Tune smooth lighting a bit
This commit is contained in:
parent
22df8b81b3
commit
afda9810f1
|
@ -274,8 +274,16 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
|
|||
|
||||
if(ambient_occlusion > 4)
|
||||
{
|
||||
ambient_occlusion -= 4;
|
||||
light = (float)light / ((float)ambient_occlusion * 0.5 + 1.0);
|
||||
//ambient_occlusion -= 4;
|
||||
//light = (float)light / ((float)ambient_occlusion * 0.5 + 1.0);
|
||||
float light_amount = (8 - ambient_occlusion) / 4.0;
|
||||
float light_f = (float)light / 255.0;
|
||||
light_f = pow(light_f, 2.2); // gamma -> linear space
|
||||
light_f = light_f * light_amount;
|
||||
light_f = pow(light_f, 1.0/2.2); // linear -> gamma space
|
||||
if(light_f > 1.0)
|
||||
light_f = 1.0;
|
||||
light = 255.0 * light_f + 0.5;
|
||||
}
|
||||
|
||||
return light;
|
||||
|
|
Loading…
Reference in New Issue