disconnect method to connection to be used instead of just timing out
This commit is contained in:
parent
705de63dcd
commit
a26c92d7dd
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@ -117,6 +117,11 @@ Client::Client(
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Client::~Client()
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{
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{
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JMutexAutoLock conlock(m_con_mutex);
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m_con.Disconnect();
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}
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m_thread.setRun(false);
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while(m_thread.IsRunning())
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sleep_ms(100);
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@ -601,7 +606,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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addNode(p, n);
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}
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if(command == TOCLIENT_PLAYERPOS)
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else if(command == TOCLIENT_PLAYERPOS)
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{
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dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
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<<std::endl;
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@ -542,6 +542,23 @@ void Connection::Connect(Address address)
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//m_waiting_new_peer_id = true;
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}
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void Connection::Disconnect()
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{
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// Create and send DISCO packet
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SharedBuffer<u8> data(2);
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writeU8(&data[0], TYPE_CONTROL);
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writeU8(&data[1], CONTROLTYPE_DISCO);
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// Send to all
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core::map<u16, Peer*>::Iterator j;
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j = m_peers.getIterator();
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for(; j.atEnd() == false; j++)
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{
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Peer *peer = j.getNode()->getValue();
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SendAsPacket(peer->id, 0, data, false);
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}
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}
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bool Connection::Connected()
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{
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if(m_peers.size() != 1)
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@ -645,7 +662,22 @@ SharedBuffer<u8> Channel::ProcessPacket(
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// the timeout counter
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con->PrintInfo();
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dout_con<<"PING"<<std::endl;
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throw ProcessedSilentlyException("Got a SET_PEER_ID");
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throw ProcessedSilentlyException("Got a PING");
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}
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else if(controltype == CONTROLTYPE_DISCO)
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{
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// Just ignore it, the incoming data already reset
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// the timeout counter
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con->PrintInfo();
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dout_con<<"DISCO: Removing peer "<<(peer_id)<<std::endl;
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if(con->deletePeer(peer_id) == false)
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{
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con->PrintInfo(derr_con);
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derr_con<<"DISCO: Peer not found"<<std::endl;
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}
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throw ProcessedSilentlyException("Got a DISCO");
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}
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else{
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con->PrintInfo(derr_con);
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@ -1323,6 +1355,16 @@ core::list<Peer*> Connection::GetPeers()
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return list;
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}
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bool Connection::deletePeer(u16 peer_id)
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{
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if(m_peers.find(peer_id) == NULL)
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return false;
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m_peerhandler->deletingPeer(m_peers[peer_id], true);
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delete m_peers[peer_id];
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m_peers.remove(peer_id);
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return true;
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}
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void Connection::PrintInfo(std::ostream &out)
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{
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out<<m_socket.GetHandle();
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@ -226,12 +226,15 @@ controltype and data description:
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CONTROLTYPE_SET_PEER_ID
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[2] u16 peer_id_new
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CONTROLTYPE_PING
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- This can be sent in a reliable packet to get a reply
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- There is no actual reply, but this can be sent in a reliable
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packet to get a reply
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CONTROLTYPE_DISCO
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*/
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#define TYPE_CONTROL 0
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#define CONTROLTYPE_ACK 0
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#define CONTROLTYPE_SET_PEER_ID 1
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#define CONTROLTYPE_PING 2
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#define CONTROLTYPE_DISCO 3
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/*
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ORIGINAL: This is a plain packet with no control and no error
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checking at all.
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@ -442,12 +445,15 @@ public:
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void Connect(Address address);
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bool Connected();
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void Disconnect();
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// Sets peer_id
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SharedBuffer<u8> GetFromBuffers(u16 &peer_id);
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// The peer_id of sender is stored in peer_id
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// Return value: I guess this always throws an exception or
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// actually gets data
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// May call PeerHandler methods
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u32 Receive(u16 &peer_id, u8 *data, u32 datasize);
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// These will automatically package the data as an original or split
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@ -460,12 +466,18 @@ public:
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// Sends a raw packet
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void RawSend(const BufferedPacket &packet);
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// May call PeerHandler methods
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void RunTimeouts(float dtime);
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// Can throw a PeerNotFoundException
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Peer* GetPeer(u16 peer_id);
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// returns NULL if failed
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Peer* GetPeerNoEx(u16 peer_id);
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core::list<Peer*> GetPeers();
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// Calls PeerHandler::deletingPeer
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// Returns false if peer was not found
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bool deletePeer(u16 peer_id);
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void SetPeerID(u16 id){ m_peer_id = id; }
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u16 GetPeerID(){ return m_peer_id; }
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@ -228,8 +228,10 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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}
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if(event.EventType==EET_MOUSE_INPUT_EVENT)
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{
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN
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|| event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
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{
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bool right = (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN);
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v2s32 p(event.MouseInput.X, event.MouseInput.Y);
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//dstream<<"Mouse down at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
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ItemSpec s = getItemAtPos(p);
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@ -248,15 +250,21 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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dstream<<"Queueing IACTION_MOVE"<<std::endl;
