Use GenericCAO in place of LuaEntityCAO and PlayerCAO
This commit is contained in:
parent
443f45eca1
commit
92ae11bd3b
|
@ -611,6 +611,7 @@ methods:
|
|||
- get_wield_index(): returns the index of the wielded item
|
||||
- get_wielded_item() -> ItemStack
|
||||
- set_wielded_item(item): replaces the wielded item, returns true if successful
|
||||
- set_armor_groups({group1=rating, group2=rating, ...})
|
||||
LuaEntitySAO-only: (no-op for other objects)
|
||||
- setvelocity({x=num, y=num, z=num})
|
||||
- getvelocity() -> {x=num, y=num, z=num}
|
||||
|
@ -623,7 +624,6 @@ LuaEntitySAO-only: (no-op for other objects)
|
|||
- select_horiz_by_yawpitch=false)
|
||||
- ^ Select sprite from spritesheet with optional animation and DM-style
|
||||
- texture selection based on yaw relative to camera
|
||||
- set_armor_groups({group1=rating, group2=rating, ...})
|
||||
- get_entity_name() (DEPRECATED: Will be removed in a future version)
|
||||
- get_luaentity()
|
||||
Player-only: (no-op for other objects)
|
||||
|
|
1067
src/content_cao.cpp
1067
src/content_cao.cpp
File diff suppressed because it is too large
Load Diff
|
@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "gamedef.h"
|
||||
#include "player.h"
|
||||
#include "scriptapi.h"
|
||||
#include "genericobject.h"
|
||||
|
||||
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
|
||||
|
||||
|
@ -351,6 +352,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
|
|||
m_velocity(0,0,0),
|
||||
m_acceleration(0,0,0),
|
||||
m_yaw(0),
|
||||
m_properties_sent(true),
|
||||
m_last_sent_yaw(0),
|
||||
m_last_sent_position(0,0,0),
|
||||
m_last_sent_velocity(0,0,0),
|
||||
|
@ -434,6 +436,15 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
|
|||
|
||||
void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
{
|
||||
if(!m_properties_sent)
|
||||
{
|
||||
m_properties_sent = true;
|
||||
std::string str = getPropertyPacket();
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
m_last_sent_position_timer += dtime;
|
||||
|
||||
if(m_prop->physical){
|
||||
|
@ -483,16 +494,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
|||
|
||||
if(m_armor_groups_sent == false){
|
||||
m_armor_groups_sent = true;
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, LUAENTITY_CMD_UPDATE_ARMOR_GROUPS);
|
||||
writeU16(os, m_armor_groups.size());
|
||||
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
|
||||
i != m_armor_groups.end(); i++){
|
||||
os<<serializeString(i->first);
|
||||
writeS16(os, i->second);
|
||||
}
|
||||
std::string str = gob_cmd_update_armor_groups(
|
||||
m_armor_groups);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, os.str());
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
@ -500,18 +505,19 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
|||
std::string LuaEntitySAO::getClientInitializationData()
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// version
|
||||
writeU8(os, 1);
|
||||
// pos
|
||||
writeU8(os, 0); // version
|
||||
os<<serializeString(""); // name
|
||||
writeU8(os, 0); // is_player
|
||||
writeV3F1000(os, m_base_position);
|
||||
// yaw
|
||||
writeF1000(os, m_yaw);
|
||||
// hp
|
||||
writeS16(os, m_hp);
|
||||
// properties
|
||||
std::ostringstream prop_os(std::ios::binary);
|
||||
m_prop->serialize(prop_os);
|
||||
os<<serializeLongString(prop_os.str());
|
||||
writeU8(os, 3); // number of messages stuffed in here
|
||||
os<<serializeLongString(getPropertyPacket()); // message 1
|
||||
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
||||
os<<serializeLongString(gob_cmd_set_sprite( // 3
|
||||
m_prop->initial_sprite_basepos,
|
||||
1, 1.0, false
|
||||
));
|
||||
// return result
|
||||
return os.str();
|
||||
}
|
||||
|
@ -574,15 +580,9 @@ int LuaEntitySAO::punch(v3f dir,
|
|||
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
|
||||
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, LUAENTITY_CMD_PUNCHED);
|
||||
// damage
|
||||
writeS16(os, result.damage);
|
||||
// result_hp
|
||||
writeS16(os, getHP());
|
||||
std::string str = gob_cmd_punched(result.damage, getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, os.str());
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
|
@ -683,29 +683,23 @@ float LuaEntitySAO::getYaw()
|
|||
|
||||
void LuaEntitySAO::setTextureMod(const std::string &mod)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, LUAENTITY_CMD_SET_TEXTURE_MOD);
|
||||
// parameters
|
||||
os<<serializeString(mod);
|
||||
std::string str = gob_cmd_set_texture_mod(mod);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
|
||||
bool select_horiz_by_yawpitch)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, LUAENTITY_CMD_SET_SPRITE);
|
||||
// parameters
|
||||
writeV2S16(os, p);
|
||||
writeU16(os, num_frames);
|
||||
writeF1000(os, framelength);
|
||||
writeU8(os, select_horiz_by_yawpitch);
|
||||
std::string str = gob_cmd_set_sprite(
|
||||
p,
|
||||
num_frames,
|
||||
framelength,
|
||||
select_horiz_by_yawpitch
|
||||
);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
|
@ -714,6 +708,22 @@ std::string LuaEntitySAO::getName()
|
|||
return m_init_name;
|
||||
}
