Mgfractal: Add 3D and 4D fractals
3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
This commit is contained in:
parent
aed10765f2
commit
c26eb87aec
|
@ -970,49 +970,60 @@ mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 1
|
|||
|
||||
[***Mapgen fractal]
|
||||
|
||||
# Choice of 8 4-dimensional fractals.
|
||||
# 1 = "Roundy" mandelbrot set.
|
||||
# 2 = "Roundy" julia set.
|
||||
# 3 = "Squarry" mandelbrot set.
|
||||
# 4 = "Squarry" julia set.
|
||||
# 5 = "Mandy Cousin" mandelbrot set.
|
||||
# 6 = "Mandy Cousin" julia set.
|
||||
# 7 = "Variation" mandelbrot set.
|
||||
# 8 = "Variation" julia set.
|
||||
mgfractal_formula (Mapgen fractal formula) int 1 1 8
|
||||
# Choice of 18 fractals from 9 formulas.
|
||||
# 1 = 4D "Roundy" mandelbrot set.
|
||||
# 2 = 4D "Roundy" julia set.
|
||||
# 3 = 4D "Squarry" mandelbrot set.
|
||||
# 4 = 4D "Squarry" julia set.
|
||||
# 5 = 4D "Mandy Cousin" mandelbrot set.
|
||||
# 6 = 4D "Mandy Cousin" julia set.
|
||||
# 7 = 4D "Variation" mandelbrot set.
|
||||
# 8 = 4D "Variation" julia set.
|
||||
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
|
||||
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
|
||||
# 11 = 3D "Christmas Tree" mandelbrot set.
|
||||
# 12 = 3D "Christmas Tree" julia set.
|
||||
# 13 = 3D "Mandelbulb" mandelbrot set.
|
||||
# 14 = 3D "Mandelbulb" julia set.
|
||||
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
|
||||
# 16 = 3D "Cosine Mandelbulb" julia set.
|
||||
# 17 = 4D "Mandelbulb" mandelbrot set.
|
||||
# 18 = 4D "Mandelbulb" julia set.
|
||||
mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
|
||||
|
||||
# Iterations of the recursive function.
|
||||
# Controls scale of finest detail.
|
||||
# Controls the amount of fine detail.
|
||||
mgfractal_iterations (Mapgen fractal iterations) int 11
|
||||
|
||||
# Approximate (X,Y,Z) scale of fractal in nodes.
|
||||
mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
|
||||
|
||||
# (X,Y,Z) offset of fractal from world centre.
|
||||
# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
|
||||
# Used to move a suitable spawn area of low land close to (0, 0).
|
||||
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets,
|
||||
# do this by greatly reducing 'scale' and setting 'offset' initially to (0, 0, 0).
|
||||
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
|
||||
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
||||
mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
|
||||
|
||||
# W co-ordinate of the generated 3D slice of the 4D shape.
|
||||
# Alters the generated 3D shape.
|
||||
# W co-ordinate of the generated 3D slice of a 4D fractal.
|
||||
# Determines which 3D slice of the 4D shape is generated.
|
||||
# Has no effect on 3D fractals.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_slice_w (Mapgen fractal slice w) float 0.0
|
||||
|
||||
# Julia set only: X value determining the 4D shape.
|
||||
# Julia set only: X component of hypercomplex constant determining julia shape.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_x (Mapgen fractal julia x) float 0.33
|
||||
|
||||
# Julia set only: Y value determining the 4D shape.
|
||||
# Julia set only: Y component of hypercomplex constant determining julia shape.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_y (Mapgen fractal julia y) float 0.33
|
||||
|
||||
# Julia set only: Z value determining the 4D shape.
|
||||
# Julia set only: Z component of hypercomplex constant determining julia shape.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_z (Mapgen fractal julia z) float 0.33
