Fix items showing up as sticks when placed in world
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162619a426
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9ff8067426
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@ -208,6 +208,35 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr)
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// This is needed for changing the texture in the future
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m_node->setReadOnlyMaterials(true);
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updateNodePos();
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/*
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Update image of node
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*/
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// Create an inventory item to see what is its image
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std::istringstream is(m_inventorystring, std::ios_base::binary);
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video::ITexture *texture = NULL;
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try{
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InventoryItem *item = NULL;
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item = InventoryItem::deSerialize(is);
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infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
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<<m_inventorystring<<"\" -> item="<<item
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<<std::endl;
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if(item)
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{
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texture = item->getImage();
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delete item;
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}
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}
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catch(SerializationError &e)
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{
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infostream<<"WARNING: "<<__FUNCTION_NAME
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<<": error deSerializing inventorystring \""
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<<m_inventorystring<<"\""<<std::endl;
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}
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// Set meshbuffer texture
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buf->getMaterial().setTexture(0, texture);
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}
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void ItemCAO::removeFromScene()
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@ -289,49 +318,6 @@ void ItemCAO::initialize(const std::string &data)
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}
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updateNodePos();
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/*
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Update image of node
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*/
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if(m_node == NULL)
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return;
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scene::IMesh *mesh = m_node->getMesh();
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if(mesh == NULL)
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return;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
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if(buf == NULL)
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return;
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// Create an inventory item to see what is its image
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std::istringstream is(m_inventorystring, std::ios_base::binary);
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video::ITexture *texture = NULL;
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try{
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InventoryItem *item = NULL;
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item = InventoryItem::deSerialize(is);
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infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
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<<m_inventorystring<<"\" -> item="<<item
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<<std::endl;
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if(item)
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{
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texture = item->getImage();
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delete item;
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}
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}
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catch(SerializationError &e)
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{
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infostream<<"WARNING: "<<__FUNCTION_NAME
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<<": error deSerializing inventorystring \""
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<<m_inventorystring<<"\""<<std::endl;
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}
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// Set meshbuffer texture
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buf->getMaterial().setTexture(0, texture);
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}
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/*
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