Liquids: Update flow on block load
When loading a block add liquid-nodes that might flow away or spread to neighbours to the transforming_liquid queue.
This commit is contained in:
parent
cc36f5e99a
commit
9714cdcf4b
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@ -445,6 +445,7 @@ set(common_SRCS
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porting.cpp
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porting.cpp
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profiler.cpp
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profiler.cpp
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quicktune.cpp
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quicktune.cpp
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reflowscan.cpp
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remoteplayer.cpp
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remoteplayer.cpp
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rollback.cpp
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rollback.cpp
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rollback_interface.cpp
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rollback_interface.cpp
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11
src/map.cpp
11
src/map.cpp
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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/mathconstants.h"
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#include "util/mathconstants.h"
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#include "rollback_interface.h"
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#include "rollback_interface.h"
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#include "environment.h"
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#include "environment.h"
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#include "reflowscan.h"
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#include "emerge.h"
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#include "emerge.h"
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#include "mapgen_v6.h"
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#include "mapgen_v6.h"
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#include "mg_biome.h"
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#include "mg_biome.h"
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@ -2905,8 +2906,11 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
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block->deSerialize(is, version, true);
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block->deSerialize(is, version, true);
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// If it's a new block, insert it to the map
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// If it's a new block, insert it to the map
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if(created_new)
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if (created_new) {
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sector->insertBlock(block);
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sector->insertBlock(block);
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ReflowScan scanner(this, m_emerge->ndef);
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scanner.scan(block, &m_transforming_liquid);
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}
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/*
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/*
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Save blocks loaded in old format in new format
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Save blocks loaded in old format in new format
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@ -2972,8 +2976,11 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
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block->deSerialize(is, version, true);
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block->deSerialize(is, version, true);
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// If it's a new block, insert it to the map
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// If it's a new block, insert it to the map
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if(created_new)
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if (created_new) {
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sector->insertBlock(block);
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sector->insertBlock(block);
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ReflowScan scanner(this, m_emerge->ndef);
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scanner.scan(block, &m_transforming_liquid);
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}
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/*
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/*
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Save blocks loaded in old format in new format
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Save blocks loaded in old format in new format
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@ -0,0 +1,206 @@
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/*
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Minetest
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Copyright (C) 2016 MillersMan <millersman@users.noreply.github.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "reflowscan.h"
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#include "map.h"
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#include "mapblock.h"
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#include "nodedef.h"
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#include "util/timetaker.h"
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ReflowScan::ReflowScan(Map *map, INodeDefManager *ndef) :
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m_map(map),
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m_ndef(ndef),
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m_liquid_queue(NULL)
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{
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}
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void ReflowScan::scan(MapBlock *block, UniqueQueue<v3s16> *liquid_queue)
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{
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m_block_pos = block->getPos();
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m_rel_block_pos = block->getPosRelative();
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m_liquid_queue = liquid_queue;
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// Prepare the lookup which is a 3x3x3 array of the blocks surrounding the
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// scanned block. Blocks are only added to the lookup if they are really
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// needed. The lookup is indexed manually to use the same index in a
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// bit-array (of uint32 type) which stores for unloaded blocks that they
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// were already fetched from Map but were actually NULL.
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memset(m_lookup, 0, sizeof(m_lookup));
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int block_idx = 1 + (1 * 9) + (1 * 3);
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m_lookup[block_idx] = block;
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m_lookup_state_bitset = 1 << block_idx;
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// Scan the columns in the block
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for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
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for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
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scanColumn(x, z);
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}
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// Scan neighbouring columns from the nearby blocks as they might contain
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// liquid nodes that weren't allowed to flow to prevent gaps.
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for (s16 i = 0; i < MAP_BLOCKSIZE; i++) {
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scanColumn(i, -1);
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scanColumn(i, MAP_BLOCKSIZE);
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scanColumn(-1, i);
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scanColumn(MAP_BLOCKSIZE, i);
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}
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}
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inline MapBlock *ReflowScan::lookupBlock(int x, int y, int z)
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{
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// Gets the block that contains (x,y,z) relativ to the scanned block.
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// This uses a lookup as there might be many lookups into the same
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// neighbouring block which makes fetches from Map costly.
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int bx = (MAP_BLOCKSIZE + x) / MAP_BLOCKSIZE;
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int by = (MAP_BLOCKSIZE + y) / MAP_BLOCKSIZE;
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int bz = (MAP_BLOCKSIZE + z) / MAP_BLOCKSIZE;
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int idx = (bx + (by * 9) + (bz * 3));
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MapBlock *result = m_lookup[idx];
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if (!result && (m_lookup_state_bitset & (1 << idx)) == 0) {
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// The block wasn't requested yet so fetch it from Map and store it
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// in the lookup
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v3s16 pos = m_block_pos + v3s16(bx - 1, by - 1, bz - 1);
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m_lookup[idx] = result = m_map->getBlockNoCreateNoEx(pos);
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m_lookup_state_bitset |= (1 << idx);
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}
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return result;
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}
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inline bool ReflowScan::isLiquidFlowableTo(int x, int y, int z)
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{
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// Tests whether (x,y,z) is a node to which liquid might flow.