|
||||
|
||||
# Julia set only: W value determining the 4D shape.
|
||||
# Julia set only: W component of hypercomplex constant determining julia shape.
|
||||
# Has no effect on 3D fractals.
|
||||
# Range roughly -2 to 2.
|
||||
mgfractal_julia_w (Mapgen fractal julia w) float 0.33
|
||||
|
||||
|
|
|
@ -1234,20 +1234,30 @@
|
|||
|
||||
#### Mapgen fractal
|
||||
|
||||
# Choice of 8 4-dimensional fractals.
|
||||
# 1 = "Roundy" mandelbrot set.
|
||||
# 2 = "Roundy" julia set.
|
||||
# 3 = "Squarry" mandelbrot set.
|
||||
# 4 = "Squarry" julia set.
|
||||
# 5 = "Mandy Cousin" mandelbrot set.
|
||||
# 6 = "Mandy Cousin" julia set.
|
||||
# 7 = "Variation" mandelbrot set.
|
||||
# 8 = "Variation" julia set.
|
||||
# type: int min: 1 max: 8
|
||||
# mgfractal_formula = 1
|
||||
# Choice of 18 fractals from 9 formulas.
|
||||
# 1 = 4D "Roundy" mandelbrot set.
|
||||
# 2 = 4D "Roundy" julia set.
|
||||
# 3 = 4D "Squarry" mandelbrot set.
|
||||
# 4 = 4D "Squarry" julia set.
|
||||
# 5 = 4D "Mandy Cousin" mandelbrot set.
|
||||
# 6 = 4D "Mandy Cousin" julia set.
|
||||
# 7 = 4D "Variation" mandelbrot set.
|
||||
# 8 = 4D "Variation" julia set.
|
||||
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
|
||||
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
|
||||
# 11 = 3D "Christmas Tree" mandelbrot set.
|
||||
# 12 = 3D "Christmas Tree" julia set.
|
||||
# 13 = 3D "Mandelbulb" mandelbrot set.
|
||||
# 14 = 3D "Mandelbulb" julia set.
|
||||
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
|
||||
# 16 = 3D "Cosine Mandelbulb" julia set.
|
||||
# 17 = 4D "Mandelbulb" mandelbrot set.
|
||||
# 18 = 4D "Mandelbulb" julia set.
|
||||
# type: int min: 1 max: 18
|
||||
# mgfractal_fractal = 1
|
||||
|
||||
# Iterations of the recursive function.
|
||||
# Controls scale of finest detail.
|
||||
# Controls the amount of fine detail.
|
||||
# type: int
|
||||
# mgfractal_iterations = 11
|
||||
|
||||
|
@ -1255,36 +1265,37 @@
|
|||
# type: v3f
|
||||
# mgfractal_scale = (4096.0, 1024.0, 4096.0)
|
||||
|
||||
# (X,Y,Z) offset of fractal from world centre.
|
||||
# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
|
||||
# Used to move a suitable spawn area of low land close to (0, 0).
|
||||
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets,
|
||||
# do this by greatly reducing 'scale' and setting 'offset' initially to (0, 0, 0).
|
||||
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
|
||||
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
||||
# type: v3f
|
||||
# mgfractal_offset = (1.79, 0.0, 0.0)
|
||||
|
||||
# W co-ordinate of the generated 3D slice of the 4D shape.
|
||||
# Alters the generated 3D shape.
|
||||
# W co-ordinate of the generated 3D slice of a 4D fractal.
|
||||
# Determines which 3D slice of the 4D shape is generated.
|
||||
# Has no effect on 3D fractals.
|
||||
# Range roughly -2 to 2.
|
||||
# type: float
|
||||
# mgfractal_slice_w = 0.0
|
||||
|
||||
# Julia set only: X value determining the 4D shape.
|
||||
# Julia set only: X component of hypercomplex constant determining julia shape.
|
||||
# Range roughly -2 to 2.
|
||||
# type: float
|
||||
# mgfractal_julia_x = 0.33
|
||||
|
||||
# Julia set only: Y value determining the 4D shape.
|
||||
# Julia set only: Y component of hypercomplex constant determining julia shape.
|
||||
# Range roughly -2 to 2.
|
||||
# type: float
|
||||
# mgfractal_julia_y = 0.33
|
||||
|
||||
# Julia set only: Z value determining the 4D shape.
|
||||
# Julia set only: Z component of hypercomplex constant determining julia shape.
|
||||
# Range roughly -2 to 2.
|
||||
# type: float
|
||||
# mgfractal_julia_z = 0.33
|
||||
|
||||
# Julia set only: W value determining the 4D shape.
|
||||
# Julia set only: W component of hypercomplex constant determining julia shape.
|
||||
# Has no effect on 3D fractals.
|
