Fix enforcing of nametag hiding
Commit
d2ca662569
"Enforce hiding nametag"
didn't fix the issue for "client" instances, where the nametag update
was received before the object was added to the scene. This resulted
in the grey shadow on the nametag that commit tried to fix.
Thanks to @neoascetic for pointing out that there still is a shadow.
This commit is contained in:
parent
5d88501a57
commit
b600bc30a9
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@ -975,6 +975,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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wname.c_str(), m_nametag_color, node);
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m_textnode->grab();
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m_textnode->setPosition(v3f(0, BS*1.1, 0));
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// Enforce hiding nametag,
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// because if freetype is enabled, a grey
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// shadow can remain.
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m_textnode->setVisible(m_nametag_color.getAlpha() > 0);
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}
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updateNodePos();
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