Use relative position for nametags
This commit is contained in:
parent
009a9f1c6e
commit
997fc59c7e
|
@ -552,7 +552,7 @@ void Camera::drawNametags()
|
||||||
// shadow can remain.
|
// shadow can remain.
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
v3f pos = nametag->parent_node->getPosition() + v3f(0.0, 1.1 * BS, 0.0);
|
v3f pos = nametag->parent_node->getAbsolutePosition() + v3f(0.0, 1.1 * BS, 0.0);
|
||||||
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
|
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
|
||||||
trans.multiplyWith1x4Matrix(transformed_pos);
|
trans.multiplyWith1x4Matrix(transformed_pos);
|
||||||
if (transformed_pos[3] > 0) {
|
if (transformed_pos[3] > 0) {
|
||||||
|
|
Loading…
Reference in New Issue