Integrate newer mesecons (bluestone). Part 1, WIP
|
@ -0,0 +1,532 @@
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The LGPLv3 applies to all code in this project.
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purpose of attribution in the manner set out above and, by exercising
|
||||
Your rights under this License, You may not implicitly or explicitly
|
||||
assert or imply any connection with, sponsorship or endorsement by the
|
||||
Original Author, Licensor and/or Attribution Parties, as appropriate,
|
||||
of You or Your use of the Work, without the separate, express prior
|
||||
written permission of the Original Author, Licensor and/or Attribution
|
||||
Parties.
|
||||
d. Except as otherwise agreed in writing by the Licensor or as may be
|
||||
otherwise permitted by applicable law, if You Reproduce, Distribute or
|
||||
Publicly Perform the Work either by itself or as part of any
|
||||
Adaptations or Collections, You must not distort, mutilate, modify or
|
||||
take other derogatory action in relation to the Work which would be
|
||||
prejudicial to the Original Author's honor or reputation. Licensor
|
||||
agrees that in those jurisdictions (e.g. Japan), in which any exercise
|
||||
of the right granted in Section 3(b) of this License (the right to
|
||||
make Adaptations) would be deemed to be a distortion, mutilation,
|
||||
modification or other derogatory action prejudicial to the Original
|
||||
Author's honor and reputation, the Licensor will waive or not assert,
|
||||
as appropriate, this Section, to the fullest extent permitted by the
|
||||
applicable national law, to enable You to reasonably exercise Your
|
||||
right under Section 3(b) of this License (right to make Adaptations)
|
||||
but not otherwise.
|
||||
|
||||
5. Representations, Warranties and Disclaimer
|
||||
|
||||
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR
|
||||
OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY
|
||||
KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE,
|
||||
INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF
|
||||
LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS,
|
||||
WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION
|
||||
OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.
|
||||
|
||||
6. Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE
|
||||
LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR
|
||||
ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES
|
||||
ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS
|
||||
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
7. Termination
|
||||
|
||||
a. This License and the rights granted hereunder will terminate
|
||||
automatically upon any breach by You of the terms of this License.
|
||||
Individuals or entities who have received Adaptations or Collections
|
||||
from You under this License, however, will not have their licenses
|
||||
terminated provided such individuals or entities remain in full
|
||||
compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will
|
||||
survive any termination of this License.
|
||||
b. Subject to the above terms and conditions, the license granted here is
|
||||
perpetual (for the duration of the applicable copyright in the Work).
|
||||
Notwithstanding the above, Licensor reserves the right to release the
|
||||
Work under different license terms or to stop distributing the Work at
|
||||
any time; provided, however that any such election will not serve to
|
||||
withdraw this License (or any other license that has been, or is
|
||||
required to be, granted under the terms of this License), and this
|
||||
License will continue in full force and effect unless terminated as
|
||||
stated above.
|
||||
|
||||
8. Miscellaneous
|
||||
|
||||
a. Each time You Distribute or Publicly Perform the Work or a Collection,
|
||||
the Licensor offers to the recipient a license to the Work on the same
|
||||
terms and conditions as the license granted to You under this License.
|
||||
b. Each time You Distribute or Publicly Perform an Adaptation, Licensor
|
||||
offers to the recipient a license to the original Work on the same
|
||||
terms and conditions as the license granted to You under this License.
|
||||
c. If any provision of this License is invalid or unenforceable under
|
||||
applicable law, it shall not affect the validity or enforceability of
|
||||
the remainder of the terms of this License, and without further action
|
||||
by the parties to this agreement, such provision shall be reformed to
|
||||
the minimum extent necessary to make such provision valid and
|
||||
enforceable.
|
||||
d. No term or provision of this License shall be deemed waived and no
|
||||
breach consented to unless such waiver or consent shall be in writing
|
||||
and signed by the party to be charged with such waiver or consent.
|
||||
e. This License constitutes the entire agreement between the parties with
|
||||
respect to the Work licensed here. There are no understandings,
|
||||
agreements or representations with respect to the Work not specified
|
||||
here. Licensor shall not be bound by any additional provisions that
|
||||
may appear in any communication from You. This License may not be
|
||||
modified without the mutual written agreement of the Licensor and You.
|
||||
f. The rights granted under, and the subject matter referenced, in this
|
||||
License were drafted utilizing the terminology of the Berne Convention
|
||||
for the Protection of Literary and Artistic Works (as amended on
|
||||
September 28, 1979), the Rome Convention of 1961, the WIPO Copyright
|
||||
Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996
|
||||
and the Universal Copyright Convention (as revised on July 24, 1971).
|
||||
These rights and subject matter take effect in the relevant
|
||||
jurisdiction in which the License terms are sought to be enforced
|
||||
according to the corresponding provisions of the implementation of
|
||||
those treaty provisions in the applicable national law. If the
|
||||
standard suite of rights granted under applicable copyright law
|
||||
includes additional rights not granted under this License, such
|
||||
additional rights are deemed to be included in the License; this
|
||||
License is not intended to restrict the license of any rights under
|
||||
applicable law.
|
||||
|
||||
|
||||
Creative Commons Notice
|
||||
|
||||
Creative Commons is not a party to this License, and makes no warranty
|
||||
whatsoever in connection with the Work. Creative Commons will not be
|
||||
liable to You or any party on any legal theory for any damages
|
||||
whatsoever, including without limitation any general, special,
|
||||
incidental or consequential damages arising in connection to this
|
||||
license. Notwithstanding the foregoing two (2) sentences, if Creative
|
||||
Commons has expressly identified itself as the Licensor hereunder, it
|
||||
shall have all rights and obligations of Licensor.
|
||||
|
||||
Except for the limited purpose of indicating to the public that the
|
||||
Work is licensed under the CCPL, Creative Commons does not authorize
|
||||
the use by either party of the trademark "Creative Commons" or any
|
||||
related trademark or logo of Creative Commons without the prior
|
||||
written consent of Creative Commons. Any permitted use will be in
|
||||
compliance with Creative Commons' then-current trademark usage
|
||||
guidelines, as may be published on its website or otherwise made
|
||||
available upon request from time to time. For the avoidance of doubt,
|
||||
this trademark restriction does not form part of the License.
|
||||
|
||||
Creative Commons may be contacted at http://creativecommons.org/.
|
|
@ -0,0 +1,76 @@
|
|||
########################################################################
|
||||
## __ __ _____ _____ _____ _____ _____ _ _ _____ ##
|
||||
## | \ / | | ___| | ___| | ___| | ___| | _ | | \ | | | ___| ##
|
||||
## | \/ | | |___ | |___ | |___ | | | | | | | \| | | |___ ##
|
||||
## | |\__/| | | ___| |___ | | ___| | | | | | | | | |___ | ##
|
||||
## | | | | | |___ ___| | | |___ | |___ | |_| | | |\ | ___| | ##
|
||||
## |_| |_| |_____| |_____| |_____| |_____| |_____| |_| \_| |_____| ##
|
||||
## ##
|
||||
########################################################################
|
||||
|
||||
MESECONS by Jeija and contributors
|
||||
|
||||
Mezzee-what?
|
||||
------------
|
||||
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
|
||||
|
||||
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
|
||||
|
||||
OK, I want in.
|
||||
--------------
|
||||
Go get it!
|
||||
|
||||
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
|
||||
|
||||
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
|
||||
|
||||
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
|
||||
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
|
||||
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
|
||||
4. Copy the Mesecons folder into the mods folder.
|
||||
|
||||
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
|
||||
|
||||
There are no dependencies - it will work right after installing!
|
||||
|
||||
How do I use this thing?
|
||||
------------------------
|
||||
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
|
||||
|
||||
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
|
||||
|
||||
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
|
||||
|
||||
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
|
||||
|
||||
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
|
||||
|
||||
Who wrote it anyways?
|
||||
---------------------
|
||||
These awesome people made Mesecons possible!
|
||||
|
||||
| Contributor | Contribution |
|
||||
| --------------- | -------------------------------- |
|
||||
| Jat15 | Various tweaks. |
|
||||
| Jeija | **Main developer! Everything.** |
|
||||
| Jordach | Noteblock sounds. |
|
||||
| khonkhortistan | Code, recipes, textures. |
|
||||
| Kotolegokot | Nodeboxes for items. |
|
||||
| minerd247 | Textures. |
|
||||
| Nore/Novatux | Code. |
|
||||
| RealBadAngel | Fixes, improvements. |
|
||||
| sfan5 | Code, recipes, textures. |
|
||||
| suzenako | Piston sounds. |
|
||||
| Uberi/Temperest | Code, textures, documentation. |
|
||||
| VanessaE | Code, recipes, textures, design. |
|
||||
| Whiskers75 | Logic gates implementation. |
|
||||
|
||||
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
|
||||
|
||||
Alright, how can I use it?
|
||||
--------------------------
|
||||
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
|
||||
|
||||
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
|
||||
|
||||
No warranty is provided, express or implied, for any part of the project.
