Fix some threading things and add additional thread unittests
- Fix thread name reset on start() - Fully reset thread state on kill() - Add unittests to check for correct object states under various circumstances
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59fa117d13
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964be640cb
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@ -88,16 +88,13 @@ DEALINGS IN THE SOFTWARE.
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Thread::Thread(const std::string &name) :
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m_name(name),
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m_retval(NULL),
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m_joinable(false),
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m_request_stop(false),
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m_running(false)
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{
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#ifdef _AIX
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m_kernel_thread_id = -1;
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#endif
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#if USE_CPP11_THREADS
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m_thread_obj = NULL;
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#endif
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}
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@ -109,12 +106,12 @@ Thread::~Thread()
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bool Thread::start()
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{
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MutexAutoLock lock(m_continue_mutex);
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MutexAutoLock lock(m_mutex);
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if (m_running)
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return false;
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cleanup();
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m_request_stop = false;
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#if USE_CPP11_THREADS
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@ -145,6 +142,8 @@ bool Thread::start()
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while (!m_running)
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sleep_ms(1);
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m_joinable = true;
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return true;
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}
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@ -156,21 +155,30 @@ bool Thread::stop()
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}
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void Thread::wait()
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bool Thread::wait()
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{
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if (!m_running)
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return;
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MutexAutoLock lock(m_mutex);
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if (!m_joinable)
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return false;
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#if USE_CPP11_THREADS
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m_thread_obj->join();
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delete m_thread_obj;
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m_thread_obj = NULL;
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#elif USE_WIN_THREADS
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int ret = WaitForSingleObject(m_thread_handle, INFINITE);
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assert(ret == WAIT_OBJECT_0);
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UNUSED(ret);
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CloseHandle(m_thread_handle);
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m_thread_handle = NULL;
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m_thread_id = -1;
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#elif USE_POSIX_THREADS
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int ret = pthread_join(m_thread_handle, NULL);
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@ -180,8 +188,8 @@ void Thread::wait()
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#endif
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assert(m_running == false);
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return;
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m_joinable = false;
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return true;
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}
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@ -192,10 +200,12 @@ bool Thread::kill()
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return false;
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}
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m_running = false;
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#ifdef _WIN32
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TerminateThread(m_thread_handle, 0);
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CloseHandle(m_thread_handle);
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#else
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// We need to pthread_kill instead on Android since NDKv5's pthread
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// implementation is incomplete.
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# ifdef __ANDROID__
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@ -203,42 +213,17 @@ bool Thread::kill()
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# else
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pthread_cancel(m_thread_handle);
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# endif
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wait();
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#endif
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cleanup();
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m_retval = NULL;
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m_joinable = false;
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m_request_stop = false;
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return true;
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}
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void Thread::cleanup()
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{
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#if USE_CPP11_THREADS
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delete m_thread_obj;
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m_thread_obj = NULL;
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#elif USE_WIN_THREADS
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CloseHandle(m_thread_handle);
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m_thread_handle = NULL;
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m_thread_id = -1;
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#elif USE_POSIX_THREADS
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// Can't do any cleanup for pthreads
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#endif
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m_name = "";
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m_retval = NULL;
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m_running = false;
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m_request_stop = false;
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}
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bool Thread::getReturnValue(void **ret)
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{
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if (m_running)
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@ -256,11 +241,11 @@ bool Thread::isCurrentThread()
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#if USE_CPP11_THREADS || USE_POSIX_THREADS
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void *(Thread::threadProc)(void *param)
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void *Thread::threadProc(void *param)
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#elif defined(_WIN32_WCE)
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DWORD (Thread::threadProc)(LPVOID param)
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DWORD Thread::threadProc(LPVOID param)
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#elif defined(_WIN32)
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DWORD WINAPI (Thread::threadProc)(LPVOID param)
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DWORD WINAPI Thread::threadProc(LPVOID param)
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#endif
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{
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Thread *thr = (Thread *)param;
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@ -81,9 +81,10 @@ public:
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/*
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* Waits for thread to finish.
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* Note: This does not stop a thread, you have to do this on your own.
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* Returns immediately if the thread is not started.
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* Returns false immediately if the thread is not started or has been waited
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* on before.
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*/
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void wait();
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bool wait();
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/*
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* Returns true if the calling thread is this Thread object.
