Prepare more for node definition serialization
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@ -366,15 +366,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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*/
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else if(nodedef->get(n).liquid_type == LIQUID_FLOWING)
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{
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assert(nodedef->get(n).special_material);
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video::SMaterial &liquid_material =
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*nodedef->get(n).special_material;
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video::SMaterial &liquid_material_bfculled =
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*nodedef->get(n).special_material2;
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assert(nodedef->get(n).special_materials[0]);
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assert(nodedef->get(n).special_materials[1]);
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assert(nodedef->get(n).special_aps[0]);
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assert(nodedef->get(n).special_atlas);
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video::SMaterial &liquid_material =
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*nodedef->get(n).special_materials[0];
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video::SMaterial &liquid_material_bfculled =
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*nodedef->get(n).special_materials[1];
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AtlasPointer &pa_liquid1 =
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*nodedef->get(n).special_atlas;
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*nodedef->get(n).special_aps[0];
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bool top_is_same_liquid = false;
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MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
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@ -661,12 +662,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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else if(nodedef->get(n).liquid_type == LIQUID_SOURCE
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&& new_style_water)
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{
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assert(nodedef->get(n).special_material);
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assert(nodedef->get(n).special_materials[0]);
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//assert(nodedef->get(n).special_materials[1]);
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assert(nodedef->get(n).special_aps[0]);
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video::SMaterial &liquid_material =
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*nodedef->get(n).special_material;
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assert(nodedef->get(n).special_atlas);
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*nodedef->get(n).special_materials[0];
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/*video::SMaterial &liquid_material_bfculled =
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*nodedef->get(n).special_materials[1];*/
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AtlasPointer &pa_liquid1 =
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*nodedef->get(n).special_atlas;
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*nodedef->get(n).special_aps[0];
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bool top_is_air = false;
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MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
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@ -467,13 +467,18 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_viscosity = WATER_VISC;
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#ifndef SERVER
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if(!opaque_water)
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f->alpha = WATER_ALPHA;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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// Flowing water material
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f->mspec_special[0].tname = "water.png";
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f->mspec_special[0].backface_culling = false;
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f->mspec_special[1].tname = "water.png";
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f->mspec_special[1].backface_culling = true;
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/*#ifndef SERVER
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if(f->special_material == NULL && tsrc)
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{
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// Flowing water material
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f->special_material = new video::SMaterial;
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f->special_material->setFlag(video::EMF_LIGHTING, false);
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f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
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@ -492,7 +497,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->special_atlas = pa_water1;
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}
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#endif
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#endif*/
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i = CONTENT_WATERSOURCE;
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f = nodemgr->getModifiable(i);
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@ -519,13 +524,15 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->liquid_alternative_flowing = CONTENT_WATER;
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_viscosity = WATER_VISC;
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#ifndef SERVER
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if(!opaque_water)
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f->alpha = WATER_ALPHA;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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// New-style water source material (mostly unused)
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f->mspec_special[0].tname = "water.png";
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f->mspec_special[0].backface_culling = false;
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/*#ifndef SERVER
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if(f->special_material == NULL && tsrc)
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{
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// New-style water source material (mostly unused)
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f->special_material = new video::SMaterial;
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f->special_material->setFlag(video::EMF_LIGHTING, false);
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f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
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@ -537,7 +544,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->special_material->setTexture(0, pa_water1->atlas);
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f->special_atlas = pa_water1;
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}
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#endif
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#endif*/
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i = CONTENT_LAVA;
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f = nodemgr->getModifiable(i);
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@ -557,31 +564,17 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->liquid_alternative_source = CONTENT_LAVASOURCE;
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f->liquid_viscosity = LAVA_VISC;
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f->damage_per_second = 4*2;
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#ifndef SERVER
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f->post_effect_color = video::SColor(192, 255, 64, 0);
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// Flowing lava material
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f->mspec_special[0].tname = "lava.png";
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f->mspec_special[0].backface_culling = false;
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f->mspec_special[1].tname = "lava.png";
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f->mspec_special[1].backface_culling = true;
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/*#ifndef SERVER
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if(f->special_material == NULL && tsrc)
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{
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// Flowing lava material
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f->special_material = new video::SMaterial;
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f->special_material->setFlag(video::EMF_LIGHTING, false);
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f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
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f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
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f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
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f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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AtlasPointer *pa_lava1 = new AtlasPointer(
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tsrc->getTexture(
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tsrc->getTextureId("lava.png")));
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f->special_material->setTexture(0, pa_lava1->atlas);
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// Flowing lava material, backface culled
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f->special_material2 = new video::SMaterial;
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*f->special_material2 = *f->special_material;
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f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
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f->special_atlas = pa_lava1;
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}
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#endif
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#endif*/
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i = CONTENT_LAVASOURCE;
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f = nodemgr->getModifiable(i);
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@ -609,25 +602,15 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
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f->liquid_alternative_source = CONTENT_LAVASOURCE;
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f->liquid_viscosity = LAVA_VISC;
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f->damage_per_second = 4*2;
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#ifndef SERVER
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f->post_effect_color = video::SColor(192, 255, 64, 0);
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// New-style lava source material (mostly unused)
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f->mspec_special[0].tname = "lava.png";
