Send real port to server list
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1702c34b64
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@ -428,6 +428,9 @@ Server::~Server()
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void Server::start(Address bind_addr)
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void Server::start(Address bind_addr)
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{
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(__FUNCTION_NAME);
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m_bind_addr = bind_addr;
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infostream<<"Starting server on "
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infostream<<"Starting server on "
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<< bind_addr.serializeString() <<"..."<<std::endl;
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<< bind_addr.serializeString() <<"..."<<std::endl;
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@ -678,6 +681,7 @@ void Server::AsyncRunStep(bool initial_step)
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g_settings->getBool("server_announce"))
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g_settings->getBool("server_announce"))
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{
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{
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ServerList::sendAnnounce(counter ? "update" : "start",
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ServerList::sendAnnounce(counter ? "update" : "start",
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m_bind_addr.getPort(),
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m_clients.getPlayerNames(),
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m_clients.getPlayerNames(),
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m_uptime.get(),
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m_uptime.get(),
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m_env->getGameTime(),
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m_env->getGameTime(),
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@ -5093,8 +5097,8 @@ void dedicated_server_loop(Server &server, bool &kill)
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{
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{
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infostream<<"Dedicated server quitting"<<std::endl;
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infostream<<"Dedicated server quitting"<<std::endl;
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#if USE_CURL
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#if USE_CURL
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if(g_settings->getBool("server_announce") == true)
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if(g_settings->getBool("server_announce"))
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ServerList::sendAnnounce("delete");
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ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
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#endif
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#endif
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break;
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break;
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}
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}
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@ -340,6 +340,9 @@ public:
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u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
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u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
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std::string* vers_string);
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std::string* vers_string);
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// Bind address
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Address m_bind_addr;
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private:
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private:
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friend class EmergeThread;
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friend class EmergeThread;
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@ -189,6 +189,7 @@ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
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#if USE_CURL
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#if USE_CURL
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void sendAnnounce(const std::string &action,
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void sendAnnounce(const std::string &action,
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const u16 port,
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const std::vector<std::string> &clients_names,
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const std::vector<std::string> &clients_names,
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const double uptime,
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const double uptime,
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const u32 game_time,
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const u32 game_time,
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@ -199,7 +200,7 @@ void sendAnnounce(const std::string &action,
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{
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{
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Json::Value server;
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Json::Value server;
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server["action"] = action;
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server["action"] = action;
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server["port"] = g_settings->getU16("port");
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server["port"] = port;
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if (g_settings->exists("server_address")) {
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if (g_settings->exists("server_address")) {
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server["address"] = g_settings->get("server_address");
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server["address"] = g_settings->get("server_address");
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}
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}
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@ -38,7 +38,7 @@ namespace ServerList
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std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
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std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
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#if USE_CURL
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#if USE_CURL
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void sendAnnounce(const std::string &action,
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void sendAnnounce(const std::string &action, const u16 port,
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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const double uptime = 0, const u32 game_time = 0,
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const double uptime = 0, const u32 game_time = 0,
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const float lag = 0, const std::string &gameid = "",
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const float lag = 0, const std::string &gameid = "",
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