Lua_api.txt: Split long lines. Capitalise 'Biome API'. Minor edits
This commit is contained in:
parent
d4457ef420
commit
c7297e552b
129
doc/lua_api.txt
129
doc/lua_api.txt
|
@ -65,15 +65,19 @@ e.g.
|
|||
The game directory can contain the file minetest.conf, which will be used
|
||||
to set default settings when running the particular game.
|
||||
It can also contain a settingtypes.txt in the same format as the one in builtin.
|
||||
This settingtypes.txt will be parsed by the menu and the settings will be displayed in the "Games" category in the settings tab.
|
||||
This settingtypes.txt will be parsed by the menu and the settings will be displayed
|
||||
in the "Games" category in the settings tab.
|
||||
|
||||
### Menu images
|
||||
|
||||
Games can provide custom main menu images. They are put inside a `menu` directory inside the game directory.
|
||||
Games can provide custom main menu images. They are put inside a `menu` directory
|
||||
inside the game directory.
|
||||
|
||||
The images are named `$identifier.png`, where `$identifier` is one of `overlay,background,footer,header`.
|
||||
If you want to specify multiple images for one identifier, add additional images named like `$identifier.$n.png`, with an ascending number $n starting with 1,
|
||||
and a random image will be chosen from the provided ones.
|
||||
The images are named `$identifier.png`, where `$identifier` is
|
||||
one of `overlay,background,footer,header`.
|
||||
If you want to specify multiple images for one identifier, add additional images named
|
||||
like `$identifier.$n.png`, with an ascending number $n starting with 1, and a random
|
||||
image will be chosen from the provided ones.
|
||||
|
||||
|
||||
Mod load path
|
||||
|
@ -243,7 +247,8 @@ Example:
|
|||
default_dirt.png^default_grass_side.png
|
||||
|
||||
`default_grass_side.png` is overlayed over `default_dirt.png`.
|
||||
The texture with the lower resolution will be automatically upscaled to the higher resolution texture.
|
||||
The texture with the lower resolution will be automatically upscaled to
|
||||
the higher resolution texture.
|
||||
|
||||
### Texture grouping
|
||||
Textures can be grouped together by enclosing them in `(` and `)`.
|
||||
|
@ -468,8 +473,8 @@ the global `minetest.registered_*` tables.
|
|||
* added to `minetest.registered_schematic` with the key of `schematic.name`
|
||||
* if `schematic.name` is nil, the key is the returned ID
|
||||
* if the schematic is loaded from a file, schematic.name is set to the filename
|
||||
* if the function is called when loading the mod, and schematic.name is a relative path,
|
||||
* then the current mod path will be prepended to the schematic filename
|
||||
* if the function is called when loading the mod, and schematic.name is a relative
|
||||
path, then the current mod path will be prepended to the schematic filename
|
||||
|
||||
* `minetest.clear_registered_biomes()`
|
||||
* clears all biomes currently registered
|
||||
|
@ -1416,13 +1421,13 @@ examples.
|
|||
#### `listring[<inventory location>;<list name>]`
|
||||
* Allows to create a ring of inventory lists
|
||||
* Shift-clicking on items in one element of the ring
|
||||
* will send them to the next inventory list inside the ring
|
||||
will send them to the next inventory list inside the ring
|
||||
* The first occurrence of an element inside the ring will
|
||||
* determine the inventory where items will be sent to
|
||||
determine the inventory where items will be sent to
|
||||
|
||||
#### `listring[]`
|
||||
* Shorthand for doing `listring[<inventory location>;<list name>]`
|
||||
* for the last two inventory lists added by list[...]
|
||||
for the last two inventory lists added by list[...]
|
||||
|
||||
#### `listcolors[<slot_bg_normal>;<slot_bg_hover>]`
|
||||
* Sets background color of slots as `ColorString`
|
||||
|
@ -1475,7 +1480,7 @@ examples.