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bool valid_position;
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MapBlock *block = lookupBlock(x, y, z);
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if (block) {
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int dx = (MAP_BLOCKSIZE + x) % MAP_BLOCKSIZE;
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int dy = (MAP_BLOCKSIZE + y) % MAP_BLOCKSIZE;
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int dz = (MAP_BLOCKSIZE + z) % MAP_BLOCKSIZE;
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MapNode node = block->getNodeNoCheck(dx, dy, dz, &valid_position);
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if (node.getContent() != CONTENT_IGNORE) {
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const ContentFeatures &f = m_ndef->get(node);
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// NOTE: No need to check for flowing nodes with lower liquid level
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// as they should only occur on top of other columns where they
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// will be added to the queue themselves.
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return f.floodable;
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}
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}
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return false;
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}
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inline bool ReflowScan::isLiquidHorizontallyFlowable(int x, int y, int z)
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{
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// Check if the (x,y,z) might spread to one of the horizontally
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// neighbouring nodes
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return isLiquidFlowableTo(x - 1, y, z) ||
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isLiquidFlowableTo(x + 1, y, z) ||
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isLiquidFlowableTo(x, y, z - 1) ||
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isLiquidFlowableTo(x, y, z + 1);
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}
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void ReflowScan::scanColumn(int x, int z)
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{
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bool valid_position;
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// Is the column inside a loaded block?
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MapBlock *block = lookupBlock(x, 0, z);
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if (!block)
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return;
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MapBlock *above = lookupBlock(x, MAP_BLOCKSIZE, z);
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int dx = (MAP_BLOCKSIZE + x) % MAP_BLOCKSIZE;
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int dz = (MAP_BLOCKSIZE + z) % MAP_BLOCKSIZE;
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// Get the state from the node above the scanned block
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bool was_ignore, was_liquid;
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if (above) {
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MapNode node = above->getNodeNoCheck(dx, 0, dz, &valid_position);
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was_ignore = node.getContent() == CONTENT_IGNORE;
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was_liquid = m_ndef->get(node).isLiquid();
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} else {
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was_ignore = true;
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was_liquid = false;
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}
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bool was_checked = false;
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bool was_pushed = false;
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// Scan through the whole block
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for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) {
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MapNode node = block->getNodeNoCheck(dx, y, dz, &valid_position);
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const ContentFeatures &f = m_ndef->get(node);
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bool is_ignore = node.getContent() == CONTENT_IGNORE;
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bool is_liquid = f.isLiquid();
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if (is_ignore || was_ignore || is_liquid == was_liquid) {
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// Neither topmost node of liquid column nor topmost node below column
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was_checked = false;
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was_pushed = false;
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} else if (is_liquid) {
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// This is the topmost node in the column
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bool is_pushed = false;
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if (f.liquid_type == LIQUID_FLOWING ||
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isLiquidHorizontallyFlowable(x, y, z)) {
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m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y, z));
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is_pushed = true;
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}
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// Remember waschecked and waspushed to avoid repeated
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// checks/pushes in case the column consists of only this node
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was_checked = true;
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was_pushed = is_pushed;
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} else {
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// This is the topmost node below a liquid column
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if (!was_pushed && (f.floodable ||
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(!was_checked && isLiquidHorizontallyFlowable(x, y + 1, z)))) {
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// Activate the lowest node in the column which is one
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// node above this one
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m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y + 1, z));
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}
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}
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was_liquid = is_liquid;
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was_ignore = is_ignore;
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}
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// Check the node below the current block
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MapBlock *below = lookupBlock(x, -1, z);
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if (below) {
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MapNode node = below->getNodeNoCheck(dx, MAP_BLOCKSIZE - 1, dz, &valid_position);
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const ContentFeatures &f = m_ndef->get(node);
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bool is_ignore = node.getContent() == CONTENT_IGNORE;
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bool is_liquid = f.isLiquid();
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if (is_ignore || was_ignore || is_liquid == was_liquid) {
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// Neither topmost node of liquid column nor topmost node below column
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} else if (is_liquid) {
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// This is the topmost node in the column and might want to flow away
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if (f.liquid_type == LIQUID_FLOWING ||
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isLiquidHorizontallyFlowable(x, -1, z)) {
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m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, -1, z));
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}
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} else {
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// This is the topmost node below a liquid column
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if (!was_pushed && (f.floodable ||
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(!was_checked && isLiquidHorizontallyFlowable(x, 0, z)))) {
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// Activate the lowest node in the column which is one
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// node above this one
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m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, 0, z));
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}
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}
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}
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}
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@ -0,0 +1,50 @@
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/*
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Minetest
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Copyright (C) 2016 MillersMan <millersman@users.noreply.github.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef REFLOWSCAN_H
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#define REFLOWSCAN_H
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#include "util/container.h"
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#include "irrlichttypes_bloated.h"
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class INodeDefManager;
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class Map;
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class MapBlock;
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class ReflowScan {
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public:
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ReflowScan(Map *map, INodeDefManager *ndef);
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void scan(MapBlock *block, UniqueQueue<v3s16> *liquid_queue);
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private:
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MapBlock *lookupBlock(int x, int y, int z);
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bool isLiquidFlowableTo(int x, int y, int z);
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bool isLiquidHorizontallyFlowable(int x, int y, int z);
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void scanColumn(int x, int z);
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private:
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Map *m_map;
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INodeDefManager *m_ndef;
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v3s16 m_block_pos, m_rel_block_pos;
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UniqueQueue<v3s16> *m_liquid_queue;
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MapBlock *m_lookup[3 * 3 * 3];
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u32 m_lookup_state_bitset;
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};
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#endif // REFLOWSCAN_H
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