Optional dependencies and properly handle mod name conflicts again
This commit is contained in:
parent
a031a15487
commit
969d2b3eb1
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@ -120,6 +120,17 @@ depends.txt:
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List of mods that have to be loaded before loading this mod.
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A single line contains a single modname.
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Optional dependencies can be defined by appending a question mark
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to a single modname. Their meaning is that if the specified mod
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is missing, that does not prevent this mod from being loaded.
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optdepends.txt:
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An alternative way of specifying optional dependencies.
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Like depends.txt, a single line contains a single modname.
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NOTE: This file exists for compatibility purposes only and
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support for it will be removed from the engine by the end of 2013.
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init.lua:
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The main Lua script. Running this script should register everything it
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wants to register. Subsequent execution depends on minetest calling the
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@ -407,14 +407,26 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
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delete[] text;
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menu->drop();
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ModConfiguration modconf(m_wspec.path);
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if(!modconf.isConsistent())
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try
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{
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wchar_t* text = wgettext("Warning: Configuration not consistent. ");
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ModConfiguration modconf(m_wspec.path);
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if(!modconf.isConsistent())
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{
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wchar_t* text = wgettext("Warning: Configuration not consistent. ");
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GUIMessageMenu *menu =
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new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
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text );
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delete[] text;
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menu->drop();
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}
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}
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catch(ModError &err)
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{
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errorstream<<err.what()<<std::endl;
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std::wstring text = narrow_to_wide(err.what()) + wgettext("\nCheck debug.txt for details.");
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GUIMessageMenu *menu =
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new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
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text );
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delete[] text;
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text );
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menu->drop();
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}
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375
src/mods.cpp
375
src/mods.cpp
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@ -24,9 +24,74 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "subgame.h"
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#include "settings.h"
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#include "strfnd.h"
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#include <cctype>
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std::map<std::string, ModSpec> getModsInPath(std::string path)
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static bool parseDependsLine(std::istream &is,
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std::string &dep, std::set<char> &symbols)
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{
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std::getline(is, dep);
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dep = trim(dep);
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symbols.clear();
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size_t pos = dep.size();
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while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){
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// last character is a symbol, not part of the modname
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symbols.insert(dep[pos-1]);
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--pos;
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}
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dep = trim(dep.substr(0, pos));
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return dep != "";
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}
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void parseModContents(ModSpec &spec)
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{
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// NOTE: this function works in mutual recursion with getModsInPath
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spec.depends.clear();
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spec.optdepends.clear();
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spec.is_modpack = false;
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spec.modpack_content.clear();
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// Handle modpacks (defined by containing modpack.txt)
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std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
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if(modpack_is.good()){ //a modpack, recursively get the mods in it
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modpack_is.close(); // We don't actually need the file
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spec.is_modpack = true;
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spec.modpack_content = getModsInPath(spec.path, true);
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// modpacks have no dependencies; they are defined and
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// tracked separately for each mod in the modpack
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}
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else{ // not a modpack, parse the dependencies
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std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str());
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while(is.good()){
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std::string dep;
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std::set<char> symbols;
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if(parseDependsLine(is, dep, symbols)){
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if(symbols.count('?') != 0){
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spec.optdepends.insert(dep);
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}
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else{
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spec.depends.insert(dep);
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}
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}
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}
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// FIXME: optdepends.txt is deprecated
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// remove this code at some point in the future
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std::ifstream is2((spec.path+DIR_DELIM+"optdepends.txt").c_str());
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while(is2.good()){
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std::string dep;
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std::set<char> symbols;
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if(parseDependsLine(is2, dep, symbols))
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spec.optdepends.insert(dep);
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}
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}
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}
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std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack)
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{
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// NOTE: this function works in mutual recursion with parseModContents
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std::map<std::string, ModSpec> result;
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
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for(u32 j=0; j<dirlist.size(); j++){
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@ -39,38 +104,34 @@ std::map<std::string, ModSpec> getModsInPath(std::string path)
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continue;
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std::string modpath = path + DIR_DELIM + modname;
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// Handle modpacks (defined by containing modpack.txt)
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std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(),
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std::ios_base::binary);
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if(modpack_is.good()) //a modpack, recursively get the mods in it
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{
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modpack_is.close(); // We don't actually need the file
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ModSpec spec(modname,modpath);
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spec.modpack_content = getModsInPath(modpath);
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spec.is_modpack = true;
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result.insert(std::make_pair(modname,spec));
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}
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else // not a modpack, add the modspec
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{
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std::set<std::string> depends;
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std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
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std::ios_base::binary);
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while(is.good())
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{
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std::string dep;
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std::getline(is, dep);
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dep = trim(dep);
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if(dep != "")
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depends.insert(dep);
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}
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ModSpec spec(modname, modpath, depends);
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result.insert(std::make_pair(modname,spec));
