Falling: Set acceleration on step again
Commit
65c09a96f4
"Set acceleration only once in falling node"
has made the acceleration being set only once.
But this has introduced a regression.
Fix #3884.
This commit is contained in:
parent
0fde86dd93
commit
c3f6cdcd54
|
@ -30,8 +30,6 @@ core.register_entity(":__builtin:falling_node", {
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
-- Set gravity
|
|
||||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
|
||||||
self.object:set_armor_groups({immortal = 1})
|
self.object:set_armor_groups({immortal = 1})
|
||||||
|
|
||||||
local node = core.deserialize(staticdata)
|
local node = core.deserialize(staticdata)
|
||||||
|
@ -43,6 +41,11 @@ core.register_entity(":__builtin:falling_node", {
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
|
-- Set gravity
|
||||||
|
local acceleration = self.object:getacceleration()
|
||||||
|
if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
|
||||||
|
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||||
|
end
|
||||||
-- Turn to actual sand when collides to ground or just move
|
-- Turn to actual sand when collides to ground or just move
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:getpos()
|
||||||
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z} -- Position of bottom center point
|
local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z} -- Position of bottom center point
|
||||||
|
|
Loading…
Reference in New Issue