Integrate newer mesecons (bluestone). Part 1, WIP

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MoNTE48 2019-05-19 21:26:46 +02:00
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MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
OK, I want in.
--------------
Go get it!
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Code, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| Nore/Novatux | Code. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Code, recipes, textures. |
| suzenako | Piston sounds. |
| Uberi/Temperest | Code, textures, documentation. |
| VanessaE | Code, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.

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@ -1 +1 @@
default
default

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@ -1,5 +1,3 @@
-- |\ /| ____ ____ ____ _____ ____ _____
-- | \ / | | | | | | | |\ | |
-- | \/ | |___ ____ |___ | | | | \ | |____
@ -51,6 +49,31 @@ mesecon.receptors={} -- saves all information about receptors | DEPRECATED
mesecon.effectors={} -- saves all information about effectors | DEPRECATED
mesecon.conductors={} -- saves all information about conductors | DEPRECATED
local wpath = minetest.get_worldpath()
local function read_file(fn)
local f = io.open(fn, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return minetest.deserialize(t)
end
local function write_file(fn, tbl)
local f = io.open(fn, "w")
f:write(minetest.serialize(tbl))
f:close()
end
mesecon.to_update = read_file(wpath.."/mesecon_to_update")
mesecon.r_to_update = read_file(wpath.."/mesecon_r_to_update")
minetest.register_on_shutdown(function()
write_file(wpath.."/mesecon_to_update",mesecon.to_update)
write_file(wpath.."/mesecon_r_to_update",mesecon.r_to_update)
end)
-- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua")
@ -73,10 +96,10 @@ dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- API
-- these are the only functions you need to remember
function mesecon:receptor_on(pos, rules)
function mesecon:receptor_on_i(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(rules) do
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local link, rulename = mesecon:rules_link(pos, np, rules)
if link then
@ -85,19 +108,37 @@ function mesecon:receptor_on(pos, rules)
end
end
function mesecon:receptor_off(pos, rules)
function mesecon:receptor_on(pos, rules)
if MESECONS_GLOBALSTEP then
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="on"}
else
mesecon:receptor_on_i(pos, rules)
end
end
function mesecon:receptor_off_i(pos, rules)
rules = rules or mesecon.rules.default
for _, rule in ipairs(rules) do
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local link, rulename = mesecon:rules_link(pos, np, rules)
if link then
if not mesecon:connected_to_receptor(np) then
if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
mesecon:turnoff(np, rulename)
else
mesecon:changesignal(np, minetest.env:get_node(np), rulename, mesecon.state.off)
mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off)
end
end
end
end
function mesecon:receptor_off(pos, rules)
if MESECONS_GLOBALSTEP then
rules = rules or mesecon.rules.default
mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="off"}
else
mesecon:receptor_off_i(pos, rules)
end
end

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@ -180,25 +180,116 @@ end
--Signals
function mesecon:activate(pos, node, rulename)
if MESECONS_GLOBALSTEP then
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:activate(pos, node, rule)
end
return
end
add_action(pos, "on", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_on then
effector.action_on (pos, node, rulename)
end
end
end
function mesecon:deactivate(pos, node, rulename)
if MESECONS_GLOBALSTEP then
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:deactivate(pos, node, rule)
end
return
end
add_action(pos, "off", rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_off then
effector.action_off (pos, node, rulename)
end
end
end
function mesecon:changesignal(pos, node, rulename, newstate)
newstate = newstate or "on"
--rulename = rulename or mesecon.rules.default
if MESECONS_GLOBALSTEP then
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:changesignal(pos, node, rule, newstate)
end
return
end
add_action(pos, "c"..newstate, rulename)
else
local effector = mesecon:get_effector(node.name)
if effector and effector.action_change then
effector.action_change (pos, node, rulename, newstate)
end
end
end
function execute_actions(dtime)
local nactions = mesecon.to_update
mesecon.to_update = {}
for _,i in ipairs(nactions) do
node = minetest.get_node(i.pos)
if node.name=="ignore" then
add_action(i.pos, i.action, i.rname)
else
effector = mesecon:get_effector(node.name)
if i.action == "on" then
if effector and effector.action_on then
effector.action_on(i.pos, node, i.rname)
end
elseif i.action == "off" then
if effector and effector.action_off then
effector.action_off(i.pos, node, i.rname)
end
elseif i.action == "con" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "on")
end
elseif i.action == "coff" then
if effector and effector.action_change then
effector.action_change(i.pos, node, i.rname, "off")
end
end
end
end
local nactions = mesecon.r_to_update
mesecon.r_to_update = {}
for _,i in ipairs(nactions) do
if i.action == "on" then
mesecon:receptor_on_i(i.pos, i.rules)
else
mesecon:receptor_off_i(i.pos,i.rules)
end
end
end
minetest.register_globalstep(execute_actions)
function add_action(pos, action, rname)
for _,i in ipairs(mesecon.to_update) do
if i.pos.x == pos.x and i.pos.y == pos.y and i.pos.z == pos.z and i.rname.x == rname.x and i.rname.y == rname.y and i.rname.z == rname.z then
if (i.action == "on" and action == "on") or (i.action == "off" and action == "off") then
--nothing
elseif i.action == "coff" and action == "on" then i.action = "on"
elseif i.action == "con" and action == "off" then i.action = "off"
else
if action == "on" or action == "con" then i.action = "con" end
if action == "off" or action == "coff" then i.action = "coff" end
end
break
end
end
mesecon.to_update[#mesecon.to_update+1] = {pos = pos, action = action, rname = rname}
end
--Rules
@ -212,18 +303,38 @@ end
-- Conductors
function mesecon:is_conductor_on(nodename)
function mesecon:is_conductor_on(nodename, rulename)
local conductor = mesecon:get_conductor(nodename)
if conductor and conductor.state == mesecon.state.on then
return true
if conductor then
if conductor.state then
return conductor.state == mesecon.state.on
end
if conductor.states then
if not rulename then
return mesecon:getstate(nodename, conductor.states) ~= 1
end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(minetest.registered_nodes[nodename]))
local binstate = mesecon:getbinstate(nodename, conductor.states)
return mesecon:get_bit(binstate, bit)
end
end
return false
end
function mesecon:is_conductor_off(nodename)
function mesecon:is_conductor_off(nodename, rulename)
local conductor = mesecon:get_conductor(nodename)
if conductor and conductor.state == mesecon.state.off then
return true
if conductor then
if conductor.state then
return conductor.state == mesecon.state.off
end
if conductor.states then
if not rulename then
return mesecon:getstate(nodename, conductor.states) == 1
end
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(minetest.registered_nodes[nodename]))
local binstate = mesecon:getbinstate(nodename, conductor.states)
return not mesecon:get_bit(binstate, bit)
end
end
return false
end
@ -236,20 +347,36 @@ function mesecon:is_conductor(nodename)
return false
end
function mesecon:get_conductor_on(offstate)
function mesecon:get_conductor_on(offstate, rulename)
local conductor = mesecon:get_conductor(offstate)
if conductor then
if conductor.onstate then
return conductor.onstate
end
return false
if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(minetest.registered_nodes[offstate]))
local binstate = mesecon:getbinstate(offstate, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "1")
return conductor.states[tonumber(binstate,2)+1]
end
end
return offstate
end
function mesecon:get_conductor_off(onstate)
function mesecon:get_conductor_off(onstate, rulename)
local conductor = mesecon:get_conductor(onstate)
if conductor then
if conductor.offstate then
return conductor.offstate
end
return false
if conductor.states then
local bit = mesecon:rule2bit(rulename, mesecon:conductor_get_rules(minetest.registered_nodes[onstate]))
local binstate = mesecon:getbinstate(onstate, conductor.states)
binstate = mesecon:set_bit(binstate, bit, "0")
return conductor.states[tonumber(binstate,2)+1]
end
end
return onstate
end
function mesecon:conductor_get_rules(node)
@ -267,17 +394,17 @@ end
-- some more general high-level stuff
function mesecon:is_power_on(pos)
function mesecon:is_power_on(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_on(node.name) or mesecon:is_receptor_on(node.name) then
if mesecon:is_conductor_on(node.name, rulename) or mesecon:is_receptor_on(node.name) then
return true
end
return false
end
function mesecon:is_power_off(pos)
function mesecon:is_power_off(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_off(node.name) or mesecon:is_receptor_off(node.name) then
if mesecon:is_conductor_off(node.name, rulename) or mesecon:is_receptor_off(node.name) then
return true
end
return false
@ -286,11 +413,21 @@ end
function mesecon:turnon(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_off(node.name) then
if mesecon:is_conductor_off(node.name, rulename) then
local rules = mesecon:conductor_get_rules(node)
minetest.add_node(pos, {name = mesecon:get_conductor_on(node.name), param2 = node.param2})
for _, rule in ipairs(rules) do
if not rulename then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
if mesecon:connected_to_receptor(pos, rule) then
mesecon:turnon(pos, rule)
end
end
return
end
minetest.add_node(pos, {name = mesecon:get_conductor_on(node.name, rulename), param2 = node.param2})
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
local link, rulename = mesecon:rules_link(pos, np)
@ -309,11 +446,21 @@ end
function mesecon:turnoff(pos, rulename)
local node = minetest.get_node(pos)
if mesecon:is_conductor_on(node.name) then
if mesecon:is_conductor_on(node.name, rulename) then
local rules = mesecon:conductor_get_rules(node)
minetest.add_node(pos, {name = mesecon:get_conductor_off(node.name), param2 = node.param2})
--[[
if not rulename then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
if mesecon:is_powered(pos, rule) then
mesecon:turnoff(pos, rule)
end
end
return
end
--]]
minetest.add_node(pos, {name = mesecon:get_conductor_off(node.name, rulename), param2 = node.param2})
for _, rule in ipairs(rules) do
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
local link, rulename = mesecon:rules_link(pos, np)
@ -331,17 +478,17 @@ function mesecon:turnoff(pos, rulename)
end
function mesecon:connected_to_receptor(pos)
function mesecon:connected_to_receptor(pos, rulename)
local node = minetest.get_node(pos)
-- Check if conductors around are connected
local rules = mesecon:get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(rules) do
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if mesecon:rules_link(np, pos) then
if mesecon:find_receptor_on(np, {}) then
if mesecon:find_receptor_on(np, {}, mesecon:invertRule(rule)) then
return true
end
end
@ -350,7 +497,7 @@ function mesecon:connected_to_receptor(pos)
return false
end
function mesecon:find_receptor_on(pos, checked)
function mesecon:find_receptor_on(pos, checked, rulename)
-- find out if node has already been checked (to prevent from endless loop)
for _, cp in ipairs(checked) do
if mesecon:cmpPos(cp, pos) then
@ -368,10 +515,10 @@ function mesecon:find_receptor_on(pos, checked)
if mesecon:is_conductor(node.name) then
local rules = mesecon:conductor_get_rules(node)
for _, rule in ipairs(rules) do
for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if mesecon:rules_link(np, pos) then
if mesecon:find_receptor_on(np, checked) then
if mesecon:find_receptor_on(np, checked, mesecon:invertRule(rule)) then
return true
end
end
@ -390,13 +537,13 @@ function mesecon:rules_link(output, input, dug_outputrules) --output/input are p
return
end
for _, outputrule in ipairs(outputrules) do
for _, outputrule in ipairs(mesecon:flattenrules(outputrules)) do
-- Check if output sends to input
if mesecon:cmpPos(mesecon:addPosRule(output, outputrule), input) then
for _, inputrule in ipairs(inputrules) do
for _, inputrule in ipairs(mesecon:flattenrules(inputrules)) do
-- Check if input accepts from output
if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
return true, inputrule.name
return true, inputrule
end
end
end
@ -408,16 +555,26 @@ function mesecon:rules_link_anydir(pos1, pos2)
return mesecon:rules_link(pos1, pos2) or mesecon:rules_link(pos2, pos1)
end
function mesecon:is_powered(pos)
function mesecon:is_powered(pos, rule)
local node = minetest.get_node(pos)
local rules = mesecon:get_any_inputrules(node)
if not rules then return false end
for _, rule in ipairs(rules) do
if not rule then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local nn = minetest.get_node(np)
if (mesecon:is_conductor_on (nn.name, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
and mesecon:rules_link(np, pos) then
return true
end
end
else
local np = mesecon:addPosRule(pos, rule)
local nn = minetest.get_node(np)
if (mesecon:is_conductor_on (nn.name) or mesecon:is_receptor_on (nn.name))
if (mesecon:is_conductor_on (nn.name, mesecon:invertRule(rule)) or mesecon:is_receptor_on (nn.name))
and mesecon:rules_link(np, pos) then
return true
end

