Optional dependencies and properly handle mod name conflicts again

This commit is contained in:
Kahrl 2013-05-03 23:58:22 +02:00
parent a031a15487
commit 969d2b3eb1
6 changed files with 324 additions and 169 deletions

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@ -120,6 +120,17 @@ depends.txt:
List of mods that have to be loaded before loading this mod.
A single line contains a single modname.
Optional dependencies can be defined by appending a question mark
to a single modname. Their meaning is that if the specified mod
is missing, that does not prevent this mod from being loaded.
optdepends.txt:
An alternative way of specifying optional dependencies.
Like depends.txt, a single line contains a single modname.
NOTE: This file exists for compatibility purposes only and
support for it will be removed from the engine by the end of 2013.
init.lua:
The main Lua script. Running this script should register everything it
wants to register. Subsequent execution depends on minetest calling the

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@ -407,14 +407,26 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
delete[] text;
menu->drop();
ModConfiguration modconf(m_wspec.path);
if(!modconf.isConsistent())
try
{
wchar_t* text = wgettext("Warning: Configuration not consistent. ");
ModConfiguration modconf(m_wspec.path);
if(!modconf.isConsistent())
{
wchar_t* text = wgettext("Warning: Configuration not consistent. ");
GUIMessageMenu *menu =
new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
text );
delete[] text;
menu->drop();
}
}
catch(ModError &err)
{
errorstream<<err.what()<<std::endl;
std::wstring text = narrow_to_wide(err.what()) + wgettext("\nCheck debug.txt for details.");
GUIMessageMenu *menu =
new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
text );
delete[] text;
text );
menu->drop();
}