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}
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ModSpec spec(modname, modpath);
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spec.part_of_modpack = part_of_modpack;
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parseModContents(spec);
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result.insert(std::make_pair(modname, spec));
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}
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return result;
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}
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ModSpec findCommonMod(const std::string &modname)
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{
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// Try to find in {$user,$share}/games/common/$modname
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std::vector<std::string> find_paths;
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find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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for(u32 i=0; i<find_paths.size(); i++){
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const std::string &try_path = find_paths[i];
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if(fs::PathExists(try_path)){
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ModSpec spec(modname, try_path);
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parseModContents(spec);
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return spec;
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}
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}
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// Failed to find mod
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return ModSpec();
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}
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std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
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{
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std::map<std::string, ModSpec> result;
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@ -109,109 +170,18 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
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}
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else //not a modpack
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{
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// infostream << "inserting mod " << mod.name << std::endl;
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result.push_back(mod);
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}
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}
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return result;
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}
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std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
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std::set<std::string> exclude_mod_names)
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{
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std::vector<ModSpec> result;
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for(std::vector<ModSpec>::iterator it = mods.begin();
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it != mods.end(); ++it)
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{
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ModSpec& mod = *it;
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if(exclude_mod_names.count(mod.name) == 0)
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result.push_back(mod);
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}
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return result;
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}
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void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods)
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{
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addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods));
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}
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void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
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{
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// Step 1: remove mods in sorted_mods from unmet dependencies
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// of new_mods. new mods without unmet dependencies are
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// temporarily stored in satisfied_mods
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std::vector<ModSpec> satisfied_mods;
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for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin();
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it != m_sorted_mods.end(); ++it)
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{
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ModSpec mod = *it;
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for(std::vector<ModSpec>::iterator it_new = new_mods.begin();
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it_new != new_mods.end(); ++it_new)
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{
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ModSpec& mod_new = *it_new;
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//infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl;
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mod_new.unsatisfied_depends.erase(mod.name);
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}
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}
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// split new mods into satisfied and unsatisfied
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for(std::vector<ModSpec>::iterator it = new_mods.begin();
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it != new_mods.end(); ++it)
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{
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ModSpec mod_new = *it;
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if(mod_new.unsatisfied_depends.empty())
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satisfied_mods.push_back(mod_new);
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else
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m_unsatisfied_mods.push_back(mod_new);
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}
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// Step 2: mods without unmet dependencies can be appended to
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// the sorted list.
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while(!satisfied_mods.empty())
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{
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ModSpec mod = satisfied_mods.back();
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m_sorted_mods.push_back(mod);
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satisfied_mods.pop_back();
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for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin();
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it != m_unsatisfied_mods.end(); )
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{
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ModSpec& mod2 = *it;
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mod2.unsatisfied_depends.erase(mod.name);
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if(mod2.unsatisfied_depends.empty())
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{
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satisfied_mods.push_back(mod2);
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it = m_unsatisfied_mods.erase(it);
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}
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else
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++it;
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}
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}
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}
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// If failed, returned modspec has name==""
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static ModSpec findCommonMod(const std::string &modname)
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{
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// Try to find in {$user,$share}/games/common/$modname
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std::vector<std::string> find_paths;
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find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
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DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
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for(u32 i=0; i<find_paths.size(); i++){
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const std::string &try_path = find_paths[i];
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if(fs::PathExists(try_path))
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return ModSpec(modname, try_path);
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}
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// Failed to find mod
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return ModSpec();
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}
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ModConfiguration::ModConfiguration(std::string worldpath)
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{
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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// Add common mods without dependency handling
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// Add common mods
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std::map<std::string, ModSpec> common_mods;
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std::vector<std::string> inexistent_common_mods;
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Settings gameconf;
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if(getGameConfig(gamespec.path, gameconf)){
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@ -225,7 +195,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
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if(spec.name.empty())
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inexistent_common_mods.push_back(modname);
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else
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m_sorted_mods.push_back(spec);
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common_mods.insert(std::make_pair(modname, spec));
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}
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}
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}
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@ -238,10 +208,11 @@ ModConfiguration::ModConfiguration(std::string worldpath)
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s += " could not be found.";
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throw ModError(s);
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}
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addMods(flattenMods(common_mods));
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// Add all world mods and all game mods
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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// Add all game mods and all world mods
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addModsInPath(gamespec.gamemods_path);
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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// check world.mt file for mods explicitely declared to be
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// loaded or not by a load_mod_<modname> = ... line.
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@ -264,7 +235,155 @@ ModConfiguration::ModConfiguration(std::string worldpath)
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}
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}
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for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
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i != gamespec.addon_mods_paths.end(); ++i)
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addModsInPathFiltered((*i),exclude_mod_names);
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// Collect all mods in gamespec.addon_mods_paths,
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// excluding those in the set exclude_mod_names
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std::vector<ModSpec> addon_mods;
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for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
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it_path != gamespec.addon_mods_paths.end(); ++it_path)
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{
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
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for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
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it != addon_mods_in_path.end(); ++it)
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{
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ModSpec& mod = *it;
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if(exclude_mod_names.count(mod.name) == 0)
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addon_mods.push_back(mod);
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}
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}
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addMods(addon_mods);
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// report on name conflicts
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if(!m_name_conflicts.empty()){
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std::string s = "Unresolved name conflicts for mods ";
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for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
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it != m_name_conflicts.end(); ++it)
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{
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if(it != m_name_conflicts.begin()) s += ", ";
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s += std::string("\"") + (*it) + "\"";
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}
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s += ".";
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throw ModError(s);
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}
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// get the mods in order
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resolveDependencies();
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}
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void ModConfiguration::addModsInPath(std::string path)
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{
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addMods(flattenMods(getModsInPath(path)));
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}
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void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
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{
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// Maintain a map of all existing m_unsatisfied_mods.
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// Keys are mod names and values are indices into m_unsatisfied_mods.
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std::map<std::string, u32> existing_mods;
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for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
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existing_mods[m_unsatisfied_mods[i].name] = i;
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}
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// Add new mods
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for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
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// First iteration:
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// Add all the mods that come from modpacks
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// Second iteration:
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// Add all the mods that didn't come from modpacks
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std::set<std::string> seen_this_iteration;
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for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
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it != new_mods.end(); ++it){
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const ModSpec &mod = *it;
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if(mod.part_of_modpack != want_from_modpack)
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continue;
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if(existing_mods.count(mod.name) == 0){
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// GOOD CASE: completely new mod.
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m_unsatisfied_mods.push_back(mod);
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existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
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}
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else if(seen_this_iteration.count(mod.name) == 0){
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// BAD CASE: name conflict in different levels.
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u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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errorstream<<"WARNING: Mod name conflict detected: \""
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<<mod.name<<"\""<<std::endl
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<<"Will not load: "<<oldmod.path<<std::endl
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<<"Overridden by: "<<mod.path<<std::endl;
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m_unsatisfied_mods[oldindex] = mod;
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// If there was a "VERY BAD CASE" name conflict
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// in an earlier level, ignore it.
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m_name_conflicts.erase(mod.name);
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}
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else{
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// VERY BAD CASE: name conflict in the same level.
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u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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errorstream<<"WARNING: Mod name conflict detected: \""
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<<mod.name<<"\""<<std::endl
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<<"Will not load: "<<oldmod.path<<std::endl
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<<"Will not load: "<<mod.path<<std::endl;
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m_unsatisfied_mods[oldindex] = mod;
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m_name_conflicts.insert(mod.name);
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}
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seen_this_iteration.insert(mod.name);
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}
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}
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}
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void ModConfiguration::resolveDependencies()
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{
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// Step 1: Compile a list of the mod names we're working with
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std::set<std::string> modnames;
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for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
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it != m_unsatisfied_mods.end(); ++it){
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modnames.insert((*it).name);
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}
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// Step 2: get dependencies (including optional dependencies)
|
||||
// of each mod, split mods into satisfied and unsatisfied
|
||||
std::list<ModSpec> satisfied;
|
||||
std::list<ModSpec> unsatisfied;
|
||||
for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
|
||||
it != m_unsatisfied_mods.end(); ++it){
|
||||
ModSpec mod = *it;
|
||||
mod.unsatisfied_depends = mod.depends;
|
||||
// check which optional dependencies actually exist
|
||||
for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
|
||||
it_optdep != mod.optdepends.end(); ++it_optdep){
|
||||
std::string optdep = *it_optdep;
|
||||
if(modnames.count(optdep) != 0)
|
||||
mod.unsatisfied_depends.insert(optdep);
|
||||
}
|
||||
// if a mod has no depends it is initially satisfied
|
||||
if(mod.unsatisfied_depends.empty())
|
||||
satisfied.push_back(mod);
|
||||
else
|
||||
unsatisfied.push_back(mod);
|
||||
}
|
||||
|
||||
// Step 3: mods without unmet dependencies can be appended to
|
||||
// the sorted list.
|
||||
while(!satisfied.empty()){
|
||||
ModSpec mod = satisfied.back();
|
||||
m_sorted_mods.push_back(mod);
|
||||
satisfied.pop_back();
|
||||
for(std::list<ModSpec>::iterator it = unsatisfied.begin();
|
||||
it != unsatisfied.end(); ){
|
||||
ModSpec& mod2 = *it;
|
||||
mod2.unsatisfied_depends.erase(mod.name);
|
||||
if(mod2.unsatisfied_depends.empty()){
|
||||
satisfied.push_back(mod2);
|
||||
it = unsatisfied.erase(it);
|
||||
}
|
||||
else{
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step 4: write back list of unsatisfied mods
|
||||
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
|
||||
}
|
||||
|
|
72
src/mods.h
72
src/mods.h
|
@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <exception>
|
||||
#include <list>
|
||||
|
||||
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
|
||||
|
||||
class ModError : public std::exception
|
||||
{
|
||||
public:
|
||||
|
@ -53,23 +55,32 @@ struct ModSpec
|
|||
std::string path;
|
||||
//if normal mod:
|
||||
std::set<std::string> depends;
|
||||
std::set<std::string> optdepends;
|
||||
std::set<std::string> unsatisfied_depends;
|
||||
|
||||
bool part_of_modpack;
|
||||
bool is_modpack;
|
||||
// if modpack:
|
||||
std::map<std::string,ModSpec> modpack_content;
|
||||
ModSpec(const std::string name_="", const std::string path_="",
|
||||
const std::set<std::string> depends_=std::set<std::string>()):
|
||||
ModSpec(const std::string name_="", const std::string path_=""):
|
||||
name(name_),
|
||||
path(path_),
|
||||
depends(depends_),
|
||||
unsatisfied_depends(depends_),
|
||||
depends(),
|
||||
optdepends(),
|
||||
unsatisfied_depends(),
|
||||
part_of_modpack(false),
|
||||
is_modpack(false),
|
||||
modpack_content()
|
||||
{}
|
||||
};
|
||||
|
||||
std::map<std::string,ModSpec> getModsInPath(std::string path);
|
||||
// Retrieves depends, optdepends, is_modpack and modpack_content
|
||||
void parseModContents(ModSpec &mod);
|
||||
|
||||
std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
|
||||
|
||||
// If failed, returned modspec has name==""
|
||||
ModSpec findCommonMod(const std::string &modname);
|
||||
|
||||
// expands modpack contents, but does not replace them.
|
||||
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
|
||||
|
@ -77,10 +88,6 @@ std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mod
|
|||
// replaces modpack Modspecs with their content
|
||||
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
|
||||
|
||||
// removes Mods mentioned in exclude_mod_names
|
||||
std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
|
||||
std::set<std::string> exclude_mod_names);
|
||||
|
||||
// a ModConfiguration is a subset of installed mods, expected to have
|
||||
// all dependencies fullfilled, so it can be used as a list of mods to
|
||||
// load when the game starts.
|
||||
|
@ -89,26 +96,13 @@ class ModConfiguration
|
|||
public:
|
||||
ModConfiguration():
|
||||
m_unsatisfied_mods(),
|
||||
m_sorted_mods()
|
||||
m_sorted_mods(),
|
||||
m_name_conflicts()
|
||||
{}
|
||||
|
||||
|
||||
ModConfiguration(std::string worldpath);
|
||||
|
||||
// adds all mods in the given path. used for games, modpacks
|
||||
// and world-specific mods (worldmods-folders)
|
||||
void addModsInPath(std::string path)
|
||||
{
|
||||
addMods(flattenMods(getModsInPath(path)));
|
||||
}
|
||||
|
||||
// adds all mods in the given path whose name does not appear
|
||||
// in the exclude_mods set.
