Improve inventory callbacks a bit

This commit is contained in:
Perttu Ahola 2012-07-25 14:35:59 +03:00
parent 0a18dda158
commit 983e45ae92
6 changed files with 65 additions and 46 deletions

View File

@ -1371,14 +1371,14 @@ Node definition (register_node)
^ Called when a player wants to put something into the inventory
^ Return value: number of items allowed to put
allow_metadata_inventory_take = func(pos, listname, index, count, player),
allow_metadata_inventory_take = func(pos, listname, index, stack, player),
^ Called when a player wants to take something out of the inventory
^ Return value: number of items allowed to take
on_metadata_inventory_move = func(pos, from_list, from_index,
to_list, to_index, count, player),
on_metadata_inventory_put = func(pos, listname, index, stack, player),
on_metadata_inventory_take = func(pos, listname, index, count, player),
on_metadata_inventory_take = func(pos, listname, index, stack, player),
^ Called after the actual action has happened, according to what was allowed.
^ No return value
}
@ -1447,13 +1447,13 @@ Detached inventory callbacks
^ Called when a player wants to put something into the inventory
^ Return value: number of items allowed to put
allow_take = func(inv, listname, index, count, player),
allow_take = func(inv, listname, index, stack, player),
^ Called when a player wants to take something out of the inventory
^ Return value: number of items allowed to take
on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
on_put = func(inv, listname, index, stack, player),
on_take = func(inv, listname, index, count, player),
on_take = func(inv, listname, index, stack, player),
^ Called after the actual action has happened, according to what was allowed.
^ No return value
}

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@ -1223,7 +1223,7 @@ minetest.register_node("default:chest_locked", {
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, count, player)
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
@ -1232,7 +1232,7 @@ minetest.register_node("default:chest_locked", {
minetest.pos_to_string(pos))
return 0
end
return count
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
@ -1242,7 +1242,7 @@ minetest.register_node("default:chest_locked", {
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,

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@ -534,7 +534,7 @@ local inv = minetest.create_detached_inventory("test_inventory", {
experimental.print_to_everything("allow put asked")
return 1 -- Allow only 1
end,
allow_take = function(inv, listname, index, count, player)
allow_take = function(inv, listname, index, stack, player)
experimental.print_to_everything("allow take asked")
return 4 -- Allow 4 at max
end,
@ -544,7 +544,7 @@ local inv = minetest.create_detached_inventory("test_inventory", {
on_put = function(inv, listname, index, stack, player)
experimental.print_to_everything(player:get_player_name().." put items")
end,
on_take = function(inv, listname, index, count, player)
on_take = function(inv, listname, index, stack, player)
experimental.print_to_everything(player:get_player_name().." took items")
end,
})

View File

@ -238,8 +238,10 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take(
L, from_inv.name, from_list, from_i, try_take_count, player);
L, from_inv.name, from_list, from_i, src_item, player);
}
}
@ -272,8 +274,10 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
L, from_inv.p, from_list, from_i, try_take_count, player);
L, from_inv.p, from_list, from_i, src_item, player);
}
}
@ -301,6 +305,9 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
count = new_count;
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
/*
Perform actual move
@ -341,8 +348,6 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(to_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
scriptapi_detached_inventory_on_put(
L, to_inv.name, to_list, to_i, src_item, player);
}
@ -350,10 +355,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
scriptapi_detached_inventory_on_take(
L, from_inv.name, from_list, from_i, src_item.count, player);
L, from_inv.name, from_list, from_i, src_item, player);
}
}
@ -374,8 +377,6 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(to_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
scriptapi_nodemeta_inventory_on_put(
L, to_inv.p, to_list, to_i, src_item, player);
}
@ -383,10 +384,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
else if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
scriptapi_nodemeta_inventory_on_take(
L, from_inv.p, from_list, from_i, src_item.count, player);
L, from_inv.p, from_list, from_i, src_item, player);
}
}
@ -485,16 +484,20 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take(
L, from_inv.name, from_list, from_i, take_count, player);
L, from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
L, from_inv.p, from_list, from_i, take_count, player);
L, from_inv.p, from_list, from_i, src_item, player);
}
if(src_can_take_count < take_count)
@ -502,6 +505,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
int actually_dropped_count = 0;
ItemStack src_item = list_from->getItem(from_i);
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
@ -529,6 +534,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
<<" i="<<from_i
<<std::endl;
src_item.count = actually_dropped_count;
/*
Report drop to endpoints
*/
@ -538,7 +545,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
{
lua_State *L = player->getEnv()->getLua();
scriptapi_detached_inventory_on_take(
L, from_inv.name, from_list, from_i, actually_dropped_count, player);
L, from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
@ -546,7 +553,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
{
lua_State *L = player->getEnv()->getLua();
scriptapi_nodemeta_inventory_on_take(
L, from_inv.p, from_list, from_i, actually_dropped_count, player);
L, from_inv.p, from_list, from_i, src_item, player);
}
}