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@ -24,9 +24,74 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "subgame.h"
#include "settings.h"
#include "strfnd.h"
#include <cctype>
std::map<std::string, ModSpec> getModsInPath(std::string path)
static bool parseDependsLine(std::istream &is,
std::string &dep, std::set<char> &symbols)
{
std::getline(is, dep);
dep = trim(dep);
symbols.clear();
size_t pos = dep.size();
while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){
// last character is a symbol, not part of the modname
symbols.insert(dep[pos-1]);
--pos;
}
dep = trim(dep.substr(0, pos));
return dep != "";
}
void parseModContents(ModSpec &spec)
{
// NOTE: this function works in mutual recursion with getModsInPath
spec.depends.clear();
spec.optdepends.clear();
spec.is_modpack = false;
spec.modpack_content.clear();
// Handle modpacks (defined by containing modpack.txt)
std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
if(modpack_is.good()){ //a modpack, recursively get the mods in it
modpack_is.close(); // We don't actually need the file
spec.is_modpack = true;
spec.modpack_content = getModsInPath(spec.path, true);
// modpacks have no dependencies; they are defined and
// tracked separately for each mod in the modpack
}
else{ // not a modpack, parse the dependencies
std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str());
while(is.good()){
std::string dep;
std::set<char> symbols;
if(parseDependsLine(is, dep, symbols)){
if(symbols.count('?') != 0){
spec.optdepends.insert(dep);
}
else{
spec.depends.insert(dep);
}
}
}
// FIXME: optdepends.txt is deprecated
// remove this code at some point in the future
std::ifstream is2((spec.path+DIR_DELIM+"optdepends.txt").c_str());
while(is2.good()){
std::string dep;
std::set<char> symbols;
if(parseDependsLine(is2, dep, symbols))
spec.optdepends.insert(dep);
}
}
}
std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack)
{
// NOTE: this function works in mutual recursion with parseModContents
std::map<std::string, ModSpec> result;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
for(u32 j=0; j<dirlist.size(); j++){
@ -39,38 +104,34 @@ std::map<std::string, ModSpec> getModsInPath(std::string path)
continue;
std::string modpath = path + DIR_DELIM + modname;
// Handle modpacks (defined by containing modpack.txt)
std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(),
std::ios_base::binary);
if(modpack_is.good()) //a modpack, recursively get the mods in it
{
modpack_is.close(); // We don't actually need the file
ModSpec spec(modname,modpath);
spec.modpack_content = getModsInPath(modpath);
spec.is_modpack = true;
result.insert(std::make_pair(modname,spec));
}
else // not a modpack, add the modspec
{
std::set<std::string> depends;
std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
std::ios_base::binary);
while(is.good())
{
std::string dep;
std::getline(is, dep);
dep = trim(dep);
if(dep != "")
depends.insert(dep);
}
ModSpec spec(modname, modpath, depends);
result.insert(std::make_pair(modname,spec));
}
ModSpec spec(modname, modpath);
spec.part_of_modpack = part_of_modpack;
parseModContents(spec);
result.insert(std::make_pair(modname, spec));
}
return result;
}
ModSpec findCommonMod(const std::string &modname)
{
// Try to find in {$user,$share}/games/common/$modname
std::vector<std::string> find_paths;
find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
for(u32 i=0; i<find_paths.size(); i++){
const std::string &try_path = find_paths[i];
if(fs::PathExists(try_path)){
ModSpec spec(modname, try_path);
parseModContents(spec);
return spec;
}
}
// Failed to find mod
return ModSpec();
}
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
{
std::map<std::string, ModSpec> result;
@ -109,109 +170,18 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
}
else //not a modpack
{
// infostream << "inserting mod " << mod.name << std::endl;
result.push_back(mod);
}
}
return result;
}
std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
std::set<std::string> exclude_mod_names)
{
std::vector<ModSpec> result;
for(std::vector<ModSpec>::iterator it = mods.begin();
it != mods.end(); ++it)
{
ModSpec& mod = *it;
if(exclude_mod_names.count(mod.name) == 0)
result.push_back(mod);
}
return result;
}
void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods)
{
addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods));
}
void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
{
// Step 1: remove mods in sorted_mods from unmet dependencies
// of new_mods. new mods without unmet dependencies are
// temporarily stored in satisfied_mods
std::vector<ModSpec> satisfied_mods;
for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin();
it != m_sorted_mods.end(); ++it)
{
ModSpec mod = *it;
for(std::vector<ModSpec>::iterator it_new = new_mods.begin();
it_new != new_mods.end(); ++it_new)
{
ModSpec& mod_new = *it_new;
//infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl;
mod_new.unsatisfied_depends.erase(mod.name);
}
}
// split new mods into satisfied and unsatisfied
for(std::vector<ModSpec>::iterator it = new_mods.begin();
it != new_mods.end(); ++it)
{
ModSpec mod_new = *it;
if(mod_new.unsatisfied_depends.empty())
satisfied_mods.push_back(mod_new);
else
m_unsatisfied_mods.push_back(mod_new);
}
// Step 2: mods without unmet dependencies can be appended to
// the sorted list.
while(!satisfied_mods.empty())
{
ModSpec mod = satisfied_mods.back();
m_sorted_mods.push_back(mod);
satisfied_mods.pop_back();
for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); )
{
ModSpec& mod2 = *it;
mod2.unsatisfied_depends.erase(mod.name);
if(mod2.unsatisfied_depends.empty())
{
satisfied_mods.push_back(mod2);
it = m_unsatisfied_mods.erase(it);
}
else
++it;
}
}
}
// If failed, returned modspec has name==""
static ModSpec findCommonMod(const std::string &modname)
{
// Try to find in {$user,$share}/games/common/$modname
