Updated the texture atlas a bit
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@ -518,13 +518,11 @@ void TextureSource::buildMainAtlas()
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sourcelist.push_back("cobble.png");
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sourcelist.push_back("mossycobble.png");
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sourcelist.push_back("gravel.png");
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sourcelist.push_back("cactus.png");
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sourcelist.push_back("jungletree.png");
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sourcelist.push_back("stone.png^mineral_coal.png");
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sourcelist.push_back("stone.png^mineral_iron.png");
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sourcelist.push_back("mud.png^mineral_coal.png");
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sourcelist.push_back("mud.png^mineral_iron.png");
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sourcelist.push_back("sand.png^mineral_coal.png");
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sourcelist.push_back("sand.png^mineral_iron.png");
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// Padding to disallow texture bleeding
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s32 padding = 16;
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