Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
This commit is contained in:
parent
5cb7f6a9b7
commit
9b8ca3a746
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@ -270,6 +270,7 @@ LOCAL_SRC_FILES := \
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jni/src/settings.cpp \
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jni/src/wieldmesh.cpp \
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jni/src/client/clientlauncher.cpp \
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jni/src/client/inputhandler.cpp \
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jni/src/client/tile.cpp \
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jni/src/client/joystick_controller.cpp \
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jni/src/irrlicht_changes/static_text.cpp
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@ -1,5 +1,6 @@
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set(client_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
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PARENT_SCOPE
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@ -42,9 +42,9 @@ gui::IGUIEnvironment *guienv = NULL;
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gui::IGUIStaticText *guiroot = NULL;
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MainMenuManager g_menumgr;
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bool noMenuActive()
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bool isMenuActive()
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{
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return g_menumgr.menuCount() == 0;
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return g_menumgr.menuCount() != 0;
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}
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// Passed to menus to allow disconnecting and exiting
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@ -496,7 +496,7 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
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infostream << "Waiting for other menus" << std::endl;
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while (device->run() && *kill == false) {
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if (noMenuActive())
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if (!isMenuActive())
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break;
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driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
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guienv->drawAll();
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@ -0,0 +1,119 @@
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "util/numeric.h"
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#include "inputhandler.h"
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#include "mainmenumanager.h"
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bool MyEventReceiver::OnEvent(const SEvent &event)
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{
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/*
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React to nothing here if a menu is active
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*/
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if (isMenuActive()) {
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#ifdef HAVE_TOUCHSCREENGUI
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if (m_touchscreengui) {
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m_touchscreengui->Toggle(false);
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}
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#endif
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return g_menumgr.preprocessEvent(event);
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}
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// Remember whether each key is down or up
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if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
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const KeyPress &keyCode = event.KeyInput;
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if (keysListenedFor[keyCode]) {
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if (event.KeyInput.PressedDown) {
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keyIsDown.set(keyCode);
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keyWasDown.set(keyCode);
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} else {
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keyIsDown.unset(keyCode);
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}
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return true;
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}
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}
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#ifdef HAVE_TOUCHSCREENGUI
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// case of touchscreengui we have to handle different events
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if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
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m_touchscreengui->translateEvent(event);
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return true;
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}
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#endif
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if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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/* TODO add a check like:
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if (event.JoystickEvent != joystick_we_listen_for)
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return false;
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*/
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return joystick->handleEvent(event.JoystickEvent);
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}
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// handle mouse events
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if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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if (isMenuActive()) {
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left_active = false;
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middle_active = false;
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right_active = false;
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} else {
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left_active = event.MouseInput.isLeftPressed();
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middle_active = event.MouseInput.isMiddlePressed();
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right_active = event.MouseInput.isRightPressed();
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
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leftclicked = true;
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}
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if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
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rightclicked = true;
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}
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if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
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leftreleased = true;
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}
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if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
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rightreleased = true;
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}
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if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
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mouse_wheel += event.MouseInput.Wheel;
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}
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}
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} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
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static const LogLevel irr_loglev_conv[] = {
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LL_VERBOSE, // ELL_DEBUG
