Don't send objects or map data before definitions have been sent
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parent
e4daa4c065
commit
9d67037570
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@ -1448,6 +1448,12 @@ void Server::AsyncRunStep()
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i.atEnd() == false; i++)
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i.atEnd() == false; i++)
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{
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{
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RemoteClient *client = i.getNode()->getValue();
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RemoteClient *client = i.getNode()->getValue();
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// If definitions and textures have not been sent, don't
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// send objects either
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if(!client->definitions_sent)
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continue;
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Player *player = m_env->getPlayer(client->peer_id);
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Player *player = m_env->getPlayer(client->peer_id);
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if(player==NULL)
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if(player==NULL)
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{
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{
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@ -2173,7 +2179,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// Send inventory to player
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// Send inventory to player
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UpdateCrafting(peer_id);
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UpdateCrafting(peer_id);
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SendInventory(peer_id);
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SendInventory(peer_id);
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// Send player items to all players
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// Send player items to all players
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SendPlayerItems();
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SendPlayerItems();
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@ -2189,6 +2195,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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m_con.Send(peer_id, 0, data, true);
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m_con.Send(peer_id, 0, data, true);
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}
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}
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// Now the client should know about everything
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getClient(peer_id)->definitions_sent = true;
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// Send information about server to player in chat
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// Send information about server to player in chat
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SendChatMessage(peer_id, getStatusString());
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SendChatMessage(peer_id, getStatusString());
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@ -2866,6 +2875,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(player->hp != 0)
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if(player->hp != 0)
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return;
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return;
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srp->m_respawn_active = false;
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RespawnPlayer(player);
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RespawnPlayer(player);
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actionstream<<player->getName()<<" respawns at "
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actionstream<<player->getName()<<" respawns at "
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@ -4183,6 +4194,11 @@ void Server::SendBlocks(float dtime)
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RemoteClient *client = i.getNode()->getValue();
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RemoteClient *client = i.getNode()->getValue();
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assert(client->peer_id == i.getNode()->getKey());
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assert(client->peer_id == i.getNode()->getKey());
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// If definitions and textures have not been sent, don't
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// send MapBlocks either
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if(!client->definitions_sent)
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continue;
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total_sending += client->SendingCount();
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total_sending += client->SendingCount();
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if(client->serialization_version == SER_FMT_VER_INVALID)
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if(client->serialization_version == SER_FMT_VER_INVALID)
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@ -4400,7 +4416,6 @@ void Server::RespawnPlayer(Player *player)
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{
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{
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player->hp = 20;
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player->hp = 20;
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ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
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ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
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srp->m_respawn_active = false;
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bool repositioned = scriptapi_on_respawnplayer(m_lua, srp);
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bool repositioned = scriptapi_on_respawnplayer(m_lua, srp);
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if(!repositioned){
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if(!repositioned){
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v3f pos = findSpawnPos(m_env->getServerMap());
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v3f pos = findSpawnPos(m_env->getServerMap());
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@ -248,6 +248,8 @@ public:
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// Version is stored in here after INIT before INIT2
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// Version is stored in here after INIT before INIT2
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u8 pending_serialization_version;
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u8 pending_serialization_version;
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bool definitions_sent;
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RemoteClient():
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RemoteClient():
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m_time_from_building(9999),
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m_time_from_building(9999),
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m_excess_gotblocks(0)
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m_excess_gotblocks(0)
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@ -256,6 +258,7 @@ public:
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serialization_version = SER_FMT_VER_INVALID;
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serialization_version = SER_FMT_VER_INVALID;
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net_proto_version = 0;
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net_proto_version = 0;
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pending_serialization_version = SER_FMT_VER_INVALID;
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pending_serialization_version = SER_FMT_VER_INVALID;
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definitions_sent = false;
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m_nearest_unsent_d = 0;
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m_nearest_unsent_d = 0;
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m_nearest_unsent_reset_timer = 0.0;
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m_nearest_unsent_reset_timer = 0.0;
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m_nothing_to_send_counter = 0;
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m_nothing_to_send_counter = 0;
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