fixed (?) creative upon respawn

This commit is contained in:
4aiman 2015-07-10 23:35:17 +03:00
parent fc300d1d11
commit c22b9d9204
1 changed files with 1 additions and 3 deletions

View File

@ -296,8 +296,6 @@ function distance(pos1,pos2)
return math.sqrt( (pos1.x - pos2.x)^2 + (pos1.y - pos2.y)^2 + (pos1.z - pos2.z)^2 ) return math.sqrt( (pos1.x - pos2.x)^2 + (pos1.y - pos2.y)^2 + (pos1.z - pos2.z)^2 )
end end
local damage_enabled = multicraft.setting_getbool("enable_damage")
function init_hunger(player, force) function init_hunger(player, force)
if player then if player then
local pll = player:get_player_name() local pll = player:get_player_name()
@ -308,7 +306,7 @@ function init_hunger(player, force)
if not timers[pll] or force then timers[pll] = -1 end if not timers[pll] or force then timers[pll] = -1 end
if not keypress_track[pll] or force then keypress_track[pll] = {} end if not keypress_track[pll] or force then keypress_track[pll] = {} end
if not state[pll] or type(state[pll])~="table" or force then state[pll] = {} end if not state[pll] or type(state[pll])~="table" or force then state[pll] = {} end
local damage_enabled = multicraft.setting_getbool("enable_damage")
if damage_enabled then if damage_enabled then
multicraft.after(0.5, function() multicraft.after(0.5, function()
if not player then return end if not player then return end