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IMoveAction *a =
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new IMoveAction();
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a->count = 1;
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a->count = right ? 1 : 0;
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a->from_name = m_selected_item->listname;
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a->from_i = m_selected_item->i;
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a->to_name = s.listname;
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a->to_i = s.i;
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m_actions->push_back(a);
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}
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delete m_selected_item;
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m_selected_item = NULL;
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bool source_empties = false;
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if(list_from && list_from->getItem(m_selected_item->i)->getCount()==1)
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source_empties = true;
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if(right == false || source_empties)
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{
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delete m_selected_item;
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m_selected_item = NULL;
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}
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}
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else
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{
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@ -32,8 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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InventoryItem
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*/
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InventoryItem::InventoryItem()
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InventoryItem::InventoryItem(u16 count)
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{
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m_count = count;
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}
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InventoryItem::~InventoryItem()
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@ -66,6 +67,14 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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std::getline(is, inventorystring, '|');
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return new MapBlockObjectItem(inventorystring);
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}
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else if(name == "CraftItem")
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{
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std::string subname;
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std::getline(is, subname, ' ');
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u16 count;
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is>>count;
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return new CraftItem(subname, count);
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}
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else if(name == "ToolItem")
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{
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std::string toolname;
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@ -325,83 +334,93 @@ void InventoryList::deleteItem(u32 i)
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delete item;
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}
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bool InventoryList::addItem(InventoryItem *newitem)
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InventoryItem * InventoryList::addItem(InventoryItem *newitem)
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{
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// If it is a MaterialItem, try to find an already existing one
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// and just increment the counter
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if(std::string("MaterialItem") == newitem->getName())
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{
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u8 material = ((MaterialItem*)newitem)->getMaterial();
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u8 count = ((MaterialItem*)newitem)->getCount();
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item2 = m_items[i];
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if(item2 == NULL)
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continue;
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if(std::string("MaterialItem") != item2->getName())
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continue;
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// Found one. Check if it is of the right material and has
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// free space
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MaterialItem *mitem2 = (MaterialItem*)item2;
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if(mitem2->getMaterial() != material)
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continue;
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//TODO: Add all that can be added and add remaining part
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// to another place
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if(mitem2->freeSpace() < count)
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continue;
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// Add to the counter
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mitem2->add(count);
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// Dump the parameter
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delete newitem;
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return true;
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}
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}
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// Else find an empty position
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/*
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First try to find if it could be added to some existing items
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*/
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item != NULL)
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// Ignore empty slots
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if(m_items[i] == NULL)
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continue;
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m_items[i] = newitem;
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return true;
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// Try adding
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newitem = addItem(i, newitem);
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if(newitem == NULL)
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return NULL; // All was eaten
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}
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// Failed
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return false;
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/*
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Then try to add it to empty slots
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*/
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for(u32 i=0; i<m_items.size(); i++)
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{
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// Ignore unempty slots
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if(m_items[i] != NULL)
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continue;
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// Try adding
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newitem = addItem(i, newitem);
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if(newitem == NULL)
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return NULL; // All was eaten
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}
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// Return leftover
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return newitem;
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}
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bool InventoryList::addItem(u32 i, InventoryItem *newitem)
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InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
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{
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// If it is an empty position, it's an easy job.
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InventoryItem *item = m_items[i];
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if(item == NULL)
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InventoryItem *to_item = m_items[i];
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if(to_item == NULL)
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{
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m_items[i] = newitem;
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return true;
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return NULL;
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}
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// If it is a material item, try to
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if(std::string("MaterialItem") == newitem->getName())
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// If not addable, return the item
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if(newitem->addableTo(to_item) == false)
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return newitem;
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// If the item fits fully in the slot, add counter and delete it
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if(newitem->getCount() <= to_item->freeSpace())
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{
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u8 material = ((MaterialItem*)newitem)->getMaterial();
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u8 count = ((MaterialItem*)newitem)->getCount();
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InventoryItem *item2 = m_items[i];
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to_item->add(newitem->getCount());
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delete newitem;
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return NULL;
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}
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// Else the item does not fit fully. Add all that fits and return
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// the rest.
