Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")
Bug and whitespace error fixed (Zeno)
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@ -77,13 +77,28 @@ local function init_globals()
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if PLATFORM == "Android" then
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if PLATFORM == "Android" then
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local world_list = core.get_worlds()
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local world_list = core.get_worlds()
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local world_index = table.indexof(world_list, "singleplayerworld")
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local world_index
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if world_index == -1 then
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local found_singleplayerworld = false
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for i, world in ipairs(world_list) do
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if world.name == "singleplayerworld" then
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found_singleplayerworld = true
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world_index = i
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break
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end
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end
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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core.create_world("singleplayerworld", 1)
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world_list = core.get_worlds()
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world_list = core.get_worlds()
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world_index = table.indexof(world_list, "singleplayerworld")
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for i, world in ipairs(world_list) do
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if world.name == "singleplayerworld" then
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world_index = i
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break
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end
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end
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end
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end
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gamedata.worldindex = world_index
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gamedata.worldindex = world_index
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