|
|||
* Textual password style field; will be sent to server when a button is clicked
|
||||
* `x` and `y` position the field relative to the top left of the menu
|
||||
* `w` and `h` are the size of the field
|
||||
* fields are a set height, but will be vertically centred on `h`
|
||||
* Fields are a set height, but will be vertically centred on `h`
|
||||
* Position and size units are inventory slots
|
||||
* `name` is the name of the field as returned in fields to `on_receive_fields`
|
||||
* `label`, if not blank, will be text printed on the top left above the field
|
||||
|
@ -1484,7 +1489,7 @@ examples.
|
|||
* Textual field; will be sent to server when a button is clicked
|
||||
* `x` and `y` position the field relative to the top left of the menu
|
||||
* `w` and `h` are the size of the field
|
||||
* fields are a set height, but will be vertically centred on `h`
|
||||
* Fields are a set height, but will be vertically centred on `h`
|
||||
* Position and size units are inventory slots
|
||||
* `name` is the name of the field as returned in fields to `on_receive_fields`
|
||||
* `label`, if not blank, will be text printed on the top left above the field
|
||||
|
@ -1494,13 +1499,13 @@ examples.
|
|||
* **Note**: no extra text or more than a single variable is supported ATM.
|
||||
|
||||
#### `field[<name>;<label>;<default>]`
|
||||
* as above, but without position/size units
|
||||
* special field for creating simple forms, such as sign text input
|
||||
* must be used without a `size[]` element
|
||||
* a "Proceed" button will be added automatically
|
||||
* As above, but without position/size units
|
||||
* Special field for creating simple forms, such as sign text input
|
||||
* Must be used without a `size[]` element
|
||||
* A "Proceed" button will be added automatically
|
||||
|
||||
#### `textarea[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]`
|
||||
* same as fields above, but with multi-line input
|
||||
* Same as fields above, but with multi-line input
|
||||
|
||||
#### `label[<X>,<Y>;<label>]`
|
||||
* `x` and `y` work as per field
|
||||
|
@ -1561,12 +1566,12 @@ examples.
|
|||
* `name` fieldname sent to server on doubleclick value is current selected element
|
||||
* `listelements` can be prepended by #RRGGBB (only) in hexadecimal format
|
||||
* if you want a listelement to start with "#" write "##"
|
||||
* index to be selected within textlist
|
||||
* Index to be selected within textlist
|
||||
* `true`/`false`: draw transparent background
|
||||
* see also `minetest.explode_textlist_event` (main menu: `engine.explode_textlist_event`)
|
||||
* See also `minetest.explode_textlist_event` (main menu: `engine.explode_textlist_event`)
|
||||
|
||||
#### `tabheader[<X>,<Y>;<name>;<caption 1>,<caption 2>,...,<caption n>;<current_tab>;<transparent>;<draw_border>]`
|
||||
* show a tab**header** at specific position (ignores formsize)
|
||||
* Show a tab**header** at specific position (ignores formsize)
|
||||
* `x` and `y` position the itemlist relative to the top left of the menu
|
||||
* `name` fieldname data is transferred to Lua
|
||||
* `caption 1`...: name shown on top of tab
|
||||
|
@ -1575,24 +1580,24 @@ examples.