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else
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{
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u16 freespace = to_item->freeSpace();
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to_item->add(freespace);
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newitem->remove(freespace);
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return newitem;
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}
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}
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if(item2 != NULL
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&& std::string("MaterialItem") == item2->getName())
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{
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// Check if it is of the right material and has free space
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MaterialItem *mitem2 = (MaterialItem*)item2;
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if(mitem2->getMaterial() == material
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&& mitem2->freeSpace() >= count)
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{
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// Add to the counter
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mitem2->add(count);
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// Dump the parameter
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delete newitem;
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// Done
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return true;
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}
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}
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InventoryItem * InventoryList::takeItem(u32 i, u32 count)
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{
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if(count == 0)
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return NULL;
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InventoryItem *item = m_items[i];
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// If it is an empty position, return NULL
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if(item == NULL)
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return NULL;
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if(count >= item->getCount())
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{
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// Get the item by swapping NULL to its place
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return changeItem(i, NULL);
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}
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else
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{
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InventoryItem *item2 = item->clone();
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item->remove(count);
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item2->setCount(count);
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return item2;
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}
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return false;
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@ -411,26 +430,9 @@ void InventoryList::decrementMaterials(u16 count)
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{
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item == NULL)
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continue;
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if(std::string("MaterialItem") == item->getName())
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{
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MaterialItem *mitem = (MaterialItem*)item;
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if(mitem->getCount() < count)
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{
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dstream<<__FUNCTION_NAME<<": decrementMaterials():"
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<<" too small material count"<<std::endl;
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}
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else if(mitem->getCount() == count)
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{
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deleteItem(i);
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}
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else
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{
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mitem->remove(1);
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}
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}
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InventoryItem *item = takeItem(i, count);
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if(item)
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delete item;
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}
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}
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@ -607,6 +609,10 @@ void IMoveAction::apply(Inventory *inventory)
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dstream<<" list_to->getItem(to_i)="<<list_to->getItem(to_i)
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<<std::endl;*/
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/*
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If a list doesn't exist or the source item doesn't exist
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or the source and the destination slots are the same
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*/
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if(!list_from || !list_to || list_from->getItem(from_i) == NULL
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|| (list_from == list_to && from_i == to_i))
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{
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@ -615,18 +621,39 @@ void IMoveAction::apply(Inventory *inventory)
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}
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// Take item from source list
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InventoryItem *item1 = list_from->changeItem(from_i, NULL);
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InventoryItem *item1 = NULL;
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if(count == 0)
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item1 = list_from->changeItem(from_i, NULL);
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else
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item1 = list_from->takeItem(from_i, count);
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// Try to add the item to destination list
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if(list_to->addItem(to_i, item1))
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InventoryItem *olditem = item1;
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item1 = list_to->addItem(to_i, item1);
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// If nothing is returned, the item was fully added
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if(item1 == NULL)
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return;
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// If olditem is returned, nothing was added.
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bool nothing_added = (item1 == olditem);
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// If something else is returned, part of the item was left unadded.
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// Add the other part back to the source item
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list_from->addItem(from_i, item1);
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// If olditem is returned, nothing was added.
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// Swap the items
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if(nothing_added)
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{
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// Done.
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// Take item from source list
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item1 = list_from->changeItem(from_i, NULL);
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// Adding was not possible, swap the items.
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InventoryItem *item2 = list_to->changeItem(to_i, item1);
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// Put item from destination list to the source list
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list_from->changeItem(from_i, item2);
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return;