View File

@ -5762,6 +5762,8 @@ int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_move should return a number");
return luaL_checkinteger(L, -1);
}
@ -5799,12 +5801,14 @@ int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
@ -5821,7 +5825,7 @@ int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
"allow_metadata_inventory_take"))
return count;
return stack.count;
// Call function(pos, listname, index, count, player)
// pos
@ -5830,12 +5834,14 @@ int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// count
lua_pushinteger(L, count);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_take should return a number");
return luaL_checkinteger(L, -1);
}
@ -5918,7 +5924,7 @@ void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
// Report taken items
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
@ -5937,15 +5943,15 @@ void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
"on_metadata_inventory_take"))
return;
// Call function(pos, listname, index, count, player)
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// count
lua_pushinteger(L, count);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))
@ -6031,6 +6037,8 @@ int scriptapi_detached_inventory_allow_move(lua_State *L,
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_move should return a number");
return luaL_checkinteger(L, -1);
}
@ -6063,13 +6071,15 @@ int scriptapi_detached_inventory_allow_put(lua_State *L,
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int scriptapi_detached_inventory_allow_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
@ -6078,9 +6088,9 @@ int scriptapi_detached_inventory_allow_take(lua_State *L,
// Push callback function on stack
if(!get_detached_inventory_callback(L, name, "allow_take"))
return count; // All will be accepted
return stack.count; // All will be accepted
// Call function(inv, listname, index, count, player)
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
@ -6089,12 +6099,14 @@ int scriptapi_detached_inventory_allow_take(lua_State *L,
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// count
lua_pushinteger(L, count);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_take should return a number");
return luaL_checkinteger(L, -1);
}
@ -6168,7 +6180,7 @@ void scriptapi_detached_inventory_on_put(lua_State *L,
// Report taken items
void scriptapi_detached_inventory_on_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
realitycheck(L);
@ -6179,7 +6191,7 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
if(!get_detached_inventory_callback(L, name, "on_take"))
return;
// Call function(inv, listname, index, count, player)
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
@ -6188,8 +6200,8 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// count
lua_pushinteger(L, count);
// stack
LuaItemStack::create(L, stack);
// player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 0, 0))

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@ -113,7 +113,7 @@ int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
ServerActiveObject *player);
// Return number of accepted items to be taken
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
@ -126,7 +126,7 @@ void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
ServerActiveObject *player);
// Report taken items
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
/* Detached inventory callbacks */
@ -144,7 +144,7 @@ int scriptapi_detached_inventory_allow_put(lua_State *L,
// Return number of accepted items to be taken
int scriptapi_detached_inventory_allow_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void scriptapi_detached_inventory_on_move(lua_State *L,
@ -160,7 +160,7 @@ void scriptapi_detached_inventory_on_put(lua_State *L,
// Report taken items
void scriptapi_detached_inventory_on_take(lua_State *L,
const std::string &name,
const std::string &listname, int index, int count,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
/* luaentity */