|
|||
* `draw_border` (optional): draw border
|
||||
|
||||
#### `box[<X>,<Y>;<W>,<H>;<color>]`
|
||||
* simple colored semitransparent box
|
||||
* Simple colored semitransparent box
|
||||
* `x` and `y` position the box relative to the top left of the menu
|
||||
* `w` and `h` are the size of box
|
||||
* `color` is color specified as a `ColorString`
|
||||
|
||||
#### `dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]`
|
||||
* show a dropdown field
|
||||
* Show a dropdown field
|
||||
* **Important note**: There are two different operation modes:
|
||||
1. handle directly on change (only changed dropdown is submitted)
|
||||
2. read the value on pressing a button (all dropdown values are available)
|
||||
* `x` and `y` position of dropdown
|
||||
* width of dropdown
|
||||
* fieldname data is transferred to Lua
|
||||
* items to be shown in dropdown
|
||||
* index of currently selected dropdown item
|
||||
* Width of dropdown
|
||||
* Fieldname data is transferred to Lua
|
||||
* Items to be shown in dropdown
|
||||
* Index of currently selected dropdown item
|
||||
|
||||
#### `checkbox[<X>,<Y>;<name>;<label>;<selected>;<tooltip>]`
|
||||
* show a checkbox
|
||||
* Show a checkbox
|
||||
* `x` and `y`: position of checkbox
|
||||
* `name` fieldname data is transferred to Lua
|
||||
* `label` to be shown left of checkbox
|
||||
|
@ -1600,29 +1605,29 @@ examples.
|
|||
* `tooltip` (optional)
|
||||
|
||||
#### `scrollbar[<X>,<Y>;<W>,<H>;<orientation>;<name>;<value>]`
|
||||
* show a scrollbar
|
||||
* there are two ways to use it:
|
||||
* Show a scrollbar
|
||||
* There are two ways to use it:
|
||||
1. handle the changed event (only changed scrollbar is available)
|
||||
2. read the value on pressing a button (all scrollbars are available)
|
||||
* `x` and `y`: position of trackbar
|
||||
* `w` and `h`: width and height
|
||||
* `orientation`: `vertical`/`horizontal`
|
||||
* fieldname data is transferred to Lua
|
||||
* value this trackbar is set to (`0`-`1000`)
|
||||
* see also `minetest.explode_scrollbar_event` (main menu: `engine.explode_scrollbar_event`)
|
||||
* Fieldname data is transferred to Lua
|
||||
* Value this trackbar is set to (`0`-`1000`)
|
||||
* See also `minetest.explode_scrollbar_event` (main menu: `engine.explode_scrollbar_event`)
|
||||
|
||||
#### `table[<X>,<Y>;<W>,<H>;<name>;<cell 1>,<cell 2>,...,<cell n>;<selected idx>]`
|
||||
* show scrollable table using options defined by the previous `tableoptions[]`
|
||||
* displays cells as defined by the previous `tablecolumns[]`
|
||||
* Show scrollable table using options defined by the previous `tableoptions[]`
|
||||
* Displays cells as defined by the previous `tablecolumns[]`
|
||||
* `x` and `y`: position the itemlist relative to the top left of the menu
|
||||
* `w` and `h` are the size of the itemlist
|
||||
* `name`: fieldname sent to server on row select or doubleclick
|
||||
* `cell 1`...`cell n`: cell contents given in row-major order
|
||||
* `selected idx`: index of row to be selected within table (first row = `1`)
|
||||
* see also `minetest.explode_table_event` (main menu: `engine.explode_table_event`)
|
||||
* See also `minetest.explode_table_event` (main menu: `engine.explode_table_event`)
|
||||
|
||||
#### `tableoptions[<opt 1>;<opt 2>;...]`
|
||||
* sets options for `table[]`
|
||||
* Sets options for `table[]`
|
||||
* `color=#RRGGBB`
|
||||
* default text color (`ColorString`), defaults to `#FFFFFF`
|
||||
* `background=#RRGGBB`
|
||||
|
@ -1638,14 +1643,14 @@ examples.