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}
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// Adding was not possible, switch it.
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// Switch it to the destination list
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InventoryItem *item2 = list_to->changeItem(to_i, item1);
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// Put item from destination list to the source list
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list_from->changeItem(from_i, item2);
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}
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//END
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198
src/inventory.h
198
src/inventory.h
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@ -33,10 +33,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// For g_materials
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#include "main.h"
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#define QUANTITY_ITEM_MAX_COUNT 99
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class InventoryItem
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{
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public:
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InventoryItem();
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InventoryItem(u16 count);
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virtual ~InventoryItem();
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static InventoryItem* deSerialize(std::istream &is);
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|
@ -53,18 +55,49 @@ public:
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// Shall return a text to show in the GUI
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virtual std::string getText() { return ""; }
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private:
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};
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// Shall return true if the item can be add()ed to the other
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virtual bool addableTo(InventoryItem *other)
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{
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return false;
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}
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/*
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Quantity methods
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*/
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u16 getCount()
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{
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return m_count;
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}
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void setCount(u16 count)
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{
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m_count = count;
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}
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virtual u16 freeSpace()
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{
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return 0;
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}
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void add(u16 count)
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{
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assert(m_count + count <= QUANTITY_ITEM_MAX_COUNT);
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m_count += count;
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}
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void remove(u16 count)
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{
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assert(m_count >= count);
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m_count -= count;
|
||||
}
|
||||
|
||||
#define MATERIAL_ITEM_MAX_COUNT 99
|
||||
protected:
|
||||
u16 m_count;
|
||||
};
|
||||
|
||||
class MaterialItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
MaterialItem(u8 content, u16 count)
|
||||
MaterialItem(u8 content, u16 count):
|
||||
InventoryItem(count)
|
||||
{
|
||||
m_content = content;
|
||||
m_count = count;
|
||||
}
|
||||
/*
|
||||
Implementation interface
|
||||
|
@ -107,6 +140,22 @@ public:
|
|||
os<<m_count;
|
||||
return os.str();
|
||||
}
|
||||
|
||||
virtual bool addableTo(InventoryItem *other)
|
||||
{
|
||||
if(std::string(other->getName()) != "MaterialItem")
|
||||
return false;
|
||||
MaterialItem *m = (MaterialItem*)other;
|
||||
if(m->getMaterial() != m_content)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
u16 freeSpace()
|
||||
{
|
||||
if(m_count > QUANTITY_ITEM_MAX_COUNT)
|
||||
return 0;
|
||||
return QUANTITY_ITEM_MAX_COUNT - m_count;
|
||||
}
|
||||
/*
|
||||
Special methods
|
||||
*/
|
||||
|
@ -114,39 +163,15 @@ public:
|
|||
{
|
||||
return m_content;
|
||||
}
|
||||
u16 getCount()
|
||||
{
|
||||
return m_count;
|
||||
}
|
||||
u16 freeSpace()
|
||||
{
|
||||
if(m_count > MATERIAL_ITEM_MAX_COUNT)
|
||||
return 0;
|
||||
return MATERIAL_ITEM_MAX_COUNT - m_count;
|
||||
}
|
||||
void add(u16 count)
|
||||
{
|
||||
assert(m_count + count <= MATERIAL_ITEM_MAX_COUNT);
|
||||
m_count += count;
|
||||
}
|
||||
void remove(u16 count)
|
||||
{
|
||||
assert(m_count >= count);
|
||||
m_count -= count;
|
||||
}
|
||||
private:
|
||||
u8 m_content;
|
||||
u16 m_count;
|
||||
};
|
||||
|
||||
class MapBlockObjectItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
/*MapBlockObjectItem(MapBlockObject *obj)
|
||||
{
|
||||
m_inventorystring = obj->getInventoryString();
|
||||
}*/
|
||||
MapBlockObjectItem(std::string inventorystring)
|
||||
MapBlockObjectItem(std::string inventorystring):
|
||||
InventoryItem(1)
|
||||
{
|
||||
m_inventorystring = inventorystring;
|
||||
}
|
||||
|
@ -196,10 +221,90 @@ private:
|
|||
std::string m_inventorystring;
|
||||
};
|
||||
|
||||
/*
|
||||
An item that is used as a mid-product when crafting.
|
||||
Subnames:
|
||||
- Stick
|
||||
*/
|
||||
class CraftItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
CraftItem(std::string subname, u16 count):
|
||||
InventoryItem(count)
|
||||
{
|
||||
m_subname = subname;
|
||||
}
|
||||
/*
|
||||
Implementation interface
|
||||
*/
|
||||
virtual const char* getName() const
|
||||
{
|
||||
return "CraftItem";
|
||||
}
|
||||
virtual void serialize(std::ostream &os)
|
||||
{
|
||||
os<<getName();
|
||||
os<<" ";
|
||||
os<<m_subname;
|
||||
os<<" ";
|
||||
os<<m_count;
|
||||
}
|
||||
virtual InventoryItem* clone()
|
||||
{
|
||||
return new CraftItem(m_subname, m_count);
|
||||
}
|
||||
#ifndef SERVER
|
||||
video::ITexture * getImage()
|
||||
{
|
||||
std::string basename;
|
||||
if(m_subname == "Stick")
|
||||
basename = "../data/stick.png";
|
||||
// Default to cloud texture
|
||||
else
|
||||
basename = tile_texture_path_get(TILE_CLOUD);
|
||||
|
||||
// Get such a texture
|
||||
return g_irrlicht->getTexture(basename);
|
||||
//return g_irrlicht->getTexture(TextureSpec(finalname, basename, mod));
|
||||
}
|
||||
#endif
|
||||
std::string getText()
|
||||
{
|
||||
std::ostringstream os;
|
||||
os<<m_count;
|
||||
return os.str();
|
||||
}
|
||||
virtual bool addableTo(InventoryItem *other)
|
||||
{
|
||||
if(std::string(other->getName()) != "CraftItem")
|
||||
return false;
|
||||
CraftItem *m = (CraftItem*)other;
|
||||
if(m->m_subname != m_subname)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
u16 freeSpace()
|
||||
{
|
||||
if(m_count > QUANTITY_ITEM_MAX_COUNT)
|
||||
return 0;
|
||||
return QUANTITY_ITEM_MAX_COUNT - m_count;
|
||||
}
|
||||
/*
|
||||
Special methods
|
||||
*/
|
||||
std::string getSubName()
|
||||
{
|
||||
return m_subname;
|
||||
}
|
||||
private:
|
||||
std::string m_subname;
|
||||
};
|
||||
|
||||
class ToolItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
ToolItem(std::string toolname, u16 wear)
|
||||
ToolItem(std::string toolname, u16 wear):
|
||||
InventoryItem(1)
|
||||
{
|
||||
m_toolname = toolname;
|
||||
m_wear = wear;
|
||||
|
@ -313,11 +418,20 @@ public:
|
|||
InventoryItem * changeItem(u32 i, InventoryItem *newitem);
|
||||
// Delete item
|
||||
void deleteItem(u32 i);
|
||||
// Adds an item to a suitable place. Returns false if failed.
|
||||
bool addItem(InventoryItem *newitem);
|
||||
// If possible, adds item to given slot. Returns true on success.
|
||||
// Fails when slot is populated by a different kind of item.
|
||||
bool addItem(u32 i, InventoryItem *newitem);
|
||||
// Adds an item to a suitable place. Returns leftover item.
|
||||
// If all went into the list, returns NULL.
|
||||
InventoryItem * addItem(InventoryItem *newitem);
|
||||
|
||||
// If possible, adds item to given slot.
|
||||
// If cannot be added at all, returns the item back.
|
||||
// If can be added partly, decremented item is returned back.