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f->mspec_special[0].backface_culling = false;
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/*#ifndef SERVER
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if(f->special_material == NULL && tsrc)
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{
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// New-style lava source material (mostly unused)
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f->special_material = new video::SMaterial;
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f->special_material->setFlag(video::EMF_LIGHTING, false);
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f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
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f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
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f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
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f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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AtlasPointer *pa_lava1 = new AtlasPointer(
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tsrc->getTexture(
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tsrc->getTextureId("lava.png")));
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f->special_material->setTexture(0, pa_lava1->atlas);
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f->special_atlas = pa_lava1;
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}
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#endif
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#endif*/
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i = CONTENT_TORCH;
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f = nodemgr->getModifiable(i);
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@ -30,8 +30,10 @@ ContentFeatures::~ContentFeatures()
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{
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delete initial_metadata;
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#ifndef SERVER
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delete special_material;
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delete special_atlas;
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for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
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delete special_materials[j];
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delete special_aps[j];
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}
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#endif
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}
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@ -198,19 +200,30 @@ public:
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else
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f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
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}
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// Special texture
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if(f->tname_special != ""){
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if(!f->special_atlas)
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f->special_atlas = new AtlasPointer(
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tsrc->getTexture(f->tname_special));
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else
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*(f->special_atlas) =
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tsrc->getTexture(f->tname_special);
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// Special material textures
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if(f->special_material)
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f->special_material->setTexture(0, f->special_atlas->atlas);
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if(f->special_material2)
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f->special_material2->setTexture(0, f->special_atlas->atlas);
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// Special textures
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for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
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// Remove all stuff
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if(f->special_aps[j]){
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delete f->special_aps[j];
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f->special_aps[j] = NULL;
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}
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if(f->special_materials[j]){
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delete f->special_materials[j];
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f->special_materials[j] = NULL;
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}
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// Skip if should not exist
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if(f->mspec_special[j].tname == "")
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continue;
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// Create all stuff
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f->special_aps[j] = new AtlasPointer(
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tsrc->getTexture(f->mspec_special[j].tname));
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f->special_materials[j] = new video::SMaterial;
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f->special_materials[j]->setFlag(video::EMF_LIGHTING, false);
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f->special_materials[j]->setFlag(video::EMF_BACK_FACE_CULLING,
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f->mspec_special[j].backface_culling);
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f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false);
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f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true);
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f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas);
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}
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}
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#endif
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@ -100,6 +100,19 @@ struct NodeBox
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struct MapNode;
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class NodeMetadata;
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struct MaterialSpec
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{
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std::string tname;
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bool backface_culling;
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MaterialSpec(const std::string &tname_="", bool backface_culling_=true):
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tname(tname_),
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backface_culling(backface_culling_)
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{}
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};
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#define CF_SPECIAL_COUNT 2
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struct ContentFeatures
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{
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#ifndef SERVER
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@ -114,15 +127,14 @@ struct ContentFeatures
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// Special material/texture
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// - Currently used for flowing liquids
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video::SMaterial *special_material;
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video::SMaterial *special_material2;
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AtlasPointer *special_atlas;
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video::SMaterial *special_materials[CF_SPECIAL_COUNT];
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AtlasPointer *special_aps[CF_SPECIAL_COUNT];
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#endif
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// Texture names
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// Visual definition
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std::string tname_tiles[6];
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std::string tname_inventory;
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std::string tname_special;
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MaterialSpec mspec_special[CF_SPECIAL_COUNT];
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u8 alpha;
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bool backface_culling;
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@ -202,14 +214,16 @@ struct ContentFeatures
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inventory_texture = NULL;
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post_effect_color = video::SColor(0, 0, 0, 0);
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special_material = NULL;
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special_material2 = NULL;
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special_atlas = NULL;
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for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
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special_materials[j] = NULL;
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special_aps[j] = NULL;
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}
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#endif
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for(u32 i=0; i<6; i++)
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tname_tiles[i] = "";
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for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
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mspec_special[j] = MaterialSpec();
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tname_inventory = "";
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tname_special = "";
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alpha = 255;
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backface_culling = true;
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used_texturenames.clear();
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@ -265,15 +279,6 @@ struct ContentFeatures
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void setInventoryTextureCube(std::string top,
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std::string left, std::string right);
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#if 0
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#ifndef SERVER
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void setTile(u16 i, const TileSpec &tile)
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{ tiles[i] = tile; }
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void setAllTiles(const TileSpec &tile)
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{ for(u16 i=0; i<6; i++) setTile(i, tile); }
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#endif
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#endif
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/*
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Some handy methods
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*/
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