||||
# Range roughly -2 to 2.
|
||||
# type: float
|
||||
# mgfractal_julia_w = 0.33
|
||||
|
|
|
@ -66,7 +66,7 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *
|
|||
MapgenFractalParams *sp = (MapgenFractalParams *)params->sparams;
|
||||
this->spflags = sp->spflags;
|
||||
|
||||
this->formula = sp->formula;
|
||||
this->fractal = sp->fractal;
|
||||
this->iterations = sp->iterations;
|
||||
this->scale = sp->scale;
|
||||
this->offset = sp->offset;
|
||||
|
@ -77,6 +77,9 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *
|
|||
this->julia_z = sp->julia_z;
|
||||
this->julia_w = sp->julia_w;
|
||||
|
||||
this->formula = fractal / 2 + fractal % 2;
|
||||
this->julia = fractal % 2 == 0;
|
||||
|
||||
//// 2D terrain noise
|
||||
noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z);
|
||||
noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
|
||||
|
@ -141,7 +144,7 @@ MapgenFractalParams::MapgenFractalParams()
|
|||
{
|
||||
spflags = 0;
|
||||
|
||||
formula = 1;
|
||||
fractal = 1;
|
||||
iterations = 11;
|
||||
scale = v3f(4096.0, 1024.0, 4096.0);
|
||||
offset = v3f(1.79, 0.0, 0.0);
|
||||
|
@ -163,7 +166,7 @@ void MapgenFractalParams::readParams(const Settings *settings)
|
|||
{
|
||||
settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal);
|
||||
|
||||
settings->getU16NoEx("mgfractal_formula", formula);
|
||||
settings->getU16NoEx("mgfractal_fractal", fractal);
|
||||
settings->getU16NoEx("mgfractal_iterations", iterations);
|
||||
settings->getV3FNoEx("mgfractal_scale", scale);
|
||||
settings->getV3FNoEx("mgfractal_offset", offset);
|
||||
|
@ -185,7 +188,7 @@ void MapgenFractalParams::writeParams(Settings *settings) const
|
|||
{
|
||||
settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX);
|
||||
|
||||
settings->setU16("mgfractal_formula", formula);
|
||||
settings->setU16("mgfractal_fractal", fractal);
|
||||
settings->setU16("mgfractal_iterations", iterations);
|
||||
settings->setV3F("mgfractal_scale", scale);
|
||||
settings->setV3F("mgfractal_offset", offset);
|
||||
|
@ -368,7 +371,7 @@ bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
|
|||
{
|
||||
float cx, cy, cz, cw, ox, oy, oz, ow;
|
||||
|
||||
if (formula % 2 == 0) { // Julia sets, formula = 2, 4, 6, 8
|
||||
if (julia) { // Julia set
|
||||
cx = julia_x;
|
||||
cy = julia_y;
|
||||
cz = julia_z;
|
||||
|
@ -377,7 +380,7 @@ bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
|
|||
oy = (float)y / scale.Y - offset.Y;
|
||||
oz = (float)z / scale.Z - offset.Z;
|
||||
ow = slice_w;
|
||||
} else { // Mandelbrot sets, formula = 1, 3, 5, 7
|
||||
} else { // Mandelbrot set
|
||||
cx = (float)x / scale.X - offset.X;
|
||||
cy = (float)y / scale.Y - offset.Y;
|
||||
cz = (float)z / scale.Z - offset.Z;
|
||||
|
@ -388,32 +391,87 @@ bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
|
|||
ow = 0.0f;
|
||||
}
|
||||
|
||||
for (u16 iter = 0; iter < iterations; iter++) {
|
||||
float nx = 0.0f;
|
||||
float ny = 0.0f;
|
||||
float nz = 0.0f;
|
||||
float nw = 0.0f;
|
||||
|
||||
if (formula == 1 || formula == 2) { // 4D "Roundy" Mandelbrot/Julia Set
|
||||
for (u16 iter = 0; iter < iterations; iter++) {
|
||||
|
||||
if (formula == 1) { // 4D "Roundy"
|
||||
nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
|
||||
ny = 2.0f * (ox * oy + oz * ow) + cy;
|
||||
nz = 2.0f * (ox * oz + oy * ow) + cz;
|
||||
nw = 2.0f * (ox * ow + oy * oz) + cw;
|
||||
} else if (formula == 3 || formula == 4) { // 4D "Squarry" Mandelbrot/Julia Set
|
||||
} else if (formula == 2) { // 4D "Squarry"
|
||||
nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
|
||||
ny = 2.0f * (ox * oy + oz * ow) + cy;
|
||||
nz = 2.0f * (ox * oz + oy * ow) + cz;
|
||||
nw = 2.0f * (ox * ow - oy * oz) + cw;
|
||||
} else if (formula == 5 || formula == 6) { // 4D "Mandy Cousin" Mandelbrot/Julia Set
