Prevent attached models from disappearing during parent reload (#4128)
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9978d0796f
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@ -1567,8 +1567,7 @@ void GenericCAO::processMessage(const std::string &data)
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
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if(cmd == GENERIC_CMD_SET_PROPERTIES)
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{
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if (cmd == GENERIC_CMD_SET_PROPERTIES) {
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m_prop = gob_read_set_properties(is);
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m_selection_box = m_prop.collisionbox;
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@ -1587,9 +1586,7 @@ void GenericCAO::processMessage(const std::string &data)
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m_prop.nametag = m_name;
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expireVisuals();
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}
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else if(cmd == GENERIC_CMD_UPDATE_POSITION)
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{
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} else if (cmd == GENERIC_CMD_UPDATE_POSITION) {
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// Not sent by the server if this object is an attachment.
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// We might however get here if the server notices the object being detached before the client.
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m_position = readV3F1000(is);
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@ -1619,12 +1616,10 @@ void GenericCAO::processMessage(const std::string &data)
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pos_translator.init(m_position);
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}
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updateNodePos();
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}
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else if(cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
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} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
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std::string mod = deSerializeString(is);
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updateTextures(mod);
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}
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else if(cmd == GENERIC_CMD_SET_SPRITE) {
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} else if (cmd == GENERIC_CMD_SET_SPRITE) {
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v2s16 p = readV2S16(is);
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int num_frames = readU16(is);
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float framelength = readF1000(is);
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@ -1636,8 +1631,7 @@ void GenericCAO::processMessage(const std::string &data)
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m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
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updateTexturePos();
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}
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else if(cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
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} else if (cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
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float override_speed = readF1000(is);
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float override_jump = readF1000(is);
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float override_gravity = readF1000(is);
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@ -1655,8 +1649,7 @@ void GenericCAO::processMessage(const std::string &data)
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player->physics_override_sneak = sneak;
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player->physics_override_sneak_glitch = sneak_glitch;
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}
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}
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else if(cmd == GENERIC_CMD_SET_ANIMATION) {
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} else if (cmd == GENERIC_CMD_SET_ANIMATION) {
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// TODO: change frames send as v2s32 value
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v2f range = readV2F1000(is);
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if (!m_is_local_player) {
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@ -1690,8 +1683,7 @@ void GenericCAO::processMessage(const std::string &data)
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updateAnimation();
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}
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}
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}
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else if(cmd == GENERIC_CMD_SET_BONE_POSITION) {
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} else if (cmd == GENERIC_CMD_SET_BONE_POSITION) {
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std::string bone = deSerializeString(is);
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v3f position = readV3F1000(is);
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v3f rotation = readV3F1000(is);
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@ -1724,8 +1716,7 @@ void GenericCAO::processMessage(const std::string &data)
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}
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updateAttachments();
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}
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else if(cmd == GENERIC_CMD_PUNCHED) {
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} else if (cmd == GENERIC_CMD_PUNCHED) {
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/*s16 damage =*/ readS16(is);
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s16 result_hp = readS16(is);
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@ -1753,8 +1744,7 @@ void GenericCAO::processMessage(const std::string &data)
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updateTextures("^[brighten");
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}
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}
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}
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else if(cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
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} else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
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m_armor_groups.clear();
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int armor_groups_size = readU16(is);
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for(int i=0; i<armor_groups_size; i++)
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@ -1770,6 +1760,19 @@ void GenericCAO::processMessage(const std::string &data)
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if (m_nametag != NULL) {
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m_nametag->nametag_color = m_prop.nametag_color;
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}
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} else if (cmd == GENERIC_CMD_SPAWN_INFANT) {
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u16 child_id = readU16(is);
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u8 type = readU8(is);
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if (GenericCAO *childobj = m_env->getGenericCAO(child_id)) {
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childobj->initialize(deSerializeLongString(is));
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} else {
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m_env->addActiveObject(child_id, type, deSerializeLongString(is));
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}
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} else {
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warningstream << FUNCTION_NAME
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<< ": unknown command or outdated client \""
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<< cmd << std::endl;
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}
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}
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@ -380,7 +380,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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writeF1000(os, m_yaw);
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writeS16(os, m_hp);
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writeU8(os, 4 + m_bone_position.size()); // number of messages stuffed in here
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writeU8(os, 4 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here
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os<<serializeLongString(getPropertyPacket()); // message 1
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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os<<serializeLongString(gob_cmd_update_animation(
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@ -391,6 +391,12 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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}
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os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
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for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
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(ii != m_attachment_child_ids.end()); ++ii) {
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if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