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LL_INFO, // ELL_INFORMATION
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LL_WARNING, // ELL_WARNING
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LL_ERROR, // ELL_ERROR
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LL_NONE, // ELL_NONE
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};
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assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
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g_logger.log(irr_loglev_conv[event.LogEvent.Level],
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std::string("Irrlicht: ") +
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(const char *)event.LogEvent.Text);
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return true;
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}
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/* always return false in order to continue processing events */
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return false;
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}
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/*
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* RandomInputHandler
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*/
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s32 RandomInputHandler::Rand(s32 min, s32 max)
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{
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return (myrand() % (max - min + 1)) + min;
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}
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@ -22,103 +22,86 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "joystick_controller.h"
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#include <list>
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#include "keycode.h"
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#ifdef HAVE_TOUCHSCREENGUI
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#include "touchscreengui.h"
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#endif
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class KeyList : private std::list<KeyPress>
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{
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typedef std::list<KeyPress> super;
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typedef super::iterator iterator;
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typedef super::const_iterator const_iterator;
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virtual const_iterator find(const KeyPress &key) const
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{
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const_iterator f(begin());
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const_iterator e(end());
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while (f != e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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virtual iterator find(const KeyPress &key)
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{
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iterator f(begin());
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iterator e(end());
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while (f != e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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public:
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void clear() { super::clear(); }
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void set(const KeyPress &key)
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{
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if (find(key) == end())
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push_back(key);
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}
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void unset(const KeyPress &key)
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{
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iterator p(find(key));
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if (p != end())
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erase(p);
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}
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void toggle(const KeyPress &key)
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{
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iterator p(this->find(key));
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if (p != end())
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erase(p);
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else
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push_back(key);
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}
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bool operator[](const KeyPress &key) const { return find(key) != end(); }
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};
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class MyEventReceiver : public IEventReceiver
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{
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public:
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// This is the one method that we have to implement
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virtual bool OnEvent(const SEvent& event)
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{
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/*
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React to nothing here if a menu is active
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*/
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if (noMenuActive() == false) {
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#ifdef HAVE_TOUCHSCREENGUI
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if (m_touchscreengui != 0) {
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m_touchscreengui->Toggle(false);
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}
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#endif
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return g_menumgr.preprocessEvent(event);
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}
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virtual bool OnEvent(const SEvent &event);
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// Remember whether each key is down or up
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if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
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const KeyPress &keyCode = event.KeyInput;
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if (keysListenedFor[keyCode]) {
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if (event.KeyInput.PressedDown) {
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keyIsDown.set(keyCode);
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keyWasDown.set(keyCode);
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} else {
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keyIsDown.unset(keyCode);
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}
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return true;
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}
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}
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#ifdef HAVE_TOUCHSCREENGUI
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// case of touchscreengui we have to handle different events
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if ((m_touchscreengui != 0) &&
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(event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
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m_touchscreengui->translateEvent(event);
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return true;
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}
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#endif
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if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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/* TODO add a check like:
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if (event.JoystickEvent != joystick_we_listen_for)
