Describe node definition fields better in lua_api.txt
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@ -1280,30 +1280,29 @@ Node definition (register_node)
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drawtype = "normal", -- See "Node drawtypes"
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drawtype = "normal", -- See "Node drawtypes"
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visual_scale = 1.0,
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visual_scale = 1.0,
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tiles = {tile definition 1, def2, def3, def4, def5, def6},
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tiles = {tile definition 1, def2, def3, def4, def5, def6},
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^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images)
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^ List can be shortened to needed length
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^ List can be shortened to needed length
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^ Old field name: tile_images
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special_tiles = {tile definition 1, Tile definition 2},
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special_tiles = {tile definition 1, Tile definition 2},
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^ Special textures of node; used rarely (old field name: special_materials)
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^ List can be shortened to needed length
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^ List can be shortened to needed length
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^ Old field name: special_materials
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alpha = 255,
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alpha = 255,
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post_effect_color = {a=0, r=0, g=0, b=0},
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post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
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paramtype = "none",
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paramtype = "none", -- See "Nodes"
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paramtype2 = "none",
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paramtype2 = "none", -- See "Nodes"
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is_ground_content = false,
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is_ground_content = false, -- Currently not used for anything
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sunlight_propagates = false,
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sunlight_propagates = false, -- If true, sunlight will go infinitely through this
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walkable = true,
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walkable = true, -- If true, objects collide with node
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pointable = true,
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pointable = true, -- If true, can be pointed at
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diggable = true,
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diggable = true, -- If false, can never be dug
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climbable = false,
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climbable = false, -- If true, can be climbed on (ladder)
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buildable_to = false,
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buildable_to = false, -- If true, placed nodes can replace this node
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drop = "",
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drop = "", -- alternatively drop = { max_items = ..., items = { ... } }
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-- alternatively drop = { max_items = ..., items = { ... } }
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liquidtype = "none", -- "none"/"source"/"flowing"
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liquidtype = "none",
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liquid_alternative_flowing = "", -- Flowing version of source liquid
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liquid_alternative_flowing = "",
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liquid_alternative_source = "", -- Source version of flowing liquid
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liquid_alternative_source = "",
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liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
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liquid_viscosity = 0,
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light_source = 0, -- Amount of light emitted by node
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light_source = 0,
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damage_per_second = 0, -- If player is inside node, this damage is caused
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damage_per_second = 0,
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node_box = {type="regular"}, -- See "Node boxes"
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node_box = {type="regular"}, -- See "Node boxes"
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selection_box = {type="regular"}, -- See "Node boxes"
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selection_box = {type="regular"}, -- See "Node boxes"
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legacy_facedir_simple = false, -- Support maps made in and before January 2012
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legacy_facedir_simple = false, -- Support maps made in and before January 2012
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