Update builtin
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@ -82,7 +82,7 @@ core.register_chatcommand("me", {
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core.register_chatcommand("admin", {
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description = "Show the name of the server owner",
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func = function(name)
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local admin = minetest.settings:get("name")
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local admin = core.settings:get("name")
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if admin then
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return true, "The administrator of this server is "..admin.."."
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else
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@ -104,7 +104,7 @@ core.register_chatcommand("privs", {
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})
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local function handle_grant_command(caller, grantname, grantprivstr)
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local caller_privs = minetest.get_player_privs(caller)
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local caller_privs = core.get_player_privs(caller)
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if not (caller_privs.privs or caller_privs.basic_privs) then
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return false, "Your privileges are insufficient."
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end
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@ -969,43 +969,47 @@ core.register_chatcommand("clearinv", {
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end,
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})
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minetest.register_chatcommand("killme", {
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description = "Kill yourself to respawn",
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if player then
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if minetest.settings:get_bool("enable_damage") then
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player:set_hp(0)
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return true
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else
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for _, callback in pairs(core.registered_on_respawnplayers) do
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if callback(player) then
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return true
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end
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end
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-- There doesn't seem to be a way to get a default spawn pos from the lua API
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return false, "No static_spawnpoint defined"
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end
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local function handle_kill_command(killer, victim)
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if core.settings:get_bool("enable_damage") == false then
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return false, "Players can't be killed, damage has been disabled."
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end
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local victimref = core.get_player_by_name(victim)
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if victimref == nil then
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return false, string.format("Player %s is not online.", victim)
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elseif victimref:get_hp() <= 0 then
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if killer == victim then
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return false, "You are already dead."
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else
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-- Show error message if used when not logged in, eg: from IRC mod
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return false, "You need to be online to be killed!"
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return false, string.format("%s is already dead.", victim)
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end
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end
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if not killer == victim then
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core.log("action", string.format("%s killed %s", killer, victim))
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end
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-- Kill victim
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victimref:set_hp(0)
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return true, string.format("%s has been killed.", victim)
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end
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core.register_chatcommand("kill", {
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params = "[<name>]",
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description = "Kill player or yourself",
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privs = {server=true},
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func = function(name, param)
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return handle_kill_command(name, param == "" and name or param)
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end,
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})
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local spawn_spawnpos = minetest.setting_get_pos("static_spawnpoint")
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minetest.register_chatcommand("spawn", {
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core.register_chatcommand("spawn", {
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params = "",
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description = "Teleport to the spawn point",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "Player not found"
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return false, "Command called by invalid player"
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end
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if spawn_spawnpos then
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player:set_pos(spawn_spawnpos)
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if core.setting_get_pos("static_spawnpoint") then
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player:set_pos(core.setting_get_pos("static_spawnpoint"))
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return true, "Teleporting to spawn..."
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else
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return false, "The spawn point is not set!"
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@ -1013,24 +1017,22 @@ minetest.register_chatcommand("spawn", {
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end,
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})
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minetest.register_chatcommand("setspawn", {
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core.register_chatcommand("setspawn", {
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params = "",
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description = "Sets the spawn point to your current position",
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privs = {server = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local player = core.get_player_by_name(name)
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if not player then
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return false, "Player not found"
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return false, "Command called by invalid player"
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end
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local pos = player:get_pos()
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local x = math.floor(pos.x)
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local y = math.floor(pos.y)
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local z = math.floor(pos.z)
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local pos_string = x..","..y..","..z
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local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
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minetest.setting_set("static_spawnpoint", pos_string)
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spawn_spawnpos = pos
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minetest.setting_save()
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return true, pos_string_2
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local pos = vector.round(player:get_pos())
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local pos_to_string = x..","..y..","..z
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core.setting_set("static_spawnpoint", pos_to_string)
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core.setting_save()
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return true, "Setting spawn point to ("..x..", "..y..", "..z..")"
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end,
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})
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@ -24,7 +24,7 @@ local sb_bg = {} -- statbar background ids
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local items = {}
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local function throw_error(msg)
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minetest.log("error", "HUD[error]: " .. msg)
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core.log("error", "HUD[error]: " .. msg)
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end
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--
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@ -156,7 +156,7 @@ local function add_hud_item(player, name, def)
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hud_id[i_name].id = player:hud_add(def)
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end
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minetest.register_on_joinplayer(function(player)
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core.register_on_joinplayer(function(player)
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-- add the backgrounds for statbars
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for _,item in pairs(sb_bg) do
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add_hud_item(player, _.."_bg", item)
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@ -579,9 +579,9 @@ function core.item_eat(hp_change, replace_with_item)
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local pos = user:get_pos()
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pos.y = pos.y + 1.5
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local itemname = itemstack:get_name()
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local texture = minetest.registered_items[itemname].inventory_image
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minetest.sound_play("player_eat", {pos = pos, max_hear_distance = 10, gain = 0.3})
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minetest.add_particlespawner({
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local texture = core.registered_items[itemname].inventory_image
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core.sound_play("player_eat", {pos = pos, max_hear_distance = 10, gain = 0.3})
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core.add_particlespawner({
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amount = 20,
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time = 0.1,
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minpos = {x = pos.x, y = pos.y, z = pos.z},
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@ -228,14 +228,14 @@ core.register_entity(":__builtin:item", {
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end
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end
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local node = minetest.get_node_or_nil(self.object:get_pos())
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local node = core.get_node_or_nil(self.object:get_pos())
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if not node then
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return
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end
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if minetest.get_item_group(node.name, "lava") > 0 then
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minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 10})
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if core.get_item_group(node.name, "lava") > 0 then
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core.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 10})
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self.object:remove()
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minetest.add_particlespawner({
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core.add_particlespawner({
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amount = 3,
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time = 0.1,
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minpos = {x = pos.x - 0.1, y = pos.y + 0.1, z = pos.z - 0.1 },
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@ -44,7 +44,7 @@ local player_list = {}
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core.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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player_list[player_name] = player
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if not minetest.is_singleplayer() then
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if not core.is_singleplayer() then
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core.chat_send_all("=> " .. player_name .. " has joined the server")
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end
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end)
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@ -79,8 +79,8 @@ function core.is_player(player)
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end
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function minetest.player_exists(name)
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return minetest.get_auth_handler().get_auth(name) ~= nil
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function core.player_exists(name)
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return core.get_auth_handler().get_auth(name) ~= nil
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end
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-- Returns two position vectors representing a box of `radius` in each
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@ -181,7 +181,7 @@ function core.intersects_protection(minp, maxp, player_name, interval)
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elseif maxp[c] == minp[c] then
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d[c] = 1 -- Any value larger than 0 to avoid division by zero
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else -- maxp[c] < minp[c], print error and treat as protection intersected
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minetest.log("error", "maxp < minp in 'minetest.intersects_protection()'")
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core.log("error", "maxp < minp in 'minetest.intersects_protection()'")
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return true
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end
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end
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@ -234,7 +234,7 @@ function core.http_add_fetch(httpenv)
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end
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function core.close_formspec(player_name, formname)
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return minetest.show_formspec(player_name, formname, "")
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return core.show_formspec(player_name, formname, "")
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end
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function core.cancel_shutdown_requests()
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