ANDROID: Do not limit situations where fast is enabled
Before this commit autofast for Android was ignored if the user was sneaking, digging or building. There is no reason for this and it impedes movement control
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src/game.cpp
13
src/game.cpp
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@ -3015,17 +3015,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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#ifdef ANDROID
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/* For Android, invert the meaning of holding down the fast button (i.e.
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* holding down the fast button -- if there is one -- means walk), unless
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* performing an action, sneaking or jumping.
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* holding down the fast button -- if there is one -- means walk)
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*/
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const u32 autofast_exludebits =
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(1U << 4) | (1U << 6) // jump, sneak
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| (1U << 7) | (1U << 8); // left state, right state
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if ((keypress_bits & autofast_exludebits) == 0) {
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control.aux1 = control.aux1 ^ true;
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keypress_bits ^= ((u32)(1U << 5));
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}
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control.aux1 = control.aux1 ^ true;
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keypress_bits ^= ((u32)(1U << 5));
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#endif
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client->setPlayerControl(control);
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