reduce view bobbing slightly
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@ -189,9 +189,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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0.8 * bobtmp * bobtmp,
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0.8 * bobtmp * bobtmp,
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0.);
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0.);
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rel_cam_pos += 0.03 * bobvec;
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rel_cam_pos += 0.02 * bobvec;
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rel_cam_target += 0.045 * bobvec;
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rel_cam_target += 0.03 * bobvec;
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rel_cam_up.rotateXYBy(0.03 * bobdir * bobtmp * PI);
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rel_cam_up.rotateXYBy(0.02 * bobdir * bobtmp * PI);
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#else
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#else
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f32 angle_deg = 1 * bobdir * sin(bobfrac * PI);
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f32 angle_deg = 1 * bobdir * sin(bobfrac * PI);
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f32 angle_rad = angle_deg * PI / 180;
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f32 angle_rad = angle_deg * PI / 180;
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