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@ -4,13 +4,13 @@ mesecon.on_placenode = function (pos, node)
elseif mesecon:is_powered(pos) then
if mesecon:is_conductor(node.name) then
mesecon:turnon (pos)
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
--mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
else
mesecon:changesignal(pos, node)
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on")
mesecon:activate(pos, node)
end
elseif mesecon:is_conductor_on(node.name) then
mesecon:swap_node(pos, mesecon:get_conductor_off(node.name))
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node.name)})
elseif mesecon:is_effector_on (node.name) then
mesecon:deactivate(pos, node)
end
@ -24,5 +24,15 @@ mesecon.on_dignode = function (pos, node)
end
end
minetest.register_abm({
nodenames = {"group:overheat"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
meta:set_int("heat",0)
end,
})
minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode)

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@ -1,7 +1,9 @@
-- SETTINGS
BLINKY_PLANT_INTERVAL = 3
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
PRESSURE_PLATE_INTERVAL = 0.04
PRESSURE_PLATE_INTERVAL = 0.1
OBJECT_DETECTOR_RADIUS = 6
PISTON_MAXIMUM_PUSH = 11 -- +1
MOVESTONE_MAXIMUM_PUSH = 0
PISTON_MAXIMUM_PUSH = 15
MOVESTONE_MAXIMUM_PUSH = 100
MESECONS_GLOBALSTEP = true -- true = receptors/effectors won't be updated
-- until next globalstep, decreases server load

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@ -1,11 +1,3 @@
function mesecon:swap_node(pos, name)
local node = minetest.get_node(pos)
local data = minetest.get_meta(pos):to_table()
node.name = name
minetest.add_node(pos, node)
minetest.get_meta(pos):from_table(data)
end
function mesecon:move_node(pos, newpos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
@ -14,6 +6,143 @@ function mesecon:move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta)
end
--[[ new functions:
mesecon:flattenrules(allrules)
mesecon:rule2bit(findrule, allrules)
mesecon:rule2meta(findrule, allrules)
dec2bin(n)
mesecon:getstate(nodename, states)
mesecon:getbinstate(nodename, states)
mesecon:get_bit(binary, bit)
mesecon:set_bit(binary, bit, value)
mesecon:invertRule(r)
--]]
function mesecon:flattenrules(allrules)
--[[
{
{
{xyz},
{xyz},
},
{
{xyz},
{xyz},
},
}
--]]
if allrules[1] and
allrules[1].x then
return allrules
end
local shallowrules = {}
for _, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
table.insert(shallowrules, rule)
end
end
return shallowrules
--[[
{
{xyz},
{xyz},
{xyz},
{xyz},
}
--]]
end
function mesecon:rule2bit(findrule, allrules)
--get the bit of the metarule the rule is in, or bit 1
if (allrules[1] and
allrules[1].x) or
not findrule then
return 1
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) then
return m
end
end
end
end
function mesecon:rule2meta(findrule, allrules)
--get the metarule the rule is in, or allrules
if allrules[1].x then
return allrules
end
if not(findrule) then
return mesecon:flattenrules(allrules)
end
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) then
return metarule
end
end
end
end
if convert_base then
print(
"base2dec is tonumber(num,base1)\n"..
"commonlib needs dec2base(num,base2)\n"..
"and it needs base2base(num,base1,base2),\n"..
"which is dec2base(tonumber(num,base1),base2)"
)
else
function dec2bin(n)
local x, y = math.floor(n / 2), n % 2
if (n > 1) then
return dec2bin(x)..y
else
return ""..y
end
end
end
function mesecon:getstate(nodename, states)
for state, name in ipairs(states) do
if name == nodename then
return state
end
end
error(nodename.." doesn't mention itself in "..dump(states))
end
function mesecon:getbinstate(nodename, states)
return dec2bin(mesecon:getstate(nodename, states)-1)
end
function mesecon:get_bit(binary,bit)
bit = bit or 1
local c = binary:len()-(bit-1)
return binary:sub(c,c) == "1"
end
function mesecon:set_bit(binary,bit,value)
if value == "1" then
if not mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
end
elseif value == "0" then
if mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
end
end
return binary
end
function mesecon:invertRule(r)
return {x = -r.x, y = -r.y, z = -r.z}
end
function mesecon:addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
@ -22,3 +151,17 @@ end
function mesecon:cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
function mesecon:tablecopy(table) -- deep table copy
local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon:tablecopy(item)
else
newtable[idx] = item
end
end
return newtable
end