|
|
@ -1 +1 @@
|
|||
default
|
||||
default
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
-- |\ /| ____ ____ ____ _____ ____ _____
|
||||
-- | \ / | | | | | | | |\ | |
|
||||
-- | \/ | |___ ____ |___ | | | | \ | |____
|
||||
|
@ -51,6 +49,31 @@ mesecon.receptors={} -- saves all information about receptors | DEPRECATED
|
|||
mesecon.effectors={} -- saves all information about effectors | DEPRECATED
|
||||
mesecon.conductors={} -- saves all information about conductors | DEPRECATED
|
||||
|
||||
|
||||
local wpath = minetest.get_worldpath()
|
||||
local function read_file(fn)
|
||||
local f = io.open(fn, "r")
|
||||
if f==nil then return {} end
|
||||
local t = f:read("*all")
|
||||
f:close()
|
||||
if t=="" or t==nil then return {} end
|
||||
return minetest.deserialize(t)
|
||||
end
|
||||
|
||||
local function write_file(fn, tbl)
|
||||
local f = io.open(fn, "w")
|
||||
f:write(minetest.serialize(tbl))
|
||||
f:close()
|
||||
end
|
||||
|
||||
mesecon.to_update = read_file(wpath.."/mesecon_to_update")
|
||||
mesecon.r_to_update = read_file(wpath.."/mesecon_r_to_update")
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
write_file(wpath.."/mesecon_to_update",mesecon.to_update)
|
||||
write_file(wpath.."/mesecon_r_to_update",mesecon.r_to_update)
|
||||
end)
|
||||
|
||||
-- Settings
|
||||
dofile(minetest.get_modpath("mesecons").."/settings.lua")
|
||||
|
||||
|
@ -73,10 +96,10 @@ dofile(minetest.get_modpath("mesecons").."/internal.lua");
|
|||
-- API
|
||||
-- these are the only functions you need to remember
|
||||
|
||||
function mesecon:receptor_on(pos, rules)
|
||||
function mesecon:receptor_on_i(pos, rules)
|
||||
rules = rules or mesecon.rules.default
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local link, rulename = mesecon:rules_link(pos, np, rules)
|
||||
if link then
|
||||
|
@ -85,19 +108,37 @@ function mesecon:receptor_on(pos, rules)
|
|||
end
|
||||
end
|
||||
|
||||
function mesecon:receptor_off(pos, rules)
|
||||
function mesecon:receptor_on(pos, rules)
|
||||
if MESECONS_GLOBALSTEP then
|
||||
rules = rules or mesecon.rules.default
|
||||
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="on"}
|
||||
else
|
||||
mesecon:receptor_on_i(pos, rules)
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon:receptor_off_i(pos, rules)
|
||||
rules = rules or mesecon.rules.default
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local link, rulename = mesecon:rules_link(pos, np, rules)
|
||||
if link then
|
||||
if not mesecon:connected_to_receptor(np) then
|
||||
if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
|
||||
mesecon:turnoff(np, rulename)
|
||||
else
|
||||
mesecon:changesignal(np, minetest.env:get_node(np), rulename, mesecon.state.off)
|
||||
mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon:receptor_off(pos, rules)
|
||||
if MESECONS_GLOBALSTEP then
|
||||
rules = rules or mesecon.rules.default
|
||||
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="off"}
|
||||
else
|
||||
mesecon:receptor_off_i(pos, rules)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -180,25 +180,116 @@ end
|
|||
--Signals
|
||||
|
||||
function mesecon:activate(pos, node, rulename)
|
||||
if MESECONS_GLOBALSTEP then
|
||||
if rulename == nil then
|
||||
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
|
||||
mesecon:activate(pos, node, rule)
|
||||
end
|
||||
return
|
||||
end
|
||||
add_action(pos, "on", rulename)
|
||||
else
|
||||
local effector = mesecon:get_effector(node.name)
|
||||
if effector and effector.action_on then
|
||||
effector.action_on (pos, node, rulename)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon:deactivate(pos, node, rulename)
|
||||
if MESECONS_GLOBALSTEP then
|
||||
if rulename == nil then
|
||||
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
|
||||
mesecon:deactivate(pos, node, rule)
|
||||
end
|
||||
return
|
||||
end
|
||||
add_action(pos, "off", rulename)
|
||||
else
|
||||
local effector = mesecon:get_effector(node.name)
|
||||
if effector and effector.action_off then
|
||||
effector.action_off (pos, node, rulename)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon:changesignal(pos, node, rulename, newstate)
|
||||
|
||||
newstate = newstate or "on"
|
||||
--rulename = rulename or mesecon.rules.default
|
||||
if MESECONS_GLOBALSTEP then
|
||||
if rulename == nil then
|
||||
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
|
||||
mesecon:changesignal(pos, node, rule, newstate)
|
||||
end
|
||||
return
|
||||
end
|
||||
add_action(pos, "c"..newstate, rulename)
|
||||
else
|
||||
local effector = mesecon:get_effector(node.name)
|
||||
if effector and effector.action_change then
|
||||
effector.action_change (pos, node, rulename, newstate)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function execute_actions(dtime)
|
||||
local nactions = mesecon.to_update
|
||||
mesecon.to_update = {}
|
||||
for _,i in ipairs(nactions) do
|
||||
node = minetest.get_node(i.pos)
|
||||
if node.name=="ignore" then
|
||||
add_action(i.pos, i.action, i.rname)
|
||||
else
|
||||
effector = mesecon:get_effector(node.name)
|
||||
if i.action == "on" then
|
||||
if effector and effector.action_on then
|
||||
effector.action_on(i.pos, node, i.rname)
|
||||
end
|
||||
elseif i.action == "off" then
|
||||
if effector and effector.action_off then
|
||||
effector.action_off(i.pos, node, i.rname)
|
||||
end
|
||||
elseif i.action == "con" then
|
||||
if effector and effector.action_change then
|
||||
effector.action_change(i.pos, node, i.rname, "on")
|
||||
end
|
||||
elseif i.action == "coff" then
|
||||
if effector and effector.action_change then
|
||||
effector.action_change(i.pos, node, i.rname, "off")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local nactions = mesecon.r_to_update
|
||||
mesecon.r_to_update = {}
|
||||
for _,i in ipairs(nactions) do
|
||||
if i.action == "on" then
|
||||
mesecon:receptor_on_i(i.pos, i.rules)
|
||||
else
|
||||
mesecon:receptor_off_i(i.pos,i.rules)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(execute_actions)
|
||||
|
||||
function add_action(pos, action, rname)
|
||||
for _,i in ipairs(mesecon.to_update) do
|
||||
if i.pos.x == pos.x and i.pos.y == pos.y and i.pos.z == pos.z and i.rname.x == rname.x and i.rname.y == rname.y and i.rname.z == rname.z then
|
||||
if (i.action == "on" and action == "on") or (i.action == "off" and action == "off") then
|
||||
--nothing
|
||||
elseif i.action == "coff" and action == "on" then i.action = "on"
|
||||
elseif i.action == "con" and action == "off" then i.action = "off"
|
||||
else
|
||||
if action == "on" or action == "con" then i.action = "con" end
|
||||
if action == "off" or action == "coff" then i.action = "coff" end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
mesecon.to_update[#mesecon.to_update+1] = {pos = pos, action = action, rname = rname}
|
||||
end
|
||||
|
||||
--Rules
|
||||
|
||||
|
@ -212,18 +303,38 @@ end
|
|||
|
||||
-- Conductors
|
||||
|
||||
function mesecon:is_conductor_on(nodename)
|
||||
function mesecon:is_conductor_on(nodename, rulename)
|
||||
local conductor = mesecon:get_conductor(nodename)
|
||||
if conductor and conductor.state == mesecon.state.on then
|
||||
return true
|
||||
if conductor then
|
||||
if conductor.state then
|
||||
return conductor.state == mesecon.state.on
|
||||
end
|
||||
if conductor.states then
|
||||
if not rulename then
|
||||
return mesecon:getstate(nodename, conductor.states) ~= 1
|
||||
end
|
||||
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(minetest.registered_nodes[nodename]))
|
||||
local binstate = mesecon:getbinstate(nodename, conductor.states)
|
||||
return mesecon:get_bit(binstate, bit)
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:is_conductor_off(nodename)
|
||||
function mesecon:is_conductor_off(nodename, rulename)
|
||||
local conductor = mesecon:get_conductor(nodename)
|
||||
if conductor and conductor.state == mesecon.state.off then
|
||||
return true
|
||||
if conductor then
|
||||
if conductor.state then
|
||||
return conductor.state == mesecon.state.off
|
||||
end
|
||||
if conductor.states then
|
||||
if not rulename then
|
||||
return mesecon:getstate(nodename, conductor.states) == 1
|
||||
end
|
||||
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(minetest.registered_nodes[nodename]))
|
||||
local binstate = mesecon:getbinstate(nodename, conductor.states)
|
||||
return not mesecon:get_bit(binstate, bit)
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
@ -236,20 +347,36 @@ function mesecon:is_conductor(nodename)
|
|||
return false
|
||||
end
|
||||
|
||||
function mesecon:get_conductor_on(offstate)
|
||||
function mesecon:get_conductor_on(offstate, rulename)
|
||||
local conductor = mesecon:get_conductor(offstate)
|
||||
if conductor then
|
||||
if conductor.onstate then
|
||||
return conductor.onstate
|
||||
end
|
||||
return false
|
||||
if conductor.states then
|
||||
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(minetest.registered_nodes[offstate]))
|
||||
local binstate = mesecon:getbinstate(offstate, conductor.states)
|
||||
binstate = mesecon:set_bit(binstate, bit, "1")
|
||||
return conductor.states[tonumber(binstate,2)+1]
|
||||
end
|
||||
end
|
||||
return offstate
|
||||
end
|
||||
|
||||
function mesecon:get_conductor_off(onstate)
|
||||
function mesecon:get_conductor_off(onstate, rulename)
|
||||
local conductor = mesecon:get_conductor(onstate)
|
||||
if conductor then
|
||||
if conductor.offstate then
|
||||
return conductor.offstate
|
||||
end
|
||||
return false
|
||||
if conductor.states then
|
||||
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(minetest.registered_nodes[onstate]))
|
||||
local binstate = mesecon:getbinstate(onstate, conductor.states)
|
||||
binstate = mesecon:set_bit(binstate, bit, "0")
|
||||
return conductor.states[tonumber(binstate,2)+1]
|
||||
end
|
||||
end
|
||||
return onstate
|
||||
end
|
||||
|
||||
function mesecon:conductor_get_rules(node)
|
||||
|
@ -267,17 +394,17 @@ end
|
|||
|
||||
-- some more general high-level stuff
|
||||
|
||||
function mesecon:is_power_on(pos)
|
||||
function mesecon:is_power_on(pos, rulename)
|
||||
local node = minetest.get_node(pos)
|
||||
if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_on(node.name) then
|
||||
if mesecon:is_conductor_on(node.name, rulename) or mesecon:is_receptor_on(node.name) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mesecon:is_power_off(pos)
|
||||
function mesecon:is_power_off(pos, rulename)
|
||||
local node = minetest.get_node(pos)
|
||||
if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_off(node.name) then
|
||||
if mesecon:is_conductor_off(node.name, rulename) or mesecon:is_receptor_off(node.name) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
@ -286,11 +413,21 @@ end
|
|||
function mesecon:turnon(pos, rulename)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if mesecon:is_conductor_off(node.name) then
|
||||
if mesecon:is_conductor_off(node.name, rulename) then
|
||||
local rules = mesecon:conductor_get_rules(node)
|
||||
minetest.add_node(pos, {name = mesecon:get_conductor_on(node.name), param2 = node.param2})
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
if not rulename then
|
||||
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
||||
if mesecon:connected_to_receptor(pos, rule) then
|
||||
mesecon:turnon(pos, rule)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
minetest.add_node(pos, {name = mesecon:get_conductor_on(node.name, rulename), param2 = node.param2})
|
||||
|
||||
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local link, rulename = mesecon:rules_link(pos, np)
|
||||
|
||||
|
@ -309,11 +446,21 @@ end
|
|||
function mesecon:turnoff(pos, rulename)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if mesecon:is_conductor_on(node.name) then
|
||||