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return false;
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*/
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return joystick->handleEvent(event.JoystickEvent);
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}
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// handle mouse events
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if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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if (noMenuActive() == false) {
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left_active = false;
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middle_active = false;
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right_active = false;
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} else {
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left_active = event.MouseInput.isLeftPressed();
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middle_active = event.MouseInput.isMiddlePressed();
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right_active = event.MouseInput.isRightPressed();
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
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leftclicked = true;
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}
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if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
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rightclicked = true;
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}
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if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
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leftreleased = true;
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}
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if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
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rightreleased = true;
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}
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if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
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mouse_wheel += event.MouseInput.Wheel;
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}
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}
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} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
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static const LogLevel irr_loglev_conv[] = {
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LL_VERBOSE, // ELL_DEBUG
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LL_INFO, // ELL_INFORMATION
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LL_WARNING, // ELL_WARNING
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LL_ERROR, // ELL_ERROR
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LL_NONE, // ELL_NONE
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};
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assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
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g_logger.log(irr_loglev_conv[event.LogEvent.Level],
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std::string("Irrlicht: ") + (const char*) event.LogEvent.Text);
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return true;
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}
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/* always return false in order to continue processing events */
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return false;
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}
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bool IsKeyDown(const KeyPress &keyCode) const
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{
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return keyIsDown[keyCode];
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}
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bool IsKeyDown(const KeyPress &keyCode) const { return keyIsDown[keyCode]; }
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// Checks whether a key was down and resets the state
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bool WasKeyDown(const KeyPress &keyCode)
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return b;
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}
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void listenForKey(const KeyPress &keyCode)
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{
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keysListenedFor.set(keyCode);
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}
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void dontListenForKeys()
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{
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keysListenedFor.clear();
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}
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void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
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void dontListenForKeys() { keysListenedFor.clear(); }
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s32 getMouseWheel()
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{
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@ -200,7 +177,42 @@ private:
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KeyList keysListenedFor;
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};
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class InputHandler
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{
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public:
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InputHandler() {}
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virtual ~InputHandler() {}
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virtual bool isKeyDown(const KeyPress &keyCode) = 0;
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virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
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virtual void listenForKey(const KeyPress &keyCode) {}
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virtual void dontListenForKeys() {}
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virtual v2s32 getMousePos() = 0;
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virtual void setMousePos(s32 x, s32 y) = 0;
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virtual bool getLeftState() = 0;
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virtual bool getRightState() = 0;
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virtual bool getLeftClicked() = 0;
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virtual bool getRightClicked() = 0;
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virtual void resetLeftClicked() = 0;
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virtual void resetRightClicked() = 0;
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virtual bool getLeftReleased() = 0;
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virtual bool getRightReleased() = 0;
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virtual void resetLeftReleased() = 0;
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virtual void resetRightReleased() = 0;
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virtual s32 getMouseWheel() = 0;
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virtual void step(float dtime) {}
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virtual void clear() {}
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JoystickController joystick;
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};
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/*
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Separated input handler
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*/
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@ -208,10 +220,8 @@ private:
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class RealInputHandler : public InputHandler
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{
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public:
