on_newplayer and on_respawnplayer callbacks
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d99d27dcbe
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945d01fd9e
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@ -15,6 +15,9 @@
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-- minetest.register_on_placenode(func(pos, newnode, placer))
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-- minetest.register_on_dignode(func(pos, oldnode, digger))
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-- minetest.register_on_punchnode(func(pos, node, puncher))
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-- minetest.register_on_newplayer(func(ObjectRef))
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-- minetest.register_on_respawnplayer(func(ObjectRef))
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-- ^ return true in func to disable regular player placement
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--
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-- Global objects:
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-- minetest.env - environment reference
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@ -1304,6 +1307,12 @@ function on_punchnode(p, node)
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end
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minetest.register_on_punchnode(on_punchnode)
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minetest.register_on_respawnplayer(function(player)
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print("on_respawnplayer")
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-- player:setpos({x=0, y=30, z=0})
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-- return true
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end)
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--
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-- Done, print some random stuff
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--
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@ -1311,65 +1320,4 @@ minetest.register_on_punchnode(on_punchnode)
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print("minetest.registered_entities:")
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dump2(minetest.registered_entities)
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--
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-- Some random pre-implementation planning and drafting
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--
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--[[
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function TNT:on_rightclick(clicker)
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print("TNT:on_rightclick()")
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print("self: "..dump(self))
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print("getmetatable(self): "..dump(getmetatable(self)))
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print("getmetatable(getmetatable(self)): "..dump(getmetatable(getmetatable(self))))
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pos = self.object:getpos()
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print("TNT:on_rightclick(): object position: "..dump(pos))
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pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
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--minetest.env:add_node(pos, {name="stone")
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end
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--]]
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--[=[
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register_block(0, {
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textures = "stone.png",
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makefacetype = 0,
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get_dig_duration = function(env, pos, digger)
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-- Check stuff like digger.current_tool
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return 1.5
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end,
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on_dig = function(env, pos, digger)
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env:remove_node(pos)
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digger.inventory.put("MaterialItem2 0");
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end,
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})
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register_block(1, {
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textures = {"grass.png","mud.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png"},
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makefacetype = 0,
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get_dig_duration = function(env, pos, digger)
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-- Check stuff like digger.current_tool
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return 0.5
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end,
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on_dig = function(env, pos, digger)
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env:remove_node(pos)
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digger.inventory.put("MaterialItem2 1");
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end,
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})
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-- Consider the "miscellaneous block namespace" to be 0xc00...0xfff = 3072...4095
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register_block(3072, {
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textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
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makefacetype = 0,
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get_dig_duration = function(env, pos, digger)
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-- Cannot be dug
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return nil
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end,
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-- on_dig = function(env, pos, digger) end, -- Not implemented
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on_hit = function(env, pos, hitter)
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-- Replace with TNT object, which will explode after timer, follow gravity, blink and stuff
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env:add_object("tnt", pos)
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env:remove_node(pos)
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end,
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})
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--]=]
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-- END
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@ -208,6 +208,12 @@ public:
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_PLAYER;}
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virtual void setPos(v3f pos)
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{ setPosition(pos); }
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virtual void moveTo(v3f pos, bool continuous)
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{ setPosition(pos); }
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virtual std::string getDescription(){return getName();}
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// Returns a reference
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virtual InventoryItem* getWieldedItem();
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@ -41,9 +41,8 @@ extern "C" {
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/*
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TODO:
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- Node definition
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- Random node triggers (like grass growth)
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- Deterministic node triggers (like falling sand)
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- All kinds of callbacks
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- Object visual client-side stuff
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- Blink effect
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- Spritesheets and animation
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@ -848,6 +847,20 @@ static int l_register_on_punchnode(lua_State *L)
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return register_lua_callback(L, "registered_on_punchnodes");
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}
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// register_on_newplayer(function)
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static int l_register_on_newplayer(lua_State *L)
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{
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infostream<<"register_on_newplayer"<<std::endl;
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return register_lua_callback(L, "registered_on_newplayers");
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}
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// register_on_respawnplayer(function)
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static int l_register_on_respawnplayer(lua_State *L)
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{
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infostream<<"register_on_respawnplayer"<<std::endl;
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return register_lua_callback(L, "registered_on_respawnplayers");
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}
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static const struct luaL_Reg minetest_f [] = {
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{"register_nodedef_defaults", l_register_nodedef_defaults},
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{"register_entity", l_register_entity},
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@ -858,6 +871,8 @@ static const struct luaL_Reg minetest_f [] = {
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{"register_on_placenode", l_register_on_placenode},
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{"register_on_dignode", l_register_on_dignode},
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{"register_on_punchnode", l_register_on_punchnode},
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{"register_on_newplayer", l_register_on_newplayer},
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{"register_on_respawnplayer", l_register_on_respawnplayer},
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{"get_nodedef", l_get_nodedef},
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{NULL, NULL}
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};
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@ -1327,30 +1342,25 @@ void scriptapi_export(lua_State *L, Server *server)
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// Add tables to minetest
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/*lua_newtable(L);
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lua_setfield(L, -2, "registered_blocks");*/
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lua_newtable(L);
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lua_setfield(L, -2, "registered_nodes");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_entities");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_globalsteps");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_on_placenodes");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_on_dignodes");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_on_punchnodes");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_on_newplayers");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_on_respawnplayers");
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lua_newtable(L);
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lua_setfield(L, -2, "object_refs");
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lua_newtable(L);
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lua_setfield(L, -2, "luaentities");
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@ -1455,6 +1465,65 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
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lua_settable(L, objectstable);
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}
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/*
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misc
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*/
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_newplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_newplayers");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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}
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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bool positioning_handled_by_some = false;
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// Get minetest.registered_on_respawnplayers
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_respawnplayers");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 1, 1, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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bool positioning_handled = lua_toboolean(L, -1);
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lua_pop(L, 1);
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if(positioning_handled)
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positioning_handled_by_some = true;
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// value removed, keep key for next iteration
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}
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return positioning_handled_by_some;
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}
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/*
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environment
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*/
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@ -50,6 +50,10 @@ void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
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void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher);
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/* misc */
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
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/* luaentity */
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// Returns true if succesfully added into Lua; false otherwise.
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
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@ -4348,9 +4348,13 @@ void Server::HandlePlayerHP(Player *player, s16 damage)
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void Server::RespawnPlayer(Player *player)
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{
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v3f pos = findSpawnPos(m_env->getServerMap());
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player->setPosition(pos);
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player->hp = 20;
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ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
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bool repositioned = scriptapi_on_respawnplayer(m_lua, srp);
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if(!repositioned){
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v3f pos = findSpawnPos(m_env->getServerMap());
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player->setPosition(pos);
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}
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SendMovePlayer(player);
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SendPlayerHP(player);
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}
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@ -4617,9 +4621,7 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
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m_authmanager.setPrivs(name,
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stringToPrivs(g_settings->get("default_privs")));
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/*
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Set player position
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*/
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/* Set player position */
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infostream<<"Server: Finding spawn place for player \""
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<<name<<"\""<<std::endl;
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@ -4628,16 +4630,14 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
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player = new ServerRemotePlayer(m_env, pos, peer_id, name);
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/*
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Add player to environment
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*/
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/* Add player to environment */
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m_env->addPlayer(player);
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/*
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Add stuff to inventory
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*/
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/* Run scripts */
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ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
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scriptapi_on_newplayer(m_lua, srp);
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/* Add stuff to inventory */
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if(g_settings->getBool("creative_mode"))
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{
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// Warning: double code above
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