Prepare more for node definition serialization

This commit is contained in:
Perttu Ahola 2011-11-15 15:32:09 +02:00
parent cf6e22e9a6
commit a48a0e77eb
4 changed files with 92 additions and 86 deletions

View File

@ -366,15 +366,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
*/
else if(nodedef->get(n).liquid_type == LIQUID_FLOWING)
{
assert(nodedef->get(n).special_material);
video::SMaterial &liquid_material =
*nodedef->get(n).special_material;
video::SMaterial &liquid_material_bfculled =
*nodedef->get(n).special_material2;
assert(nodedef->get(n).special_materials[0]);
assert(nodedef->get(n).special_materials[1]);
assert(nodedef->get(n).special_aps[0]);
assert(nodedef->get(n).special_atlas);
video::SMaterial &liquid_material =
*nodedef->get(n).special_materials[0];
video::SMaterial &liquid_material_bfculled =
*nodedef->get(n).special_materials[1];
AtlasPointer &pa_liquid1 =
*nodedef->get(n).special_atlas;
*nodedef->get(n).special_aps[0];
bool top_is_same_liquid = false;
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
@ -661,12 +662,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
else if(nodedef->get(n).liquid_type == LIQUID_SOURCE
&& new_style_water)
{
assert(nodedef->get(n).special_material);
assert(nodedef->get(n).special_materials[0]);
//assert(nodedef->get(n).special_materials[1]);
assert(nodedef->get(n).special_aps[0]);
video::SMaterial &liquid_material =
*nodedef->get(n).special_material;
assert(nodedef->get(n).special_atlas);
*nodedef->get(n).special_materials[0];
/*video::SMaterial &liquid_material_bfculled =
*nodedef->get(n).special_materials[1];*/
AtlasPointer &pa_liquid1 =
*nodedef->get(n).special_atlas;
*nodedef->get(n).special_aps[0];
bool top_is_air = false;
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));

View File

@ -467,13 +467,18 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
#ifndef SERVER
if(!opaque_water)
f->alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
// Flowing water material
f->mspec_special[0].tname = "water.png";
f->mspec_special[0].backface_culling = false;
f->mspec_special[1].tname = "water.png";
f->mspec_special[1].backface_culling = true;
/*#ifndef SERVER
if(f->special_material == NULL && tsrc)
{
// Flowing water material
f->special_material = new video::SMaterial;
f->special_material->setFlag(video::EMF_LIGHTING, false);
f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
@ -492,7 +497,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->special_atlas = pa_water1;
}
#endif
#endif*/
i = CONTENT_WATERSOURCE;
f = nodemgr->getModifiable(i);
@ -519,13 +524,15 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
#ifndef SERVER
if(!opaque_water)
f->alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
// New-style water source material (mostly unused)
f->mspec_special[0].tname = "water.png";
f->mspec_special[0].backface_culling = false;
/*#ifndef SERVER
if(f->special_material == NULL && tsrc)
{
// New-style water source material (mostly unused)
f->special_material = new video::SMaterial;
f->special_material->setFlag(video::EMF_LIGHTING, false);
f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
@ -537,7 +544,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->special_material->setTexture(0, pa_water1->atlas);
f->special_atlas = pa_water1;
}
#endif
#endif*/
i = CONTENT_LAVA;
f = nodemgr->getModifiable(i);
@ -557,31 +564,17 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
#ifndef SERVER
f->post_effect_color = video::SColor(192, 255, 64, 0);
// Flowing lava material
f->mspec_special[0].tname = "lava.png";
f->mspec_special[0].backface_culling = false;
f->mspec_special[1].tname = "lava.png";
f->mspec_special[1].backface_culling = true;
/*#ifndef SERVER
if(f->special_material == NULL && tsrc)
{
// Flowing lava material
f->special_material = new video::SMaterial;
f->special_material->setFlag(video::EMF_LIGHTING, false);
f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
AtlasPointer *pa_lava1 = new AtlasPointer(
tsrc->getTexture(
tsrc->getTextureId("lava.png")));
f->special_material->setTexture(0, pa_lava1->atlas);
// Flowing lava material, backface culled
f->special_material2 = new video::SMaterial;
*f->special_material2 = *f->special_material;
f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
f->special_atlas = pa_lava1;
}
#endif
#endif*/
i = CONTENT_LAVASOURCE;
f = nodemgr->getModifiable(i);
@ -609,25 +602,15 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
#ifndef SERVER
f->post_effect_color = video::SColor(192, 255, 64, 0);
// New-style lava source material (mostly unused)
f->mspec_special[0].tname = "lava.png";
f->mspec_special[0].backface_culling = false;
/*#ifndef SERVER
if(f->special_material == NULL && tsrc)
{
// New-style lava source material (mostly unused)
f->special_material = new video::SMaterial;
f->special_material->setFlag(video::EMF_LIGHTING, false);
f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
AtlasPointer *pa_lava1 = new AtlasPointer(
tsrc->getTexture(
tsrc->getTextureId("lava.png")));
f->special_material->setTexture(0, pa_lava1->atlas);
f->special_atlas = pa_lava1;
}
#endif
#endif*/
i = CONTENT_TORCH;
f = nodemgr->getModifiable(i);