|
||||
// If can be added fully, NULL is returned.
|
||||
InventoryItem * addItem(u32 i, InventoryItem *newitem);
|
||||
|
||||
// Takes some items from a slot.
|
||||
// If there are not enough, takes as many as it can.
|
||||
// Returns NULL if couldn't take any.
|
||||
InventoryItem * takeItem(u32 i, u32 count);
|
||||
|
||||
// Decrements amount of every material item
|
||||
void decrementMaterials(u16 count);
|
||||
|
@ -347,12 +461,13 @@ public:
|
|||
InventoryList * addList(const std::string &name, u32 size);
|
||||
InventoryList * getList(const std::string &name);
|
||||
bool deleteList(const std::string &name);
|
||||
// A shorthand for adding items
|
||||
bool addItem(const std::string &listname, InventoryItem *newitem)
|
||||
// A shorthand for adding items.
|
||||
// Returns NULL if the item was fully added, leftover otherwise.
|
||||
InventoryItem * addItem(const std::string &listname, InventoryItem *newitem)
|
||||
{
|
||||
InventoryList *list = getList(listname);
|
||||
if(list == NULL)
|
||||
return false;
|
||||
return newitem;
|
||||
return list->addItem(newitem);
|
||||
}
|
||||
|
||||
|
@ -376,6 +491,7 @@ struct InventoryAction
|
|||
|
||||
struct IMoveAction : public InventoryAction
|
||||
{
|
||||
// count=0 means "everything"
|
||||
u16 count;
|
||||
std::string from_name;
|
||||
s16 from_i;
|
||||
|
|
10
src/main.cpp
10
src/main.cpp
|
@ -1513,6 +1513,10 @@ int main(int argc, char *argv[])
|
|||
// Test the text input system
|
||||
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count,
|
||||
NULL))->drop();*/
|
||||
|
||||
// Launch pause menu
|
||||
(new GUIPauseMenu(guienv, guiroot, -1, g_device,
|
||||
&g_active_menu_count))->drop();
|
||||
|
||||
// First line of debug text
|
||||
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
||||
|
@ -2164,9 +2168,11 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
// We want a slight delay to very little
|
||||
// time consuming nodes
|
||||
if(nodig_delay_counter < 0.15)
|
||||
//float mindelay = 0.15;
|
||||
float mindelay = 0.20;
|
||||
if(nodig_delay_counter < mindelay)
|
||||
{
|
||||
nodig_delay_counter = 0.15;
|
||||
nodig_delay_counter = mindelay;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
413
src/server.cpp
413
src/server.cpp
|
@ -849,40 +849,6 @@ void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
|
|||
}
|
||||
}
|
||||
|
||||
/*void RemoteClient::BlockEmerged()
|
||||
{
|
||||
SharedPtr<JMutexAutoLock> lock(m_num_blocks_in_emerge_queue.getLock());
|
||||
assert(m_num_blocks_in_emerge_queue.m_value > 0);
|
||||
m_num_blocks_in_emerge_queue.m_value--;
|
||||
}*/
|
||||
|
||||
/*void RemoteClient::RunSendingTimeouts(float dtime, float timeout)
|
||||
{
|
||||
JMutexAutoLock sendinglock(m_blocks_sending_mutex);
|
||||
|
||||
core::list<v3s16> remove_queue;
|
||||
for(core::map<v3s16, float>::Iterator
|
||||
i = m_blocks_sending.getIterator();
|
||||
i.atEnd()==false; i++)
|
||||
{
|
||||
v3s16 p = i.getNode()->getKey();
|
||||
float t = i.getNode()->getValue();
|
||||
t += dtime;
|
||||
i.getNode()->setValue(t);
|
||||
|
||||
if(t > timeout)
|
||||
{
|
||||
remove_queue.push_back(p);
|
||||
}
|
||||
}
|
||||
for(core::list<v3s16>::Iterator
|
||||
i = remove_queue.begin();
|
||||
i != remove_queue.end(); i++)
|
||||
{
|
||||
m_blocks_sending.remove(*i);
|
||||
}
|
||||
}*/
|
||||
|
||||
/*
|
||||
PlayerInfo
|
||||
*/
|
||||
|
@ -931,7 +897,8 @@ Server::Server(
|
|||
m_emergethread(this),
|
||||
m_time_of_day(8000),
|
||||
m_time_counter(0),
|
||||
m_time_of_day_send_timer(0)
|
||||
m_time_of_day_send_timer(0),
|
||||
m_uptime(0)
|
||||
{
|
||||
m_flowwater_timer = 0.0;
|
||||
m_print_info_timer = 0.0;
|
||||
|
@ -1026,10 +993,20 @@ void Server::AsyncRunStep()
|
|||
if(dtime < 0.001)
|
||||
return;
|
||||
|
||||
//dstream<<"Server steps "<<dtime<<std::endl;
|
||||
//dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
|
||||
|
||||
{
|
||||
JMutexAutoLock lock1(m_step_dtime_mutex);
|
||||
m_step_dtime -= dtime;
|
||||
}
|
||||
|
||||
/*
|
||||
Update uptime
|
||||
*/
|
||||
{
|
||||
m_uptime.set(m_uptime.get() + dtime);
|
||||
}
|
||||
|
||||
/*
|
||||
Update m_time_of_day
|
||||
|
@ -1070,16 +1047,18 @@ void Server::AsyncRunStep()
|
|||
}
|
||||
}
|
||||
|
||||
//dstream<<"Server steps "<<dtime<<std::endl;