View File

@ -34,10 +34,10 @@ for zmy=0, 1 do
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if nodeid == "00000000" then
groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attach_node = 1, mese = 1}
groups = {dig_immediate = 3, mesecon_conductor_craftable=1}
wiredesc = "Mesecon"
else
groups = {dig_immediate = 3, not_in_creative_inventory = 1, attach_node = 1}
groups = {dig_immediate = 3, not_in_creative_inventory = 1}
wiredesc = "Mesecons Wire (ID: "..nodeid..")"
end
@ -118,7 +118,7 @@ for zmy=0, 1 do
mesecons = {conductor={
state = mesecon.state.off,
onstate = "mesecons:wire_"..nodeid.."_on"
}},
}}
})
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
@ -144,7 +144,7 @@ for zmy=0, 1 do
mesecons = {conductor={
state = mesecon.state.on,
offstate = "mesecons:wire_"..nodeid.."_off"
}},
}}
})
end
end

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@ -1,3 +1 @@
mesecons
default

View File

@ -1,5 +1,3 @@
-- This file registers aliases for the /give /giveme commands.
minetest.register_alias("mesecons:removestone", "mesecons_random:removestone")

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@ -1,2 +1 @@
mesecons
default

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@ -1,18 +1,16 @@
-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
mesecon.button_turnoff = function (pos)
local node = minetest.env:get_node(pos)
local node = minetest.get_node(pos)
if node.name=="mesecons_button:button_stone_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_stone_off")
minetest.swap_node(pos, {name = "mesecons_button:button_stone_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
elseif node.name=="mesecons_button:button_wood_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_wood_off")
minetest.swap_node(pos, {name = "mesecons_button:button_wood_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
@ -38,10 +36,10 @@ minetest.register_node("mesecons_button:button_stone_off", {
type = "fixed",
fixed = boxes_off -- the button itself
},
groups = {dig_immediate=2, attached_node=1, mese = 1},
groups = {dig_immediate=2, attached_node=1},
description = "Stone Button",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_stone_on")
minetest.swap_node(pos, {name = "mesecons_button:button_stone_on", param2=node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
@ -69,14 +67,14 @@ minetest.register_node("mesecons_button:button_stone_on", {
type = "fixed",
fixed = boxes_on -- the button itself
},
groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = 'mesecons_button:button_stone_off',
description = "Stone Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}}
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_node("mesecons_button:button_wood_off", {
@ -95,10 +93,10 @@ minetest.register_node("mesecons_button:button_wood_off", {
type = "fixed",
fixed = boxes_off -- the button itself
},
groups = {dig_immediate=2, attached_node=1, mese = 1},
groups = {dig_immediate=2},
description = "Wood Button",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_wood_on")
minetest.swap_node(pos, {name = "mesecons_button:button_wood_on", param2=node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
@ -126,7 +124,7 @@ minetest.register_node("mesecons_button:button_wood_on", {
type = "fixed",
fixed = boxes_on -- the button itself
},
groups = {dig_immediate=2, not_in_creative_inventory=1, attached_node=1},
groups = {dig_immediate=2, not_in_creative_inventory=1},
drop = 'mesecons_button:button_wood_off',
description = "Wood Button",
sounds = default.node_sound_stone_defaults(),
@ -137,15 +135,15 @@ minetest.register_node("mesecons_button:button_wood_on", {
})
minetest.register_craft({
output = 'mesecons_button:button_stone_off',
output = "mesecons_button:button_stone_off 2",
recipe = {
{'default:stone'},
{"default:cobble"},
}
})
minetest.register_craft({
output = 'mesecons_button:button_wood_off',
output = "mesecons_button:button_wood_off 2",
recipe = {
{'group:wood'},
{"group:wood"},
}
})

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@ -1,4 +1,2 @@
mesecons
doors
default

View File

@ -1,5 +1,3 @@
doors = {}
-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
@ -152,7 +150,7 @@ end
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese = 1},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
@ -161,7 +159,7 @@ doors:register_door("doors:door_wood", {
doors:register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "door_steel.png",
groups = {snappy = 1,bendy=2,cracky=1,melty=2,level=2,door=1, mese = 1},
groups = {snappy = 1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,

View File

@ -1,3 +1 @@
mesecons
default

View File

@ -1,5 +1,3 @@
-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
@ -32,24 +30,23 @@ end
local delayer_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
mesecon:swap_node(pos, def.delayer_onstate)
minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
minetest.after(time, delayer_turnon , {pos = pos, node = node})
end
local delayer_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
mesecon:swap_node(pos, def.delayer_offstate)
minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
minetest.after(time, delayer_turnoff, {pos = pos, node = node})
end
-- Register the 2 (states) x 4 (delay times) delayers
local done = false
for i = 1, 4 do
local groups = {}
if i == 1 and not done then
groups = {bendy=2,snappy = 1,dig_immediate=2, mese = 1}
done = true
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2}
else
groups = {bendy=2,snappy = 1,dig_immediate=2, not_in_creative_inventory=1}
end
@ -58,8 +55,7 @@ local delaytime
if i == 1 then delaytime = 0.1
elseif i == 2 then delaytime = 0.3
elseif i == 3 then delaytime = 0.5
elseif i == 4 then delaytime = 1.0
end
elseif i == 4 then delaytime = 1.0 end
local boxes
if i == 1 then
@ -113,16 +109,17 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_off_1" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_2" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_3" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_4" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
end
end,
delayer_time = delaytime,
@ -167,16 +164,17 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_2" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_3" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_4" then
mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1")
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
end
end,
delayer_time = delaytime,
@ -200,6 +198,6 @@ minetest.register_craft({
output = "mesecons_delayer:delayer_off_1",
recipe = {
{"mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on"},
{"default:stone","default:stone", "default:stone"},
{"default:cobble","default:cobble", "default:cobble"},
}
})

View File

@ -1,3 +1 @@
mesecons
default

View File

@ -2,33 +2,33 @@
minetest.register_node("mesecons_lightstone:lightstone_off", {
tiles = {"jeija_lightstone_gray_off.png"},
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2, mese = 1},
groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
description= "Bluestone Lamp",
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_on")
end
minetest.swap_node(pos, {name = "mesecons_lightstone:lightstone_on", param2 = node.param2})
end,
}}
})
minetest.register_node("mesecons_lightstone:lightstone_on", {
tiles = {"jeija_lightstone_gray_on.png"},
groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
drop = "node mesecons_lightstone:lightstone_off",
light_source = default.LIGHT_MAX,
drop = "mesecons_lightstone:lightstone_off",
light_source = default.LIGHT_MAX-2,
sounds = default.node_sound_glass_defaults(),
mesecons = {effector = {
action_off = function (pos, node)
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_off")
end
minetest.swap_node(pos, {name = "mesecons_lightstone:lightstone_off", param2 = node.param2})
end,
}}
})
minetest.register_craft({
output = "node mesecons_lightstone:lightstone_off",
output = "mesecons_lightstone:lightstone_off",
recipe = {
{'',"default:bluestone_dust",''},
{"","default:bluestone_dust",""},
{"default:bluestone_dust",'default:glowstone',"default:bluestone_dust"},
{'','default:bluestone_dust',''},
}

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@ -1,3 +1 @@
mesecons
default

View File

@ -1,15 +1,12 @@
--GLUE
minetest.register_craftitem("mesecons_materials:glue", {
image = "jeija_glue.png",
on_place_on_ground = minetest.craftitem_place_item,
description="Glue",
groups = {misc = 1},
})
minetest.register_craft({
output = '"mesecons_materials:glue" 2',
output = "mesecons_materials:glue 2",
type = "cooking",
recipe = "default:sapling",
cooktime = 2

View File

@ -1,2 +1 @@
mesecons
default

View File

@ -1,8 +1,7 @@
--register stoppers for movestones/pistons
mesecon.mvps_stoppers={}
mesecon.mvps_unmov = {}
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name]
@ -19,6 +18,15 @@ function mesecon:register_mvps_stopper(nodename, get_stopper)
mesecon.mvps_stoppers[nodename] = get_stopper
end
-- Objects that cannot be moved (e.g. movestones)
function mesecon:register_mvps_unmov(objectname)
mesecon.mvps_unmov[objectname] = true;
end
function mesecon:is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
function mesecon:mvps_process_stack(stack)
-- update mesecons for placed nodes ( has to be done after all nodes have been added )
for _, n in ipairs(stack) do
@ -28,20 +36,20 @@ function mesecon:mvps_process_stack(stack)
end
end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z}
function mesecon:mvps_get_stack(pos, dir, maximum)
-- determine the number of nodes to be pushed
local np = {x = pos.x, y = pos.y, z = pos.z}
local nodes = {}
while true do
local nn = minetest.get_node_or_nil(np)
if not nn or #nodes > maximum then
-- don't push at all, something is in the way (unloaded map or too many nodes)
return
return nil
end
if nn.name == "air"
or minetest.registered_nodes[nn.name].liquidtype ~= "none" then --is liquid
or (minetest.registered_nodes[nn.name]
and minetest.registered_nodes[nn.name].liquidtype ~= "none") then --is liquid
break
end
@ -49,7 +57,13 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
np = mesecon:addPosRule(np, dir)
end
return nodes
end
function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
if not nodes then return end
-- determine if one of the nodes blocks the push
for id, n in ipairs(nodes) do
if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then
@ -76,19 +90,26 @@ function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
minetest.get_meta(np):from_table(n.meta)
end
local oldstack = mesecon:tablecopy(nodes)
for i in ipairs(nodes) do
nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
end
return true, nodes
for _, n in ipairs(nodes) do
mesecon.on_placenode(n.pos, n.node)
mesecon:update_autoconnect(n.pos)
end
return true, nodes, oldstack
end
function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
local np = mesecon:addPosRule(pos, dir)
local nn = minetest.get_node(np)
np = mesecon:addPosRule(pos, dir)
nn = minetest.get_node(np)
if minetest.registered_nodes[nn.name].liquidtype == "none"
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then
if ((not minetest.registered_nodes[nn.name]) --unregistered node
or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
local meta = minetest.get_meta(np):to_table()
minetest.remove_node(np)
minetest.add_node(pos, nn)
@ -98,6 +119,8 @@ function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
nodeupdate(pos)
mesecon.on_dignode(np, nn)
mesecon:update_autoconnect(np)
mesecon:update_autoconnect(pos)
mesecon.on_placenode(pos, nn)
end
return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
end
@ -108,8 +131,21 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
local lnode2 = minetest.get_node(lpos2)
if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
--avoid pulling solid nodes
if lnode.name ~= "ignore"
and lnode.name ~= "air"
and ((not minetest.registered_nodes[lnode.name])
or minetest.registered_nodes[lnode.name].liquidtype == "none") then
return
end
--avoid pulling empty or liquid nodes
if lnode2.name == "ignore"
or lnode2.name == "air"
or (minetest.registered_nodes[lnode2.name]
and minetest.registered_nodes[lnode2.name].liquidtype ~= "none") then
return
end
local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
repeat
@ -121,9 +157,54 @@ function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: d
lpos2.y = lpos2.y-direction.y
lpos2.z = lpos2.z-direction.z
lnode = minetest.get_node(lpos2)
until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
until lnode.name == "air"
or lnode.name == "ignore"
or (minetest.registered_nodes[lnode2.name]
and minetest.registered_nodes[lnode2.name].liquidtype ~= "none")
minetest.remove_node(oldpos)
end
function mesecon:mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
-- Move object at tip of stack
local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
{x = dir.x * #nodestack,
y = dir.y * #nodestack,
z = dir.z * #nodestack})
local objects = minetest.get_objects_inside_radius(pushpos, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
local objects = minetest.get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
end
end
end
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon:is_mvps_unmov(entity.name) then
local np = mesecon:addPosRule(obj:getpos(), dir)
--move only if destination is not solid
local nn = minetest.get_node(np)
if not ((not minetest.registered_nodes[nn.name])
or minetest.registered_nodes[nn.name].walkable) then
obj:setpos(np)
end
end
end
end
mesecon:register_mvps_stopper("default:chest_locked")
mesecon:register_mvps_stopper("default:furnace")

View File

@ -1,3 +1 @@
mesecons
default

View File

@ -1,9 +1,7 @@
minetest.register_node("mesecons_noteblock:noteblock", {
description = "Noteblock",
tiles = {"mesecons_noteblock.png"},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mese = 1},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2},
drawtype = "allfaces_optional",
visual_scale = 1.3,
paramtype="light",
@ -25,7 +23,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
})
minetest.register_craft({
output = '"mesecons_noteblock:noteblock" 1',
output = "mesecons_noteblock:noteblock 1",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"default:steel_ingot", "default:bluestone_dust", "default:steel_ingot"},

View File

@ -1,3 +1,2 @@
mesecons
mesecons_mvps
default

View File

@ -1,5 +1,3 @@
-- Get mesecon rules of pistons
piston_rules =
{{x=0, y=0, z=1}, --everything apart from z- (pusher side)
@ -57,28 +55,40 @@ piston_get_direction = function (dir, node)
end
local piston_remove_pusher = function (pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
if pushername == pistonspec.pusher then --make sure there actually is a pusher (for compatibility reasons mainly)
return
end
local dir = piston_get_direction(pistonspec.dir, node)
dir = piston_get_direction(pistonspec.dir, node)
local pusherpos = mesecon:addPosRule(pos, dir)
local pushername = minetest.get_node(pusherpos).name
if pushername == pistonspec.pusher then --make sure there actually is a pusher (for compatibility reasons mainly)
minetest.remove_node(pusherpos)
minetest.sound_play("piston_retract", {
pos = pos,
max_hear_distance = 20,
gain = 0.3,
})
nodeupdate(pusherpos)
end
end
local piston_on = function (pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
local dir = piston_get_direction(pistonspec.dir, node)
local np = mesecon:addPosRule(pos, dir)
local success, stack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
local success, stack, oldstack = mesecon:mvps_push(np, dir, PISTON_MAXIMUM_PUSH)
if success then
minetest.add_node(pos, {param2 = node.param2, name = pistonspec.onname})
minetest.add_node(np, {param2 = node.param2, name = pistonspec.pusher})
minetest.sound_play("piston_extend", {
pos = pos,
max_hear_distance = 20,
gain = 0.3,
})
mesecon:mvps_process_stack(stack)
mesecon:mvps_move_objects (np, dir, oldstack)
end
end
@ -88,10 +98,10 @@ local piston_off = function (pos, node)
piston_remove_pusher (pos, node)
if pistonspec.sticky then
local dir = piston_get_direction(pistonspec.dir, node)
local pullpos = mesecon:addPosRule(pos, dir)
local stack = mesecon:mvps_pull_single(pullpos, dir)
mesecon:mvps_process_stack(stack)
dir = piston_get_direction(pistonspec.dir, node)
pullpos = mesecon:addPosRule(pos, dir)
stack = mesecon:mvps_pull_single(pullpos, dir)
mesecon:mvps_process_stack(pos, dir, stack)
end
end
@ -152,9 +162,9 @@ minetest.register_node("mesecons_pistons:piston_normal_off", {
"mesecons_piston_left.png",
"mesecons_piston_right.png",
"mesecons_piston_back.png",
"mesecons_piston_pusher.png"
"mesecons_piston_pusher_front.png"
},
groups = {cracky = 3, mese = 1},
groups = {cracky = 3},
paramtype2 = "facedir",
after_place_node = piston_orientate,
mesecons_piston = pistonspec_normal,
@ -197,12 +207,12 @@ minetest.register_node("mesecons_pistons:piston_normal_on", {
minetest.register_node("mesecons_pistons:piston_pusher_normal", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png"
"mesecons_piston_top.png",
"mesecons_piston_bottom.png",
"mesecons_piston_left.png",
"mesecons_piston_right.png",
"mesecons_piston_back.png",
"mesecons_piston_pusher_front.png"
},
paramtype = "light",
paramtype2 = "facedir",
@ -235,7 +245,7 @@ minetest.register_node("mesecons_pistons:piston_sticky_off", {
"mesecons_piston_back.png",
"mesecons_piston_pusher_front_sticky.png"
},
groups = {cracky = 3, mese = 1},
groups = {cracky = 3},
paramtype2 = "facedir",
after_place_node = piston_orientate,
mesecons_piston = pistonspec_sticky,
@ -278,11 +288,11 @@ minetest.register_node("mesecons_pistons:piston_sticky_on", {
minetest.register_node("mesecons_pistons:piston_pusher_sticky", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_top.png",
"mesecons_piston_bottom.png",
"mesecons_piston_left.png",
"mesecons_piston_right.png",
"mesecons_piston_back.png",
"mesecons_piston_pusher_front_sticky.png"
},
paramtype = "light",
@ -326,7 +336,7 @@ local pistonspec_normal_up = {
-- offstate
minetest.register_node("mesecons_pistons:piston_up_normal_off", {
tiles = {
"mesecons_piston_pusher.png",
"mesecons_piston_pusher_front.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
@ -377,12 +387,12 @@ minetest.register_node("mesecons_pistons:piston_up_normal_on", {
minetest.register_node("mesecons_pistons:piston_up_pusher_normal", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png^[transformR270",
"mesecons_piston_pusher.png^[transformR90",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png^[transformR180",
"mesecons_piston_pusher_front.png",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
},
paramtype = "light",
paramtype2 = "facedir",
@ -462,11 +472,11 @@ minetest.register_node("mesecons_pistons:piston_up_pusher_sticky", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png^[transformR270",
"mesecons_piston_pusher.png^[transformR90",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png^[transformR180",
"mesecons_piston_back.png",
"mesecons_piston_left.png^[transformR270",
"mesecons_piston_right.png^[transformR90",
"mesecons_piston_bottom.png",
"mesecons_piston_top.png^[transformR180",
},
paramtype = "light",
paramtype2 = "facedir",
@ -512,7 +522,7 @@ local pistonspec_normal_down = {
minetest.register_node("mesecons_pistons:piston_down_normal_off", {
tiles = {
"mesecons_piston_back.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher_front.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
@ -563,12 +573,12 @@ minetest.register_node("mesecons_pistons:piston_down_normal_on", {
minetest.register_node("mesecons_pistons:piston_down_pusher_normal", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png",
"mesecons_piston_pusher.png^[transformR90",
"mesecons_piston_pusher.png^[transformR270",
"mesecons_piston_pusher.png^[transformR180",
"mesecons_piston_pusher.png",
"mesecons_piston_back.png",
"mesecons_piston_pusher_front.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
@ -643,12 +653,12 @@ minetest.register_node("mesecons_pistons:piston_down_sticky_on", {
minetest.register_node("mesecons_pistons:piston_down_pusher_sticky", {
drawtype = "nodebox",
tiles = {
"mesecons_piston_pusher.png",
"mesecons_piston_back.png",
"mesecons_piston_pusher_front_sticky.png",
"mesecons_piston_pusher.png^[transformR90",
"mesecons_piston_pusher.png^[transformR270",
"mesecons_piston_pusher.png^[transformR180",
"mesecons_piston_pusher.png",
"mesecons_piston_left.png^[transformR90",
"mesecons_piston_right.png^[transformR270",
"mesecons_piston_bottom.png^[transformR180",
"mesecons_piston_top.png",
},
paramtype = "light",
paramtype2 = "facedir",
@ -731,7 +741,7 @@ mesecon:register_mvps_stopper("mesecons_pistons:piston_down_sticky_on", piston_u
--craft recipes
minetest.register_craft({
output = 'mesecons_pistons:piston_normal_off',
output = "mesecons_pistons:piston_normal_off 2",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"default:cobble", "default:steel_ingot", "default:cobble"},

View File

@ -1,2 +1 @@
mesecons
default

View File

@ -1,5 +1,3 @@
local pp_box_off = {
type = "fixed",
fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
@ -10,7 +8,7 @@ local pp_box_on = {
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
}
pp_on_timer = function (pos, elapsed)
local function pp_on_timer(pos, elapsed)
local node = minetest.get_node(pos)
local ppspec = minetest.registered_nodes[node.name].pressureplate
@ -59,12 +57,12 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
minetest.register_node(offstate, {
drawtype = "nodebox",
tiles = {texture_off},
tiles = texture_off,
wield_image = texture_off,
paramtype = "light",
selection_box = pp_box_off,
node_box = pp_box_off,
groups = {snappy = 2, oddly_breakable_by_hand = 3, mese = 1},
groups = {snappy = 2, oddly_breakable_by_hand = 3},
description = description,
pressureplate = ppspec,
on_timer = pp_on_timer,
@ -78,7 +76,7 @@ function mesecon:register_pressure_plate(offstate, onstate, description, texture
minetest.register_node(onstate, {
drawtype = "nodebox",
tiles = {texture_on},
tiles = texture_on,
paramtype = "light",
selection_box = pp_box_on,
node_box = pp_box_on,
@ -111,14 +109,14 @@ mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_wood_off",
"mesecons_pressureplates:pressure_plate_wood_on",
"Wooden Pressure Plate",
"default_wood.png",
"default_wood.png",
{"default_wood.png"},
{"default_wood.png"},
{{"default:wood", "default:wood"}})
mesecon:register_pressure_plate(
"mesecons_pressureplates:pressure_plate_stone_off",
"mesecons_pressureplates:pressure_plate_stone_on",
"Stone Pressure Plate",
"default_stone.png",
"default_stone.png",
{"default_stone.png"},
{"default_stone.png"},
{{"default:cobble", "default:cobble"}})

View File

@ -1,3 +1,2 @@
default
mesecons
mesecons_materials
mesecons_materials

View File

@ -1,22 +1,24 @@
local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 } -- Solar Pannel
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
tiles = { "jeija_solar_panel.png", },
inventory_image = "jeija_solar_panel.png",
wield_image = "jeija_solar_panel.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
selection_box = {
type = "fixed",
fixed = boxes
},
is_ground_content = true,
node_box = {
type = "fixed",
fixed = boxes
type = "wallmounted",
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
},
selection_box = {
type = "wallmounted",
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
},
drop = "mesecons_solarpanel:solar_panel_off",
groups = {dig_immediate=3, not_in_creative_inventory = 1},
@ -29,20 +31,26 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
tiles = { "jeija_solar_panel.png", },
inventory_image = "jeija_solar_panel.png",
wield_image = "jeija_solar_panel.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
selection_box = {
type = "fixed",
fixed = boxes
},
is_ground_content = true,
node_box = {
type = "fixed",
fixed = boxes
type = "wallmounted",
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
},
selection_box = {
type = "wallmounted",
wall_bottom = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
wall_top = { -7/16, 7/16, -7/16, 7/16, 8/16, 7/16 },
wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
},
groups = {dig_immediate=3, mese = 1},
groups = {dig_immediate=3},
description="Solar Panel",
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
@ -51,7 +59,7 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
})
minetest.register_craft({
output = '"mesecons_solarpanel:solar_panel_off" 1',
output = "mesecons_solarpanel:solar_panel_off 1",
recipe = {
{'default:glass', 'default:glass', 'default:glass'},
{'default:glass', 'default:glass', 'default:glass'},
@ -66,7 +74,7 @@ minetest.register_abm(
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
if light >= 12 and minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
if light >= 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
mesecon:receptor_on(pos)
end
@ -87,90 +95,6 @@ minetest.register_abm(
end,
})
--- Solar panel inversed
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_inverted_off",
groups = {dig_immediate=3, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}
})
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
groups = {dig_immediate=3, mese =1},
description="Solar Panel Inverted",
sounds = default.node_sound_glass_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}}
})
minetest.register_craft({
output = '"mesecons_solarpanel:solar_panel_inverted_off" 1',
recipe = {
{'default:restone_dust', 'default:restone_dust', 'default:restone_dust'},
{'default:glass', 'default:glass', 'default:glass'},
{'default:glass', 'default:glass', 'default:glass'},
}
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_inverted_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
if light < 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
mesecon:receptor_on(pos)
end
end,
})
minetest.register_abm(
{nodenames = {"mesecons_solarpanel:solar_panel_inverted_on"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
if light >= 12 and minetest.get_timeofday() > 0.8 and minetest.get_timeofday() < 0.2 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
mesecon:receptor_off(pos)
end
end,
})
-- Solar panel
minetest.register_alias("mesecons_solarpanel:solar_panel_inverted_on", "mesecons_solarpanel:solar_panel_on")
minetest.register_alias("mesecons_solarpanel:solar_panel_inverted_off", "mesecons_solarpanel:solar_panel_off")

View File

@ -1,2 +1 @@
mesecons
default

View File

@ -1,5 +1,3 @@
--MESECON TORCHES
local rotate_torch_rules = function (rules, param2)
@ -77,8 +75,8 @@ minetest.register_node("mesecons_torch:mesecon_torch_on", {
walkable = false,
paramtype2 = "wallmounted",
selection_box = torch_selectionbox,
groups = {dig_immediate=3, mese = 1},
light_source = default.LIGHT_MAX-10,
groups = {dig_immediate=3},
light_source = default.LIGHT_MAX-5,
description="Bluestone Torch",
mesecons = {receptor = {
state = mesecon.state.on,
@ -89,7 +87,7 @@ minetest.register_node("mesecons_torch:mesecon_torch_on", {
minetest.register_node("mesecons_torch:bluestoneblock", {
description = "Bluestone Block",
tiles = {"default_bluestone_block.png"},
groups = {cracky=1, mese = 1},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
@ -128,11 +126,11 @@ minetest.register_abm({
if is_powered then
if node.name == "mesecons_torch:mesecon_torch_on" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off")
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_off", param2 = node.param2})
mesecon:receptor_off(pos, torch_get_output_rules(node))
end
elseif node.name == "mesecons_torch:mesecon_torch_off" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on")
minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_on", param2 = node.param2})
mesecon:receptor_on(pos, torch_get_output_rules(node))
end
end

View File

@ -1,5 +1,3 @@
-- WALL LEVER
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
@ -29,10 +27,10 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }} -- the lever itself.
},
groups = {dig_immediate=2, mese = 1},
groups = {dig_immediate=2},
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_on", param2 = node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
@ -68,10 +66,10 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
{ -1/16, 0/16, 7/16, 1/16, 8/16, 5/16 }} -- the lever itself.
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1},
drop = '"mesecons_walllever:wall_lever_off" 1',
drop = "mesecons_walllever:wall_lever_off 1",
description="Lever",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_off", param2 = node.param2})
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
@ -83,9 +81,9 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
})
minetest.register_craft({
output = 'mesecons_walllever:wall_lever_off',
output = "mesecons_walllever:wall_lever_off 2",
recipe = {
{'default:stick'},
{'default:stone'},
{"default:cobble"},
{"default:stick"},
}
})

View File

@ -14,7 +14,7 @@ function boost_cart:on_rail_step(entity, pos, distance)
entity.sound_counter = entity.sound_counter - distance
if HAVE_MESECONS_ENABLED then
boost_cart:signal_detector_rail(pos)
--boost_cart:signal_detector_rail(pos)
end
end

View File

@ -16,7 +16,7 @@ if creative_mode_cache then
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 128
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 192}
minetest.register_item(":", {
type = "none",

View File

@ -296,7 +296,7 @@ doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
stack_max = 16,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese = 1},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
})
@ -315,7 +315,7 @@ doors:register_door("doors:door_acacia", {
description = "Wooden Acacia Door",
inventory_image = "door_acacia.png",
stack_max = 16,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese=1},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door=1},
tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
tiles_top = {"door_acacia_a.png", "door_brown.png"},
})
@ -334,7 +334,7 @@ doors:register_door("doors:door_birch", {
description = "Wooden Birch Door",
stack_max = 16,
inventory_image = "door_birch.png",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese = 1},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1},
tiles_bottom = {"door_birch_b.png", "door_brown.png"},
tiles_top = {"door_birch_a.png", "door_brown.png"},
})
@ -344,7 +344,7 @@ doors:register_door("doors:door_dark_oak", {
description = "Wooden Dark Oak Door",
inventory_image = "door_dark_oak.png",
stack_max = 16,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese=1},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door=1},
tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
})
@ -354,7 +354,7 @@ doors:register_door("doors:door_jungle", {
description = "Wooden Jungle Door",
stack_max = 16,
inventory_image = "door_jungle.png",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,door=1, mese=1},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door=1},
tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
tiles_top = {"door_jungle_a.png", "door_brown.png"},
})
@ -374,7 +374,7 @@ doors:register_door("doors:door_steel", {
description = "Steel Door",
stack_max = 16,
inventory_image = "door_steel.png",
groups = {snappy = 1,bendy=2,cracky=1,melty=2,level=2,door=1,mesecon_effector_on=1, mese=1},
groups = {snappy = 1,bendy=2,cracky=1,melty=2,level=2,door=1, mesecon_effector_on=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
@ -412,7 +412,7 @@ local function punch(pos)
me = minetest.get_node(pos)
local tmp_node
local tmp_node2
oben = {x=pos.x, y=pos.y+1, z=pos.z}
-- oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
@ -434,7 +434,7 @@ minetest.register_node("doors:trapdoor", {
paramtype = "light",
stack_max = 16,
paramtype2 = "facedir",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,mesecon_effector_on=1, flammable = 2,door=1,mese=1},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,mesecon_effector_on=1, flammable = 2, door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
@ -529,7 +529,7 @@ local function punch(pos)
me = minetest.get_node(pos)
local tmp_node
local tmp_node2
oben = {x=pos.x, y=pos.y+1, z=pos.z}
-- oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
@ -551,7 +551,7 @@ minetest.register_node("doors:iron_trapdoor", {
paramtype = "light",
stack_max = 16,
paramtype2 = "facedir",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,mesecon_effector_on=1, flammable = 0,door=1, mese=1},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,mesecon_effector_on=1, flammable = 0, door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",
node_box = {

View File

@ -1,6 +1,6 @@
local age = 1 --How old an item has to be before collecting
local age = 0.5 --How old an item has to be before collecting
local radius_magnet = 2 --Radius of item magnet
local player_collect_height = 1.3 --Added to their pos y value
local player_collect_height = 1.3 --Added to their pos y value
local function collect_items(player)
local pos = player:get_pos()

View File

@ -641,7 +641,7 @@ minetest.register_node("fences:fencegate", {
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, mesecon_effector_on=1, fences=1, mese = 1},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, mesecon_effector_on = 1, fences = 1},
drop = 'fences:fencegate',
drawtype = "nodebox",
node_box = {

View File

@ -1,95 +1,95 @@
mobs:register_mob("mobs_animal:bear", {
type = "npc",
visual = "mesh",
mesh = "mobs_bear.b3d",
rotate = 0,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.49, 0.5},
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 0, stand_end = 30,
walk_start = 35, walk_end = 65,
run_start = 105, run_end = 135,
punch_start = 70, punch_end = 100,
},
textures = {
{"mobs_bear.png"},
},
sounds = {
random = "mobs_bear",
attack = "mobs_bear_angry",
},
fear_height = 4,
runaway = false,
jump = false,
jump_height = 4,
fly = false,
walk_chance = 75,
run_velocity = 3,
view_range = 14,
follow = {
"farming:blueberries", "farming:raspberries"
},
attack_type = "dogfight",
damage = 4,
reach = 3,
attacks_monsters = true,
pathfinding = true,
hp_min = 10,
hp_max = 15,
armor = 100,
knock_back = 1,
water_damage = 0,
lava_damage = 10,
fall_damage = 5,
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:leather", chance = 1, min = 1, max = 1},
{name = "mobs:leather", chance = 2, min = 1, max = 1}
},
replace_what = {
"farming:blueberry_4", "farming:raspberry_4"
},
replace_with = "air",
replace_rate = 20,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
if clicker:get_player_control().sneak then
self.order = ""
self.state = "walk"
self.walk_velocity = 1
else
if self.order == "follow" then
self.order = "stand"
self.state = "stand"
self.walk_velocity = 1
else
self.order = "follow"
self.state = "walk"
self.walk_velocity = 3
end
end
return
end
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end,
after_activate = function(self, staticdata, def, dtime)
-- replace bear using the old directx model
if self.mesh == "mobs_bear.x" then
local pos = self.object:get_pos()
if pos then
minetest.add_entity(pos, self.name)
self.object:remove()
end
mobs:register_mob("mobs_animal:bear", {
type = "npc",
visual = "mesh",
mesh = "mobs_bear.b3d",
rotate = 0,
collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.49, 0.5},
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 0, stand_end = 30,
walk_start = 35, walk_end = 65,
run_start = 105, run_end = 135,
punch_start = 70, punch_end = 100,
},
textures = {
{"mobs_bear.png"},
},
sounds = {
random = "mobs_bear",
attack = "mobs_bear_angry",
},
fear_height = 4,
runaway = false,
jump = false,
jump_height = 4,
fly = false,
walk_chance = 75,
run_velocity = 3,
view_range = 14,
follow = {
"farming:blueberries", "farming:raspberries"
},
attack_type = "dogfight",
damage = 4,
reach = 3,
attacks_monsters = true,
pathfinding = true,
hp_min = 10,
hp_max = 15,
armor = 100,
knock_back = 1,
water_damage = 0,
lava_damage = 10,
fall_damage = 5,
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:leather", chance = 1, min = 1, max = 1},
{name = "mobs:leather", chance = 2, min = 1, max = 1}
},
replace_what = {
"farming:blueberry_4", "farming:raspberry_4"
},
replace_with = "air",
replace_rate = 20,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
if clicker:get_player_control().sneak then
self.order = ""
self.state = "walk"
self.walk_velocity = 1
else
if self.order == "follow" then
self.order = "stand"
self.state = "stand"
self.walk_velocity = 1
else
self.order = "follow"
self.state = "walk"
self.walk_velocity = 3
end
end
return
end
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end,
})
after_activate = function(self, staticdata, def, dtime)
-- replace bear using the old directx model
if self.mesh == "mobs_bear.x" then
local pos = self.object:get_pos()
if pos then
minetest.add_entity(pos, self.name)
self.object:remove()
end
end
end,
})
mobs:spawn({
name = "mobs_animal:bear",
@ -105,4 +105,4 @@ mobs:spawn({
mobs:register_egg("mobs_animal:bear", "Bear", "wool_brown.png", 1)
-- compatibility
mobs:alias_mob("mobs:bear", "mobs_animal:bear")
mobs:alias_mob("mobs:bear", "mobs_animal:bear")

View File

@ -1,5 +1,4 @@
-- Bunny by ExeterDad
mobs:register_mob("mobs_animal:bunny", {
stepheight = 0.6,
type = "animal",
@ -24,7 +23,7 @@ mobs:register_mob("mobs_animal:bunny", {
runaway = true,
runaway_from = {"mobs_animal:pumba", "player"},
jump = true,
jump_height = 6,
jump_height = 4,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},

View File

@ -1,5 +1,4 @@
-- Chicken by JK Murray
mobs:register_mob("mobs_animal:chicken", {
type = "animal",
passive = true,
@ -19,7 +18,7 @@ mobs:register_mob("mobs_animal:chicken", {
run_velocity = 3,
runaway = true,
drops = {
{name = "mobs:chicken_raw", chance = 1, min = 1, max = 1},
{name = "mobs:chicken_raw", chance = 1, min = 1, max = 1}
},
water_damage = 0,
lava_damage = 5,

View File

@ -22,14 +22,14 @@ mobs:register_mob("mobs_animal:cow", {
walk_velocity = 1,
run_velocity = 2,
jump = true,
jump_height = 6,
jump_height = 4,
pushable = true,
drops = {
{name = "mobs:meat_raw", chance = 1},
{name = "mobs:meat_raw", chance = 2},
{name = "mobs:meat_raw", chance = 2},
{name = "mobs:leather", chance = 2},
{name = "mobs:leather", chance = 2}
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "mobs:leather", chance = 2, min = 1, max = 1},
{name = "mobs:leather", chance = 2, min = 1, max = 1}
},
water_damage = 0,
lava_damage = 5,
@ -115,7 +115,7 @@ mobs:register_mob("mobs_animal:cow", {
self.gotten = false
end
end,
after_activate = function(self, staticdata, def, dtime)
-- replace cow using the old directx model
if self.mesh == "mobs_cow.x" then

View File

@ -1,62 +1,62 @@
mobs:register_mob("mobs_animal:wolf", {
type = "animal",
visual = "mesh",
mesh = "mobs_wolf.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
animation = {
speed_normal = 20, speed_run = 30,
stand_start = 10, stand_end = 20,
walk_start = 75, walk_end = 100,
run_start = 100, run_end = 130,
punch_start = 135, punch_end = 155,
},
textures = {
{"mobs_wolf.png"},
},
fear_height = 4,
runaway = false,
jump = false,
jump_height = 4,
fly = false,
walk_chance = 75,
walk_velocity = 2,
run_velocity = 3,
view_range = 7,
follow = "mobs:meat_raw",
passive = false,
attack_type = "dogfight",
damage = 2,
reach = 2,
attacks_monsters = false,
pathfinding = true,
group_attack = true,
hp_min = 8,
hp_max = 10,
armor = 100,
knock_back = 2,
water_damage = 0,
lava_damage = 5,
fall_damage = 4,
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_wolf_attack",
death = "mobs_wolf_attack"
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 2, false, true) then
if self.food == 0 then
local mob = minetest.add_entity(self.object:getpos(), "mobs_animal:dog")
local ent = mob:get_luaentity()
ent.owner = clicker:get_player_name()
ent.following = clicker
ent.order = "follow"
self.object:remove()
end
return
end
mobs:capture_mob(self, clicker, 0, 0, 80, true, nil)
mobs:register_mob("mobs_animal:wolf", {
type = "animal",
visual = "mesh",
mesh = "mobs_wolf.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
animation = {
speed_normal = 20, speed_run = 30,
stand_start = 10, stand_end = 20,
walk_start = 75, walk_end = 100,
run_start = 100, run_end = 130,
punch_start = 135, punch_end = 155,
},
textures = {
{"mobs_wolf.png"},
},
fear_height = 4,
runaway = false,
jump = false,
jump_height = 4,
fly = false,
walk_chance = 75,
walk_velocity = 2,
run_velocity = 3,
view_range = 7,
follow = "mobs:meat_raw",
passive = false,
attack_type = "dogfight",
damage = 2,
reach = 2,
attacks_monsters = false,
pathfinding = true,
group_attack = true,
hp_min = 8,
hp_max = 10,
armor = 100,
knock_back = 2,
water_damage = 0,
lava_damage = 5,
fall_damage = 4,
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_wolf_attack",
death = "mobs_wolf_attack"
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 2, false, true) then
if self.food == 0 then
local mob = minetest.add_entity(self.object:getpos(), "mobs_animal:dog")
local ent = mob:get_luaentity()
ent.owner = clicker:get_player_name()
ent.following = clicker
ent.order = "follow"
self.object:remove()
end
})
return
end
mobs:capture_mob(self, clicker, 0, 0, 80, true, nil)
end
})
mobs:spawn({
name = "mobs_animal:wolf",
@ -72,81 +72,81 @@ mobs:spawn({
mobs:register_egg("mobs_animal:wolf", "Wolf", "wool_grey.png", 1)
-- Dog
mobs:register_mob("mobs_animal:dog", {
type = "npc",
visual = "mesh",
mesh = "mobs_wolf.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
animation = {
speed_normal = 20, speed_run = 30,
stand_start = 10, stand_end = 20,
walk_start = 75, walk_end = 100,
run_start = 100, run_end = 130,
punch_start = 135, punch_end = 155,
},
textures = {
{"mobs_dog.png"}
},
fear_height = 4,
runaway = false,
jump = false,
jump_height = 4,
fly = false,
walk_chance = 75,
walk_velocity = 2,
run_velocity = 4,
view_range = 15,
follow = "mobs:meat_raw",
passive = false,
attack_type = "dogfight",
damage = 4,
reach = 2,
attacks_monsters = true,
pathfinding = true,
group_attack = true,
hp_min = 15,
hp_max = 25,
armor = 100,
knock_back = 2,
water_damage = 0,
lava_damage = 5,
fall_damage = 5,
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_wolf_attack",
death = "mobs_wolf_attack"
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 6, true, true) then
return
end
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
if clicker:get_player_control().sneak then
self.order = ""
self.state = "walk"
self.walk_velocity = 2
self.stepheight = 0.6
else
if self.order == "follow" then
self.order = "stand"
self.state = "stand"
self.walk_velocity = 2
self.stepheight = 0.6
else
self.order = "follow"
self.state = "walk"
self.walk_velocity = 3
self.stepheight = 1.1
end
end
return
end
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
mobs:register_mob("mobs_animal:dog", {
type = "npc",
visual = "mesh",
mesh = "mobs_wolf.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
animation = {
speed_normal = 20, speed_run = 30,
stand_start = 10, stand_end = 20,
walk_start = 75, walk_end = 100,
run_start = 100, run_end = 130,
punch_start = 135, punch_end = 155,
},
textures = {
{"mobs_dog.png"}
},
fear_height = 4,
runaway = false,
jump = false,
jump_height = 4,
fly = false,
walk_chance = 75,
walk_velocity = 2,
run_velocity = 4,
view_range = 15,
follow = "mobs:meat_raw",
passive = false,
attack_type = "dogfight",
damage = 4,
reach = 2,
attacks_monsters = true,
pathfinding = true,
group_attack = true,
hp_min = 15,
hp_max = 25,
armor = 100,
knock_back = 2,
water_damage = 0,
lava_damage = 5,
fall_damage = 5,
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_wolf_attack",
death = "mobs_wolf_attack"
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 6, true, true) then
return
end
if clicker:get_wielded_item():is_empty() and clicker:get_player_name() == self.owner then
if clicker:get_player_control().sneak then
self.order = ""
self.state = "walk"
self.walk_velocity = 2
self.stepheight = 0.6
else
if self.order == "follow" then
self.order = "stand"
self.state = "stand"
self.walk_velocity = 2
self.stepheight = 0.6
else
self.order = "follow"
self.state = "walk"
self.walk_velocity = 3
self.stepheight = 1.1
end
})
end
return
end
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})
mobs:register_egg("mobs_animal:dog", "Dog", "wool_brown.png", 1)
-- compatibility
mobs:alias_mob("mobs:wolf", "mobs_animal:wolf")
mobs:alias_mob("mobs:dog", "mobs_animal:dog")
mobs:alias_mob("mobs:dog", "mobs_animal:dog")

View File

@ -1,5 +1,4 @@
-- Kitten by Jordach / BFD
mobs:register_mob("mobs_animal:kitten", {
stepheight = 0.6,
type = "animal",
@ -27,7 +26,7 @@ mobs:register_mob("mobs_animal:kitten", {
runaway = true,
jump = false,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 1},
{name = "farming:string", chance = 1, min = 1, max = 1}
},
water_damage = 1,
lava_damage = 5,

View File

@ -1,6 +1,5 @@
-- Warthog(Boar) by KrupnoPavel (MIT)
-- Changed to Boar and tweaked by Kaadmy (WTFPL) and MoNTE48 (LGPLv3)
mobs:register_mob("mobs_animal:pig", {
type = "animal",
passive = false,
@ -28,12 +27,9 @@ mobs:register_mob("mobs_animal:pig", {
follow = {"default:apple", "farming:potato"},
view_range = 5,
drops = {
{name = "mobs:pork_raw",
chance = 1, min = 1, max = 1},
{name = "mobs:pork_raw",
chance = 2, min = 1, max = 1},
{name = "mobs:pork_raw",
chance = 2, min = 1, max = 1}
{name = "mobs:pork_raw", chance = 1, min = 1, max = 1},
{name = "mobs:pork_raw", chance = 2, min = 1, max = 1},
{name = "mobs:pork_raw", chance = 2, min = 1, max = 1}
},
water_damage = 0,
lava_damage = 5,
@ -68,4 +64,4 @@ mobs:spawn({
mobs:register_egg("mobs_animal:pig", "Pig", "wool_pink.png", 1)
-- compatibility
mobs:alias_mob("mobs:pig", "mobs_animal:pig")
mobs:alias_mob("mobs:pig", "mobs_animal:pig")