View File

@ -30,8 +30,10 @@ ContentFeatures::~ContentFeatures()
{
delete initial_metadata;
#ifndef SERVER
delete special_material;
delete special_atlas;
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
delete special_materials[j];
delete special_aps[j];
}
#endif
}
@ -198,19 +200,30 @@ public:
else
f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
}
// Special texture
if(f->tname_special != ""){
if(!f->special_atlas)
f->special_atlas = new AtlasPointer(
tsrc->getTexture(f->tname_special));
else
*(f->special_atlas) =
tsrc->getTexture(f->tname_special);
// Special material textures
if(f->special_material)
f->special_material->setTexture(0, f->special_atlas->atlas);
if(f->special_material2)
f->special_material2->setTexture(0, f->special_atlas->atlas);
// Special textures
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
// Remove all stuff
if(f->special_aps[j]){
delete f->special_aps[j];
f->special_aps[j] = NULL;
}
if(f->special_materials[j]){
delete f->special_materials[j];
f->special_materials[j] = NULL;
}
// Skip if should not exist
if(f->mspec_special[j].tname == "")
continue;
// Create all stuff
f->special_aps[j] = new AtlasPointer(
tsrc->getTexture(f->mspec_special[j].tname));
f->special_materials[j] = new video::SMaterial;
f->special_materials[j]->setFlag(video::EMF_LIGHTING, false);
f->special_materials[j]->setFlag(video::EMF_BACK_FACE_CULLING,
f->mspec_special[j].backface_culling);
f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false);
f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true);
f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas);
}
}
#endif

View File

@ -100,6 +100,19 @@ struct NodeBox
struct MapNode;
class NodeMetadata;
struct MaterialSpec
{
std::string tname;
bool backface_culling;
MaterialSpec(const std::string &tname_="", bool backface_culling_=true):
tname(tname_),
backface_culling(backface_culling_)
{}
};
#define CF_SPECIAL_COUNT 2
struct ContentFeatures
{
#ifndef SERVER
@ -114,15 +127,14 @@ struct ContentFeatures
// Special material/texture
// - Currently used for flowing liquids
video::SMaterial *special_material;
video::SMaterial *special_material2;
AtlasPointer *special_atlas;
video::SMaterial *special_materials[CF_SPECIAL_COUNT];
AtlasPointer *special_aps[CF_SPECIAL_COUNT];
#endif
// Texture names
// Visual definition
std::string tname_tiles[6];
std::string tname_inventory;
std::string tname_special;
MaterialSpec mspec_special[CF_SPECIAL_COUNT];
u8 alpha;
bool backface_culling;
@ -202,14 +214,16 @@ struct ContentFeatures
inventory_texture = NULL;
post_effect_color = video::SColor(0, 0, 0, 0);
special_material = NULL;
special_material2 = NULL;
special_atlas = NULL;
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
special_materials[j] = NULL;
special_aps[j] = NULL;
}
#endif
for(u32 i=0; i<6; i++)
tname_tiles[i] = "";
for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
mspec_special[j] = MaterialSpec();
tname_inventory = "";
tname_special = "";
alpha = 255;
backface_culling = true;
used_texturenames.clear();
@ -265,15 +279,6 @@ struct ContentFeatures
void setInventoryTextureCube(std::string top,
std::string left, std::string right);
#if 0
#ifndef SERVER
void setTile(u16 i, const TileSpec &tile)
{ tiles[i] = tile; }
void setAllTiles(const TileSpec &tile)
{ for(u16 i=0; i<6; i++) setTile(i, tile); }
#endif
#endif
/*
Some handy methods
*/