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RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
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m_device(device),
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m_receiver(receiver),
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m_mousepos(0,0)
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RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver)
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: m_device(device), m_receiver(receiver), m_mousepos(0, 0)
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{
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m_receiver->joystick = &joystick;
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}
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@ -227,16 +237,12 @@ public:
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{
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m_receiver->listenForKey(keyCode);
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}
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virtual void dontListenForKeys()
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{
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m_receiver->dontListenForKeys();
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}
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virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
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virtual v2s32 getMousePos()
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{
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if (m_device->getCursorControl()) {
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return m_device->getCursorControl()->getPosition();
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}
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else {
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} else {
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return m_mousepos;
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}
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}
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|
@ -244,65 +250,32 @@ public:
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{
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if (m_device->getCursorControl()) {
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m_device->getCursorControl()->setPosition(x, y);
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}
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else {
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} else {
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m_mousepos = v2s32(x, y);
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}
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}
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virtual bool getLeftState()
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{
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return m_receiver->left_active;
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}
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virtual bool getRightState()
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{
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return m_receiver->right_active;
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}
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virtual bool getLeftState() { return m_receiver->left_active; }
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virtual bool getRightState() { return m_receiver->right_active; }
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virtual bool getLeftClicked()
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{
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return m_receiver->leftclicked;
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}
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virtual bool getRightClicked()
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{
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return m_receiver->rightclicked;
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}
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virtual void resetLeftClicked()
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{
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m_receiver->leftclicked = false;
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}
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virtual void resetRightClicked()
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{
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m_receiver->rightclicked = false;
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}
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virtual bool getLeftClicked() { return m_receiver->leftclicked; }
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virtual bool getRightClicked() { return m_receiver->rightclicked; }
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virtual void resetLeftClicked() { m_receiver->leftclicked = false; }
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virtual void resetRightClicked() { m_receiver->rightclicked = false; }
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virtual bool getLeftReleased()
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{
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return m_receiver->leftreleased;
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}
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virtual bool getRightReleased()
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{
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return m_receiver->rightreleased;
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}
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virtual void resetLeftReleased()
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{
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m_receiver->leftreleased = false;
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}
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virtual void resetRightReleased()
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{
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m_receiver->rightreleased = false;
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}
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virtual bool getLeftReleased() { return m_receiver->leftreleased; }
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virtual bool getRightReleased() { return m_receiver->rightreleased; }
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virtual void resetLeftReleased() { m_receiver->leftreleased = false; }
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virtual void resetRightReleased() { m_receiver->rightreleased = false; }
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virtual s32 getMouseWheel()
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{
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return m_receiver->getMouseWheel();
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}
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virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
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||||
|
||||
void clear()
|
||||
{
|
||||
joystick.clear();
|
||||
m_receiver->clearInput();
|
||||
}
|
||||
|
||||
private:
|
||||
IrrlichtDevice *m_device;
|
||||
MyEventReceiver *m_receiver;
|
||||
|
@ -322,70 +295,25 @@ public:
|
|||
rightreleased = false;
|
||||
keydown.clear();
|
||||
}
|
||||
virtual bool isKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return keydown[keyCode];
|
||||
}
|
||||
virtual bool wasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual v2s32 getMousePos()
|
||||
{
|
||||
return mousepos;
|
||||
}
|
||||
virtual void setMousePos(s32 x, s32 y)
|
||||
{
|
||||
mousepos = v2s32(x, y);
|
||||
}
|
||||
virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
|
||||
virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
|
||||
virtual v2s32 getMousePos() { return mousepos; }
|
||||
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
|
||||
|
||||
virtual bool getLeftState()
|
||||
{
|
||||
return leftdown;
|
||||
}
|
||||
virtual bool getRightState()
|
||||
{
|
||||
return rightdown;
|
||||
}
|
||||