|
|||
* only useful when there is a column of type "tree"
|
||||
|
||||
#### `tablecolumns[<type 1>,<opt 1a>,<opt 1b>,...;<type 2>,<opt 2a>,<opt 2b>;...]`
|
||||
* sets columns for `table[]`
|
||||
* types: `text`, `image`, `color`, `indent`, `tree`
|
||||
* Sets columns for `table[]`
|
||||
* Types: `text`, `image`, `color`, `indent`, `tree`
|
||||
* `text`: show cell contents as text
|
||||
* `image`: cell contents are an image index, use column options to define images
|
||||
* `color`: cell contents are a ColorString and define color of following cell
|
||||
* `indent`: cell contents are a number and define indentation of following cell
|
||||
* `tree`: same as indent, but user can open and close subtrees (treeview-like)
|
||||
* column options:
|
||||
* Column options:
|
||||
* `align=<value>`
|
||||
* for `text` and `image`: content alignment within cells.
|
||||
Available values: `left` (default), `center`, `right`, `inline`
|
||||
|
@ -1948,7 +1953,8 @@ Call these functions only at load time!
|
|||
* `minetest.register_chatcommand(cmd, chatcommand definition)`
|
||||
* `minetest.register_privilege(name, definition)`
|
||||
* `definition`: `"description text"`
|
||||
* `definition`: `{ description = "description text", give_to_singleplayer = boolean, -- default: true }`
|
||||
* `definition`: `{ description = "description text", give_to_singleplayer = boolean}`
|
||||
the default of `give_to_singleplayer` is true
|
||||
* To allow players with basic_privs to grant, see basic_privs minetest.conf setting.
|
||||
* `minetest.register_authentication_handler(handler)`
|
||||
* See `minetest.builtin_auth_handler` in `builtin.lua` for reference
|
||||
|
@ -2669,7 +2675,8 @@ This is basically a reference to a C++ `ServerActiveObject`
|
|||
|
||||
##### Player-only (no-op for other objects)
|
||||
* `get_player_name()`: returns `""` if is not a player
|
||||
* `get_player_velocity()`: returns `nil` if is not a player otherwise a table {x, y, z} representing the player's instantaneous velocity in nodes/s
|
||||
* `get_player_velocity()`: returns `nil` if is not a player, otherwise a
|
||||
table {x, y, z} representing the player's instantaneous velocity in nodes/s
|
||||
* `get_look_dir()`: get camera direction as a unit vector
|
||||
* `get_look_pitch()`: pitch in radians
|
||||
* `get_look_yaw()`: yaw in radians (wraps around pretty randomly as of now)
|
||||
|
@ -2783,25 +2790,40 @@ An `InvRef` is a reference to an inventory.
|
|||
A fast access data structure to store areas, and find areas near a given position or area.
|
||||
Every area has a `data` string attribute to store additional information.
|
||||
You can create an empty `AreaStore` by calling `AreaStore()`, or `AreaStore(type_name)`.
|
||||
If you chose the parameter-less constructor, a fast implementation will be automatically chosen for you.
|
||||
If you chose the parameter-less constructor, a fast implementation will be automatically
|
||||
chosen for you.
|
||||
|
||||
#### Methods
|
||||
* `get_area(id, include_borders, include_data)`: returns the area with the id `id`. (optional) Boolean values `include_borders` and `include_data` control what's copied.
|
||||
* `get_areas_for_pos(pos, include_borders, include_data)`: returns all areas that contain the position `pos`. (optional) Boolean values `include_borders` and `include_data` control what's copied.
|
||||
* `get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data)`: returns all areas that contain all nodes inside the area specified by `edge1` and `edge2` (inclusive). If `accept_overlap` is true, also areas are returned that have nodes in common with the specified area. (optional) Boolean values `include_borders` and `include_data` control what's copied.
|
||||
* `insert_area(edge1, edge2, data, [id])`: inserts an area into the store. Returns the new area's ID, or nil if the insertion failed. The (inclusive) positions `edge1` and `edge2` describe the area. `data` is a string stored with the area. If passed, `id` will be used as the internal area ID, it must be a unique number between 0 and 2^32-2. If you use the `id` parameter you must always use it, or insertions are likely to fail due to conflicts.
|
||||
* `reserve(count)`: reserves resources for at most `count` many contained areas. Only needed for efficiency, and only some implementations profit.