std::vector<std::string> find_paths;
find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
for(u32 i=0; i<find_paths.size(); i++){
const std::string &try_path = find_paths[i];
if(fs::PathExists(try_path))
return ModSpec(modname, try_path);
}
// Failed to find mod
return ModSpec();
}
ModConfiguration::ModConfiguration(std::string worldpath)
{
SubgameSpec gamespec = findWorldSubgame(worldpath);
// Add common mods without dependency handling
// Add common mods
std::map<std::string, ModSpec> common_mods;
std::vector<std::string> inexistent_common_mods;
Settings gameconf;
if(getGameConfig(gamespec.path, gameconf)){
@ -225,7 +195,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
if(spec.name.empty())
inexistent_common_mods.push_back(modname);
else
m_sorted_mods.push_back(spec);
common_mods.insert(std::make_pair(modname, spec));
}
}
}
@ -238,10 +208,11 @@ ModConfiguration::ModConfiguration(std::string worldpath)
s += " could not be found.";
throw ModError(s);
}
addMods(flattenMods(common_mods));
// Add all world mods and all game mods
addModsInPath(worldpath + DIR_DELIM + "worldmods");
// Add all game mods and all world mods
addModsInPath(gamespec.gamemods_path);
addModsInPath(worldpath + DIR_DELIM + "worldmods");
// check world.mt file for mods explicitely declared to be
// loaded or not by a load_mod_<modname> = ... line.
@ -264,7 +235,155 @@ ModConfiguration::ModConfiguration(std::string worldpath)
}
}
for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
i != gamespec.addon_mods_paths.end(); ++i)
addModsInPathFiltered((*i),exclude_mod_names);
// Collect all mods in gamespec.addon_mods_paths,
// excluding those in the set exclude_mod_names
std::vector<ModSpec> addon_mods;
for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
it_path != gamespec.addon_mods_paths.end(); ++it_path)
{
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
it != addon_mods_in_path.end(); ++it)
{
ModSpec& mod = *it;
if(exclude_mod_names.count(mod.name) == 0)
addon_mods.push_back(mod);
}
}
addMods(addon_mods);
// report on name conflicts
if(!m_name_conflicts.empty()){
std::string s = "Unresolved name conflicts for mods ";
for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
it != m_name_conflicts.end(); ++it)
{
if(it != m_name_conflicts.begin()) s += ", ";
s += std::string("\"") + (*it) + "\"";
}
s += ".";
throw ModError(s);
}
// get the mods in order
resolveDependencies();
}
void ModConfiguration::addModsInPath(std::string path)
{
addMods(flattenMods(getModsInPath(path)));
}
void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
{
// Maintain a map of all existing m_unsatisfied_mods.
// Keys are mod names and values are indices into m_unsatisfied_mods.
std::map<std::string, u32> existing_mods;
for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
existing_mods[m_unsatisfied_mods[i].name] = i;
}
// Add new mods
for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
// First iteration:
// Add all the mods that come from modpacks
// Second iteration:
// Add all the mods that didn't come from modpacks
std::set<std::string> seen_this_iteration;
for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
it != new_mods.end(); ++it){
const ModSpec &mod = *it;
if(mod.part_of_modpack != want_from_modpack)
continue;
if(existing_mods.count(mod.name) == 0){
// GOOD CASE: completely new mod.
m_unsatisfied_mods.push_back(mod);
existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
}
else if(seen_this_iteration.count(mod.name) == 0){
// BAD CASE: name conflict in different levels.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
errorstream<<"WARNING: Mod name conflict detected: \""
<<mod.name<<"\""<<std::endl
<<"Will not load: "<<oldmod.path<<std::endl
<<"Overridden by: "<<mod.path<<std::endl;
m_unsatisfied_mods[oldindex] = mod;
// If there was a "VERY BAD CASE" name conflict
// in an earlier level, ignore it.
m_name_conflicts.erase(mod.name);
}
else{
// VERY BAD CASE: name conflict in the same level.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
errorstream<<"WARNING: Mod name conflict detected: \""
<<mod.name<<"\""<<std::endl
<<"Will not load: "<<oldmod.path<<std::endl
<<"Will not load: "<<mod.path<<std::endl;
m_unsatisfied_mods[oldindex] = mod;
m_name_conflicts.insert(mod.name);
}
seen_this_iteration.insert(mod.name);
}
}
}
void ModConfiguration::resolveDependencies()
{
// Step 1: Compile a list of the mod names we're working with
std::set<std::string> modnames;
for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); ++it){
modnames.insert((*it).name);
}
// Step 2: get dependencies (including optional dependencies)
// of each mod, split mods into satisfied and unsatisfied
std::list<ModSpec> satisfied;
std::list<ModSpec> unsatisfied;
for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); ++it){
ModSpec mod = *it;
mod.unsatisfied_depends = mod.depends;
// check which optional dependencies actually exist
for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
it_optdep != mod.optdepends.end(); ++it_optdep){
std::string optdep = *it_optdep;
if(modnames.count(optdep) != 0)
mod.unsatisfied_depends.insert(optdep);
}
// if a mod has no depends it is initially satisfied
if(mod.unsatisfied_depends.empty())
satisfied.push_back(mod);
else
unsatisfied.push_back(mod);
}
// Step 3: mods without unmet dependencies can be appended to
// the sorted list.
while(!satisfied.empty()){
ModSpec mod = satisfied.back();
m_sorted_mods.push_back(mod);
satisfied.pop_back();
for(std::list<ModSpec>::iterator it = unsatisfied.begin();
it != unsatisfied.end(); ){
ModSpec& mod2 = *it;
mod2.unsatisfied_depends.erase(mod.name);
if(mod2.unsatisfied_depends.empty()){
satisfied.push_back(mod2);
it = unsatisfied.erase(it);
}
else{
++it;
}
}
}
// Step 4: write back list of unsatisfied mods
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
}