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@ -140,15 +141,14 @@ protected:
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private:
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void *m_retval;
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bool m_joinable;
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Atomic<bool> m_request_stop;
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Atomic<bool> m_running;
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Mutex m_continue_mutex;
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Mutex m_mutex;
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threadid_t m_thread_id;
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threadhandle_t m_thread_handle;
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void cleanup();
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static ThreadStartFunc threadProc;
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#ifdef _AIX
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@ -58,11 +58,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// ThreadStartFunc
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//
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#if USE_CPP11_THREADS || USE_POSIX_THREADS
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typedef void *(ThreadStartFunc)(void *param);
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typedef void *ThreadStartFunc(void *param);
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#elif defined(_WIN32_WCE)
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typedef DWORD (ThreadStartFunc)(LPVOID param);
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typedef DWORD ThreadStartFunc(LPVOID param);
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#elif defined(_WIN32)
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typedef DWORD WINAPI (ThreadStartFunc)(LPVOID param);
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typedef DWORD WINAPI ThreadStartFunc(LPVOID param);
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#endif
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@ -28,26 +28,122 @@ class TestThreading : public TestBase {
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public:
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TestThreading() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestThreading"; }
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void runTests(IGameDef *);
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void runTests(IGameDef *gamedef);
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void testStartStopWait();
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void testThreadKill();
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void testAtomicSemaphoreThread();
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};
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static TestThreading g_test_instance;
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void TestThreading::runTests(IGameDef *)
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void TestThreading::runTests(IGameDef *gamedef)
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{
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TEST(testStartStopWait);
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TEST(testThreadKill);
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TEST(testAtomicSemaphoreThread);
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}
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class SimpleTestThread : public Thread {
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public:
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SimpleTestThread(unsigned int interval) :
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Thread("SimpleTest"),
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m_interval(interval)
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{
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}
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class AtomicTestThread : public Thread
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private:
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void *run()
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{
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void *retval = this;
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if (isCurrentThread() == false)
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retval = (void *)0xBAD;
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while (!stopRequested())
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sleep_ms(m_interval);
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return retval;
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}
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unsigned int m_interval;
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};
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void TestThreading::testStartStopWait()
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{
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void *thread_retval;
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SimpleTestThread *thread = new SimpleTestThread(25);
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// Try this a couple times, since a Thread should be reusable after waiting
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for (size_t i = 0; i != 5; i++) {
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// Can't wait() on a joined, stopped thread
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UASSERT(thread->wait() == false);
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// start() should work the first time, but not the second.
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UASSERT(thread->start() == true);
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UASSERT(thread->start() == false);
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UASSERT(thread->isRunning() == true);
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UASSERT(thread->isCurrentThread() == false);
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// Let it loop a few times...
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sleep_ms(70);
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// It's still running, so the return value shouldn't be available to us.
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UASSERT(thread->getReturnValue(&thread_retval) == false);
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// stop() should always succeed
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UASSERT(thread->stop() == true);
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// wait() only needs to wait the first time - the other two are no-ops.
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UASSERT(thread->wait() == true);
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UASSERT(thread->wait() == false);
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UASSERT(thread->wait() == false);
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// Now that the thread is stopped, we should be able to get the
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// return value, and it should be the object itself.
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thread_retval = NULL;
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UASSERT(thread->getReturnValue(&thread_retval) == true);
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UASSERT(thread_retval == thread);
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}
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delete thread;
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}
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void TestThreading::testThreadKill()
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{
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SimpleTestThread *thread = new SimpleTestThread(300);
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UASSERT(thread->start() == true);
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// kill()ing is quite violent, so let's make sure our victim is sleeping
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// before we do this... so we don't corrupt the rest of the program's state
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sleep_ms(100);
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UASSERT(thread->kill() == true);
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// The state of the thread object should be reset if all went well
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UASSERT(thread->isRunning() == false);
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UASSERT(thread->start() == true);
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UASSERT(thread->stop() == true);
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UASSERT(thread->wait() == true);
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// kill() after already waiting should fail.
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UASSERT(thread->kill() == false);
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delete thread;
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}
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class AtomicTestThread : public Thread {
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public:
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AtomicTestThread(Atomic<u32> &v, Semaphore &trigger) :
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Thread("AtomicTest"),
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val(v),
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trigger(trigger)
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{}
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{
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}
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private:
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void *run()
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{
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@ -56,6 +152,7 @@ private:
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++val;
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return NULL;
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}
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Atomic<u32> &val;
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Semaphore &trigger;
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};
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