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os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
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}
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}
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}
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else
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{
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@ -618,7 +624,7 @@ void LuaEntitySAO::removeAttachmentChild(int child_id)
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m_attachment_child_ids.erase(child_id);
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}
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std::set<int> LuaEntitySAO::getAttachmentChildIds()
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UNORDERED_SET<int> LuaEntitySAO::getAttachmentChildIds()
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{
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return m_attachment_child_ids;
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}
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@ -860,7 +866,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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writeF1000(os, m_player->getYaw());
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writeS16(os, getHP());
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writeU8(os, 6 + m_bone_position.size()); // number of messages stuffed in here
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writeU8(os, 6 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here
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os<<serializeLongString(getPropertyPacket()); // message 1
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os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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os<<serializeLongString(gob_cmd_update_animation(
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@ -874,6 +880,12 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
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m_physics_override_sneak_glitch)); // 5
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os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
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for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
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ii != m_attachment_child_ids.end(); ++ii) {
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if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
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os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
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}
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}
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}
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else
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{
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@ -1266,7 +1278,7 @@ void PlayerSAO::removeAttachmentChild(int child_id)
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m_attachment_child_ids.erase(child_id);
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}
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std::set<int> PlayerSAO::getAttachmentChildIds()
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UNORDERED_SET<int> PlayerSAO::getAttachmentChildIds()
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{
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return m_attachment_child_ids;
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}
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@ -67,7 +67,7 @@ public:
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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std::set<int> getAttachmentChildIds();
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UNORDERED_SET<int> getAttachmentChildIds();
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ObjectProperties* accessObjectProperties();
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void notifyObjectPropertiesModified();
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/* LuaEntitySAO-specific */
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@ -116,7 +116,7 @@ private:
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bool m_bone_position_sent;
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int m_attachment_parent_id;
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std::set<int> m_attachment_child_ids;
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UNORDERED_SET<int> m_attachment_child_ids;
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std::string m_attachment_bone;
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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@ -210,7 +210,7 @@ public:
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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std::set<int> getAttachmentChildIds();
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UNORDERED_SET<int> getAttachmentChildIds();
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ObjectProperties* accessObjectProperties();
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void notifyObjectPropertiesModified();
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@ -320,7 +320,7 @@ private:
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bool m_bone_position_sent;
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int m_attachment_parent_id;
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std::set<int> m_attachment_child_ids;
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UNORDERED_SET<int> m_attachment_child_ids;
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std::string m_attachment_bone;
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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@ -182,3 +182,15 @@ std::string gob_cmd_update_nametag_attributes(video::SColor color)
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writeARGB8(os, color);
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return os.str();
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}
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std::string gob_cmd_update_infant(u16 id, u8 type, std::string client_initialization_data)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SPAWN_INFANT);
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// parameters
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writeU16(os, id);
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writeU8(os, type);
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os<<serializeLongString(client_initialization_data);
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return os.str();
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}
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@ -35,7 +35,8 @@ enum GenericCMD {
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GENERIC_CMD_SET_BONE_POSITION,
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GENERIC_CMD_ATTACH_TO,
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GENERIC_CMD_SET_PHYSICS_OVERRIDE,
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GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES
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GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
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GENERIC_CMD_SPAWN_INFANT
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};
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#include "object_properties.h"
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@ -77,5 +78,7 @@ std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f posit
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std::string gob_cmd_update_nametag_attributes(video::SColor color);
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std::string gob_cmd_update_infant(u16 id, u8 type, std::string client_initialization_data);
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#endif
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@ -137,8 +137,8 @@ int ObjectRef::l_remove(lua_State *L)
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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return 0;
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std::set<int> child_ids = co->getAttachmentChildIds();
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std::set<int>::iterator it;
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UNORDERED_SET<int> child_ids = co->getAttachmentChildIds();
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UNORDERED_SET<int>::iterator it;
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for (it = child_ids.begin(); it != child_ids.end(); ++it) {
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ServerActiveObject *child = env->getActiveObject(*it);
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child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
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@ -167,8 +167,8 @@ public:
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{}
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virtual void removeAttachmentChild(int child_id)
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{}
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virtual std::set<int> getAttachmentChildIds()
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{ return std::set<int>(); }
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virtual UNORDERED_SET<int> getAttachmentChildIds()
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{ return UNORDERED_SET<int>(); }
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virtual ObjectProperties* accessObjectProperties()
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{ return NULL; }
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virtual void notifyObjectPropertiesModified()
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