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@ -30,6 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <exception>
#include <list>
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
class ModError : public std::exception
{
public:
@ -53,23 +55,32 @@ struct ModSpec
std::string path;
//if normal mod:
std::set<std::string> depends;
std::set<std::string> optdepends;
std::set<std::string> unsatisfied_depends;
bool part_of_modpack;
bool is_modpack;
// if modpack:
std::map<std::string,ModSpec> modpack_content;
ModSpec(const std::string name_="", const std::string path_="",
const std::set<std::string> depends_=std::set<std::string>()):
ModSpec(const std::string name_="", const std::string path_=""):
name(name_),
path(path_),
depends(depends_),
unsatisfied_depends(depends_),
depends(),
optdepends(),
unsatisfied_depends(),
part_of_modpack(false),
is_modpack(false),
modpack_content()
{}
};
std::map<std::string,ModSpec> getModsInPath(std::string path);
// Retrieves depends, optdepends, is_modpack and modpack_content
void parseModContents(ModSpec &mod);
std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
// If failed, returned modspec has name==""
ModSpec findCommonMod(const std::string &modname);
// expands modpack contents, but does not replace them.
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
@ -77,10 +88,6 @@ std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mod
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
// removes Mods mentioned in exclude_mod_names
std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
std::set<std::string> exclude_mod_names);
// a ModConfiguration is a subset of installed mods, expected to have
// all dependencies fullfilled, so it can be used as a list of mods to
// load when the game starts.
@ -89,26 +96,13 @@ class ModConfiguration
public:
ModConfiguration():
m_unsatisfied_mods(),
m_sorted_mods()
m_sorted_mods(),
m_name_conflicts()
{}
ModConfiguration(std::string worldpath);
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
void addModsInPath(std::string path)
{
addMods(flattenMods(getModsInPath(path)));
}
// adds all mods in the given path whose name does not appear
// in the exclude_mods set.
void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods);
// adds all mods in the set.
void addMods(std::vector<ModSpec> mods);
// checks if all dependencies are fullfilled.
bool isConsistent()
{
@ -120,17 +114,27 @@ public:
return m_sorted_mods;
}
std::list<ModSpec> getUnsatisfiedMods()
std::vector<ModSpec> getUnsatisfiedMods()
{
return m_unsatisfied_mods;
}
private:
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
void addModsInPath(std::string path);
// mods with unmet dependencies. This is a list and not a
// vector because we want easy removal of elements at every
// position.
std::list<ModSpec> m_unsatisfied_mods;
// adds all mods in the set.
void addMods(std::vector<ModSpec> new_mods);
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
void resolveDependencies();
// mods with unmet dependencies. Before dependencies are resolved,
// this is where all mods are stored. Afterwards this contains
// only the ones with really unsatisfied dependencies.
std::vector<ModSpec> m_unsatisfied_mods;
// list of mods sorted such that they can be loaded in the
// given order with all dependencies being fullfilled. I.e.,
@ -138,6 +142,16 @@ private:
// appear earlier in the vector.
std::vector<ModSpec> m_sorted_mods;
// set of mod names for which an unresolved name conflict
// exists. A name conflict happens when two or more mods
// at the same level have the same name but different paths.
// Levels (mods in higher levels override mods in lower levels):
// 1. common mod in modpack; 2. common mod;
// 3. game mod in modpack; 4. game mod;
// 5. world mod in modpack; 6. world mod;
// 7. addon mod in modpack; 8. addon mod.
std::set<std::string> m_name_conflicts;
};
#endif

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@ -76,8 +76,7 @@ bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
{
ModNameStorer modnamestorer(L, modname);
if(!string_allowed(modname, "abcdefghijklmnopqrstuvwxyz"
"0123456789_")){
if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
errorstream<<"Error loading mod \""<<modname
<<"\": modname does not follow naming conventions: "
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;

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@ -707,11 +707,11 @@ Server::Server(
ModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::list<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
if(!modconf.isConsistent())
{
for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
it != unsatisfied_mods.end(); ++it)
{
ModSpec mod = *it;
@ -745,7 +745,7 @@ Server::Server(
for(std::vector<ModSpec>::iterator it = m_mods.begin();
it != m_mods.end(); ++it)
load_mod_names.erase((*it).name);
for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
it != unsatisfied_mods.end(); ++it)
load_mod_names.erase((*it).name);
if(!load_mod_names.empty())