Fix HUD not visible if below ground blacked out
This commit is contained in:
parent
d7986da58c
commit
c78aa7cf24
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "main.h" // for g_settings
|
||||
#include "settings.h"
|
||||
#include "clouds.h"
|
||||
#include "clientmap.h"
|
||||
#include "util/timetaker.h"
|
||||
|
||||
typedef enum {
|
||||
|
@ -458,6 +459,14 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
|
|||
draw_plain(camera, show_hud, hud, hilightboxes, driver,
|
||||
draw_wield_tool, client, guienv);
|
||||
}
|
||||
|
||||
/*
|
||||
Post effects
|
||||
*/
|
||||
{
|
||||
client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
|
||||
}
|
||||
|
||||
//TODO how to make those 3d too
|
||||
if (show_hud)
|
||||
{
|
||||
|
|
|
@ -3364,13 +3364,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
|||
draw_scene(driver, smgr, camera, client, player, hud, guienv,
|
||||
hilightboxes, screensize, skycolor, show_hud);
|
||||
|
||||
/*
|
||||
Post effects
|
||||
*/
|
||||
{
|
||||
client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
|
||||
}
|
||||
|
||||
/*
|
||||
Profiler graph
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue