diff --git a/src/biome.cpp b/src/biome.cpp index 94a2435f2..fc92ad603 100644 --- a/src/biome.cpp +++ b/src/biome.cpp @@ -30,7 +30,8 @@ NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0. NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55); -BiomeDefManager::BiomeDefManager(NodeResolver *resolver) { +BiomeDefManager::BiomeDefManager(NodeResolver *resolver) +{ biome_registration_finished = false; np_heat = &nparams_biome_def_heat; np_humidity = &nparams_biome_def_humidity; @@ -58,7 +59,8 @@ BiomeDefManager::BiomeDefManager(NodeResolver *resolver) { } -BiomeDefManager::~BiomeDefManager() { +BiomeDefManager::~BiomeDefManager() +{ //if (biomecache) // delete[] biomecache; @@ -67,7 +69,8 @@ BiomeDefManager::~BiomeDefManager() { } -Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) { +Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) +{ /*switch (btt) { case BIOME_TERRAIN_NORMAL: return new Biome; @@ -86,7 +89,8 @@ Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) { // just a PoC, obviously needs optimization later on (precalculate this) -void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) { +void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) +{ int i = 0; for (int y = 0; y != input->mapsize.Y; y++) { for (int x = 0; x != input->mapsize.X; x++, i++) { @@ -98,29 +102,31 @@ void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) { } -void BiomeDefManager::addBiome(Biome *b) { +bool BiomeDefManager::addBiome(Biome *b) +{ if (biome_registration_finished) { - errorstream << "BIomeDefManager: biome registration already " + errorstream << "BiomeDefManager: biome registration already " "finished, dropping " << b->name << std::endl; - delete b; - return; + return false; } size_t nbiomes = biomes.size(); if (nbiomes >= 0xFF) { errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl; - delete b; - return; + return false; } b->id = (u8)nbiomes; biomes.push_back(b); verbosestream << "BiomeDefManager: added biome " << b->name << std::endl; + + return true; } -Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) { +Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) +{ Biome *b, *biome_closest = NULL; float dist_min = FLT_MAX; @@ -143,7 +149,8 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) { } -u8 BiomeDefManager::getBiomeIdByName(const char *name) { +u8 BiomeDefManager::getBiomeIdByName(const char *name) +{ for (size_t i = 0; i != biomes.size(); i++) { if (!strcasecmp(name, biomes[i]->name.c_str())) return i; diff --git a/src/biome.h b/src/biome.h index fdfefeaf9..554a61f4e 100644 --- a/src/biome.h +++ b/src/biome.h @@ -44,24 +44,16 @@ public: u8 id; std::string name; u32 flags; - -/* - std::string nname_top; - std::string nname_filler; - std::string nname_water; - std::string nname_dust; - std::string nname_dust_water; -*/ content_t c_top; content_t c_filler; content_t c_water; content_t c_dust; content_t c_dust_water; - + s16 depth_top; s16 depth_filler; - + s16 height_min; s16 height_max; float heat_point; @@ -85,15 +77,14 @@ public: BiomeDefManager(NodeResolver *resolver); ~BiomeDefManager(); - + Biome *createBiome(BiomeTerrainType btt); void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map); Biome *getBiome(float heat, float humidity, s16 y); - void addBiome(Biome *b); - void resolveNodeNames(INodeDefManager *ndef); + bool addBiome(Biome *b); u8 getBiomeIdByName(const char *name); - + s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime); s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime); }; diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index b75488815..d0337cad6 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -142,7 +142,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L) // emerged max pos push_v3s16(L, vm->m_area.MaxEdge); - return 3; } + return 3; + } case MGOBJ_HEIGHTMAP: { if (!mg->heightmap) return 0; @@ -153,7 +154,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L) lua_rawseti(L, -2, i + 1); } - return 1; } + return 1; + } case MGOBJ_BIOMEMAP: { if (!mg->biomemap) return 0; @@ -164,7 +166,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L) lua_rawseti(L, -2, i + 1); } - return 1; } + return 1; + } case MGOBJ_HEATMAP: { // Mapgen V7 specific objects case MGOBJ_HUMIDMAP: if (strcmp(emerge->params.mg_name.c_str(), "v7")) @@ -183,7 +186,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L) lua_rawseti(L, -2, i + 1); } - return 1; } + return 1; + } case MGOBJ_GENNOTIFY: { lua_newtable(L); for (int i = 0; flagdesc_gennotify[i].name; i++) { @@ -204,7 +208,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L) posvec->clear(); } - return 1; } + return 1; + } } return 0; @@ -302,15 +307,26 @@ int ModApiMapgen::l_register_biome(lua_State *L) NodeResolver *resolver = getServer(L)->getNodeDefManager()->getResolver(); BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef; - if (!bmgr) { - verbosestream << "register_biome: BiomeDefManager not active" << std::endl; - return 0; - } enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index, "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL); Biome *b = bmgr->createBiome(terrain); + b->name = getstringfield_default(L, index, "name", ""); + b->depth_top = getintfield_default(L, index, "depth_top", 1); + b->depth_filler = getintfield_default(L, index, "depth_filler", 3); + b->height_min = getintfield_default(L, index, "height_min", 0); + b->height_max = getintfield_default(L, index, "height_max", 0); + b->heat_point = getfloatfield_default(L, index, "heat_point", 0.); + b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.); + b->flags = 0; //reserved + + if (!bmgr->addBiome(b)) { + delete b; + return 0; + } + + // Pend node resolutions only if insertion succeeded resolver->addNode(getstringfield_default(L, index, "node_top", ""), "mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top); resolver->addNode(getstringfield_default(L, index, "node_filler", ""), @@ -322,17 +338,7 @@ int ModApiMapgen::l_register_biome(lua_State *L) resolver->addNode(getstringfield_default(L, index, "node_dust_water", ""), "mapgen_water_source", CONTENT_IGNORE, &b->c_dust_water); - b->name = getstringfield_default(L, index, "name", ""); - b->depth_top = getintfield_default(L, index, "depth_top", 1); - b->depth_filler = getintfield_default(L, index, "depth_filler", 3); - b->height_min = getintfield_default(L, index, "height_min", 0); - b->height_max = getintfield_default(L, index, "height_max", 0); - b->heat_point = getfloatfield_default(L, index, "heat_point", 0.); - b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.); - b->flags = 0; //reserved - verbosestream << "register_biome: " << b->name << std::endl; - bmgr->addBiome(b); return 0; } @@ -496,9 +502,6 @@ int ModApiMapgen::l_register_ore(lua_State *L) return 0; } - resolver->addNode(getstringfield_default(L, index, "ore", ""), - "", CONTENT_AIR, &ore->c_ore); - ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0); ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1); ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1); @@ -506,19 +509,8 @@ int ModApiMapgen::l_register_ore(lua_State *L) ore->height_min = getintfield_default(L, index, "height_min", 0); ore->height_max = getintfield_default(L, index, "height_max", 0); ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.); + ore->noise = NULL; ore->flags = 0; - getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL); - - std::vector wherein_names; - getstringlistfield(L, index, "wherein", wherein_names); - for (size_t i = 0; i != wherein_names.size(); i++) - resolver->addNodeList(wherein_names[i], &ore->c_wherein); - - lua_getfield(L, index, "noise_params"); - ore->np = read_noiseparams(L, -1); - lua_pop(L, 1); - - ore->noise = NULL; if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) { errorstream << "register_ore: clust_scarcity and clust_num_ores" @@ -527,6 +519,20 @@ int ModApiMapgen::l_register_ore(lua_State *L) return 0; } + getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL); + + lua_getfield(L, index, "noise_params"); + ore->np = read_noiseparams(L, -1); + lua_pop(L, 1); + + std::vector wherein_names; + getstringlistfield(L, index, "wherein", wherein_names); + for (size_t i = 0; i != wherein_names.size(); i++) + resolver->addNodeList(wherein_names[i], &ore->c_wherein); + + resolver->addNode(getstringfield_default(L, index, "ore", ""), + "", CONTENT_AIR, &ore->c_ore); + emerge->ores.push_back(ore); //verbosestream << "register_ore: ore '" << ore->ore_name @@ -595,7 +601,6 @@ int ModApiMapgen::l_create_schematic(lua_State *L) return 1; } - // place_schematic(p, schematic, rotation, replacement) int ModApiMapgen::l_place_schematic(lua_State *L) {