Fix broken HUD textures on iOS
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@ -113,7 +113,7 @@ video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver,
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(u32)destrect.getHeight()));
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(u32)destrect.getHeight()));
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imageScaleNNAA(srcimg, srcrect, destimg);
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imageScaleNNAA(srcimg, srcrect, destimg);
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#ifdef __ANDROID__
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#if defined(__ANDROID__) || defined(__IOS__)
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// Android is very picky about textures being powers of 2, so expand
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// Android is very picky about textures being powers of 2, so expand
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// the image dimensions to the next power of 2, if necessary, for
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// the image dimensions to the next power of 2, if necessary, for
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// that platform.
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// that platform.
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