_id;
if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
@ -3156,7 +3157,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
bool vertical, const std::string &texture,
ServerActiveObject *attached, bool vertical, const std::string &texture,
const std::string &playername)
{
// m_env will be NULL if the server is initializing
@ -3171,11 +3172,19 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
peer_id = player->peer_id;
}
u32 id = m_env->addParticleSpawner(spawntime);
u16 attached_id = attached ? attached->getId() : 0;
u32 id;
if (attached_id == 0)
id = m_env->addParticleSpawner(spawntime);
else
id = m_env->addParticleSpawner(spawntime, attached_id);
SendAddParticleSpawner(peer_id, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, collision_removal, vertical, texture, id);
collisiondetection, collision_removal, attached_id, vertical,
texture, id);
return id;
}

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@ -258,6 +258,7 @@ public:
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached,
bool vertical, const std::string &texture,
const std::string &playername);
@ -434,6 +435,7 @@ private:
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
u16 attached_id,
bool vertical, const std::string &texture, u32 id);
void SendDeleteParticleSpawner(u16 peer_id, u32 id);

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@ -98,4 +98,3 @@ bool ServerActiveObject::setWieldedItem(const ItemStack &item)
}
return false;
}

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@ -188,6 +188,15 @@ public:
{ return 0; }
virtual ItemStack getWieldedItem() const;
virtual bool setWieldedItem(const ItemStack &item);
inline void attachParticleSpawner(u32 id)
{
m_attached_particle_spawners.insert(id);
}
inline void detachParticleSpawner(u32 id)
{
m_attached_particle_spawners.erase(id);
}
/*
Number of players which know about this object. Object won't be
@ -242,6 +251,7 @@ protected:
ServerEnvironment *m_env;
v3f m_base_position;
UNORDERED_SET<u32> m_attached_particle_spawners;
private:
// Used for creating objects based on type