Fix HUD not visible if below ground blacked out
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // for g_settings
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#include "main.h" // for g_settings
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#include "settings.h"
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#include "settings.h"
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#include "clouds.h"
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#include "clouds.h"
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#include "clientmap.h"
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#include "util/timetaker.h"
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#include "util/timetaker.h"
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typedef enum {
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typedef enum {
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@ -458,6 +459,14 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
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draw_plain(camera, show_hud, hud, hilightboxes, driver,
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draw_plain(camera, show_hud, hud, hilightboxes, driver,
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draw_wield_tool, client, guienv);
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draw_wield_tool, client, guienv);
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}
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}
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/*
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Post effects
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*/
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{
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client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
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}
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//TODO how to make those 3d too
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//TODO how to make those 3d too
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if (show_hud)
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if (show_hud)
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{
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{
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@ -3364,13 +3364,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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draw_scene(driver, smgr, camera, client, player, hud, guienv,
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draw_scene(driver, smgr, camera, client, player, hud, guienv,
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hilightboxes, screensize, skycolor, show_hud);
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hilightboxes, screensize, skycolor, show_hud);
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/*
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Post effects
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*/
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{
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client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
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}
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/*
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/*
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Profiler graph
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Profiler graph
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*/
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*/
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