|
||||
|
||||
//dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
|
||||
{
|
||||
// Has to be locked for peerAdded/Removed
|
||||
JMutexAutoLock lock1(m_env_mutex);
|
||||
// Process connection's timeouts
|
||||
JMutexAutoLock lock2(m_con_mutex);
|
||||
m_con.RunTimeouts(dtime);
|
||||
}
|
||||
|
||||
{
|
||||
// This has to be called so that the client list gets synced
|
||||
// with the peer list of the connection
|
||||
handlePeerChanges();
|
||||
}
|
||||
|
||||
{
|
||||
// Step environment
|
||||
// This also runs Map's timers
|
||||
|
@ -1355,9 +1334,14 @@ void Server::Receive()
|
|||
u32 datasize;
|
||||
try{
|
||||
{
|
||||
JMutexAutoLock lock(m_con_mutex);
|
||||
JMutexAutoLock conlock(m_con_mutex);
|
||||
datasize = m_con.Receive(peer_id, *data, data_maxsize);
|
||||
}
|
||||
|
||||
// This has to be called so that the client list gets synced
|
||||
// with the peer list of the connection
|
||||
handlePeerChanges();
|
||||
|
||||
ProcessData(*data, datasize, peer_id);
|
||||
}
|
||||
catch(con::InvalidIncomingDataException &e)
|
||||
|
@ -1499,6 +1483,36 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
m_time_of_day.get());
|
||||
m_con.Send(peer->id, 0, data, true);
|
||||
}
|
||||
|
||||
// Send information about server to player in chat
|
||||
{
|
||||
std::wostringstream os(std::ios_base::binary);
|
||||
os<<L"# Server: ";
|
||||
// Uptime
|
||||
os<<L"uptime="<<m_uptime.get();
|
||||
// Information about clients
|
||||
os<<L", clients={";
|
||||
for(core::map<u16, RemoteClient*>::Iterator
|
||||
i = m_clients.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
// Get client and check that it is valid
|
||||
RemoteClient *client = i.getNode()->getValue();
|
||||
assert(client->peer_id == i.getNode()->getKey());
|
||||
if(client->serialization_version == SER_FMT_VER_INVALID)
|
||||
continue;
|
||||
// Get name of player
|
||||
std::wstring name = L"unknown";
|
||||
Player *player = m_env.getPlayer(client->peer_id);
|
||||
if(player != NULL)
|
||||
name = narrow_to_wide(player->getName());
|
||||
// Add name to information string
|
||||
os<<name<<L",";
|
||||
}
|
||||
os<<L"}";
|
||||
// Send message
|
||||
SendChatMessage(peer_id, os.str());
|
||||
}
|
||||
|
||||
// Send information about joining in chat
|
||||
{
|
||||
|
@ -1722,52 +1736,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
*/
|
||||
if(action == 0)
|
||||
{
|
||||
/*
|
||||
NOTE: This can be used in the future to check if
|
||||
somebody is cheating, by checking the timing.
|
||||
*/
|
||||
|
||||
#if 0
|
||||
u8 content;
|
||||
|
||||
try
|
||||
{
|
||||
// Get content at position
|
||||
content = m_env.getMap().getNode(p_under).d;
|
||||
// If it's not diggable, do nothing
|
||||
if(content_diggable(content) == false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
derr_server<<"Server: Not starting digging: Node not found"
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
Set stuff in RemoteClient
|
||||
NOTE: This can be used in the future to check if
|
||||
somebody is cheating, by checking the timing.
|
||||
*/
|
||||
RemoteClient *client = getClient(peer->id);
|
||||
JMutexAutoLock(client->m_dig_mutex);
|
||||
client->m_dig_tool_item = 0;
|
||||
client->m_dig_position = p_under;
|
||||
float dig_time = 0.5;
|
||||
if(content == CONTENT_STONE)
|
||||
{
|
||||
dig_time = 1.5;
|
||||
}
|
||||
else if(content == CONTENT_TORCH)
|
||||
{
|
||||
dig_time = 0.0;
|
||||
}
|
||||
client->m_dig_time_remaining = dig_time;
|
||||
|
||||
// Reset build time counter
|
||||
getClient(peer->id)->m_time_from_building.set(0.0);
|
||||
#endif
|
||||
} // action == 0
|
||||
|
||||
/*
|
||||
|
@ -2240,7 +2212,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
InventoryList *clist = player->inventory.getList("craft");
|
||||
if(clist)
|
||||
{
|
||||
clist->decrementMaterials(ma->count);
|
||||
u16 count = ma->count;
|
||||
if(count == 0)
|
||||
count = 1;
|
||||
clist->decrementMaterials(count);
|
||||
}
|
||||
// Do action
|
||||
// Feed action to player inventory
|
||||
|
@ -2424,8 +2399,15 @@ void Server::peerAdded(con::Peer *peer)
|
|||
dout_server<<"Server::peerAdded(): peer->id="
|
||||
<<peer->id<<std::endl;
|
||||
|
||||
// Connection is already locked when this is called.