View File

@ -1,4 +1,4 @@
-- Sheep by PilzAdam
local all_colours = {
{"black", "Black" },
{"blue", "Blue" },
@ -17,13 +17,11 @@ local all_colours = {
{"yellow", "Yellow" },
}
-- Sheep by PilzAdam
for _, col in ipairs(all_colours) do
mobs:register_mob("mobs_animal:sheep_"..col[1], {
stay_near = {"farming:straw", 10},
stepheight = 0.6,
stepheight = 1.1,
type = "animal",
passive = true,
hp_min = 6,
@ -46,7 +44,7 @@ for _, col in ipairs(all_colours) do
run_velocity = 2,
runaway = true,
jump = true,
jump_height = 6,
jump_height = 4,
pushable = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
@ -225,7 +223,7 @@ mobs:spawn({
max_height = 31000,
day_toggle = true,
})
mobs:spawn({
name = "mobs_animal:sheep_dark_grey",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
@ -235,7 +233,7 @@ mobs:spawn({
max_height = 31000,
day_toggle = true,
})
mobs:spawn({
name = "mobs_animal:sheep_black",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},
@ -246,7 +244,7 @@ mobs:spawn({
max_height = 31000,
day_toggle = true,
})
mobs:spawn({
name = "mobs_animal:sheep_brown",
nodes = {"default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass"},

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@ -1,55 +1,55 @@
mobs:register_mob("mobs_monster:skeleton", {
type = "monster",
visual = "mesh",
mesh = "mobs_zombie.b3d",
textures = {
{"mobs_skeleton.png"},
},
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
animation = {
speed_normal = 10, speed_run = 15,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188
},
makes_footstep_sound = true,
sounds = {
random = "mobs_skeleton",
war_cry = "mobs_zombie.3",
attack = "mobs_zombie.2",
damage = "mobs_zombie_hit",
death = "mobs_zombie_death",
},
hp_min = 10,
hp_max = 15,
armor = 100,
knock_back = 1,
light_damage = 1,
lava_damage = 10,
damage = 1,
reach = 2,
attack_type = "dogfight",
group_attack = true,
view_range = 15,
walk_chance = 75,
walk_velocity = 0.5,
run_velocity = 0.5,
jump = false,
drops = {
{name = "default:bone", chance = 2, min = 1, max = 1},
{name = "default:bone", chance = 2, min = 1, max = 1}
},
after_activate = function(self, staticdata, def, dtime)
-- replace skeleton using the old directx model
if self.mesh == "mobs_zombie.x" then
local pos = self.object:get_pos()
if pos then
minetest.add_entity(pos, self.name)
self.object:remove()
end
end
end,
})
type = "monster",
visual = "mesh",
mesh = "mobs_zombie.b3d",
textures = {
{"mobs_skeleton.png"},
},
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
animation = {
speed_normal = 10, speed_run = 15,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188
},
makes_footstep_sound = true,
sounds = {
random = "mobs_skeleton",
war_cry = "mobs_zombie.3",
attack = "mobs_zombie.2",
damage = "mobs_zombie_hit",
death = "mobs_zombie_death",
},
hp_min = 10,
hp_max = 15,
armor = 100,
knock_back = 1,
light_damage = 1,
lava_damage = 10,
damage = 1,
reach = 2,
attack_type = "dogfight",
group_attack = true,
view_range = 15,
walk_chance = 75,
walk_velocity = 0.5,
run_velocity = 0.5,
jump = false,
drops = {
{name = "default:bone", chance = 2, min = 1, max = 1},
{name = "default:bone", chance = 2, min = 1, max = 1}
},
after_activate = function(self, staticdata, def, dtime)
-- replace skeleton using the old directx model
if self.mesh == "mobs_zombie.x" then
local pos = self.object:get_pos()
if pos then
minetest.add_entity(pos, self.name)
self.object:remove()
end
end
end,
})
mobs:spawn({
name = "mobs_monster:skeleton",

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@ -1,6 +1,4 @@
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
mobs:register_mob("mobs_monster:spider", {
docile_by_day = true,
group_attack = true,
@ -29,8 +27,9 @@ mobs:register_mob("mobs_monster:spider", {
view_range = 15,
floats = 0,
drops = {
{name = "farming:string",
chance = 1, min = 1, max = 2}, },
{name = "farming:string", chance = 1, min = 1, max = 1},
{name = "farming:string", chance = 2, min = 1, max = 1}
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
@ -104,8 +103,8 @@ mobs:register_mob("mobs_monster:small_spider", {
view_range = 10,
floats = 0,
drops = {
{name = "farming:string",
chance = 1, min = 1, max = 1}, },
{name = "farming:string", chance = 1, min = 1, max = 1}
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,

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@ -1,56 +1,55 @@
mobs:register_mob("mobs_monster:zombie", {
type = "monster",
visual = "mesh",
mesh = "mobs_zombie.b3d",
textures = {
{"mobs_zombie.png"},
},
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
animation = {
speed_normal = 10, speed_run = 15,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188
},
makes_footstep_sound = true,
sounds = {
random = "mobs_zombie.1",
war_cry = "mobs_zombie.3",
attack = "mobs_zombie.2",
damage = "mobs_zombie_hit",
death = "mobs_zombie_death",
},
hp_min = 15,
hp_max = 25,
armor = 100,
knock_back = 1,
light_damage = 1,
lava_damage = 10,
damage = 2,
reach = 2,
attack_type = "dogfight",
group_attack = true,
view_range = 15,
walk_chance = 75,
walk_velocity = 0.5,
run_velocity = 0.5,
jump = false,
drops = {
{name = "mobs_monster:rotten_flesh", chance = 1, min = 1, max = 1},
{name = "mobs_monster:rotten_flesh", chance = 2, min = 1, max = 1},
{name = "mobs_monster:rotten_flesh", chance = 2, min = 1, max = 1}
},
after_activate = function(self, staticdata, def, dtime)
-- replace zombies using the old directx model
if self.mesh == "mobs_zombie.x" then
local pos = self.object:get_pos()
if pos then
minetest.add_entity(pos, self.name)
self.object:remove()
end
type = "monster",
visual = "mesh",
mesh = "mobs_zombie.b3d",
textures = {
{"mobs_zombie.png"},
},
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
animation = {
speed_normal = 10, speed_run = 15,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188
},
makes_footstep_sound = true,
sounds = {
random = "mobs_zombie.1",
war_cry = "mobs_zombie.3",
attack = "mobs_zombie.2",
damage = "mobs_zombie_hit",
death = "mobs_zombie_death",
},
hp_min = 15,
hp_max = 25,
armor = 100,
knock_back = 1,
light_damage = 1,
lava_damage = 10,
damage = 2,
reach = 2,
attack_type = "dogfight",
group_attack = true,
view_range = 15,
walk_chance = 75,
walk_velocity = 0.5,
run_velocity = 0.5,
jump = false,
drops = {
{name = "mobs_monster:rotten_flesh", chance = 1, min = 1, max = 1},
{name = "mobs_monster:rotten_flesh", chance = 2, min = 1, max = 1},
{name = "mobs_monster:rotten_flesh", chance = 2, min = 1, max = 1}
},
after_activate = function(self, staticdata, def, dtime)
-- replace zombies using the old directx model
if self.mesh == "mobs_zombie.x" then
local pos = self.object:get_pos()
if pos then
minetest.add_entity(pos, self.name)
self.object:remove()
end
end,
})
end
end, })
mobs:spawn({
name = "mobs_monster:zombie",
@ -73,4 +72,4 @@ minetest.register_craftitem("mobs_monster:rotten_flesh", {
description = "Rotten Flesh",
inventory_image = "mobs_rotten_flesh.png",
on_use = minetest.item_eat(1),
})
})

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@ -64,7 +64,7 @@ end
local aoc_range = tonumber(minetest.settings:get("active_block_range")) * 16
-- pathfinding settings
local enable_pathfinding = true
local enable_pathfinding = false -- for server!
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
local stuck_path_timeout = 10 -- how long will mob follow path before giving up

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@ -27,6 +27,7 @@ local throwing_shoot_arrow = function(itemstack, player)
return false
end
local wear
minetest.register_tool("throwing:bow", {
description = "Bow",
inventory_image = "throwing_bow.png",