if mesecon:is_conductor_on(node.name, rulename) then
|
||||
local rules = mesecon:conductor_get_rules(node)
|
||||
minetest.add_node(pos, {name = mesecon:get_conductor_off(node.name), param2 = node.param2})
|
||||
--[[
|
||||
if not rulename then
|
||||
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
||||
if mesecon:is_powered(pos, rule) then
|
||||
mesecon:turnoff(pos, rule)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
--]]
|
||||
minetest.add_node(pos, {name = mesecon:get_conductor_off(node.name, rulename), param2 = node.param2})
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local link, rulename = mesecon:rules_link(pos, np)
|
||||
|
||||
|
@ -331,17 +478,17 @@ function mesecon:turnoff(pos, rulename)
|
|||
end
|
||||
|
||||
|
||||
function mesecon:connected_to_receptor(pos)
|
||||
function mesecon:connected_to_receptor(pos, rulename)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
-- Check if conductors around are connected
|
||||
local rules = mesecon:get_any_inputrules(node)
|
||||
if not rules then return false end
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
if mesecon:rules_link(np, pos) then
|
||||
if mesecon:find_receptor_on(np, {}) then
|
||||
if mesecon:find_receptor_on(np, {}, mesecon:invertRule(rule)) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -350,7 +497,7 @@ function mesecon:connected_to_receptor(pos)
|
|||
return false
|
||||
end
|
||||
|
||||
function mesecon:find_receptor_on(pos, checked)
|
||||
function mesecon:find_receptor_on(pos, checked, rulename)
|
||||
-- find out if node has already been checked (to prevent from endless loop)
|
||||
for _, cp in ipairs(checked) do
|
||||
if mesecon:cmpPos(cp, pos) then
|
||||
|
@ -368,10 +515,10 @@ function mesecon:find_receptor_on(pos, checked)
|
|||
|
||||
if mesecon:is_conductor(node.name) then
|
||||
local rules = mesecon:conductor_get_rules(node)
|
||||
for _, rule in ipairs(rules) do
|
||||
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
if mesecon:rules_link(np, pos) then
|
||||
if mesecon:find_receptor_on(np, checked) then
|
||||
if mesecon:find_receptor_on(np, checked, mesecon:invertRule(rule)) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -390,13 +537,13 @@ function mesecon:rules_link(output, input, dug_outputrules) --output/input are p
|
|||
return
|
||||
end
|
||||
|
||||
for _, outputrule in ipairs(outputrules) do
|
||||
for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do
|
||||
-- Check if output sends to input
|
||||
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then
|
||||
for _, inputrule in ipairs(inputrules) do
|
||||
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
|
||||
-- Check if input accepts from output
|
||||
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
|
||||
return true, inputrule.name
|
||||
return true, inputrule
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -408,16 +555,26 @@ function mesecon:rules_link_anydir(pos1, pos2)
|
|||
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
|
||||
end
|
||||
|
||||
function mesecon:is_powered(pos)
|
||||
function mesecon:is_powered(pos, rule)
|
||||
local node = minetest.get_node(pos)
|
||||
local rules = mesecon:get_any_inputrules(node)
|
||||
if not rules then return false end
|
||||
|
||||
for _, rule in ipairs(rules) do
|
||||
if not rule then
|
||||
for _, rule in ipairs(mesecon:flattenrules(rules)) do
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local nn = minetest.get_node(np)
|
||||
|
||||
if (mesecon:is_conductor_on (nn.name, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
|
||||
and mesecon:rules_link(np, pos) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
else
|
||||
local np = mesecon:addPosRule(pos, rule)
|
||||
local nn = minetest.get_node(np)
|
||||
|
||||
if (mesecon:is_conductor_on (nn.name) or mesecon:is_receptor_on (nn.name))
|
||||
if (mesecon:is_conductor_on (nn.name, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
|
||||
and mesecon:rules_link(np, pos) then
|
||||
return true
|
||||
end
|
||||
|
|
|
@ -4,13 +4,13 @@ mesecon.on_placenode = function (pos, node)
|
|||
elseif mesecon:is_powered(pos) then
|
||||
if mesecon:is_conductor(node.name) then
|
||||
mesecon:turnon (pos)
|
||||
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
|
||||
--mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
|
||||
else
|
||||
mesecon:changesignal(pos, node)
|
||||
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on")
|
||||
mesecon:activate(pos, node)
|
||||
end
|
||||
elseif mesecon:is_conductor_on(node.name) then
|
||||
mesecon:swap_node(pos, mesecon:get_conductor_off(node.name))
|
||||
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node.name)})
|
||||
elseif mesecon:is_effector_on (node.name) then
|
||||
mesecon:deactivate(pos, node)
|
||||
end
|
||||
|
@ -24,5 +24,15 @@ mesecon.on_dignode = function (pos, node)
|
|||
end
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:overheat"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("heat",0)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_placenode(mesecon.on_placenode)
|
||||
minetest.register_on_dignode(mesecon.on_dignode)
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
-- SETTINGS
|
||||
BLINKY_PLANT_INTERVAL = 3
|
||||
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
|
||||
PRESSURE_PLATE_INTERVAL = 0.04
|
||||
PRESSURE_PLATE_INTERVAL = 0.1
|
||||
OBJECT_DETECTOR_RADIUS = 6
|
||||
PISTON_MAXIMUM_PUSH = 11 -- +1
|
||||
MOVESTONE_MAXIMUM_PUSH = 0
|
||||
PISTON_MAXIMUM_PUSH = 15
|
||||
MOVESTONE_MAXIMUM_PUSH = 100
|
||||
MESECONS_GLOBALSTEP = true -- true = receptors/effectors won't be updated
|
||||
-- until next globalstep, decreases server load
|
||||
|
|
Before Width: | Height: | Size: 295 B After Width: | Height: | Size: 290 B |
Before Width: | Height: | Size: 290 B After Width: | Height: | Size: 295 B |
Before Width: | Height: | Size: 262 B After Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 267 B After Width: | Height: | Size: 262 B |
Before Width: | Height: | Size: 168 B After Width: | Height: | Size: 164 B |
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 168 B |
Before Width: | Height: | Size: 289 B After Width: | Height: | Size: 294 B |
Before Width: | Height: | Size: 294 B After Width: | Height: | Size: 289 B |
|
@ -1,11 +1,3 @@
|
|||
function mesecon:swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
local data = minetest.get_meta(pos):to_table()
|
||||
node.name = name
|
||||
minetest.add_node(pos, node)
|
||||
minetest.get_meta(pos):from_table(data)
|
||||
end
|
||||
|
||||
function mesecon:move_node(pos, newpos)
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos):to_table()
|
||||
|
@ -14,6 +6,143 @@ function mesecon:move_node(pos, newpos)
|
|||
minetest.get_meta(pos):from_table(meta)
|
||||
end
|
||||
|
||||
--[[ new functions:
|
||||
mesecon:flattenrules(allrules)
|
||||
mesecon:rule2bit(findrule, allrules)
|
||||
mesecon:rule2meta(findrule, allrules)
|
||||
dec2bin(n)
|
||||
mesecon:getstate(nodename, states)
|
||||
mesecon:getbinstate(nodename, states)
|
||||
mesecon:get_bit(binary, bit)
|
||||
mesecon:set_bit(binary, bit, value)
|
||||
mesecon:invertRule(r)
|
||||
--]]
|
||||
|
||||
function mesecon:flattenrules(allrules)
|
||||
--[[
|
||||
{
|
||||
{
|
||||
{xyz},
|
||||
{xyz},
|
||||
},
|
||||
{
|
||||
{xyz},
|
||||
{xyz},
|
||||
},
|
||||
}
|
||||
--]]
|
||||
if allrules[1] and
|
||||
allrules[1].x then
|
||||
return allrules
|
||||
end
|
||||
|
||||
local shallowrules = {}
|
||||
for _, metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
table.insert(shallowrules, rule)
|
||||
end
|
||||
end
|
||||
return shallowrules
|
||||
--[[
|
||||
{
|
||||
{xyz},
|
||||
{xyz},
|
||||
{xyz},
|
||||
{xyz},
|
||||
}
|
||||
--]]
|
||||
end
|
||||
|
||||
function mesecon:rule2bit(findrule, allrules)
|
||||
--get the bit of the metarule the rule is in, or bit 1
|
||||
if (allrules[1] and
|
||||
allrules[1].x) or
|
||||
not findrule then
|
||||
return 1
|
||||
end
|
||||
for m,metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
if mesecon:cmpPos(findrule, rule) then
|
||||
return m
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon:rule2meta(findrule, allrules)
|
||||
--get the metarule the rule is in, or allrules
|
||||
|
||||
if allrules[1].x then
|
||||
return allrules
|
||||
end
|
||||
|
||||
if not(findrule) then
|
||||
return mesecon:flattenrules(allrules)
|
||||
end
|
||||
|
||||
for m, metarule in ipairs( allrules) do
|
||||
for _, rule in ipairs(metarule ) do
|
||||
if mesecon:cmpPos(findrule, rule) then
|
||||
return metarule
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if convert_base then
|
||||
print(
|
||||
"base2dec is tonumber(num,base1)\n"..
|
||||
"commonlib needs dec2base(num,base2)\n"..
|
||||
"and it needs base2base(num,base1,base2),\n"..
|
||||
"which is dec2base(tonumber(num,base1),base2)"
|
||||
)
|
||||
else
|
||||
function dec2bin(n)
|
||||
local x, y = math.floor(n / 2), n % 2
|
||||
if (n > 1) then
|
||||
return dec2bin(x)..y
|
||||
else
|
||||
return ""..y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mesecon:getstate(nodename, states)
|
||||
for state, name in ipairs(states) do
|
||||
if name == nodename then
|
||||
return state
|
||||
end
|
||||
end
|
||||
error(nodename.." doesn't mention itself in "..dump(states))
|
||||
end
|
||||
|
||||
function mesecon:getbinstate(nodename, states)
|
||||
return dec2bin(mesecon:getstate(nodename, states)-1)
|
||||
end
|
||||
|
||||
function mesecon:get_bit(binary,bit)
|
||||
bit = bit or 1
|
||||
local c = binary:len()-(bit-1)
|
||||
return binary:sub(c,c) == "1"
|
||||
end
|
||||
|
||||
function mesecon:set_bit(binary,bit,value)
|
||||
if value == "1" then
|
||||
if not mesecon:get_bit(binary,bit) then
|
||||
return dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
|
||||
end
|
||||
elseif value == "0" then
|
||||
if mesecon:get_bit(binary,bit) then
|
||||
return dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
|
||||
end
|
||||
end
|
||||
return binary
|
||||
|
||||
end
|
||||
|
||||
function mesecon:invertRule(r)
|
||||
return {x = -r.x, y = -r.y, z = -r.z}
|
||||
end
|
||||
|
||||
function mesecon:addPosRule(p, r)
|
||||
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
|
||||
|
@ -22,3 +151,17 @@ end
|
|||
function mesecon:cmpPos(p1, p2)
|
||||
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
|
||||
end
|
||||
|
||||
function mesecon:tablecopy(table) -- deep table copy
|
||||
local newtable = {}
|
||||
|
||||
for idx, item in pairs(table) do
|
||||
if type(item) == "table" then
|
||||
newtable[idx] = mesecon:tablecopy(item)
|
||||
else
|
||||
newtable[idx] = item
|
||||
end
|
||||
end
|
||||
|
||||
return newtable
|
||||
end
|
||||
|
|
|
@ -34,10 +34,10 @@ for zmy=0, 1 do
|
|||
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
|
||||
|
||||
if nodeid == "00000000" then
|
||||
groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attach_node = 1, mese = 1}
|
||||
groups = {dig_immediate = 3, mesecon_conductor_craftable=1}
|
||||
wiredesc = "Mesecon"
|
||||
else
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1, attach_node = 1}
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1}
|
||||
wiredesc = "Mesecons Wire (ID: "..nodeid..")"
|
||||
end
|
||||
|
||||
|
@ -118,7 +118,7 @@ for zmy=0, 1 do
|
|||
mesecons = {conductor={
|
||||
state = mesecon.state.off,
|
||||
onstate = "mesecons:wire_"..nodeid.."_on"
|
||||
}},
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
|
||||
|
@ -144,7 +144,7 @@ for zmy=0, 1 do
|
|||
mesecons = {conductor={
|
||||
state = mesecon.state.on,
|
||||
offstate = "mesecons:wire_"..nodeid.."_off"
|
||||
}},
|
||||
}}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
|
||||
mesecons
|
||||
default
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
-- This file registers aliases for the /give /giveme commands.