|
||||
//JMutexAutoLock lock(m_con_mutex);
|
||||
PeerChange c;
|
||||
c.type = PEER_ADDED;
|
||||
c.peer_id = peer->id;
|
||||
c.timeout = false;
|
||||
m_peer_change_queue.push_back(c);
|
||||
|
||||
#if 0
|
||||
// NOTE: Connection is already locked when this is called.
|
||||
// NOTE: Environment is already locked when this is called.
|
||||
|
||||
// Error check
|
||||
core::map<u16, RemoteClient*>::Node *n;
|
||||
|
@ -2440,9 +2422,6 @@ void Server::peerAdded(con::Peer *peer)
|
|||
|
||||
// Create player
|
||||
{
|
||||
// Already locked when called
|
||||
//JMutexAutoLock envlock(m_env_mutex);
|
||||
|
||||
Player *player = m_env.getPlayer(peer->id);
|
||||
|
||||
// The player shouldn't already exist
|
||||
|
@ -2491,8 +2470,8 @@ void Server::peerAdded(con::Peer *peer)
|
|||
// Give a good pick
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
// Give all materials
|
||||
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
||||
|
@ -2508,8 +2487,8 @@ void Server::peerAdded(con::Peer *peer)
|
|||
// Sign
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
/*// Rat
|
||||
{
|
||||
|
@ -2520,15 +2499,20 @@ void Server::peerAdded(con::Peer *peer)
|
|||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
InventoryItem *item = new CraftItem("Stick", 4);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("WPick", 32000);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
/*// Give some lights
|
||||
{
|
||||
|
@ -2551,6 +2535,7 @@ void Server::peerAdded(con::Peer *peer)
|
|||
}*/
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Server::deletingPeer(con::Peer *peer, bool timeout)
|
||||
|
@ -2559,8 +2544,18 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
|
|||
dout_server<<"Server::deletingPeer(): peer->id="
|
||||
<<peer->id<<", timeout="<<timeout<<std::endl;
|
||||
|
||||
// Connection is already locked when this is called.
|
||||
//JMutexAutoLock lock(m_con_mutex);
|
||||
PeerChange c;
|
||||
c.type = PEER_REMOVED;
|
||||
c.peer_id = peer->id;
|
||||
c.timeout = timeout;
|
||||
m_peer_change_queue.push_back(c);
|
||||
|
||||
#if 0
|
||||
// NOTE: Connection is already locked when this is called.
|
||||
|
||||
// NOTE: Environment is already locked when this is called.
|
||||
// NOTE: Locking environment cannot be moved here because connection
|
||||
// is already locked and env has to be locked before
|
||||
|
||||
// Error check
|
||||
core::map<u16, RemoteClient*>::Node *n;
|
||||
|
@ -2568,10 +2563,22 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
|
|||
// The client should exist
|
||||
assert(n != NULL);
|
||||
|
||||
// Send information about leaving in chat
|
||||
{
|
||||
std::wstring name = L"unknown";
|
||||
Player *player = m_env.getPlayer(peer->id);
|
||||
if(player != NULL)
|
||||
name = narrow_to_wide(player->getName());
|
||||
|
||||
std::wstring message;
|
||||
message += L"*** ";
|
||||
message += name;
|
||||
message += L" left game";
|
||||
BroadcastChatMessage(message);
|
||||
}
|
||||
|
||||
// Delete player
|
||||
{
|
||||
// Already locked when called
|
||||
//JMutexAutoLock envlock(m_env_mutex);
|
||||
m_env.removePlayer(peer->id);
|
||||
}
|
||||
|
||||
|
@ -2581,6 +2588,7 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
|
|||
|
||||
// Send player info to all clients
|
||||
SendPlayerInfos();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Server::SendObjectData(float dtime)
|
||||
|
@ -2848,6 +2856,205 @@ void Server::UpdateBlockWaterPressure(MapBlock *block,
|
|||
|
||||
v.blitBack(modified_blocks);
|
||||
}
|
||||
|
||||
void Server::handlePeerChange(PeerChange &c)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
JMutexAutoLock conlock(m_con_mutex);
|
||||
|
||||
if(c.type == PEER_ADDED)
|
||||
{
|
||||
/*
|
||||
Add
|
||||
*/
|
||||
|
||||
// Error check
|
||||
core::map<u16, RemoteClient*>::Node *n;
|
||||
n = m_clients.find(c.peer_id);
|
||||
// The client shouldn't already exist
|
||||
assert(n == NULL);
|
||||
|
||||
// Create client
|
||||
RemoteClient *client = new RemoteClient();
|
||||
client->peer_id = c.peer_id;
|
||||
m_clients.insert(client->peer_id, client);
|
||||
|
||||
// Create player
|
||||
{
|
||||
Player *player = m_env.getPlayer(c.peer_id);
|
||||
|
||||
// The player shouldn't already exist
|
||||
assert(player == NULL);
|
||||
|
||||
player = new ServerRemotePlayer();
|
||||
player->peer_id = c.peer_id;
|
||||
|
||||
/*
|
||||
Set player position
|
||||
*/
|
||||
|
||||
