Fix object visuals flashing brightly or disappearing when switching them at night
This commit is contained in:
parent
6b20ea0752
commit
bbf3eebb1a
|
@ -575,6 +575,7 @@ private:
|
|||
float m_reset_textures_timer;
|
||||
bool m_visuals_expired;
|
||||
float m_step_distance_counter;
|
||||
u8 m_last_light;
|
||||
|
||||
public:
|
||||
GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
|
||||
|
@ -604,7 +605,8 @@ public:
|
|||
m_anim_timer(0),
|
||||
m_reset_textures_timer(-1),
|
||||
m_visuals_expired(false),
|
||||
m_step_distance_counter(0)
|
||||
m_step_distance_counter(0),
|
||||
m_last_light(255)
|
||||
{
|
||||
if(gamedef == NULL)
|
||||
ClientActiveObject::registerType(getType(), create);
|
||||
|
@ -707,8 +709,8 @@ public:
|
|||
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
||||
m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
||||
m_spritenode->setColor(video::SColor(255,0,0,0));
|
||||
m_spritenode->setVisible(false); /* Set visible when brightness is known */
|
||||
u8 li = m_last_light;
|
||||
m_spritenode->setColor(video::SColor(255,li,li,li));
|
||||
m_spritenode->setSize(m_prop.visual_size*BS);
|
||||
{
|
||||
const float txs = 1.0 / 1;
|
||||
|
@ -724,7 +726,8 @@ public:
|
|||
double dy = BS*m_prop.visual_size.Y/2;
|
||||
{ // Front
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
video::SColor c(255,255,255,255);
|
||||
u8 li = m_last_light;
|
||||
video::SColor c(255,li,li,li);
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-dx,-dy,0, 0,0,0, c, 0,1),
|
||||
|
@ -745,7 +748,8 @@ public:
|
|||
}
|
||||
{ // Back
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
video::SColor c(255,255,255,255);
|
||||
u8 li = m_last_light;
|
||||
video::SColor c(255,li,li,li);
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(dx,-dy,0, 0,0,0, c, 1,1),
|
||||
|
@ -777,8 +781,8 @@ public:
|
|||
mesh->drop();
|
||||
|
||||
m_meshnode->setScale(v3f(1));
|
||||
// Will be shown when we know the brightness
|
||||
m_meshnode->setVisible(false);
|
||||
u8 li = m_last_light;
|
||||
setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
|
||||
} else {
|
||||
infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
|
||||
<<"\" not supported"<<std::endl;
|
||||
|
@ -811,6 +815,7 @@ public:
|
|||
{
|
||||
bool is_visible = (m_hp != 0);
|
||||
u8 li = decode_light(light_at_pos);
|
||||
m_last_light = li;
|
||||
video::SColor color(255,li,li,li);
|
||||
if(m_meshnode){
|
||||
setMeshColor(m_meshnode->getMesh(), color);
|
||||
|
|
Loading…
Reference in New Issue