|
||||
|
||||
minetest.register_alias("mesecons:removestone", "mesecons_random:removestone")
|
||||
|
|
|
@ -1,2 +1 @@
|
|||
mesecons
|
||||
default
|
|
@ -1,18 +1,16 @@
|
|||
|
||||
|
||||
-- WALL BUTTON
|
||||
-- A button that when pressed emits power for 1 second
|
||||
-- and then turns off again
|
||||
|
||||
mesecon.button_turnoff = function (pos)
|
||||
local node = minetest.env:get_node(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name=="mesecons_button:button_stone_on" then --has not been dug
|
||||
mesecon:swap_node(pos, "mesecons_button:button_stone_off")
|
||||
minetest.swap_node(pos, {name = "mesecons_button:button_stone_off", param2=node.param2})
|
||||
minetest.sound_play("mesecons_button_pop", {pos=pos})
|
||||
local rules = mesecon.rules.buttonlike_get(node)
|
||||
mesecon:receptor_off(pos, rules)
|
||||
elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
|
||||
mesecon:swap_node(pos, "mesecons_button:button_wood_off")
|
||||
minetest.swap_node(pos, {name = "mesecons_button:button_wood_off", param2=node.param2})
|
||||
minetest.sound_play("mesecons_button_pop", {pos=pos})
|
||||
local rules = mesecon.rules.buttonlike_get(node)
|
||||
mesecon:receptor_off(pos, rules)
|
||||
|
@ -38,10 +36,10 @@ minetest.register_node("mesecons_button:button_stone_off", {
|
|||
type = "fixed",
|
||||
fixed = boxes_off -- the button itself
|
||||
},
|
||||
groups = {dig_immediate=2, attached_node=1, mese = 1},
|
||||
groups = {dig_immediate=2, attached_node=1},
|
||||
description = "Stone Button",
|
||||
on_punch = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_button:button_stone_on")
|
||||
minetest.swap_node(pos, {name = "mesecons_button:button_stone_on", param2=node.param2})
|
||||
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
|
||||
minetest.sound_play("mesecons_button_push", {pos=pos})
|
||||
minetest.after(1, mesecon.button_turnoff, pos)
|
||||
|
@ -69,14 +67,14 @@ minetest.register_node("mesecons_button:button_stone_on", {
|
|||
type = "fixed",
|
||||
fixed = boxes_on -- the button itself
|
||||
},
|
||||
groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
|
||||
groups = {dig_immediate=2, not_in_creative_inventory=1},
|
||||
drop = 'mesecons_button:button_stone_off',
|
||||
description = "Stone Button",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = mesecon.rules.buttonlike_get
|
||||
}}
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = mesecon.rules.buttonlike_get
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_button:button_wood_off", {
|
||||
|
@ -95,10 +93,10 @@ minetest.register_node("mesecons_button:button_wood_off", {
|
|||
type = "fixed",
|
||||
fixed = boxes_off -- the button itself
|
||||
},
|
||||
groups = {dig_immediate=2, attached_node=1, mese = 1},
|
||||
groups = {dig_immediate=2},
|
||||
description = "Wood Button",
|
||||
on_punch = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_button:button_wood_on")
|
||||
minetest.swap_node(pos, {name = "mesecons_button:button_wood_on", param2=node.param2})
|
||||
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
|
||||
minetest.sound_play("mesecons_button_push", {pos=pos})
|
||||
minetest.after(1, mesecon.button_turnoff, pos)
|
||||
|
@ -126,7 +124,7 @@ minetest.register_node("mesecons_button:button_wood_on", {
|
|||
type = "fixed",
|
||||
fixed = boxes_on -- the button itself
|
||||
},
|
||||
groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
|
||||
groups = {dig_immediate=2, not_in_creative_inventory=1},
|
||||
drop = 'mesecons_button:button_wood_off',
|
||||
description = "Wood Button",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
@ -137,15 +135,15 @@ minetest.register_node("mesecons_button:button_wood_on", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_button:button_stone_off',
|
||||
output = "mesecons_button:button_stone_off 2",
|
||||
recipe = {
|
||||
{'default:stone'},
|
||||
{"default:cobble"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_button:button_wood_off',
|
||||
output = "mesecons_button:button_wood_off 2",
|
||||
recipe = {
|
||||
{'group:wood'},
|
||||
{"group:wood"},
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,4 +1,2 @@
|
|||
|
||||
mesecons
|
||||
doors
|
||||
default
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
doors = {}
|
||||
|
||||
-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
|
||||
|
@ -152,7 +150,7 @@ end
|
|||
doors:register_door("doors:door_wood", {
|
||||
description = "Wooden Door",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese = 1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1},
|
||||
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_wood_a.png", "door_brown.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
@ -161,7 +159,7 @@ doors:register_door("doors:door_wood", {
|
|||
doors:register_door("doors:door_steel", {
|
||||
description = "Steel Door",
|
||||
inventory_image = "door_steel.png",
|
||||
groups = {snappy = 1,bendy=2,cracky=1,melty=2,level=2,door=1, mese = 1},
|
||||
groups = {snappy = 1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
||||
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
|
||||
tiles_top = {"door_steel_a.png", "door_grey.png"},
|
||||
only_placer_can_open = true,
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
|
||||
mesecons
|
||||
default
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
-- Function that get the input/output rules of the delayer
|
||||
local delayer_get_output_rules = function(node)
|
||||
local rules = {{x = 0, y = 0, z = 1}}
|
||||
|
@ -32,24 +30,23 @@ end
|
|||
local delayer_activate = function(pos, node)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local time = def.delayer_time
|
||||
mesecon:swap_node(pos, def.delayer_onstate)
|
||||
minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
|
||||
minetest.after(time, delayer_turnon , {pos = pos, node = node})
|
||||
end
|
||||
|
||||
local delayer_deactivate = function(pos, node)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local time = def.delayer_time
|
||||
mesecon:swap_node(pos, def.delayer_offstate)
|
||||
minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
|
||||
minetest.after(time, delayer_turnoff, {pos = pos, node = node})
|
||||
end
|
||||
|
||||
-- Register the 2 (states) x 4 (delay times) delayers
|
||||
local done = false
|
||||
|
||||
for i = 1, 4 do
|
||||
local groups = {}
|
||||
if i == 1 and not done then
|
||||
groups = {bendy=2,snappy = 1,dig_immediate=2, mese = 1}
|
||||
done = true
|
||||
if i == 1 then
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2}
|
||||
else
|
||||
groups = {bendy=2,snappy = 1,dig_immediate=2, not_in_creative_inventory=1}
|
||||
end
|
||||
|
@ -58,8 +55,7 @@ local delaytime
|
|||
if i == 1 then delaytime = 0.1
|
||||
elseif i == 2 then delaytime = 0.3
|
||||
elseif i == 3 then delaytime = 0.5
|
||||
elseif i == 4 then delaytime = 1.0
|
||||
end
|
||||
elseif i == 4 then delaytime = 1.0 end
|
||||
|
||||
local boxes
|
||||
if i == 1 then
|
||||
|
@ -113,16 +109,17 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
|
|||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
drop = 'mesecons_delayer:delayer_off_1',
|
||||
on_punch = function (pos, node)
|
||||
if node.name=="mesecons_delayer:delayer_off_1" then
|
||||
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2")
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_2" then
|
||||
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3")
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_3" then
|
||||
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4")
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_4" then
|
||||
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1")
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
|
||||
end
|
||||
end,
|
||||
delayer_time = delaytime,
|
||||
|
@ -167,16 +164,17 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
|
|||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
drop = 'mesecons_delayer:delayer_off_1',
|
||||
on_punch = function (pos, node)
|
||||
if node.name=="mesecons_delayer:delayer_on_1" then
|
||||
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2")
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_2" then
|
||||
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3")
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_3" then
|
||||
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4")
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_4" then
|
||||
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1")
|
||||
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
|
||||
end
|
||||
end,
|
||||
delayer_time = delaytime,
|
||||
|
@ -200,6 +198,6 @@ minetest.register_craft({
|
|||
output = "mesecons_delayer:delayer_off_1",
|
||||
recipe = {
|
||||
{"mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on"},
|
||||
{"default:stone","default:stone", "default:stone"},
|
||||
{"default:cobble","default:cobble", "default:cobble"},
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
|
||||
mesecons
|
||||
default
|
||||
|
|
|
@ -2,33 +2,33 @@
|
|||
|
||||
minetest.register_node("mesecons_lightstone:lightstone_off", {
|
||||
tiles = {"jeija_lightstone_gray_off.png"},
|
||||
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2, mese = 1},
|
||||
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
|
||||
description= "Bluestone Lamp",
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
mesecons = {effector = {
|
||||
action_on = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_on")
|
||||
end
|
||||
minetest.swap_node(pos, {name = "mesecons_lightstone:lightstone_on", param2 = node.param2})
|
||||
end,
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_lightstone:lightstone_on", {
|
||||
tiles = {"jeija_lightstone_gray_on.png"},
|
||||
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
|
||||
drop = "node mesecons_lightstone:lightstone_off",
|
||||
light_source = default.LIGHT_MAX,
|
||||
drop = "mesecons_lightstone:lightstone_off",
|
||||
light_source = default.LIGHT_MAX-2,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
mesecons = {effector = {
|
||||
action_off = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_off")
|
||||
end
|
||||
minetest.swap_node(pos, {name = "mesecons_lightstone:lightstone_off", param2 = node.param2})
|
||||
end,
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "node mesecons_lightstone:lightstone_off",
|
||||
output = "mesecons_lightstone:lightstone_off",
|
||||
recipe = {
|
||||
{'',"default:bluestone_dust",''},
|
||||
{"","default:bluestone_dust",""},
|
||||
{"default:bluestone_dust",'default:glowstone',"default:bluestone_dust"},
|
||||
{'','default:bluestone_dust',''},
|
||||
}
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
|
||||
mesecons
|
||||
default
|
||||
|
|
|
@ -1,15 +1,12 @@
|
|||
|
||||
|
||||
--GLUE
|
||||
minetest.register_craftitem("mesecons_materials:glue", {
|
||||
image = "jeija_glue.png",
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
description="Glue",
|
||||
groups = {misc = 1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = '"mesecons_materials:glue" 2',
|
||||
output = "mesecons_materials:glue 2",
|
||||
type = "cooking",
|
||||
recipe = "default:sapling",
|
||||
cooktime = 2
|
||||
|
|
|
@ -1,2 +1 @@
|
|||
mesecons
|
||||
default
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
|
||||
|
||||
--register stoppers for movestones/pistons
|
||||
|
||||
mesecon.mvps_stoppers={}
|
||||
mesecon.mvps_unmov = {}
|
||||
|
||||
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
|
||||
local get_stopper = mesecon.mvps_stoppers[node.name]
|
||||
|
@ -19,6 +18,15 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
|
|||
mesecon.mvps_stoppers[nodename] = get_stopper
|
||||
end
|
||||
|
||||
-- Objects that cannot be moved (e.g. movestones)
|
||||
function mesecon:register_mvps_unmov(objectname)
|
||||
mesecon.mvps_unmov[objectname] = true;
|
||||
end
|
||||
|
||||
function mesecon:is_mvps_unmov(objectname)
|
||||
return mesecon.mvps_unmov[objectname]
|
||||
end
|
||||
|
||||
function mesecon:mvps_process_stack(stack)
|
||||
-- update mesecons for placed nodes ( has to be done after all nodes have been added )
|
||||
for _, n in ipairs(stack) do
|
||||
|
@ -28,20 +36,20 @@ function mesecon:mvps_process_stack(stack)
|
|||
end
|
||||
end
|
||||
|
||||
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
|
||||
local np = {x = pos.x, y = pos.y, z = pos.z}
|
||||
|
||||
function mesecon:mvps_get_stack(pos, dir, maximum)
|
||||
-- determine the number of nodes to be pushed
|
||||
local np = {x = pos.x, y = pos.y, z = pos.z}
|
||||
local nodes = {}
|
||||
while true do
|
||||
local nn = minetest.get_node_or_nil(np)
|
||||
if not nn or #nodes > maximum then
|
||||
-- don't push at all, something is in the way (unloaded map or too many nodes)
|
||||
return
|
||||
return nil
|
||||
end
|
||||
|
||||
if nn.name == "air"
|
||||
or minetest.registered_nodes[nn.name].liquidtype ~= "none" then --is liquid
|
||||
or (minetest.registered_nodes[nn.name]
|
||||
and minetest.registered_nodes[nn.name].liquidtype ~= "none") then --is liquid
|
||||
break
|
||||
end
|
||||
|
||||
|
@ -49,7 +57,13 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
|
|||
|
||||
np = mesecon:addPosRule(np, dir)
|
||||
end
|
||||
return nodes
|
||||
end
|
||||
|
||||
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
|
||||
local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
|
||||
|
||||
if not nodes then return end
|
||||
-- determine if one of the nodes blocks the push
|
||||
for id, n in ipairs(nodes) do
|
||||
if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then
|
||||
|
