Client crashfix: load meta after digging (#5801)
Fixes a crash caused in MTGame by breaking and right-clicking a chest. If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL. Pointer is invalidated and we read wrong memory area
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05309229b8
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19
src/game.cpp
19
src/game.cpp
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@ -3744,6 +3744,13 @@ void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinitio
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*/
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*/
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ClientMap &map = client->getEnv().getClientMap();
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ClientMap &map = client->getEnv().getClientMap();
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if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
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&& client->checkPrivilege("interact")) {
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handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
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}
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// This should be done after digging handling
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NodeMetadata *meta = map.getNodeMetadata(nodepos);
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NodeMetadata *meta = map.getNodeMetadata(nodepos);
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if (meta) {
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if (meta) {
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@ -3757,11 +3764,6 @@ void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinitio
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}
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}
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}
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}
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if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
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&& client->checkPrivilege("interact")) {
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handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
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}
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if ((getRightClicked() ||
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if ((getRightClicked() ||
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runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
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runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
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client->checkPrivilege("interact")) {
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client->checkPrivilege("interact")) {
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@ -3977,10 +3979,9 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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bool is_valid_position;
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bool is_valid_position;
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MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
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MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
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if (is_valid_position) {
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if (is_valid_position) {
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if (client->moddingEnabled()) {
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if (client->moddingEnabled() &&
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if (client->getScript()->on_dignode(nodepos, wasnode)) {
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client->getScript()->on_dignode(nodepos, wasnode)) {
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return;
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return;
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}
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}
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}
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client->removeNode(nodepos);
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client->removeNode(nodepos);
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}
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}
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