|
||||
void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods);
|
||||
|
||||
// adds all mods in the set.
|
||||
void addMods(std::vector<ModSpec> mods);
|
||||
|
||||
// checks if all dependencies are fullfilled.
|
||||
bool isConsistent()
|
||||
{
|
||||
|
@ -120,17 +114,27 @@ public:
|
|||
return m_sorted_mods;
|
||||
}
|
||||
|
||||
std::list<ModSpec> getUnsatisfiedMods()
|
||||
std::vector<ModSpec> getUnsatisfiedMods()
|
||||
{
|
||||
return m_unsatisfied_mods;
|
||||
}
|
||||
|
||||
private:
|
||||
// adds all mods in the given path. used for games, modpacks
|
||||
// and world-specific mods (worldmods-folders)
|
||||
void addModsInPath(std::string path);
|
||||
|
||||
// mods with unmet dependencies. This is a list and not a
|
||||
// vector because we want easy removal of elements at every
|
||||
// position.
|
||||
std::list<ModSpec> m_unsatisfied_mods;
|
||||
// adds all mods in the set.
|
||||
void addMods(std::vector<ModSpec> new_mods);
|
||||
|
||||
// move mods from m_unsatisfied_mods to m_sorted_mods
|
||||
// in an order that satisfies dependencies
|
||||
void resolveDependencies();
|
||||
|
||||
// mods with unmet dependencies. Before dependencies are resolved,
|
||||
// this is where all mods are stored. Afterwards this contains
|
||||
// only the ones with really unsatisfied dependencies.
|
||||
std::vector<ModSpec> m_unsatisfied_mods;
|
||||
|
||||
// list of mods sorted such that they can be loaded in the
|
||||
// given order with all dependencies being fullfilled. I.e.,
|
||||
|
@ -138,6 +142,16 @@ private:
|
|||
// appear earlier in the vector.
|
||||
std::vector<ModSpec> m_sorted_mods;
|
||||
|
||||
// set of mod names for which an unresolved name conflict
|
||||
// exists. A name conflict happens when two or more mods
|
||||
// at the same level have the same name but different paths.
|
||||
// Levels (mods in higher levels override mods in lower levels):
|
||||
// 1. common mod in modpack; 2. common mod;
|
||||
// 3. game mod in modpack; 4. game mod;
|
||||
// 5. world mod in modpack; 6. world mod;
|
||||
// 7. addon mod in modpack; 8. addon mod.
|
||||
std::set<std::string> m_name_conflicts;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -76,8 +76,7 @@ bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
|
|||
{
|
||||
ModNameStorer modnamestorer(L, modname);
|
||||
|
||||
if(!string_allowed(modname, "abcdefghijklmnopqrstuvwxyz"
|
||||
"0123456789_")){
|
||||
if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
|
||||
errorstream<<"Error loading mod \""<<modname
|
||||
<<"\": modname does not follow naming conventions: "
|
||||
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
|
||||
|
|
|
@ -707,11 +707,11 @@ Server::Server(
|
|||
|
||||
ModConfiguration modconf(m_path_world);
|
||||
m_mods = modconf.getMods();
|
||||
std::list<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
|
||||
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
|
||||
// complain about mods with unsatisfied dependencies
|
||||
if(!modconf.isConsistent())
|
||||
{
|
||||
for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
|
||||
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
|
||||
it != unsatisfied_mods.end(); ++it)
|
||||
{
|
||||
ModSpec mod = *it;
|
||||
|
@ -745,7 +745,7 @@ Server::Server(
|
|||
for(std::vector<ModSpec>::iterator it = m_mods.begin();
|
||||
it != m_mods.end(); ++it)
|
||||
load_mod_names.erase((*it).name);
|
||||
for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
|
||||
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
|
||||
it != unsatisfied_mods.end(); ++it)
|
||||
load_mod_names.erase((*it).name);
|
||||
if(!load_mod_names.empty())
|
||||
|
|
Loading…
Reference in New Issue