@ -76,19 +90,26 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
|
|||
minetest.get_meta(np):from_table(n.meta)
|
||||
end
|
||||
|
||||
local oldstack = mesecon:tablecopy(nodes)
|
||||
for i in ipairs(nodes) do
|
||||
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
|
||||
end
|
||||
|
||||
return true, nodes
|
||||
for _, n in ipairs(nodes) do
|
||||
mesecon.on_placenode(n.pos, n.node)
|
||||
mesecon:update_autoconnect(n.pos)
|
||||
end
|
||||
|
||||
return true, nodes, oldstack
|
||||
end
|
||||
|
||||
function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
|
||||
local np = mesecon:addPosRule(pos, dir)
|
||||
local nn = minetest.get_node(np)
|
||||
np = mesecon:addPosRule(pos, dir)
|
||||
nn = minetest.get_node(np)
|
||||
|
||||
if minetest.registered_nodes[nn.name].liquidtype == "none"
|
||||
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then
|
||||
if ((not minetest.registered_nodes[nn.name]) --unregistered node
|
||||
or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
|
||||
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
|
||||
local meta = minetest.get_meta(np):to_table()
|
||||
minetest.remove_node(np)
|
||||
minetest.add_node(pos, nn)
|
||||
|
@ -98,6 +119,8 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
|
|||
nodeupdate(pos)
|
||||
mesecon.on_dignode(np, nn)
|
||||
mesecon:update_autoconnect(np)
|
||||
mesecon:update_autoconnect(pos)
|
||||
mesecon.on_placenode(pos, nn)
|
||||
end
|
||||
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
|
||||
end
|
||||
|
@ -108,8 +131,21 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
|
|||
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
|
||||
local lnode2 = minetest.get_node(lpos2)
|
||||
|
||||
if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
|
||||
if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
|
||||
--avoid pulling solid nodes
|
||||
if lnode.name ~= "ignore"
|
||||
and lnode.name ~= "air"
|
||||
and ((not minetest.registered_nodes[lnode.name])
|
||||
or minetest.registered_nodes[lnode.name].liquidtype == "none") then
|
||||
return
|
||||
end
|
||||
|
||||
--avoid pulling empty or liquid nodes
|
||||
if lnode2.name == "ignore"
|
||||
or lnode2.name == "air"
|
||||
or (minetest.registered_nodes[lnode2.name]
|
||||
and minetest.registered_nodes[lnode2.name].liquidtype ~= "none") then
|
||||
return
|
||||
end
|
||||
|
||||
local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
|
||||
repeat
|
||||
|
@ -121,9 +157,54 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
|
|||
lpos2.y = lpos2.y-direction.y
|
||||
lpos2.z = lpos2.z-direction.z
|
||||
lnode = minetest.get_node(lpos2)
|
||||
until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
|
||||
until lnode.name == "air"
|
||||
or lnode.name == "ignore"
|
||||
or (minetest.registered_nodes[lnode2.name]
|
||||
and minetest.registered_nodes[lnode2.name].liquidtype ~= "none")
|
||||
minetest.remove_node(oldpos)
|
||||
end
|
||||
|
||||
function mesecon:mvps_move_objects(pos, dir, nodestack)
|
||||
local objects_to_move = {}
|
||||
|
||||
-- Move object at tip of stack
|
||||
local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
|
||||
{x = dir.x * #nodestack,
|
||||
y = dir.y * #nodestack,
|
||||
z = dir.z * #nodestack})
|
||||
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pushpos, 1)
|
||||
for _, obj in ipairs(objects) do
|
||||
table.insert(objects_to_move, obj)
|
||||
end
|
||||
|
||||
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
|
||||
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
|
||||
-- If gravity positive and dir horizontal, push players standing on the stack
|
||||
for _, n in ipairs(nodestack) do
|
||||
local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
|
||||
local objects = minetest.get_objects_inside_radius(p_above, 1)
|
||||
for _, obj in ipairs(objects) do
|
||||
table.insert(objects_to_move, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, obj in ipairs(objects_to_move) do
|
||||
local entity = obj:get_luaentity()
|
||||
if not entity or not mesecon:is_mvps_unmov(entity.name) then
|
||||
local np = mesecon:addPosRule(obj:getpos(), dir)
|
||||
|
||||
--move only if destination is not solid
|
||||
local nn = minetest.get_node(np)
|
||||
if not ((not minetest.registered_nodes[nn.name])
|
||||
or minetest.registered_nodes[nn.name].walkable) then
|
||||
obj:setpos(np)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mesecon:register_mvps_stopper("default:chest_locked")
|
||||
mesecon:register_mvps_stopper("default:furnace")
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
|
||||
mesecons
|
||||
default
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
|
||||
|
||||
minetest.register_node("mesecons_noteblock:noteblock", {
|
||||
description = "Noteblock",
|
||||
tiles = {"mesecons_noteblock.png"},
|
||||
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mese = 1},
|
||||
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2},
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
paramtype="light",
|
||||
|
@ -25,7 +23,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = '"mesecons_noteblock:noteblock" 1',
|
||||
output = "mesecons_noteblock:noteblock 1",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"default:steel_ingot", "default:bluestone_dust", "default:steel_ingot"},
|
||||
|
|
|
@ -1,3 +1,2 @@
|
|||
mesecons
|
||||
mesecons_mvps
|
||||
default
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
-- Get mesecon rules of pistons
|
||||
piston_rules =
|
||||
{{x=0, y=0, z=1}, --everything apart from z- (pusher side)
|
||||
|
@ -57,28 +55,40 @@ piston_get_direction = function (dir, node)
|
|||
end
|
||||
|
||||
local piston_remove_pusher = function (pos, node)
|
||||
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
|
||||
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
|
||||
if pushername == pistonspec.pusher then --make sure there actually is a pusher (for compatibility reasons mainly)
|
||||
return
|
||||
end
|
||||
|
||||
local dir = piston_get_direction(pistonspec.dir, node)
|
||||
dir = piston_get_direction(pistonspec.dir, node)
|
||||
local pusherpos = mesecon:addPosRule(pos, dir)
|
||||
local pushername = minetest.get_node(pusherpos).name
|
||||
|
||||
if pushername == pistonspec.pusher then --make sure there actually is a pusher (for compatibility reasons mainly)
|
||||
minetest.remove_node(pusherpos)
|
||||
minetest.sound_play("piston_retract", {
|
||||
pos = pos,
|
||||
max_hear_distance = 20,
|
||||
gain = 0.3,
|
||||
})
|
||||
nodeupdate(pusherpos)
|
||||
end
|
||||
end
|
||||
|
||||
local piston_on = function (pos, node)
|
||||
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
|
||||
|
||||
local dir = piston_get_direction(pistonspec.dir, node)
|
||||
local np = mesecon:addPosRule(pos, dir)
|
||||
local success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
|
||||
local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
|
||||
if success then
|
||||
minetest.add_node(pos, {param2 = node.param2, name = pistonspec.onname})
|
||||
minetest.add_node(np, {param2 = node.param2, name = pistonspec.pusher})
|
||||
minetest.sound_play("piston_extend", {
|
||||
pos = pos,
|
||||
max_hear_distance = 20,
|
||||
gain = 0.3,
|
||||
})
|
||||
mesecon:mvps_process_stack(stack)
|
||||
mesecon:mvps_move_objects (np, dir, oldstack)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -88,10 +98,10 @@ local piston_off = function (pos, node)
|
|||
piston_remove_pusher (pos, node)
|
||||
|
||||
if pistonspec.sticky then
|
||||
local dir = piston_get_direction(pistonspec.dir, node)
|
||||
local pullpos = mesecon:addPosRule(pos, dir)
|
||||
local stack = mesecon:mvps_pull_single(pullpos, dir)
|
||||
mesecon:mvps_process_stack(stack)
|
||||
dir = piston_get_direction(pistonspec.dir, node)
|
||||
pullpos = mesecon:addPosRule(pos, dir)
|
||||
stack = mesecon:mvps_pull_single(pullpos, dir)
|
||||
mesecon:mvps_process_stack(pos, dir, stack)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -152,9 +162,9 @@ minetest.register_node("mesecons_pistons:piston_normal_off", {
|
|||
"mesecons_piston_left.png",
|
||||
"mesecons_piston_right.png",
|
||||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_pusher.png"
|
||||
"mesecons_piston_pusher_front.png"
|
||||
},
|
||||
groups = {cracky = 3, mese = 1},
|
||||
groups = {cracky = 3},
|
||||
paramtype2 = "facedir",
|
||||
after_place_node = piston_orientate,
|
||||
mesecons_piston = pistonspec_normal,
|
||||
|
@ -197,12 +207,12 @@ minetest.register_node("mesecons_pistons:piston_normal_on", {
|
|||
minetest.register_node("mesecons_pistons:piston_pusher_normal", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png"
|
||||
"mesecons_piston_top.png",
|
||||
"mesecons_piston_bottom.png",
|
||||
"mesecons_piston_left.png",
|
||||
"mesecons_piston_right.png",
|
||||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_pusher_front.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -235,7 +245,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_off", {
|
|||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_pusher_front_sticky.png"
|
||||
},
|
||||
groups = {cracky = 3, mese = 1},
|
||||
groups = {cracky = 3},
|
||||
paramtype2 = "facedir",
|
||||
after_place_node = piston_orientate,
|
||||
mesecons_piston = pistonspec_sticky,
|
||||
|
@ -278,11 +288,11 @@ minetest.register_node("mesecons_pistons:piston_sticky_on", {
|
|||
minetest.register_node("mesecons_pistons:piston_pusher_sticky", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_top.png",
|
||||
"mesecons_piston_bottom.png",
|
||||
"mesecons_piston_left.png",
|
||||
"mesecons_piston_right.png",
|
||||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_pusher_front_sticky.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
|
@ -326,7 +336,7 @@ local pistonspec_normal_up = {
|
|||
-- offstate
|
||||
minetest.register_node("mesecons_pistons:piston_up_normal_off", {
|
||||
tiles = {
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher_front.png",
|
||||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_left.png^[transformR270",
|
||||
"mesecons_piston_right.png^[transformR90",
|
||||
|
@ -377,12 +387,12 @@ minetest.register_node("mesecons_pistons:piston_up_normal_on", {
|
|||
minetest.register_node("mesecons_pistons:piston_up_pusher_normal", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png^[transformR270",
|
||||
"mesecons_piston_pusher.png^[transformR90",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png^[transformR180",
|
||||
"mesecons_piston_pusher_front.png",
|
||||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_left.png^[transformR270",
|
||||
"mesecons_piston_right.png^[transformR90",
|
||||
"mesecons_piston_bottom.png",
|
||||
"mesecons_piston_top.png^[transformR180",
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -462,11 +472,11 @@ minetest.register_node("mesecons_pistons:piston_up_pusher_sticky", {
|
|||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_piston_pusher_front_sticky.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png^[transformR270",
|
||||
"mesecons_piston_pusher.png^[transformR90",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png^[transformR180",
|
||||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_left.png^[transformR270",
|
||||
"mesecons_piston_right.png^[transformR90",
|
||||
"mesecons_piston_bottom.png",
|
||||
"mesecons_piston_top.png^[transformR180",
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -512,7 +522,7 @@ local pistonspec_normal_down = {
|
|||
minetest.register_node("mesecons_pistons:piston_down_normal_off", {
|
||||
tiles = {
|
||||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher_front.png",
|
||||
"mesecons_piston_left.png^[transformR90",
|
||||
"mesecons_piston_right.png^[transformR270",
|
||||
"mesecons_piston_bottom.png^[transformR180",
|
||||
|
@ -563,12 +573,12 @@ minetest.register_node("mesecons_pistons:piston_down_normal_on", {
|
|||
minetest.register_node("mesecons_pistons:piston_down_pusher_normal", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_pusher.png^[transformR90",
|
||||
"mesecons_piston_pusher.png^[transformR270",
|
||||
"mesecons_piston_pusher.png^[transformR180",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_pusher_front.png",
|
||||
"mesecons_piston_left.png^[transformR90",
|
||||
"mesecons_piston_right.png^[transformR270",
|
||||
"mesecons_piston_bottom.png^[transformR180",
|
||||
"mesecons_piston_top.png",
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -643,12 +653,12 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_on", {
|
|||
minetest.register_node("mesecons_pistons:piston_down_pusher_sticky", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_back.png",
|
||||
"mesecons_piston_pusher_front_sticky.png",
|
||||
"mesecons_piston_pusher.png^[transformR90",
|
||||
"mesecons_piston_pusher.png^[transformR270",
|
||||
"mesecons_piston_pusher.png^[transformR180",
|
||||
"mesecons_piston_pusher.png",
|
||||
"mesecons_piston_left.png^[transformR90",
|
||||
"mesecons_piston_right.png^[transformR270",
|
||||
"mesecons_piston_bottom.png^[transformR180",
|
||||
"mesecons_piston_top.png",
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -731,7 +741,7 @@ mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_u
|
|||
|
||||
--craft recipes
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_pistons:piston_normal_off',
|
||||
output = "mesecons_pistons:piston_normal_off 2",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"default:cobble", "default:steel_ingot", "default:cobble"},
|
||||
|
|
Before Width: | Height: | Size: 677 B After Width: | Height: | Size: 677 B |
|
@ -1,2 +1 @@
|
|||
mesecons
|
||||
default
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
