Use tree to list mods rather than textlist
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7760948b7c
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bb4db84bdb
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@ -24,7 +24,6 @@ local function modname_valid(name)
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end
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local function get_formspec(data)
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local mod = data.list:get_list()[data.selected_mod]
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local retval =
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@ -32,18 +31,6 @@ local function get_formspec(data)
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"label[0.5,0;" .. fgettext("World:") .. "]" ..
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"label[1.75,0;" .. data.worldspec.name .. "]"
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if data.hide_gamemods then
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retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
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else
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retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
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end
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if data.hide_modpackcontents then
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retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
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else
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retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
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end
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if mod == nil then
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mod = {name=""}
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end
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@ -62,41 +49,45 @@ local function get_formspec(data)
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"button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
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"button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
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if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
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if mod and mod.name ~= "" and mod.typ ~= "game_mod" then
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if mod.is_modpack then
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local rawlist = data.list:get_raw_list()
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local all_enabled = true
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for j = 1, #rawlist, 1 do
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if rawlist[j].modpack == mod.name and
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rawlist[j].enabled ~= true then
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if rawlist[j].modpack == mod.name and not rawlist[j].enabled then
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all_enabled = false
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break
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end
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end
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if all_enabled == false then
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retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
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if all_enabled then
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retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
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fgettext("Disable MP") .. "]"
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else
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retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
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retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
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fgettext("Enable MP") .. "]"
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end
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else
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if mod.enabled then
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retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
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retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
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fgettext("enabled") .. ";true]"
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else
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retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
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retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
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fgettext("enabled") .. ";false]"
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end
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end
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end
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if enabled_all then
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retval = retval ..
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"button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" ..
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"textlist[5.5,0.75;5.75,5.4;world_config_modlist;"
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"button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]"
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else
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retval = retval ..
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"button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" ..
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"textlist[5.5,0.75;5.75,5.4;world_config_modlist;"
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"button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]"
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end
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retval = retval ..
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"tablecolumns[color;tree;text]" ..
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"table[5.5,0.75;5.75,6;world_config_modlist;"
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retval = retval .. modmgr.render_modlist(data.list)
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retval = retval .. ";" .. data.selected_mod .."]"
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@ -129,11 +120,10 @@ end
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local function handle_buttons(this, fields)
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if fields["world_config_modlist"] ~= nil then
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local event = core.explode_textlist_event(fields["world_config_modlist"])
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this.data.selected_mod = event.index
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core.setting_set("world_config_selected_mod", event.index)
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local event = core.explode_table_event(fields["world_config_modlist"])
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this.data.selected_mod = event.row
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core.setting_set("world_config_selected_mod", event.row)
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if event.type == "DCL" then
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enable_mod(this)
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@ -160,44 +150,7 @@ local function handle_buttons(this, fields)
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return true
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end
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if fields["cb_hide_gamemods"] ~= nil or
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fields["cb_hide_mpcontent"] ~= nil then
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local current = this.data.list:get_filtercriteria()
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if current == nil then
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current = {}
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end
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if fields["cb_hide_gamemods"] ~= nil then
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if core.is_yes(fields["cb_hide_gamemods"]) then
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current.hide_game = true
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this.data.hide_gamemods = true
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core.setting_set("world_config_hide_gamemods", "true")
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else
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current.hide_game = false
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this.data.hide_gamemods = false
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core.setting_set("world_config_hide_gamemods", "false")
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end
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end
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if fields["cb_hide_mpcontent"] ~= nil then
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if core.is_yes(fields["cb_hide_mpcontent"]) then
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current.hide_modpackcontents = true
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this.data.hide_modpackcontents = true
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core.setting_set("world_config_hide_modpackcontents", "true")
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else
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current.hide_modpackcontents = false
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this.data.hide_modpackcontents = false
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core.setting_set("world_config_hide_modpackcontents", "false")
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end
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end
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this.data.list:set_filtercriteria(current)
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return true
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end
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if fields["btn_config_world_save"] then
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local filename = this.data.worldspec.path ..
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DIR_DELIM .. "world.mt"
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@ -269,14 +222,11 @@ local function handle_buttons(this, fields)
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end
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function create_configure_world_dlg(worldidx)
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local dlg = dialog_create("sp_config_world",
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get_formspec,
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handle_buttons,
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nil)
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dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
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dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
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dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
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if dlg.data.selected_mod == nil then
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dlg.data.selected_mod = 0
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@ -237,49 +237,45 @@ function modmgr.render_modlist(render_list)
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local list = render_list:get_list()
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local last_modpack = nil
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local retval = {}
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local in_game_mods = false
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for i, v in ipairs(list) do
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if retval ~= "" then
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retval = retval ..","
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if v.typ == "game_mod" and not in_game_mods then
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in_game_mods = true
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retval[#retval + 1] = mt_color_blue
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retval[#retval + 1] = "0"
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retval[#retval + 1] = fgettext("Subgame Mods")
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end
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local color = ""
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if v.is_modpack then
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local rawlist = render_list:get_raw_list()
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color = mt_color_dark_green
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local all_enabled = true
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for j = 1, #rawlist, 1 do
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if rawlist[j].modpack == list[i].name and
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rawlist[j].enabled ~= true then
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all_enabled = false
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-- Modpack not entirely enabled so showing as grey
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color = mt_color_grey
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break
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end
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end
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if all_enabled == false then
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color = mt_color_grey
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else
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color = mt_color_dark_green
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end
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end
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if v.typ == "game_mod" then
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elseif v.typ == "game_mod" then
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color = mt_color_blue
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else
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if v.enabled then
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elseif v.enabled then
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color = mt_color_green
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end
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retval[#retval + 1] = color
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if v.modpack ~= nil or v.typ == "game_mod" then
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retval[#retval + 1] = "1"
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else
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retval[#retval + 1] = "0"
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end
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retval[#retval + 1] = core.formspec_escape(v.name)
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end
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retval = retval .. color
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if v.modpack ~= nil then
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retval = retval .. " "
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end
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retval = retval .. v.name
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end
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return retval
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return table.concat(retval, ",")
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end
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--------------------------------------------------------------------------------
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@ -28,7 +28,8 @@ local function get_formspec(tabview, name, tabdata)
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local retval =
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"label[0.05,-0.25;".. fgettext("Installed Mods:") .. "]" ..
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"textlist[0,0.25;5.1,5;modlist;" ..
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"tablecolumns[color;tree;text]" ..
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"table[0,0.25;5.1,5;modlist;" ..
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modmgr.render_modlist(modmgr.global_mods) ..
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";" .. tabdata.selected_mod .. "]"
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@ -127,8 +128,8 @@ end
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--------------------------------------------------------------------------------
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local function handle_buttons(tabview, fields, tabname, tabdata)
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if fields["modlist"] ~= nil then
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local event = core.explode_textlist_event(fields["modlist"])
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tabdata.selected_mod = event.index
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local event = core.explode_table_event(fields["modlist"])
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tabdata.selected_mod = event.row
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return true
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end
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