Update builtin

This commit is contained in:
MoNTE48 2019-06-21 23:30:40 +02:00
parent 9a65213458
commit a51369d706
5 changed files with 58 additions and 56 deletions

View File

@ -82,7 +82,7 @@ core.register_chatcommand("me", {
core.register_chatcommand("admin", {
description = "Show the name of the server owner",
func = function(name)
local admin = minetest.settings:get("name")
local admin = core.settings:get("name")
if admin then
return true, "The administrator of this server is "..admin.."."
else
@ -104,7 +104,7 @@ core.register_chatcommand("privs", {
})
local function handle_grant_command(caller, grantname, grantprivstr)
local caller_privs = minetest.get_player_privs(caller)
local caller_privs = core.get_player_privs(caller)
if not (caller_privs.privs or caller_privs.basic_privs) then
return false, "Your privileges are insufficient."
end
@ -969,43 +969,47 @@ core.register_chatcommand("clearinv", {
end,
})
minetest.register_chatcommand("killme", {
description = "Kill yourself to respawn",
func = function(name)
local player = minetest.get_player_by_name(name)
if player then
if minetest.settings:get_bool("enable_damage") then
player:set_hp(0)
return true
else
for _, callback in pairs(core.registered_on_respawnplayers) do
if callback(player) then
return true
end
end
-- There doesn't seem to be a way to get a default spawn pos from the lua API
return false, "No static_spawnpoint defined"
end
local function handle_kill_command(killer, victim)
if core.settings:get_bool("enable_damage") == false then
return false, "Players can't be killed, damage has been disabled."
end
local victimref = core.get_player_by_name(victim)
if victimref == nil then
return false, string.format("Player %s is not online.", victim)
elseif victimref:get_hp() <= 0 then
if killer == victim then
return false, "You are already dead."
else
-- Show error message if used when not logged in, eg: from IRC mod
return false, "You need to be online to be killed!"
return false, string.format("%s is already dead.", victim)
end
end
if not killer == victim then
core.log("action", string.format("%s killed %s", killer, victim))
end
-- Kill victim
victimref:set_hp(0)
return true, string.format("%s has been killed.", victim)
end
core.register_chatcommand("kill", {
params = "[<name>]",
description = "Kill player or yourself",
privs = {server=true},
func = function(name, param)
return handle_kill_command(name, param == "" and name or param)
end,
})
local spawn_spawnpos = minetest.setting_get_pos("static_spawnpoint")
minetest.register_chatcommand("spawn", {
core.register_chatcommand("spawn", {
params = "",
description = "Teleport to the spawn point",
func = function(name, param)
local player = minetest.get_player_by_name(name)
local player = core.get_player_by_name(name)
if not player then
return false, "Player not found"
return false, "Command called by invalid player"
end
if spawn_spawnpos then
player:set_pos(spawn_spawnpos)
if core.setting_get_pos("static_spawnpoint") then
player:set_pos(core.setting_get_pos("static_spawnpoint"))
return true, "Teleporting to spawn..."
else
return false, "The spawn point is not set!"
@ -1013,24 +1017,22 @@ minetest.register_chatcommand("spawn", {
end,
})
minetest.register_chatcommand("setspawn", {
core.register_chatcommand("setspawn", {
params = "",
description = "Sets the spawn point to your current position",
privs = {server = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
local player = core.get_player_by_name(name)
if not player then
return false, "Player not found"
return false, "Command called by invalid player"
end
local pos = player:get_pos()
local x = math.floor(pos.x)
local y = math.floor(pos.y)
local z = math.floor(pos.z)
local pos_string = x..","..y..","..z
local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
minetest.setting_set("static_spawnpoint", pos_string)
spawn_spawnpos = pos
minetest.setting_save()
return true, pos_string_2
local pos = vector.round(player:get_pos())
local x = pos.x
local y = pos.y
local z = pos.z
local pos_to_string = x..","..y..","..z
core.setting_set("static_spawnpoint", pos_to_string)
core.setting_save()
return true, "Setting spawn point to ("..x..", "..y..", "..z..")"
end,
})

View File

@ -24,7 +24,7 @@ local sb_bg = {} -- statbar background ids
local items = {}
local function throw_error(msg)
minetest.log("error", "HUD[error]: " .. msg)
core.log("error", "HUD[error]: " .. msg)
end
--
@ -156,7 +156,7 @@ local function add_hud_item(player, name, def)
hud_id[i_name].id = player:hud_add(def)
end
minetest.register_on_joinplayer(function(player)
core.register_on_joinplayer(function(player)
-- add the backgrounds for statbars
for _,item in pairs(sb_bg) do
add_hud_item(player, _.."_bg", item)

View File

@ -579,9 +579,9 @@ function core.item_eat(hp_change, replace_with_item)
local pos = user:get_pos()
pos.y = pos.y + 1.5
local itemname = itemstack:get_name()
local texture = minetest.registered_items[itemname].inventory_image
minetest.sound_play("player_eat", {pos = pos, max_hear_distance = 10, gain = 0.3})
minetest.add_particlespawner({
local texture = core.registered_items[itemname].inventory_image
core.sound_play("player_eat", {pos = pos, max_hear_distance = 10, gain = 0.3})
core.add_particlespawner({
amount = 20,
time = 0.1,
minpos = {x = pos.x, y = pos.y, z = pos.z},

View File

@ -228,14 +228,14 @@ core.register_entity(":__builtin:item", {
end
end
local node = minetest.get_node_or_nil(self.object:get_pos())
local node = core.get_node_or_nil(self.object:get_pos())
if not node then
return
end
if minetest.get_item_group(node.name, "lava") > 0 then
minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 10})
if core.get_item_group(node.name, "lava") > 0 then
core.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 10})
self.object:remove()
minetest.add_particlespawner({
core.add_particlespawner({
amount = 3,
time = 0.1,
minpos = {x = pos.x - 0.1, y = pos.y + 0.1, z = pos.z - 0.1 },

View File

@ -44,7 +44,7 @@ local player_list = {}
core.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
player_list[player_name] = player
if not minetest.is_singleplayer() then
if not core.is_singleplayer() then
core.chat_send_all("=> " .. player_name .. " has joined the server")
end
end)
@ -79,8 +79,8 @@ function core.is_player(player)
end
function minetest.player_exists(name)
return minetest.get_auth_handler().get_auth(name) ~= nil
function core.player_exists(name)
return core.get_auth_handler().get_auth(name) ~= nil
end
-- Returns two position vectors representing a box of `radius` in each
@ -181,7 +181,7 @@ function core.intersects_protection(minp, maxp, player_name, interval)
elseif maxp[c] == minp[c] then
d[c] = 1 -- Any value larger than 0 to avoid division by zero
else -- maxp[c] < minp[c], print error and treat as protection intersected
minetest.log("error", "maxp < minp in 'minetest.intersects_protection()'")
core.log("error", "maxp < minp in 'minetest.intersects_protection()'")
return true
end
end
@ -234,7 +234,7 @@ function core.http_add_fetch(httpenv)
end
function core.close_formspec(player_name, formname)
return minetest.show_formspec(player_name, formname, "")
return core.show_formspec(player_name, formname, "")
end
function core.cancel_shutdown_requests()