local pp_box_off = {
|
||||
type = "fixed",
|
||||
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
|
||||
|
@ -10,7 +8,7 @@ local pp_box_on = {
|
|||
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
|
||||
}
|
||||
|
||||
pp_on_timer = function (pos, elapsed)
|
||||
local function pp_on_timer(pos, elapsed)
|
||||
local node = minetest.get_node(pos)
|
||||
local ppspec = minetest.registered_nodes[node.name].pressureplate
|
||||
|
||||
|
@ -59,12 +57,12 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
|
|||
|
||||
minetest.register_node(offstate, {
|
||||
drawtype = "nodebox",
|
||||
tiles = {texture_off},
|
||||
tiles = texture_off,
|
||||
wield_image = texture_off,
|
||||
paramtype = "light",
|
||||
selection_box = pp_box_off,
|
||||
node_box = pp_box_off,
|
||||
groups = {snappy = 2, oddly_breakable_by_hand = 3, mese = 1},
|
||||
groups = {snappy = 2, oddly_breakable_by_hand = 3},
|
||||
description = description,
|
||||
pressureplate = ppspec,
|
||||
on_timer = pp_on_timer,
|
||||
|
@ -78,7 +76,7 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
|
|||
|
||||
minetest.register_node(onstate, {
|
||||
drawtype = "nodebox",
|
||||
tiles = {texture_on},
|
||||
tiles = texture_on,
|
||||
paramtype = "light",
|
||||
selection_box = pp_box_on,
|
||||
node_box = pp_box_on,
|
||||
|
@ -111,14 +109,14 @@ mesecon:register_pressure_plate(
|
|||
"mesecons_pressureplates:pressure_plate_wood_off",
|
||||
"mesecons_pressureplates:pressure_plate_wood_on",
|
||||
"Wooden Pressure Plate",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
{"default_wood.png"},
|
||||
{"default_wood.png"},
|
||||
{{"default:wood", "default:wood"}})
|
||||
|
||||
mesecon:register_pressure_plate(
|
||||
"mesecons_pressureplates:pressure_plate_stone_off",
|
||||
"mesecons_pressureplates:pressure_plate_stone_on",
|
||||
"Stone Pressure Plate",
|
||||
"default_stone.png",
|
||||
"default_stone.png",
|
||||
{"default_stone.png"},
|
||||
{"default_stone.png"},
|
||||
{{"default:cobble", "default:cobble"}})
|
||||
|
|
|
@ -1,3 +1,2 @@
|
|||
default
|
||||
mesecons
|
||||
mesecons_materials
|
||||
mesecons_materials
|
||||
|
|
|
@ -1,22 +1,24 @@
|
|||
|
||||
|
||||
local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 } -- Solar Pannel
|
||||
|
||||
-- Solar Panel
|
||||
minetest.register_node("mesecons_solarpanel:solar_panel_on", {
|
||||
drawtype = "nodebox",
|
||||
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
|
||||
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
|
||||
tiles = { "jeija_solar_panel.png", },
|
||||
inventory_image = "jeija_solar_panel.png",
|
||||
wield_image = "jeija_solar_panel.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
is_ground_content = true,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
type = "wallmounted",
|
||||
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
|
||||
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
|
||||
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
|
||||
},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
|
||||
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
|
||||
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
|
||||
},
|
||||
drop = "mesecons_solarpanel:solar_panel_off",
|
||||
groups = {dig_immediate=3, not_in_creative_inventory = 1},
|
||||
|
@ -29,20 +31,26 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
|
|||
-- Solar Panel
|
||||
minetest.register_node("mesecons_solarpanel:solar_panel_off", {
|
||||
drawtype = "nodebox",
|
||||
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
|
||||
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
|
||||
tiles = { "jeija_solar_panel.png", },
|
||||
inventory_image = "jeija_solar_panel.png",
|
||||
wield_image = "jeija_solar_panel.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
is_ground_content = true,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
type = "wallmounted",
|
||||
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
|
||||
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
|
||||
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
|
||||
},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
|
||||
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
|
||||
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
|
||||
},
|
||||
groups = {dig_immediate=3, mese = 1},
|
||||
groups = {dig_immediate=3},
|
||||
description="Solar Panel",
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
mesecons = {receptor = {
|
||||
|
@ -51,7 +59,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = '"mesecons_solarpanel:solar_panel_off" 1',
|
||||
output = "mesecons_solarpanel:solar_panel_off 1",
|
||||
recipe = {
|
||||
{'default:glass', 'default:glass', 'default:glass'},
|
||||
{'default:glass', 'default:glass', 'default:glass'},
|
||||
|
@ -66,7 +74,7 @@ minetest.register_abm(
|
|||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local light = minetest.get_node_light(pos, nil)
|
||||
|
||||
if light >= 12 and minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
|
||||
if light >= 12 then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
|
||||
mesecon:receptor_on(pos)
|
||||
end
|
||||
|
@ -87,90 +95,6 @@ minetest.register_abm(
|
|||
end,
|
||||
})
|
||||
|
||||
--- Solar panel inversed
|
||||
|
||||
-- Solar Panel
|
||||
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_on", {
|
||||
drawtype = "nodebox",
|
||||
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
|
||||
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
|
||||
wield_image = "jeija_solar_panel_inverted.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
drop = "mesecons_solarpanel:solar_panel_inverted_off",
|
||||
groups = {dig_immediate=3, not_in_creative_inventory = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on
|
||||
}}
|
||||
})
|
||||
|
||||
-- Solar Panel
|
||||
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_off", {
|
||||
drawtype = "nodebox",
|
||||
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
|
||||
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
|
||||
wield_image = "jeija_solar_panel_inverted.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
groups = {dig_immediate=3, mese =1},
|
||||
description="Solar Panel Inverted",
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.off
|
||||
}}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = '"mesecons_solarpanel:solar_panel_inverted_off" 1',
|
||||
recipe = {
|
||||
{'default:restone_dust', 'default:restone_dust', 'default:restone_dust'},
|
||||
{'default:glass', 'default:glass', 'default:glass'},
|
||||
{'default:glass', 'default:glass', 'default:glass'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm(
|
||||
{nodenames = {"mesecons_solarpanel:solar_panel_inverted_off"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local light = minetest.get_node_light(pos, nil)
|
||||
|
||||
if light < 12 then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
|
||||
mesecon:receptor_on(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm(
|
||||
{nodenames = {"mesecons_solarpanel:solar_panel_inverted_on"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local light = minetest.get_node_light(pos, nil)
|
||||
|
||||
if light >= 12 and minetest.get_timeofday() > 0.8 and minetest.get_timeofday() < 0.2 then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
|
||||
mesecon:receptor_off(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Solar panel
|
||||
minetest.register_alias("mesecons_solarpanel:solar_panel_inverted_on", "mesecons_solarpanel:solar_panel_on")
|
||||
minetest.register_alias("mesecons_solarpanel:solar_panel_inverted_off", "mesecons_solarpanel:solar_panel_off")
|
||||
|
|
|
@ -1,2 +1 @@
|
|||
mesecons
|
||||
default
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
--MESECON TORCHES
|
||||
|
||||
local rotate_torch_rules = function (rules, param2)
|
||||
|
@ -77,8 +75,8 @@ minetest.register_node("mesecons_torch:mesecon_torch_on", {
|
|||
walkable = false,
|
||||
paramtype2 = "wallmounted",
|
||||
selection_box = torch_selectionbox,
|
||||
groups = {dig_immediate=3, mese = 1},
|
||||
light_source = default.LIGHT_MAX-10,
|
||||
groups = {dig_immediate=3},
|
||||
light_source = default.LIGHT_MAX-5,
|
||||
description="Bluestone Torch",
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on,
|
||||
|
@ -89,7 +87,7 @@ minetest.register_node("mesecons_torch:mesecon_torch_on", {
|
|||
minetest.register_node("mesecons_torch:bluestoneblock", {
|
||||
description = "Bluestone Block",
|
||||
tiles = {"default_bluestone_block.png"},
|
||||
groups = {cracky=1, mese = 1},
|
||||
groups = {cracky=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = {receptor = {
|
||||
state = mesecon.state.on,
|
||||
|
@ -128,11 +126,11 @@ minetest.register_abm({
|
|||
|
||||
if is_powered then
|
||||
if node.name == "mesecons_torch:mesecon_torch_on" then
|
||||
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off")
|
||||
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_off", param2 = node.param2})
|
||||
mesecon:receptor_off(pos, torch_get_output_rules(node))
|
||||
end
|
||||
elseif node.name == "mesecons_torch:mesecon_torch_off" then
|
||||
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on")
|
||||
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_on", param2 = node.param2})
|
||||
mesecon:receptor_on(pos, torch_get_output_rules(node))
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
-- WALL LEVER
|
||||
-- Basically a switch that can be attached to a wall
|
||||
-- Powers the block 2 nodes behind (using a receiver)
|
||||
|
@ -29,10 +27,10 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
|
|||
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
|
||||
{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }} -- the lever itself.
|
||||
},
|
||||
groups = {dig_immediate=2, mese = 1},
|
||||
groups = {dig_immediate=2},
|
||||
description="Lever",
|
||||
on_punch = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
|
||||
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_on", param2 = node.param2})
|
||||
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
|
||||
minetest.sound_play("mesecons_lever", {pos=pos})
|
||||
end,
|
||||
|
@ -68,10 +66,10 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
|
|||
{ -1/16, 0/16, 7/16, 1/16, 8/16, 5/16 }} -- the lever itself.
|
||||
},
|
||||
groups = {dig_immediate = 2, not_in_creative_inventory = 1},
|
||||
drop = '"mesecons_walllever:wall_lever_off" 1',
|
||||
drop = "mesecons_walllever:wall_lever_off 1",
|
||||
description="Lever",
|
||||
on_punch = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
|
||||
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_off", param2 = node.param2})
|
||||
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
|
||||
minetest.sound_play("mesecons_lever", {pos=pos})
|
||||
end,
|
||||
|
@ -83,9 +81,9 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_walllever:wall_lever_off',
|
||||
output = "mesecons_walllever:wall_lever_off 2",
|
||||
recipe = {
|
||||
{'default:stick'},
|
||||
{'default:stone'},
|
||||
{"default:cobble"},
|
||||
{"default:stick"},
|
||||
}
|
||||
})
|
||||
|
|
|
@ -14,7 +14,7 @@ function boost_cart:on_rail_step(entity, pos, distance)
|
|||
entity.sound_counter = entity.sound_counter - distance
|
||||
|
||||
if HAVE_MESECONS_ENABLED then
|
||||
boost_cart:signal_detector_rail(pos)
|
||||
--boost_cart:signal_detector_rail(pos)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ if creative_mode_cache then
|
|||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 128
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 192}
|
||||
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
|
|
|
@ -296,7 +296,7 @@ doors:register_door("doors:door_wood", {
|
|||
description = "Wooden Door",
|
||||
inventory_image = "door_wood.png",
|
||||
stack_max = 16,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese = 1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
|
||||
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_wood_a.png", "door_brown.png"},
|
||||
})
|
||||
|
@ -315,7 +315,7 @@ doors:register_door("doors:door_acacia", {
|
|||
description = "Wooden Acacia Door",
|
||||
inventory_image = "door_acacia.png",
|
||||
stack_max = 16,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese=1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door=1},
|
||||
tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_acacia_a.png", "door_brown.png"},
|
||||
})
|
||||
|
@ -334,7 +334,7 @@ doors:register_door("doors:door_birch", {
|
|||
description = "Wooden Birch Door",
|
||||
stack_max = 16,
|
||||
inventory_image = "door_birch.png",
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese = 1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1},
|
||||
tiles_bottom = {"door_birch_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_birch_a.png", "door_brown.png"},
|
||||
})
|
||||
|
@ -344,7 +344,7 @@ doors:register_door("doors:door_dark_oak", {
|
|||
description = "Wooden Dark Oak Door",
|
||||
inventory_image = "door_dark_oak.png",
|
||||
stack_max = 16,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese=1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door=1},
|
||||
tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
|
||||
})
|
||||
|
@ -354,7 +354,7 @@ doors:register_door("doors:door_jungle", {
|
|||
description = "Wooden Jungle Door",
|
||||
stack_max = 16,
|
||||
inventory_image = "door_jungle.png",
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese=1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door=1},
|
||||
tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_jungle_a.png", "door_brown.png"},
|
||||
})
|
||||
|
@ -374,7 +374,7 @@ doors:register_door("doors:door_steel", {
|
|||
description = "Steel Door",
|
||||
stack_max = 16,
|
||||
inventory_image = "door_steel.png",
|
||||
groups = {snappy = 1,bendy=2,cracky=1,melty=2,level=2,door=1,mesecon_effector_on=1, mese=1},
|
||||
groups = {snappy = 1,bendy=2,cracky=1,melty=2,level=2,door=1, mesecon_effector_on=1},
|
||||
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
|
||||
tiles_top = {"door_steel_a.png", "door_grey.png"},
|
||||
only_placer_can_open = true,
|
||||
|
@ -412,7 +412,7 @@ local function punch(pos)
|
|||
me = minetest.get_node(pos)
|
||||
local tmp_node
|
||||
local tmp_node2
|
||||
oben = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
-- oben = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
if state == 1 then
|
||||
state = 0
|
||||
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
|
@ -434,7 +434,7 @@ minetest.register_node("doors:trapdoor", {
|
|||
paramtype = "light",
|
||||
stack_max = 16,
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,mesecon_effector_on=1, flammable = 2,door=1,mese=1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,mesecon_effector_on=1, flammable = 2, door=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = "doors:trapdoor",
|
||||
node_box = {
|
||||
|
@ -529,7 +529,7 @@ local function punch(pos)
|
|||
me = minetest.get_node(pos)
|
||||
local tmp_node
|
||||
local tmp_node2
|
||||
oben = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
-- oben = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
if state == 1 then
|
||||
state = 0
|
||||
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
|
@ -551,7 +551,7 @@ minetest.register_node("doors:iron_trapdoor", {
|
|||
paramtype = "light",
|
||||
stack_max = 16,
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,mesecon_effector_on=1, flammable = 0,door=1, mese=1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,mesecon_effector_on=1, flammable = 0, door=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = "doors:iron_trapdoor",
|
||||
node_box = {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
local age = 1 --How old an item has to be before collecting
|
||||
local age = 0.5 --How old an item has to be before collecting
|
||||
local radius_magnet = 2 --Radius of item magnet
|
||||
local player_collect_height = 1.3 --Added to their pos y value
|
||||
local player_collect_height = 1.3 --Added to their pos y value
|
||||
|
||||
local function collect_items(player)
|
||||
local pos = player:get_pos()
|
||||
|
|
|
@ -641,7 +641,7 @@ minetest.register_node("fences:fencegate", {
|
|||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, mesecon_effector_on=1, fences=1, mese = 1},
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, mesecon_effector_on = 1, fences = 1},
|
||||
drop = 'fences:fencegate',
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
|
|
|
@ -1,95 +1,95 @@
|
|||
mobs:register_mob("mobs_animal:bear", {
|
||||
type = "npc",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_bear.b3d",
|
||||
rotate = 0,
|
||||
collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.49, 0.5},
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 30,
|
||||
stand_start = 0, stand_end = 30,
|
||||
walk_start = 35, walk_end = 65,
|
||||
run_start = 105, run_end = 135,
|
||||
punch_start = 70, punch_end = 100,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_bear.png"},
|
||||
},
|
||||
sounds = {
|
||||
random = "mobs_bear",
|
||||
attack = "mobs_bear_angry",
|
||||
},
|
||||
fear_height = 4,
|
||||
runaway = false,
|
||||
jump = false,
|
||||
jump_height = 4,
|
||||
fly = false,
|
||||
walk_chance = 75,
|
||||
run_velocity = 3,
|
||||
view_range = 14,
|
||||
follow = {
|
||||
"farming:blueberries", "farming:raspberries"
|
||||
},
|
||||
attack_type = "dogfight",
|
||||
damage = 4,
|
||||
reach = 3,
|
||||
attacks_monsters = true,
|
||||
pathfinding = true,
|
||||
hp_min = 10,
|
||||
hp_max = 15,
|
||||
armor = 100,
|
||||
knock_back = 1,
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fall_damage = 5,
|
||||
makes_footstep_sound = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs:leather", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:leather", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
replace_what = {
|
||||
"farming:blueberry_4", "farming:raspberry_4"
|
||||
},
|
||||
replace_with = "air",
|
||||
replace_rate = 20,
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
|
||||
if clicker:get_player_control().sneak then
|
||||
self.order = ""
|
||||
self.state = "walk"
|
||||
self.walk_velocity = 1
|
||||
else
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
self.state = "stand"
|
||||
self.walk_velocity = 1
|
||||
else
|
||||
self.order = "follow"
|
||||
self.state = "walk"
|
||||
self.walk_velocity = 3
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end,
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
-- replace bear using the old directx model
|
||||
if self.mesh == "mobs_bear.x" then
|
||||
local pos = self.object:get_pos()
|
||||
if pos then
|
||||
minetest.add_entity(pos, self.name)
|
||||
self.object:remove()
|
||||
end
|
||||
mobs:register_mob("mobs_animal:bear", {
|
||||
type = "npc",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_bear.b3d",
|
||||
rotate = 0,
|
||||
collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.49, 0.5},
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 30,
|
||||
stand_start = 0, stand_end = 30,
|
||||
walk_start = 35, walk_end = 65,
|
||||
run_start = 105, run_end = 135,
|
||||
punch_start = 70, punch_end = 100,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_bear.png"},
|
||||
},
|
||||
sounds = {
|
||||
random = "mobs_bear",
|
||||
attack = "mobs_bear_angry",
|
||||
},
|
||||
fear_height = 4,
|
||||
runaway = false,
|
||||
jump = false,
|
||||
jump_height = 4,
|
||||
fly = false,
|
||||
walk_chance = 75,
|
||||
run_velocity = 3,
|
||||
view_range = 14,
|
||||
follow = {
|
||||
"farming:blueberries", "farming:raspberries"
|
||||
},
|
||||
attack_type = "dogfight",
|
||||
damage = 4,
|
||||
reach = 3,
|
||||
attacks_monsters = true,
|
||||
pathfinding = true,
|
||||
hp_min = 10,
|
||||
hp_max = 15,
|
||||
armor = 100,
|
||||
knock_back = 1,
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
fall_damage = 5,
|
||||
makes_footstep_sound = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs:leather", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:leather", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
replace_what = {
|
||||
"farming:blueberry_4", "farming:raspberry_4"
|
||||
},
|
||||
replace_with = "air",
|
||||
replace_rate = 20,
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
|
||||
if clicker:get_player_control().sneak then
|
||||
self.order = ""
|
||||
self.state = "walk"
|
||||
self.walk_velocity = 1
|
||||
else
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
self.state = "stand"
|
||||
self.walk_velocity = 1
|
||||
else
|
||||
self.order = "follow"
|
||||
self.state = "walk"
|
||||
self.walk_velocity = 3
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end,
|
||||
})
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
-- replace bear using the old directx model
|
||||
if self.mesh == "mobs_bear.x" then
|
||||
local pos = self.object:get_pos()
|
||||
if pos then
|
||||
minetest.add_entity(pos, self.name)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:bear",
|
||||
|
@ -105,4 +105,4 @@ mobs:spawn({
|
|||
mobs:register_egg("mobs_animal:bear", "Bear", "wool_brown.png", 1)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:bear", "mobs_animal:bear")
|
||||
mobs:alias_mob("mobs:bear", "mobs_animal:bear")
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
-- Bunny by ExeterDad
|
||||
|
||||
mobs:register_mob("mobs_animal:bunny", {
|
||||
stepheight = 0.6,
|
||||
type = "animal",
|
||||
|
@ -24,7 +23,7 @@ mobs:register_mob("mobs_animal:bunny", {
|
|||
runaway = true,
|
||||
runaway_from = {"mobs_animal:pumba", "player"},
|
||||
jump = true,
|
||||
jump_height = 6,
|
||||
jump_height = 4,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
},
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
-- Chicken by JK Murray
|
||||
|
||||
mobs:register_mob("mobs_animal:chicken", {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
|
@ -19,7 +18,7 @@ mobs:register_mob("mobs_animal:chicken", {
|
|||
run_velocity = 3,
|
||||
runaway = true,
|
||||
drops = {
|
||||
{name = "mobs:chicken_raw", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:chicken_raw", chance = 1, min = 1, max = 1}
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
|
|
|
@ -22,14 +22,14 @@ mobs:register_mob("mobs_animal:cow", {
|
|||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
jump = true,
|
||||
jump_height = 6,
|
||||
jump_height = 4,
|
||||
pushable = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1},
|
||||
{name = "mobs:meat_raw", chance = 2},
|
||||
{name = "mobs:meat_raw", chance = 2},
|
||||
{name = "mobs:leather", chance = 2},
|
||||
{name = "mobs:leather", chance = 2}
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs:leather", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs:leather", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
|
@ -115,7 +115,7 @@ mobs:register_mob("mobs_animal:cow", {
|
|||
self.gotten = false
|
||||
end
|
||||
end,
|
||||
|
||||
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
-- replace cow using the old directx model
|
||||
if self.mesh == "mobs_cow.x" then
|
||||
|
|
|
@ -1,62 +1,62 @@
|
|||
mobs:register_mob("mobs_animal:wolf", {
|
||||
type = "animal",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_wolf.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
|
||||
animation = {
|
||||
speed_normal = 20, speed_run = 30,
|
||||
stand_start = 10, stand_end = 20,
|
||||
walk_start = 75, walk_end = 100,
|
||||
run_start = 100, run_end = 130,
|
||||
punch_start = 135, punch_end = 155,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_wolf.png"},
|
||||
},
|
||||
fear_height = 4,
|
||||
runaway = false,
|
||||
jump = false,
|
||||
jump_height = 4,
|
||||
fly = false,
|
||||
walk_chance = 75,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
view_range = 7,
|
||||
follow = "mobs:meat_raw",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
attacks_monsters = false,
|
||||
pathfinding = true,
|
||||
group_attack = true,
|
||||
hp_min = 8,
|
||||
hp_max = 10,
|
||||
armor = 100,
|
||||
knock_back = 2,
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
fall_damage = 4,
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
war_cry = "mobs_wolf_attack",
|
||||
death = "mobs_wolf_attack"
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 2, false, true) then
|
||||
if self.food == 0 then
|
||||
local mob = minetest.add_entity(self.object:getpos(), "mobs_animal:dog")
|
||||
local ent = mob:get_luaentity()
|
||||
ent.owner = clicker:get_player_name()
|
||||
ent.following = clicker
|
||||
ent.order = "follow"
|
||||
self.object:remove()
|
||||
end
|
||||
return
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, true, nil)
|
||||
mobs:register_mob("mobs_animal:wolf", {
|
||||
type = "animal",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_wolf.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
|
||||
animation = {
|
||||
speed_normal = 20, speed_run = 30,
|
||||
stand_start = 10, stand_end = 20,
|
||||
walk_start = 75, walk_end = 100,
|
||||
run_start = 100, run_end = 130,
|
||||
punch_start = 135, punch_end = 155,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_wolf.png"},
|
||||
},
|
||||
fear_height = 4,
|
||||
runaway = false,
|
||||
jump = false,
|
||||
jump_height = 4,
|
||||
fly = false,
|
||||
walk_chance = 75,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
view_range = 7,
|
||||
follow = "mobs:meat_raw",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
attacks_monsters = false,
|
||||
pathfinding = true,
|
||||
group_attack = true,
|
||||
hp_min = 8,
|
||||
hp_max = 10,
|
||||
armor = 100,
|
||||
knock_back = 2,
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
fall_damage = 4,
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
war_cry = "mobs_wolf_attack",
|
||||
death = "mobs_wolf_attack"
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 2, false, true) then
|
||||
if self.food == 0 then
|
||||
local mob = minetest.add_entity(self.object:getpos(), "mobs_animal:dog")
|
||||
local ent = mob:get_luaentity()
|
||||
ent.owner = clicker:get_player_name()
|
||||
ent.following = clicker
|
||||
ent.order = "follow"
|
||||
self.object:remove()
|
||||
end
|
||||
})
|
||||
return
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, true, nil)
|
||||
end
|
||||
})
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:wolf",
|
||||
|
@ -72,81 +72,81 @@ mobs:spawn({
|
|||
mobs:register_egg("mobs_animal:wolf", "Wolf", "wool_grey.png", 1)
|
||||
|
||||
-- Dog
|
||||
mobs:register_mob("mobs_animal:dog", {
|
||||
type = "npc",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_wolf.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
|
||||
animation = {
|
||||
speed_normal = 20, speed_run = 30,
|
||||
stand_start = 10, stand_end = 20,
|
||||
walk_start = 75, walk_end = 100,
|
||||
run_start = 100, run_end = 130,
|
||||
punch_start = 135, punch_end = 155,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_dog.png"}
|
||||
},
|
||||
fear_height = 4,
|
||||
runaway = false,
|
||||
jump = false,
|
||||
jump_height = 4,
|
||||
fly = false,
|
||||
walk_chance = 75,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
view_range = 15,
|
||||
follow = "mobs:meat_raw",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
