updated menu a bit, and some other small fixes
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ba88685fab
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@ -9,7 +9,7 @@ project(minetest)
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set(VERSION_MAJOR 0)
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set(VERSION_MINOR 2)
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set(VERSION_PATCH 20110423_0_test)
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set(VERSION_PATCH 20110424_0)
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
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# Configuration options
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@ -3,8 +3,9 @@ Minetest-c55 changelog
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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X:
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2011-04-24:
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- Smooth lighting with simple ambient occlusion
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- Updated main menu
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2011-04-23_0_test:
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- Small bug fixes
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@ -683,7 +683,7 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
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v2f playerpos_2d(playerpos.X,playerpos.Z);
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v2f objectpos_2d(m_position.X,m_position.Z);
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if(fabs(objectpos_2d.Y - playerpos_2d.Y) < 2.0*BS &&
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if(fabs(m_position.Y - playerpos.Y) < 3.0*BS &&
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objectpos_2d.getDistanceFrom(playerpos_2d) < 1.0*BS)
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{
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if(m_attack_interval.step(dtime, 0.5))
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@ -65,7 +65,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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std::wstring text_port;
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bool creative_mode;
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bool enable_damage;
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bool fancy_trees;
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bool smooth_lighting;
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// Client options
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{
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gui::IGUIElement *e = getElementFromId(258);
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if(e != NULL)
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@ -87,6 +90,22 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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else
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text_port = m_data->port;
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}
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{
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gui::IGUIElement *e = getElementFromId(263);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
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else
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fancy_trees = m_data->fancy_trees;
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}
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{
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gui::IGUIElement *e = getElementFromId(262);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
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else
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smooth_lighting = m_data->smooth_lighting;
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}
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// Server options
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{
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gui::IGUIElement *e = getElementFromId(259);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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@ -187,6 +206,18 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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const wchar_t *text = L"Leave address blank to start a local server.";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(40, 150);
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Environment->addCheckBox(fancy_trees, rect, this, 263,
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L"Fancy trees");
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(40, 150+30);
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Environment->addCheckBox(smooth_lighting, rect, this, 262,
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L"Smooth Lighting");
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}
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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@ -285,6 +316,16 @@ void GUIMainMenu::acceptInput()
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(262);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(263);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
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}
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m_accepted = true;
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}
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@ -30,14 +30,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct MainMenuData
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{
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MainMenuData():
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// Client opts
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fancy_trees(false),
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smooth_lighting(false),
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// Server opts
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creative_mode(false),
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enable_damage(false),
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// Actions
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delete_map(false)
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{}
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// These are in the native format of the gui elements
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// Client options
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std::wstring address;
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std::wstring port;
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std::wstring name;
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bool fancy_trees;
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bool smooth_lighting;
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// Server options
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bool creative_mode;
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bool enable_damage;
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// If map deletion is requested, this is set to true
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@ -1352,6 +1352,8 @@ int main(int argc, char *argv[])
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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menudata.fancy_trees = g_settings.getBool("new_style_leaves");
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menudata.smooth_lighting = g_settings.getBool("smooth_lighting");
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menudata.creative_mode = g_settings.getBool("creative_mode");
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menudata.enable_damage = g_settings.getBool("enable_damage");
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@ -1413,6 +1415,8 @@ int main(int argc, char *argv[])
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int newport = stoi(wide_to_narrow(menudata.port));
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if(newport != 0)
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port = newport;
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g_settings.set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings.set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings.set("creative_mode", itos(menudata.creative_mode));
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g_settings.set("enable_damage", itos(menudata.enable_damage));
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@ -1439,6 +1443,9 @@ int main(int argc, char *argv[])
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if(device->run() == false)
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break;
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// Initialize mapnode again to enable changed graphics settings
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init_mapnode();
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/*
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Run game
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*/
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@ -1794,6 +1794,7 @@ ServerMap::ServerMap(std::string savedir):
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Map(dout_server),
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m_seed(0)
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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//m_chunksize = 64;
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//m_chunksize = 16; // Too slow
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@ -1891,6 +1892,8 @@ ServerMap::ServerMap(std::string savedir):
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ServerMap::~ServerMap()
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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try
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{
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if(m_map_saving_enabled)
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@ -128,6 +128,9 @@ void init_mapnode()
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for(u16 i=0; i<256; i++)
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{
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ContentFeatures *f = &g_content_features[i];
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// Re-initialize
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*f = ContentFeatures();
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for(u16 j=0; j<6; j++)
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f->tiles[j].material_type = initial_material_type;
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}
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@ -507,7 +507,7 @@ void Oerkki1SAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
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*/
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m_age += dtime;
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if(m_age > 60)
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if(m_age > 120)
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{
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// Die
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m_removed = true;
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