// We're going to throw the player to this position
|
||||
//v2s16 nodepos(29990,29990);
|
||||
//v2s16 nodepos(9990,9990);
|
||||
v2s16 nodepos(0,0);
|
||||
v2s16 sectorpos = getNodeSectorPos(nodepos);
|
||||
// Get zero sector (it could have been unloaded to disk)
|
||||
m_env.getMap().emergeSector(sectorpos);
|
||||
// Get ground height at origin
|
||||
f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
|
||||
// The sector should have been generated -> groundheight exists
|
||||
assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
|
||||
// Don't go underwater
|
||||
if(groundheight < WATER_LEVEL)
|
||||
groundheight = WATER_LEVEL;
|
||||
|
||||
player->setPosition(intToFloat(v3s16(
|
||||
nodepos.X,
|
||||
groundheight + 1,
|
||||
nodepos.Y
|
||||
)));
|
||||
|
||||
/*
|
||||
Add player to environment
|
||||
*/
|
||||
|
||||
m_env.addPlayer(player);
|
||||
|
||||
/*
|
||||
Add stuff to inventory
|
||||
*/
|
||||
|
||||
if(g_settings.getBool("creative_mode"))
|
||||
{
|
||||
// Give a good pick
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
// Give all materials
|
||||
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
||||
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
||||
{
|
||||
// Skip some materials
|
||||
if(i == CONTENT_OCEAN)
|
||||
continue;
|
||||
|
||||
InventoryItem *item = new MaterialItem(i, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
}
|
||||
// Sign
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
/*// Rat
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Rat");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
InventoryItem *item = new CraftItem("Stick", 4);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("WPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
/*// Give some lights
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}
|
||||
// and some signs
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
/*// Give some other stuff
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
} // PEER_ADDED
|
||||
else if(c.type == PEER_REMOVED)
|
||||
{
|
||||
/*
|
||||
Delete
|
||||
*/
|
||||
|
||||
// Error check
|
||||
core::map<u16, RemoteClient*>::Node *n;
|
||||
n = m_clients.find(c.peer_id);
|
||||
// The client should exist
|
||||
assert(n != NULL);
|
||||
|
||||
// Collect information about leaving in chat
|
||||
std::wstring message;
|
||||
{
|
||||
std::wstring name = L"unknown";
|
||||
Player *player = m_env.getPlayer(c.peer_id);
|
||||
if(player != NULL)
|
||||
name = narrow_to_wide(player->getName());
|
||||
|
||||
message += L"*** ";
|
||||
message += name;
|
||||
message += L" left game";
|
||||
}
|
||||
|
||||
// Delete player
|
||||
{
|
||||
m_env.removePlayer(c.peer_id);
|
||||
}
|
||||
|
||||
// Delete client
|
||||
delete m_clients[c.peer_id];
|
||||
m_clients.remove(c.peer_id);
|
||||
|
||||
// Send player info to all remaining clients
|
||||
SendPlayerInfos();
|
||||
|
||||
// Send leave chat message to all remaining clients
|
||||
BroadcastChatMessage(message);
|
||||
|
||||
} // PEER_REMOVED
|
||||
else
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::handlePeerChanges()
|
||||
{
|
||||
while(m_peer_change_queue.size() > 0)
|
||||
{
|
||||
PeerChange c = m_peer_change_queue.pop_front();
|
||||
|
||||
dout_server<<"Server: Handling peer change: "
|
||||
<<"id="<<c.peer_id<<", timeout="<<c.timeout
|
||||
<<std::endl;
|
||||
|
||||
handlePeerChange(c);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
22
src/server.h
22
src/server.h
|
@ -434,6 +434,11 @@ private:
|
|||
void UpdateBlockWaterPressure(MapBlock *block,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks);
|
||||
|
||||
// Locks environment and connection by its own
|
||||
struct PeerChange;
|
||||
void handlePeerChange(PeerChange &c);
|
||||
void handlePeerChanges();
|
||||
|
||||
float m_flowwater_timer;
|
||||
float m_print_info_timer;
|
||||
float m_objectdata_timer;
|
||||
|
@ -466,6 +471,23 @@ private:
|
|||
float m_time_counter;
|
||||
float m_time_of_day_send_timer;
|
||||
|
||||
MutexedVariable<float> m_uptime;
|
||||
|
||||
enum PeerChangeType
|
||||
{
|
||||
PEER_ADDED,
|
||||
PEER_REMOVED
|
||||
};
|
||||
|
||||
struct PeerChange
|
||||
{
|
||||
PeerChangeType type;
|
||||
u16 peer_id;
|
||||
bool timeout;
|
||||
};
|
||||
|
||||
Queue<PeerChange> m_peer_change_queue;
|
||||
|
||||
friend class EmergeThread;
|
||||
friend class RemoteClient;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue