Fix and tune things, add tool "recharge" animation, add dummyball
This commit is contained in:
parent
6b7d6c27ee
commit
989aba1966
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@ -698,21 +698,6 @@ end
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-- Built-in node definitions. Also defined in C.
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--
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 2.0,
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max_drop_level = 0,
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groupcaps = {
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fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
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crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
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snappy = {times={[3]=0.70}, maxwear=0, maxlevel=1},
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}
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}
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})
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minetest.register_item(":unknown", {
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type = "none",
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description = "Unknown Item",
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@ -749,6 +734,11 @@ minetest.register_node(":ignore", {
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air_equivalent = true,
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})
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-- The hand (bare definition)
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minetest.register_item(":", {
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type = "none",
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})
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--
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-- Default material types
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--
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@ -445,6 +445,22 @@ default = {}
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-- Tool definition
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--
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-- The hand
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level = 0,
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groupcaps = {
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fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
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crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
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snappy = {times={[3]=0.70}, maxwear=0, maxlevel=1},
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}
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}
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})
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minetest.register_tool("default:pick_wood", {
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description = "Wooden Pickaxe",
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inventory_image = "default_tool_woodpick.png",
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@ -554,7 +570,7 @@ minetest.register_tool("default:sword_wood", {
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description = "Wooden Sword",
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inventory_image = "default_tool_woodsword.png",
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tool_capabilities = {
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full_punch_interval = 2.0,
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.1, maxlevel=1},
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@ -567,7 +583,7 @@ minetest.register_tool("default:sword_stone", {
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description = "Stone Sword",
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inventory_image = "default_tool_stonesword.png",
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tool_capabilities = {
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full_punch_interval = 2.0,
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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@ -580,7 +596,7 @@ minetest.register_tool("default:sword_steel", {
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description = "Steel Sword",
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inventory_image = "default_tool_steelsword.png",
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tool_capabilities = {
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full_punch_interval = 2.0,
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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fleshy={times={[1]=1.00, [2]=0.40, [3]=0.20}, maxwear=0.1, maxlevel=2},
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@ -374,6 +374,51 @@ minetest.register_entity("experimental:tnt", TNT)
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-- Add TNT's old name also
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minetest.register_alias("TNT", "experimental:tnt")
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--
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-- The dummyball!
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--
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minetest.register_alias("dummyball", "experimental:dummyball")
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minetest.register_entity("experimental:dummyball", {
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-- Static definition
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physical = false,
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collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
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visual = "sprite",
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visual_size = {x=1, y=1},
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textures = {"experimental_dummyball.png"},
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spritediv = {x=1, y=3},
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initial_sprite_basepos = {x=0, y=0},
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-- Dynamic variables
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phase = 0,
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phasetimer = 0,
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on_activate = function(self, staticdata)
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minetest.log("Dummyball activated!")
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end,
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on_step = function(self, dtime)
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self.phasetimer = self.phasetimer + dtime
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if self.phasetimer > 2.0 then
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self.phasetimer = self.phasetimer - 2.0
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self.phase = self.phase + 1
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if self.phase >= 3 then
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self.phase = 0
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end
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self.object:setsprite({x=0, y=self.phase})
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phasearmor = {
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[0]={cracky=3},
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[1]={crumbly=3},
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[2]={fleshy=3}
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}
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self.object:set_armor_groups(phasearmor[self.phase])
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end
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end,
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on_punch = function(self, hitter)
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end,
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})
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--
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-- A test entity for testing animated and yaw-modulated sprites
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--
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Binary file not shown.
After Width: | Height: | Size: 838 B |
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cmath>
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#include "settings.h"
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#include "itemdef.h" // For wield visualization
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#include "noise.h" // easeCurve
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Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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m_smgr(smgr),
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@ -182,7 +183,8 @@ void Camera::step(f32 dtime)
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}
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}
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void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
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f32 tool_reload_ratio)
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{
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// Set player node transformation
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m_playernode->setPosition(player->getPosition());
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@ -267,8 +269,25 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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m_cameranode->setFOV(m_fov_y);
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// Position the wielded item
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v3f wield_position = v3f(45, -35, 65);
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//v3f wield_position = v3f(45, -35, 65);
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v3f wield_position = v3f(55, -35, 65);
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//v3f wield_rotation = v3f(-100, 120, -100);
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v3f wield_rotation = v3f(-100, 120, -100);
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if(m_digging_anim < 0.05 || m_digging_anim > 0.5){
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f32 frac = 1.0;
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if(m_digging_anim > 0.5)
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frac = 2.0 * (m_digging_anim - 0.5);
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// This value starts from 1 and settles to 0
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f32 ratiothing = pow((1.0 - tool_reload_ratio), 0.5);
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//f32 ratiothing2 = pow(ratiothing, 0.5);
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f32 ratiothing2 = (easeCurve(ratiothing*0.5))*2.0;
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wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7);
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//wield_position.Z += frac * 5.0 * ratiothing2;
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wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1);
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wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4);
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//wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4);
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//wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0);
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}
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if (m_digging_button != -1)
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{
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f32 digfrac = m_digging_anim;
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@ -105,7 +105,8 @@ public:
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// Update the camera from the local player's position.
