Server: force block send of pointed_pos_under after predicted node place
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@ -2980,12 +2980,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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playersao->setWieldedItem(item);
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}
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// If item has node placement prediction, always send the above
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// node to make sure the client knows what exactly happened
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// If item has node placement prediction, always send the
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// blocks to make sure the client knows what exactly happened
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if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
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RemoteClient *client = getClient(peer_id);
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v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
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client->SetBlockNotSent(blockpos);
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v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
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if(blockpos2 != blockpos){
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client->SetBlockNotSent(blockpos2);
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}
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}
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} // action == 3
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