|
||||
} else if (formula == 3) { // 4D "Mandy Cousin"
|
||||
nx = ox * ox - oy * oy - oz * oz + ow * ow + cx;
|
||||
ny = 2.0f * (ox * oy + oz * ow) + cy;
|
||||
nz = 2.0f * (ox * oz + oy * ow) + cz;
|
||||
nw = 2.0f * (ox * ow + oy * oz) + cw;
|
||||
} else if (formula == 7 || formula == 8) { // 4D "Variation" Mandelbrot/Julia Set
|
||||
} else if (formula == 4) { // 4D "Variation"
|
||||
nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
|
||||
ny = 2.0f * (ox * oy + oz * ow) + cy;
|
||||
nz = 2.0f * (ox * oz - oy * ow) + cz;
|
||||
nw = 2.0f * (ox * ow + oy * oz) + cw;
|
||||
} else if (formula == 5) { // 3D "Mandelbrot/Mandelbar"
|
||||
nx = ox * ox - oy * oy - oz * oz + cx;
|
||||
ny = 2.0f * ox * oy + cy;
|
||||
nz = -2.0f * ox * oz + cz;
|
||||
} else if (formula == 6) { // 3D "Christmas Tree"
|
||||
// Altering the formula here is necessary to avoid division by zero
|
||||
if (fabs(oz) < 0.000000001f) {
|
||||
nx = ox * ox - oy * oy - oz * oz + cx;
|
||||
ny = 2.0f * oy * ox + cy;
|
||||
nz = 4.0f * oz * ox + cz;
|
||||
} else {
|
||||
float a = (2.0f * ox) / (sqrt(oy * oy + oz * oz));
|
||||
nx = ox * ox - oy * oy - oz * oz + cx;
|
||||
ny = a * (oy * oy - oz * oz) + cy;
|
||||
nz = a * 2.0f * oy * oz + cz;
|
||||
}
|
||||
} else if (formula == 7) { // 3D "Mandelbulb"
|
||||
if (fabs(oy) < 0.000000001f) {
|
||||
nx = ox * ox - oz * oz + cx;
|
||||
ny = cy;
|
||||
nz = -2.0f * oz * sqrt(ox * ox) + cz;
|
||||
} else {
|
||||
float a = 1.0f - (oz * oz) / (ox * ox + oy * oy);
|
||||
nx = (ox * ox - oy * oy) * a + cx;
|
||||
ny = 2.0f * ox * oy * a + cy;
|
||||
nz = -2.0f * oz * sqrt(ox * ox + oy * oy) + cz;
|
||||
}
|
||||
} else if (formula == 8) { // 3D "Cosine Mandelbulb"
|
||||
if (fabs(oy) < 0.000000001f) {
|
||||
nx = 2.0f * ox * oz + cx;
|
||||
ny = 4.0f * oy * oz + cy;
|
||||
nz = oz * oz - ox * ox - oy * oy + cz;
|
||||
} else {
|
||||
float a = (2.0f * oz) / sqrt(ox * ox + oy * oy);
|
||||
nx = (ox * ox - oy * oy) * a + cx;
|
||||
ny = 2.0f * ox * oy * a + cy;
|
||||
nz = oz * oz - ox * ox - oy * oy + cz;
|
||||
}
|
||||
} else if (formula == 9) { // 4D "Mandelbulb"
|
||||
float rxy = sqrt(ox * ox + oy * oy);
|
||||
float rxyz = sqrt(ox * ox + oy * oy + oz * oz);
|
||||
if (fabs(ow) < 0.000000001f && fabs(oz) < 0.000000001f) {
|
||||
nx = (ox * ox - oy * oy) + cx;
|
||||
ny = 2.0f * ox * oy + cy;
|
||||
nz = -2.0f * rxy * oz + cz;
|
||||
nw = 2.0f * rxyz * ow + cw;
|
||||
} else {
|
||||
float a = 1.0f - (ow * ow) / (rxyz * rxyz);
|
||||
float b = a * (1.0f - (oz * oz) / (rxy * rxy));
|
||||
nx = (ox * ox - oy * oy) * b + cx;
|
||||
ny = 2.0f * ox * oy * b + cy;
|
||||
nz = -2.0f * rxy * oz * a + cz;
|
||||
nw = 2.0f * rxyz * ow + cw;
|
||||
}
|
||||
}
|
||||
|
||||
if (nx * nx + ny * ny + nz * nz + nw * nw > 4.0f)
|
||||
|
|
|
@ -3,6 +3,9 @@ Minetest
|
|||
Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
Copyright (C) 2010-2015 paramat, Matt Gregory
|
||||
|
||||
Fractal formulas from http://www.bugman123.com/Hypercomplex/index.html
|
||||
by Paul Nylander, and from http://www.fractalforums.com, thank you.
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
|
@ -33,7 +36,7 @@ extern FlagDesc flagdesc_mapgen_fractal[];
|
|||
struct MapgenFractalParams : public MapgenSpecificParams {
|
||||
u32 spflags;
|
||||
|
||||
u16 formula;
|
||||
u16 fractal;
|
||||
u16 iterations;
|
||||
v3f scale;
|
||||
v3f offset;
|
||||
|
@ -63,14 +66,17 @@ public:
|
|||
|
||||
int ystride;
|
||||
int zstride;
|
||||
u32 spflags;
|
||||
u16 formula;
|
||||
bool julia;
|
||||
|
||||
v3s16 node_min;
|
||||
v3s16 node_max;
|
||||
v3s16 full_node_min;
|
||||
v3s16 full_node_max;
|
||||
|
||||
u16 formula;
|
||||
u32 spflags;
|
||||
|
||||
u16 fractal;
|
||||
u16 iterations;
|
||||
v3f scale;
|
||||
v3f offset;
|
||||
|
|
Loading…
Reference in New Issue