Mgv7: Auto-set lowest mountain generation level
Lowest level of base terrain determines mountain generation in mapchunk Change some positional function arguments from int to s16
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@ -363,10 +363,7 @@ void MapgenV7::calculateNoise()
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noise_ridge_uwater->perlinMap2D(x, z);
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}
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if ((spflags & MGV7_MOUNTAINS) && node_max.Y >= MOUNTAIN_BASE) {
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noise_mountain->perlinMap3D(x, y, z);
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noise_mount_height->perlinMap2D(x, z);
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}
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// Mountain noises are calculated in generateMountainTerrain()
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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@ -397,7 +394,7 @@ Biome *MapgenV7::getBiomeAtPoint(v3s16 p)
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}
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//needs to be updated
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float MapgenV7::baseTerrainLevelAtPoint(int x, int z)
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float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z)
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{
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float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed);
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hselect = rangelim(hselect, 0.0, 1.0);
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@ -430,7 +427,7 @@ float MapgenV7::baseTerrainLevelFromMap(int index)
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}
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bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z)
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bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
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{
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float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed);
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float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
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@ -438,7 +435,7 @@ bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z)
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}
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bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y)
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bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
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{
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float mounthn = noise_mount_height->result[idx_xz];
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float mountn = noise_mountain->result[idx_xyz];
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@ -483,26 +480,30 @@ void MapgenV7::carveRivers() {
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int MapgenV7::generateTerrain()
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{
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int ymax = generateBaseTerrain();
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s16 stone_surface_min_y;
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s16 stone_surface_max_y;
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if (spflags & MGV7_MOUNTAINS)
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ymax = generateMountainTerrain(ymax);
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generateBaseTerrain(&stone_surface_min_y, &stone_surface_max_y);
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if ((spflags & MGV7_MOUNTAINS) && stone_surface_min_y < node_max.Y)
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stone_surface_max_y = generateMountainTerrain(stone_surface_max_y);
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if (spflags & MGV7_RIDGES)
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generateRidgeTerrain();
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return ymax;
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return stone_surface_max_y;
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}
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int MapgenV7::generateBaseTerrain()
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void MapgenV7::generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y)
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{
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MapNode n_air(CONTENT_AIR);
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MapNode n_stone(c_stone);
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MapNode n_water(c_water_source);
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int stone_surface_max_y = -MAP_GENERATION_LIMIT;
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v3s16 em = vm->m_area.getExtent();
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s16 surface_min_y = MAP_GENERATION_LIMIT;
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s16 surface_max_y = -MAP_GENERATION_LIMIT;
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u32 index = 0;
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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@ -513,8 +514,11 @@ int MapgenV7::generateBaseTerrain()
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heightmap[index] = surface_y;
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ridge_heightmap[index] = surface_y;
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if (surface_y > stone_surface_max_y)
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stone_surface_max_y = surface_y;
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if (surface_y < surface_min_y)
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surface_min_y = surface_y;
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if (surface_y > surface_max_y)
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surface_max_y = surface_y;
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u32 i = vm->m_area.index(x, node_min.Y - 1, z);
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for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
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@ -530,14 +534,15 @@ int MapgenV7::generateBaseTerrain()
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}
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}
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return stone_surface_max_y;
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*stone_surface_min_y = surface_min_y;
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*stone_surface_max_y = surface_max_y;
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}
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int MapgenV7::generateMountainTerrain(int ymax)
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int MapgenV7::generateMountainTerrain(s16 ymax)
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{
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if (node_max.Y < MOUNTAIN_BASE)
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return ymax;
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noise_mountain->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
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noise_mount_height->perlinMap2D(node_min.X, node_min.Z);
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MapNode n_stone(c_stone);
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u32 j = 0;
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@ -848,7 +853,7 @@ void MapgenV7::addTopNodes()
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#endif
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void MapgenV7::generateCaves(int max_stone_y)
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void MapgenV7::generateCaves(s16 max_stone_y)
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{
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if (max_stone_y >= node_min.Y) {
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u32 index = 0;
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@ -22,8 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#define MOUNTAIN_BASE -112
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/////////////////// Mapgen V7 flags
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#define MGV7_MOUNTAINS 0x01
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#define MGV7_RIDGES 0x02
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@ -107,16 +105,16 @@ public:
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int getGroundLevelAtPoint(v2s16 p);
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Biome *getBiomeAtPoint(v3s16 p);
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float baseTerrainLevelAtPoint(int x, int z);
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float baseTerrainLevelAtPoint(s16 x, s16 z);
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float baseTerrainLevelFromMap(int index);
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bool getMountainTerrainAtPoint(int x, int y, int z);
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bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y);
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bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
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bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
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void calculateNoise();
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virtual int generateTerrain();
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int generateBaseTerrain();
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int generateMountainTerrain(int ymax);
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void generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y);
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int generateMountainTerrain(s16 ymax);
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void generateRidgeTerrain();
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MgStoneType generateBiomes(float *heat_map, float *humidity_map);
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@ -124,7 +122,7 @@ public:
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//void addTopNodes();
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void generateCaves(int max_stone_y);
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void generateCaves(s16 max_stone_y);
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};
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struct MapgenFactoryV7 : public MapgenFactory {
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