virtual bool getLeftState() { return leftdown; }
|
||||
virtual bool getRightState() { return rightdown; }
|
||||
|
||||
virtual bool getLeftClicked()
|
||||
{
|
||||
return leftclicked;
|
||||
}
|
||||
virtual bool getRightClicked()
|
||||
{
|
||||
return rightclicked;
|
||||
}
|
||||
virtual void resetLeftClicked()
|
||||
{
|
||||
leftclicked = false;
|
||||
}
|
||||
virtual void resetRightClicked()
|
||||
{
|
||||
rightclicked = false;
|
||||
}
|
||||
virtual bool getLeftClicked() { return leftclicked; }
|
||||
virtual bool getRightClicked() { return rightclicked; }
|
||||
virtual void resetLeftClicked() { leftclicked = false; }
|
||||
virtual void resetRightClicked() { rightclicked = false; }
|
||||
|
||||
virtual bool getLeftReleased()
|
||||
{
|
||||
return leftreleased;
|
||||
}
|
||||
virtual bool getRightReleased()
|
||||
{
|
||||
return rightreleased;
|
||||
}
|
||||
virtual void resetLeftReleased()
|
||||
{
|
||||
leftreleased = false;
|
||||
}
|
||||
virtual void resetRightReleased()
|
||||
{
|
||||
rightreleased = false;
|
||||
}
|
||||
virtual bool getLeftReleased() { return leftreleased; }
|
||||
virtual bool getRightReleased() { return rightreleased; }
|
||||
virtual void resetLeftReleased() { leftreleased = false; }
|
||||
virtual void resetRightReleased() { rightreleased = false; }
|
||||
|
||||
virtual s32 getMouseWheel()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
virtual s32 getMouseWheel() { return 0; }
|
||||
|
||||
virtual void step(float dtime)
|
||||
{
|
||||
|
@ -456,10 +384,8 @@ public:
|
|||
mousepos += mousespeed;
|
||||
}
|
||||
|
||||
s32 Rand(s32 min, s32 max)
|
||||
{
|
||||
return (myrand()%(max-min+1))+min;
|
||||
}
|
||||
s32 Rand(s32 min, s32 max);
|
||||
|
||||
private:
|
||||
KeyList keydown;
|
||||
v2s32 mousepos;
|
||||
|
|
25
src/game.cpp
25
src/game.cpp
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <iomanip>
|
||||
#include "camera.h"
|
||||
#include "client.h"
|
||||
#include "client/inputhandler.h"
|
||||
#include "client/tile.h" // For TextureSource
|
||||
#include "client/keys.h"
|
||||
#include "client/joystick_controller.h"
|
||||
|
@ -50,7 +51,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "quicktune_shortcutter.h"
|
||||
#include "server.h"
|
||||
#include "settings.h"
|
||||
#include "shader.h" // For ShaderSource
|
||||
#include "sky.h"
|
||||
#include "subgame.h"
|
||||
#include "tool.h"
|
||||
|
@ -59,20 +59,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "util/pointedthing.h"
|
||||
#include "irrlicht_changes/static_text.h"
|
||||
#include "version.h"
|
||||
#include "minimap.h"
|
||||
#include "mapblock_mesh.h"
|
||||
#include "script/scripting_client.h"
|
||||
|
||||
#include "sound.h"
|
||||
|
||||
#if USE_SOUND
|
||||
#include "sound_openal.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
#include "touchscreengui.h"
|
||||
#endif
|
||||
|
||||
extern Settings *g_settings;
|
||||
extern Profiler *g_profiler;
|
||||
|
||||
|
@ -2434,7 +2426,7 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
|
|||
void Game::processUserInput(f32 dtime)
|
||||
{
|
||||
// Reset input if window not active or some menu is active
|
||||
if (!device->isWindowActive() || !noMenuActive() || guienv->hasFocus(gui_chat_console)) {
|
||||
if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
|
||||
input->clear();
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
g_touchscreengui->hide();
|
||||
|
@ -2964,7 +2956,7 @@ void Game::toggleFullViewRange()
|
|||
|
||||
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
|
||||
{
|
||||
if ((device->isWindowActive() && noMenuActive()) || random_input) {
|
||||
if ((device->isWindowActive() && !isMenuActive()) || random_input) {
|
||||
|
||||
#ifndef __ANDROID__
|
||||
if (!random_input) {
|
||||
|
@ -3709,12 +3701,9 @@ PointedThing Game::updatePointedThing(
|
|||
float sin_r = 0.08 * sin(timerf);
|
||||
float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
|
||||
float sin_b = 0.08 * sin(timerf + irr::core::PI);
|
||||
c.setRed(
|
||||
core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
|
||||
c.setGreen(
|
||||
core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
|
||||
c.setBlue(
|
||||
core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
|
||||
c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
|
||||
c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
|
||||
c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
|
||||
|
||||
// Set mesh final color
|
||||
hud->setSelectionMeshColor(c);
|
||||
|
@ -4183,7 +4172,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|||
if (current_formspec->getReferenceCount() == 1) {
|
||||
current_formspec->drop();
|
||||
current_formspec = NULL;
|
||||
} else if (!noMenuActive()) {
|
||||
} else if (isMenuActive()) {
|
||||
guiroot->bringToFront(current_formspec);
|
||||
}
|
||||
}
|
||||
|
|
118
src/game.h
118
src/game.h
|
@ -22,124 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include <string>
|
||||
#include "client/keys.h"
|
||||
#include "client/joystick_controller.h"
|
||||
#include "keycode.h"
|
||||
#include <list>
|
||||
|
||||
class KeyList : protected std::list<KeyPress>
|
||||
{
|
||||
typedef std::list<KeyPress> super;
|
||||
typedef super::iterator iterator;
|
||||
typedef super::const_iterator const_iterator;
|
||||
|
||||
virtual const_iterator find(const KeyPress &key) const
|
||||
{
|
||||
const_iterator f(begin());
|
||||
const_iterator e(end());
|
||||
|
||||
while (f != e) {
|
||||
if (*f == key)
|
||||
return f;
|
||||
|
||||
++f;
|
||||
}
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
virtual iterator find(const KeyPress &key)
|
||||
{
|
||||
iterator f(begin());
|
||||
iterator e(end());
|
||||
|
||||
while (f != e) {
|
||||
if (*f == key)
|
||||
return f;
|
||||
|
||||
++f;
|
||||
}
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
public:
|
||||
void clear()
|
||||
{
|
||||
super::clear();
|
||||
}
|
||||
|
||||
void set(const KeyPress &key)
|
||||
{
|
||||
if (find(key) == end())
|
||||
push_back(key);
|
||||
}
|
||||
|
||||
void unset(const KeyPress &key)
|
||||
{
|
||||
iterator p(find(key));
|
||||
|
||||
if (p != end())
|
||||
erase(p);
|
||||
}
|
||||
|
||||
void toggle(const KeyPress &key)
|
||||
{
|
||||
iterator p(this->find(key));
|
||||
|
||||
if (p != end())
|
||||
erase(p);
|
||||
else
|
||||
push_back(key);
|
||||
}
|
||||
|
||||
bool operator[](const KeyPress &key) const
|
||||
{
|
||||
return find(key) != end();
|
||||
}
|
||||
};
|
||||
|
||||
class InputHandler
|
||||
{
|
||||
public:
|
||||
InputHandler()
|
||||
{
|
||||
}
|
||||
virtual ~InputHandler()
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool isKeyDown(const KeyPress &keyCode) = 0;
|
||||
virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
|
||||
|
||||
virtual void listenForKey(const KeyPress &keyCode) {}
|
||||
virtual void dontListenForKeys() {}
|
||||
|
||||
virtual v2s32 getMousePos() = 0;
|
||||
virtual void setMousePos(s32 x, s32 y) = 0;
|
||||
|
||||
virtual bool getLeftState() = 0;
|
||||
virtual bool getRightState() = 0;
|
||||
|
||||
virtual bool getLeftClicked() = 0;
|
||||
virtual bool getRightClicked() = 0;
|
||||
virtual void resetLeftClicked() = 0;
|
||||
virtual void resetRightClicked() = 0;
|
||||
|
||||
virtual bool getLeftReleased() = 0;
|
||||
virtual bool getRightReleased() = 0;
|
||||
virtual void resetLeftReleased() = 0;
|
||||
virtual void resetRightReleased() = 0;
|
||||
|
||||
virtual s32 getMouseWheel() = 0;
|
||||
|
||||
virtual void step(float dtime) {}
|
||||
|
||||
virtual void clear() {}
|
||||
|
||||
JoystickController joystick;
|
||||
};
|
||||
|
||||
class InputHandler;
|
||||
class ChatBackend; /* to avoid having to include chat.h */
|
||||
struct SubgameSpec;
|
||||
|
||||
|
|
|
@ -119,7 +119,7 @@ public:
|
|||
|
||||
extern MainMenuManager g_menumgr;
|
||||
|
||||
extern bool noMenuActive();
|
||||
extern bool isMenuActive();
|
||||
|
||||
class MainGameCallback : public IGameCallback
|
||||
{
|
||||
|
|
|
@ -18,7 +18,6 @@ src/clientenvironment.h
|
|||
src/client.h
|
||||
src/clientiface.cpp
|
||||
src/clientiface.h
|
||||
src/client/inputhandler.h
|
||||
src/client/joystick_controller.cpp
|
||||
src/client/joystick_controller.h
|
||||
src/clientmap.cpp
|
||||
|
|
Loading…
Reference in New Issue