|
||||
* `get_area(id, include_borders, include_data)`: returns the area with the id `id`.
|
||||
(optional) Boolean values `include_borders` and `include_data` control what's copied.
|
||||
* `get_areas_for_pos(pos, include_borders, include_data)`: returns all areas that contain
|
||||
the position `pos`. (optional) Boolean values `include_borders` and `include_data` control
|
||||
what's copied.
|
||||
* `get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data)`:
|
||||
returns all areas that contain all nodes inside the area specified by `edge1` and `edge2` (inclusive).
|
||||
If `accept_overlap` is true, also areas are returned that have nodes in common with the specified area.
|
||||
(optional) Boolean values `include_borders` and `include_data` control what's copied.
|
||||
* `insert_area(edge1, edge2, data, [id])`: inserts an area into the store. Returns the new area's ID,
|
||||
or nil if the insertion failed. The (inclusive) positions `edge1` and `edge2` describe the area.
|
||||
`data` is a string stored with the area. If passed, `id` will be used as the internal area ID,
|
||||
it must be a unique number between 0 and 2^32-2. If you use the `id` parameter you must always use it,
|
||||
or insertions are likely to fail due to conflicts.
|
||||
* `reserve(count)`: reserves resources for at most `count` many contained areas.
|
||||
Only needed for efficiency, and only some implementations profit.
|
||||
* `remove_area(id)`: removes the area with the given id from the store, returns success.
|
||||
* `set_cache_params(params)`: sets params for the included prefiltering cache. Calling invalidates the cache, so that its elements have to be newly generated.
|
||||
* `set_cache_params(params)`: sets params for the included prefiltering cache.
|
||||
Calling invalidates the cache, so that its elements have to be newly generated.
|
||||
* `params`:
|
||||
{
|
||||
enabled = boolean, -- whether to enable, default true
|
||||
block_radius = number, -- the radius (in nodes) of the areas the cache generates prefiltered lists for, minimum 16, default 64
|
||||
block_radius = number, -- the radius (in nodes) of the areas the cache generates
|
||||
prefiltered lists for, minimum 16, default 64
|
||||
limit = number, -- the cache's size, minimum 20, default 1000
|
||||
}
|
||||
* `to_string()`: Experimental. Returns area store serialized as a (binary) string.
|
||||
* `to_file(filename)`: Experimental. Like `to_string()`, but writes the data to a file.
|
||||
* `from_string(str)`: Experimental. Deserializes string and loads it into the AreaStore. Returns success and, optionally, an error message.
|
||||
* `from_string(str)`: Experimental. Deserializes string and loads it into the AreaStore.
|
||||
Returns success and, optionally, an error message.
|
||||
* `from_file(filename)`: Experimental. Like `from_string()`, but reads the data from a file.
|
||||
|
||||
### `ItemStack`
|
||||
|
@ -3517,7 +3539,8 @@ Definition tables
|
|||
liquid_alternative_flowing = "", -- Flowing version of source liquid
|
||||
liquid_alternative_source = "", -- Source version of flowing liquid
|
||||
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
|
||||
liquid_renewable = true, -- Can new liquid source be created by placing two or more sources nearby?
|
||||
liquid_renewable = true, --[[
|
||||
^ If true, a new liquid source can be created by placing two or more sources nearby ]]
|
||||
leveled = 0, --[[
|
||||
^ Block contains level in param2. Value is default level, used for snow.
|
||||
^ Don't forget to use "leveled" type nodebox. ]]
|
||||
|
@ -3724,7 +3747,7 @@ Definition tables
|
|||
### Biome definition (`register_biome`)
|
||||
|
||||
**Note**
|
||||
The biome API is still in an experimental phase and subject to change.
|
||||
The Biome API is still in an experimental phase and subject to change.
|
||||
|
||||
{
|
||||
name = "tundra",
|
||||
|
|
Loading…
Reference in New Issue