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// frametime is used to adjust the viewing range.
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void update(LocalPlayer* player, f32 frametime, v2u32 screensize);
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void update(LocalPlayer* player, f32 frametime, v2u32 screensize,
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f32 tool_reload_ratio);
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// Render distance feedback loop
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void updateViewingRange(f32 frametime_in);
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@ -165,6 +165,116 @@ private:
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v3f m_position;
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};
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// Prototype
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TestCAO proto_TestCAO(NULL, NULL);
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TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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TestCAO::~TestCAO()
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{
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}
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ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
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{
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return new TestCAO(gamedef, env);
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}
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void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr)
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{
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if(m_node != NULL)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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updateNodePos();
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}
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void TestCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void TestCAO::updateLight(u8 light_at_pos)
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{
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}
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v3s16 TestCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void TestCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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//m_node->setRotation(v3f(0, 45, 0));
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}
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void TestCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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v3f rot = m_node->getRotation();
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//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
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rot.Y += dtime * 180;
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m_node->setRotation(rot);
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}
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}
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void TestCAO::processMessage(const std::string &data)
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{
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infostream<<"TestCAO: Got data: "<<data<<std::endl;
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std::istringstream is(data, std::ios::binary);
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u16 cmd;
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is>>cmd;
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if(cmd == 0)
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{
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v3f newpos;
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is>>newpos.X;
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is>>newpos.Y;
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is>>newpos.Z;
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m_position = newpos;
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updateNodePos();
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}
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}
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/*
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ItemCAO
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*/
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@ -213,6 +323,212 @@ private:
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std::string m_infotext;
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};
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#include "inventory.h"
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// Prototype
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ItemCAO proto_ItemCAO(NULL, NULL);
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ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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if(!gamedef && !env)
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{
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ClientActiveObject::registerType(getType(), create);
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}
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}
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ItemCAO::~ItemCAO()
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{
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}
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ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
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{
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return new ItemCAO(gamedef, env);
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}
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void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr)
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{