damage = 4,
|
||||
reach = 2,
|
||||
attacks_monsters = true,
|
||||
pathfinding = true,
|
||||
group_attack = true,
|
||||
hp_min = 15,
|
||||
hp_max = 25,
|
||||
armor = 100,
|
||||
knock_back = 2,
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
fall_damage = 5,
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
war_cry = "mobs_wolf_attack",
|
||||
death = "mobs_wolf_attack"
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 6, true, true) then
|
||||
return
|
||||
end
|
||||
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
|
||||
if clicker:get_player_control().sneak then
|
||||
self.order = ""
|
||||
self.state = "walk"
|
||||
self.walk_velocity = 2
|
||||
self.stepheight = 0.6
|
||||
else
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
self.state = "stand"
|
||||
self.walk_velocity = 2
|
||||
self.stepheight = 0.6
|
||||
else
|
||||
self.order = "follow"
|
||||
self.state = "walk"
|
||||
self.walk_velocity = 3
|
||||
self.stepheight = 1.1
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
mobs:register_mob("mobs_animal:dog", {
|
||||
type = "npc",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_wolf.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
|
||||
animation = {
|
||||
speed_normal = 20, speed_run = 30,
|
||||
stand_start = 10, stand_end = 20,
|
||||
walk_start = 75, walk_end = 100,
|
||||
run_start = 100, run_end = 130,
|
||||
punch_start = 135, punch_end = 155,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_dog.png"}
|
||||
},
|
||||
fear_height = 4,
|
||||
runaway = false,
|
||||
jump = false,
|
||||
jump_height = 4,
|
||||
fly = false,
|
||||
walk_chance = 75,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
view_range = 15,
|
||||
follow = "mobs:meat_raw",
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
damage = 4,
|
||||
reach = 2,
|
||||
attacks_monsters = true,
|
||||
pathfinding = true,
|
||||
group_attack = true,
|
||||
hp_min = 15,
|
||||
hp_max = 25,
|
||||
armor = 100,
|
||||
knock_back = 2,
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
fall_damage = 5,
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
war_cry = "mobs_wolf_attack",
|
||||
death = "mobs_wolf_attack"
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 6, true, true) then
|
||||
return
|
||||
end
|
||||
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
|
||||
if clicker:get_player_control().sneak then
|
||||
self.order = ""
|
||||
self.state = "walk"
|
||||
self.walk_velocity = 2
|
||||
self.stepheight = 0.6
|
||||
else
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
self.state = "stand"
|
||||
self.walk_velocity = 2
|
||||
self.stepheight = 0.6
|
||||
else
|
||||
self.order = "follow"
|
||||
self.state = "walk"
|
||||
self.walk_velocity = 3
|
||||
self.stepheight = 1.1
|
||||
end
|
||||
})
|
||||
end
|
||||
return
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_animal:dog", "Dog", "wool_brown.png", 1)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:wolf", "mobs_animal:wolf")
|
||||
mobs:alias_mob("mobs:dog", "mobs_animal:dog")
|
||||
mobs:alias_mob("mobs:dog", "mobs_animal:dog")
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
-- Kitten by Jordach / BFD
|
||||
|
||||
mobs:register_mob("mobs_animal:kitten", {
|
||||
stepheight = 0.6,
|
||||
type = "animal",
|
||||
|
@ -27,7 +26,7 @@ mobs:register_mob("mobs_animal:kitten", {
|
|||
runaway = true,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "farming:string", chance = 1, min = 1, max = 1},
|
||||
{name = "farming:string", chance = 1, min = 1, max = 1}
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
-- Warthog(Boar) by KrupnoPavel (MIT)
|
||||
-- Changed to Boar and tweaked by Kaadmy (WTFPL) and MoNTE48 (LGPLv3)
|
||||
|
||||
mobs:register_mob("mobs_animal:pig", {
|
||||
type = "animal",
|
||||
passive = false,
|
||||
|
@ -28,12 +27,9 @@ mobs:register_mob("mobs_animal:pig", {
|
|||
follow = {"default:apple", "farming:potato"},
|
||||
view_range = 5,
|
||||
drops = {
|
||||
{name = "mobs:pork_raw",
|
||||
chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:pork_raw",
|
||||
chance = 2, min = 1, max = 1},
|
||||
{name = "mobs:pork_raw",
|
||||
chance = 2, min = 1, max = 1}
|
||||
{name = "mobs:pork_raw", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs:pork_raw", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs:pork_raw", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
|
@ -68,4 +64,4 @@ mobs:spawn({
|
|||
mobs:register_egg("mobs_animal:pig", "Pig", "wool_pink.png", 1)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:pig", "mobs_animal:pig")
|
||||
mobs:alias_mob("mobs:pig", "mobs_animal:pig")
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
|
||||
-- Sheep by PilzAdam
|
||||
local all_colours = {
|
||||
{"black", "Black" },
|
||||
{"blue", "Blue" },
|
||||
|
@ -17,13 +17,11 @@ local all_colours = {
|
|||
{"yellow", "Yellow" },
|
||||
}
|
||||
|
||||
-- Sheep by PilzAdam
|
||||
|
||||
for _, col in ipairs(all_colours) do
|
||||
|
||||
mobs:register_mob("mobs_animal:sheep_"..col[1], {
|
||||
stay_near = {"farming:straw", 10},
|
||||
stepheight = 0.6,
|
||||
stepheight = 1.1,
|
||||
type = "animal",
|
||||
passive = true,
|
||||
hp_min = 6,
|
||||
|
@ -46,7 +44,7 @@ for _, col in ipairs(all_colours) do
|
|||
run_velocity = 2,
|
||||
runaway = true,
|
||||
jump = true,
|
||||
jump_height = 6,
|
||||
jump_height = 4,
|
||||
pushable = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
||||
|
@ -225,7 +223,7 @@ mobs:spawn({
|
|||
max_height = 31000,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:sheep_dark_grey",
|
||||
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
|
||||
|
@ -235,7 +233,7 @@ mobs:spawn({
|
|||
max_height = 31000,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:sheep_black",
|
||||
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
|
||||
|
@ -246,7 +244,7 @@ mobs:spawn({
|
|||
max_height = 31000,
|
||||
day_toggle = true,
|
||||
})
|
||||
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_animal:sheep_brown",
|
||||
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
|
||||
|
|
|
@ -1,55 +1,55 @@
|
|||
mobs:register_mob("mobs_monster:skeleton", {
|
||||
type = "monster",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_zombie.b3d",
|
||||
textures = {
|
||||
{"mobs_skeleton.png"},
|
||||
},
|
||||
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
|
||||
animation = {
|
||||
speed_normal = 10, speed_run = 15,
|
||||
stand_start = 0, stand_end = 79,
|
||||
walk_start = 168, walk_end = 188,
|
||||
run_start = 168, run_end = 188
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_skeleton",
|
||||
war_cry = "mobs_zombie.3",
|
||||
attack = "mobs_zombie.2",
|
||||
damage = "mobs_zombie_hit",
|
||||
death = "mobs_zombie_death",
|
||||
},
|
||||
hp_min = 10,
|
||||
hp_max = 15,
|
||||
armor = 100,
|
||||
knock_back = 1,
|
||||
light_damage = 1,
|
||||
lava_damage = 10,
|
||||
damage = 1,
|
||||
reach = 2,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
view_range = 15,
|
||||
walk_chance = 75,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 0.5,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "default:bone", chance = 2, min = 1, max = 1},
|
||||
{name = "default:bone", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
-- replace skeleton using the old directx model
|
||||
if self.mesh == "mobs_zombie.x" then
|
||||
local pos = self.object:get_pos()
|
||||
if pos then
|
||||
minetest.add_entity(pos, self.name)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
type = "monster",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_zombie.b3d",
|
||||
textures = {
|
||||
{"mobs_skeleton.png"},
|
||||
},
|
||||
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
|
||||
animation = {
|
||||
speed_normal = 10, speed_run = 15,
|
||||
stand_start = 0, stand_end = 79,
|
||||
walk_start = 168, walk_end = 188,
|
||||
run_start = 168, run_end = 188
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_skeleton",
|
||||
war_cry = "mobs_zombie.3",
|
||||
attack = "mobs_zombie.2",
|
||||
damage = "mobs_zombie_hit",
|
||||
death = "mobs_zombie_death",
|
||||
},
|
||||
hp_min = 10,
|
||||
hp_max = 15,
|
||||
armor = 100,
|
||||
knock_back = 1,
|
||||
light_damage = 1,
|
||||
lava_damage = 10,
|
||||
damage = 1,
|
||||
reach = 2,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
view_range = 15,
|
||||
walk_chance = 75,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 0.5,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "default:bone", chance = 2, min = 1, max = 1},
|
||||
{name = "default:bone", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
-- replace skeleton using the old directx model
|
||||
if self.mesh == "mobs_zombie.x" then
|
||||
local pos = self.object:get_pos()
|
||||
if pos then
|
||||
minetest.add_entity(pos, self.name)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:skeleton",
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
|
||||
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
|
||||
|
||||
mobs:register_mob("mobs_monster:spider", {
|
||||
docile_by_day = true,
|
||||
group_attack = true,
|
||||
|
@ -29,8 +27,9 @@ mobs:register_mob("mobs_monster:spider", {
|
|||
view_range = 15,
|
||||
floats = 0,
|
||||
drops = {
|
||||
{name = "farming:string",
|
||||
chance = 1, min = 1, max = 2}, },
|
||||
{name = "farming:string", chance = 1, min = 1, max = 1},
|
||||
{name = "farming:string", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
water_damage = 5,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
|
@ -104,8 +103,8 @@ mobs:register_mob("mobs_monster:small_spider", {
|
|||
view_range = 10,
|
||||
floats = 0,
|
||||
drops = {
|
||||
{name = "farming:string",
|
||||
chance = 1, min = 1, max = 1}, },
|
||||
{name = "farming:string", chance = 1, min = 1, max = 1}
|
||||
},
|
||||
water_damage = 5,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
|
|
|
@ -1,56 +1,55 @@
|
|||
mobs:register_mob("mobs_monster:zombie", {
|
||||
type = "monster",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_zombie.b3d",
|
||||
textures = {
|
||||
{"mobs_zombie.png"},
|
||||
},
|
||||
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
|
||||
animation = {
|
||||
speed_normal = 10, speed_run = 15,
|
||||
stand_start = 0, stand_end = 79,
|
||||
walk_start = 168, walk_end = 188,
|
||||
run_start = 168, run_end = 188
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_zombie.1",
|
||||
war_cry = "mobs_zombie.3",
|
||||
attack = "mobs_zombie.2",
|
||||
damage = "mobs_zombie_hit",
|
||||
death = "mobs_zombie_death",
|
||||
},
|
||||
hp_min = 15,
|
||||
hp_max = 25,
|
||||
armor = 100,
|
||||
knock_back = 1,
|
||||
light_damage = 1,
|
||||
lava_damage = 10,
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
view_range = 15,
|
||||
walk_chance = 75,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 0.5,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "mobs_monster:rotten_flesh", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs_monster:rotten_flesh", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs_monster:rotten_flesh", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
-- replace zombies using the old directx model
|
||||
if self.mesh == "mobs_zombie.x" then
|
||||
local pos = self.object:get_pos()
|
||||
if pos then
|
||||
minetest.add_entity(pos, self.name)
|
||||
self.object:remove()
|
||||
end
|
||||
type = "monster",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_zombie.b3d",
|
||||
textures = {
|
||||
{"mobs_zombie.png"},
|
||||
},
|
||||
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
|
||||
animation = {
|
||||
speed_normal = 10, speed_run = 15,
|
||||
stand_start = 0, stand_end = 79,
|
||||
walk_start = 168, walk_end = 188,
|
||||
run_start = 168, run_end = 188
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_zombie.1",
|
||||
war_cry = "mobs_zombie.3",
|
||||
attack = "mobs_zombie.2",
|
||||
damage = "mobs_zombie_hit",
|
||||
death = "mobs_zombie_death",
|
||||
},
|
||||
hp_min = 15,
|
||||
hp_max = 25,
|
||||
armor = 100,
|
||||
knock_back = 1,
|
||||
light_damage = 1,
|
||||
lava_damage = 10,
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
view_range = 15,
|
||||
walk_chance = 75,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 0.5,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "mobs_monster:rotten_flesh", chance = 1, min = 1, max = 1},
|
||||
{name = "mobs_monster:rotten_flesh", chance = 2, min = 1, max = 1},
|
||||
{name = "mobs_monster:rotten_flesh", chance = 2, min = 1, max = 1}
|
||||
},
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
-- replace zombies using the old directx model
|
||||
if self.mesh == "mobs_zombie.x" then
|
||||
local pos = self.object:get_pos()
|
||||
if pos then
|
||||
minetest.add_entity(pos, self.name)
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
end, })
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:zombie",
|
||||
|
@ -73,4 +72,4 @@ minetest.register_craftitem("mobs_monster:rotten_flesh", {
|
|||
description = "Rotten Flesh",
|
||||
inventory_image = "mobs_rotten_flesh.png",
|
||||
on_use = minetest.item_eat(1),
|
||||
})
|
||||
})
|
||||
|
|
|
@ -64,7 +64,7 @@ end
|
|||
local aoc_range = tonumber(minetest.settings:get("active_block_range")) * 16
|
||||
|
||||
-- pathfinding settings
|
||||
local enable_pathfinding = true
|
||||
local enable_pathfinding = false -- for server!
|
||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@ local throwing_shoot_arrow = function(itemstack, player)
|
|||
return false
|
||||
end
|
||||
|
||||
local wear
|
||||
minetest.register_tool("throwing:bow", {
|
||||
description = "Bow",
|
||||
inventory_image = "throwing_bow.png",
|
||||
|
|