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if(m_node != NULL)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
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video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
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video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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// Initialize with a generated placeholder texture
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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updateNodePos();
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/*
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Update image of node
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*/
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updateTexture();
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}
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void ItemCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void ItemCAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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return;
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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setMeshColor(m_node->getMesh(), color);
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}
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v3s16 ItemCAO::getLightPosition()
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{
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return floatToInt(m_position + v3f(0,0.5*BS,0), BS);
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}
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void ItemCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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}
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void ItemCAO::updateInfoText()
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{
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try{
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IItemDefManager *idef = m_gamedef->idef();
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ItemStack item;
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item.deSerialize(m_itemstring, idef);
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if(item.isKnown(idef))
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m_infotext = item.getDefinition(idef).description;
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else
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m_infotext = "Unknown item: '" + m_itemstring + "'";
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if(item.count >= 2)
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m_infotext += " (" + itos(item.count) + ")";
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}
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catch(SerializationError &e)
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{
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m_infotext = "Unknown item: '" + m_itemstring + "'";
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}
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}
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void ItemCAO::updateTexture()
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{
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if(m_node == NULL)
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return;
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// Create an inventory item to see what is its image
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std::istringstream is(m_itemstring, std::ios_base::binary);
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video::ITexture *texture = NULL;
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try{
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IItemDefManager *idef = m_gamedef->idef();
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ItemStack item;
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item.deSerialize(is, idef);
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texture = item.getDefinition(idef).inventory_texture;
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}
|
||||
catch(SerializationError &e)
|
||||
{
|
||||
infostream<<"WARNING: "<<__FUNCTION_NAME
|
||||
<<": error deSerializing itemstring \""
|
||||
<<m_itemstring<<std::endl;
|
||||
}
|
||||
|
||||
// Set meshbuffer texture
|
||||
m_node->getMaterial(0).setTexture(0, texture);
|
||||
}
|
||||
|
||||
|
||||
void ItemCAO::step(float dtime, ClientEnvironment *env)
|
||||
{
|
||||
if(m_node)
|
||||
{
|
||||
/*v3f rot = m_node->getRotation();
|
||||
rot.Y += dtime * 120;
|
||||
m_node->setRotation(rot);*/
|
||||
LocalPlayer *player = env->getLocalPlayer();
|
||||
assert(player);
|
||||
v3f rot = m_node->getRotation();
|
||||
rot.Y = 180.0 - (player->getYaw());
|
||||
m_node->setRotation(rot);
|
||||
}
|
||||
}
|
||||
|
||||
void ItemCAO::processMessage(const std::string &data)
|
||||
{
|
||||
//infostream<<"ItemCAO: Got message"<<std::endl;
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
// command
|
||||
u8 cmd = readU8(is);
|
||||
if(cmd == 0)
|
||||
{
|
||||
// pos
|
||||
m_position = readV3F1000(is);
|
||||
updateNodePos();
|
||||
}
|
||||
if(cmd == 1)
|
||||
{
|
||||
// itemstring
|
||||
m_itemstring = deSerializeString(is);
|
||||
updateInfoText();
|
||||
updateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
void ItemCAO::initialize(const std::string &data)
|
||||
{
|
||||
infostream<<"ItemCAO: Got init data"<<std::endl;
|
||||
|
||||
{
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
// version
|
||||
u8 version = readU8(is);
|
||||
// check version
|
||||
if(version != 0)
|
||||
return;
|
||||
// pos
|
||||
m_position = readV3F1000(is);
|
||||
// itemstring
|
||||
m_itemstring = deSerializeString(is);
|
||||
}
|
||||
|
||||
updateNodePos();
|
||||
updateInfoText();
|
||||
}
|
||||
|
||||
/*
|
||||
LuaEntityCAO
|
||||
*/
|
||||
|
@ -241,6 +557,7 @@ private:
|
|||
float m_anim_framelength;
|
||||
float m_anim_timer;
|
||||
ItemGroupList m_armor_groups;
|
||||
float m_reset_textures_timer;
|
||||
|
||||
public:
|
||||
LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
|
||||
|
@ -260,7 +577,8 @@ public:
|
|||
m_anim_frame(0),
|
||||
m_anim_num_frames(1),
|
||||
m_anim_framelength(0.2),
|
||||
m_anim_timer(0)
|
||||
m_anim_timer(0),
|
||||
m_reset_textures_timer(-1)
|
||||
{
|
||||
if(gamedef == NULL)
|
||||
ClientActiveObject::registerType(getType(), create);
|
||||
|
@ -450,6 +768,14 @@ public:
|
|||
}
|
||||
|
||||
updateTexturePos();
|
||||
|
||||
if(m_reset_textures_timer >= 0){
|
||||
m_reset_textures_timer -= dtime;
|
||||
if(m_reset_textures_timer <= 0){
|
||||
m_reset_textures_timer = -1;
|
||||
updateTextures("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void updateTexturePos()
|
||||
|
@ -619,13 +945,16 @@ public:
|
|||
punchitem,
|
||||
time_from_last_punch);
|
||||
|
||||
if(result.did_punch)
|
||||
if(result.did_punch && result.damage != 0)
|
||||
{
|
||||
if(result.damage < m_hp)
|
||||
m_hp -= result.damage;
|
||||
else
|
||||
m_hp = 0;
|
||||
// TODO: Execute defined fast response
|
||||
// I guess flashing is fine as of now
|
||||
updateTextures("^[brighten");
|
||||
m_reset_textures_timer = 0.1;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -634,7 +963,7 @@ public:
|
|||
std::string debugInfoText()
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<"LuaEntityCAO \n";
|
||||
os<<"LuaEntityCAO hp="<<m_hp<<"\n";
|
||||
os<<"armor={";
|
||||
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
|
||||
i != m_armor_groups.end(); i++){
|
||||
|
|
|
@ -563,11 +563,11 @@ int LuaEntitySAO::punch(v3f dir,
|
|||
|
||||
if(result.did_punch)
|
||||
{
|
||||
setHP(getHP() - result.damage);
|
||||
|
||||
actionstream<<getDescription()<<" punched by "
|
||||
<<puncher->getDescription()<<", damage "<<result.damage
|
||||
<<" HP"<<std::endl;
|
||||
|
||||
setHP(getHP() - result.damage);
|
||||
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
|
||||
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
|
|
54
src/game.cpp
54
src/game.cpp
|
@ -1036,6 +1036,7 @@ void the_game(
|
|||
|
||||
const float object_hit_delay = 0.2;
|
||||
float object_hit_delay_timer = 0.0;
|
||||
float time_from_last_punch = 10;
|
||||
|
||||
bool invert_mouse = g_settings->getBool("invert_mouse");
|
||||
|
||||
|
@ -1181,6 +1182,7 @@ void the_game(
|
|||
nodig_delay_timer -= dtime;
|
||||
if(object_hit_delay_timer >= 0)
|
||||
object_hit_delay_timer -= dtime;
|
||||
time_from_last_punch += dtime;
|
||||
|
||||
g_profiler->add("Elapsed time", dtime);
|
||||
g_profiler->avg("FPS", 1./dtime);
|
||||
|
@ -1775,23 +1777,6 @@ void the_game(
|
|||
|
||||
//TimeTaker //timer2("//timer2");
|
||||
|
||||
LocalPlayer* player = client.getLocalPlayer();
|
||||
camera.update(player, busytime, screensize);
|
||||
camera.step(dtime);
|
||||
|
||||
v3f player_position = player->getPosition();
|
||||
v3f camera_position = camera.getPosition();
|
||||
v3f camera_direction = camera.getDirection();
|
||||
f32 camera_fov = camera.getFovMax();
|
||||
|
||||
if(!disable_camera_update){
|
||||
client.updateCamera(camera_position,
|
||||
camera_direction, camera_fov);
|
||||
}
|
||||
|
||||
//timer2.stop();
|
||||
//TimeTaker //timer3("//timer3");
|
||||
|
||||
/*
|
||||
For interaction purposes, get info about the held item
|
||||
- What item is it?
|
||||
|
@ -1810,6 +1795,32 @@ void the_game(
|
|||
playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
|
||||
}
|
||||
}
|
||||
ToolCapabilities playeritem_toolcap =
|
||||
playeritem.getToolCapabilities(itemdef);
|
||||
|
||||
/*
|
||||
Update camera
|
||||
*/
|
||||
|
||||
LocalPlayer* player = client.getLocalPlayer();
|
||||
float full_punch_interval = playeritem_toolcap.full_punch_interval;
|
||||
float tool_reload_ratio = time_from_last_punch / full_punch_interval;
|
||||
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
|
||||
camera.update(player, busytime, screensize, tool_reload_ratio);
|
||||
camera.step(dtime);
|
||||
|
||||
v3f player_position = player->getPosition();
|
||||
v3f camera_position = camera.getPosition();
|
||||
v3f camera_direction = camera.getDirection();
|
||||
f32 camera_fov = camera.getFovMax();
|
||||
|
||||
if(!disable_camera_update){
|
||||
client.updateCamera(camera_position,
|
||||
camera_direction, camera_fov);
|
||||
}
|
||||
|
||||
//timer2.stop();
|
||||
//TimeTaker //timer3("//timer3");
|
||||
|
||||
/*
|
||||
Calculate what block is the crosshair pointing to
|
||||
|
@ -1934,9 +1945,9 @@ void the_game(
|
|||
}
|
||||
MapNode n = client.getNode(nodepos);
|
||||
|
||||
// Get digging properties for material and tool
|
||||
ToolCapabilities tp = playeritem.getToolCapabilities(itemdef);
|
||||
DigParams params = getDigParams(nodedef->get(n).groups, &tp);
|
||||
// Get digging parameters
|
||||
DigParams params = getDigParams(nodedef->get(n).groups,
|
||||
&playeritem_toolcap);
|
||||
// If can't dig, try hand
|
||||
if(!params.diggable){
|
||||
const ItemDefinition &hand = itemdef->get("");
|
||||
|
@ -2095,10 +2106,9 @@ void the_game(
|
|||
v3f objpos = selected_object->getPosition();
|
||||
v3f dir = (objpos - player_position).normalize();
|
||||
|
||||
// TODO: Get time_from_last_punch from somewhere
|
||||
float time_from_last_punch = 1000000;
|
||||
bool disable_send = selected_object->directReportPunch(
|
||||
dir, &playeritem, time_from_last_punch);
|
||||
time_from_last_punch = 0;
|
||||
if(!disable_send)
|
||||
client.interact(0, pointed);
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ struct ToolCapabilities
|
|||
std::map<std::string, ToolGroupCap> groupcaps;
|
||||
|
||||
ToolCapabilities(
|
||||
float full_punch_interval_=3.0,
|
||||
float full_punch_interval_=1.4,
|
||||
int max_drop_level_=1,
|
||||
std::map<std::string, ToolGroupCap> groupcaps_ =
|
||||
std::map<std::string, ToolGroupCap>()
|
||||
|
|
Loading…
Reference in New Issue