|
||||
|
||||
std::string LuaEntitySAO::getPropertyPacket()
|
||||
{
|
||||
return gob_cmd_set_properties(
|
||||
m_prop->hp_max,
|
||||
m_prop->physical,
|
||||
m_prop->weight,
|
||||
m_prop->collisionbox,
|
||||
m_prop->visual,
|
||||
m_prop->visual_size,
|
||||
m_prop->textures,
|
||||
m_prop->spritediv,
|
||||
true, // is_visible
|
||||
false // makes_footstep_sound
|
||||
);
|
||||
}
|
||||
|
||||
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
||||
{
|
||||
m_last_sent_move_precision = m_base_position.getDistanceFrom(
|
||||
|
@ -726,28 +736,17 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
|||
|
||||
float update_interval = m_env->getSendRecommendedInterval();
|
||||
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, LUAENTITY_CMD_UPDATE_POSITION);
|
||||
|
||||
// do_interpolate
|
||||
writeU8(os, do_interpolate);
|
||||
// pos
|
||||
writeV3F1000(os, m_base_position);
|
||||
// velocity
|
||||
writeV3F1000(os, m_velocity);
|
||||
// acceleration
|
||||
writeV3F1000(os, m_acceleration);
|
||||
// yaw
|
||||
writeF1000(os, m_yaw);
|
||||
// is_end_position (for interpolation)
|
||||
writeU8(os, is_movement_end);
|
||||
// update_interval (for interpolation)
|
||||
writeF1000(os, update_interval);
|
||||
|
||||
std::string str = gob_cmd_update_position(
|
||||
m_base_position,
|
||||
m_velocity,
|
||||
m_acceleration,
|
||||
m_yaw,
|
||||
do_interpolate,
|
||||
is_movement_end,
|
||||
update_interval
|
||||
);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
m_messages_out.push_back(aom);
|
||||
ActiveObjectMessage aom(getId(), false, str);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -767,6 +766,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
|
|||
m_wield_index(0),
|
||||
m_position_not_sent(false),
|
||||
m_armor_groups_sent(false),
|
||||
m_properties_sent(true),
|
||||
m_teleported(false),
|
||||
m_inventory_not_sent(false),
|
||||
m_hp_not_sent(false),
|
||||
|
@ -827,18 +827,15 @@ bool PlayerSAO::unlimitedTransferDistance() const
|
|||
std::string PlayerSAO::getClientInitializationData()
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// version
|
||||
writeU8(os, 0);
|
||||
// name
|
||||
os<<serializeString(m_player->getName());
|
||||
// pos
|
||||
writeV3F1000(os, m_player->getPosition());
|
||||
// yaw
|
||||
writeU8(os, 0); // version
|
||||
os<<serializeString(m_player->getName()); // name
|
||||
writeU8(os, 1); // is_player
|
||||
writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
|
||||
writeF1000(os, m_player->getYaw());
|
||||
// dead
|
||||
writeU8(os, getHP() == 0);
|
||||
// wielded item
|
||||
os<<serializeString(getWieldedItem().getItemString());
|
||||
writeS16(os, getHP());
|
||||
writeU8(os, 2); // number of messages stuffed in here
|
||||
os<<serializeLongString(getPropertyPacket()); // message 1
|
||||
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
@ -850,6 +847,15 @@ std::string PlayerSAO::getStaticData()
|
|||
|
||||
void PlayerSAO::step(float dtime, bool send_recommended)
|
||||
{
|
||||
if(!m_properties_sent)
|
||||
{
|
||||
m_properties_sent = true;
|
||||
std::string str = getPropertyPacket();
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
m_time_from_last_punch += dtime;
|
||||
|
||||
/*
|
||||
|
@ -895,30 +901,33 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||
if(m_position_not_sent)
|
||||
{
|
||||
m_position_not_sent = false;
|
||||
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command (0 = update position)
|
||||
writeU8(os, 0);
|
||||
// pos
|
||||
writeV3F1000(os, m_player->getPosition());
|
||||
// yaw
|
||||
writeF1000(os, m_player->getYaw());
|
||||
float update_interval = m_env->getSendRecommendedInterval();
|
||||
std::string str = gob_cmd_update_position(
|
||||
m_player->getPosition() + v3f(0,BS*1,0),
|
||||
v3f(0,0,0),
|
||||
v3f(0,0,0),
|
||||
m_player->getYaw(),
|
||||
true,
|
||||
false,
|
||||
update_interval
|
||||
);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
ActiveObjectMessage aom(getId(), false, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
if(m_wielded_item_not_sent)
|
||||
{
|
||||
m_wielded_item_not_sent = false;
|
||||
// GenericCAO has no special way to show this
|
||||
}
|
||||
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command (3 = wielded item)
|
||||
writeU8(os, 3);
|
||||
// wielded item
|
||||
os<<serializeString(getWieldedItem().getItemString());
|
||||
if(m_armor_groups_sent == false){
|
||||
m_armor_groups_sent = true;
|
||||
std::string str = gob_cmd_update_armor_groups(
|
||||
m_armor_groups);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
@ -959,8 +968,13 @@ int PlayerSAO::punch(v3f dir,
|
|||
|
||||
// No effect if PvP disabled
|
||||
if(g_settings->getBool("enable_pvp") == false){
|
||||
if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
||||
if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
|
||||
std::string str = gob_cmd_punched(0, getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
HitParams hitparams = getHitParams(m_armor_groups, toolcap,
|
||||
|
@ -974,13 +988,9 @@ int PlayerSAO::punch(v3f dir,
|
|||
|
||||
if(hitparams.hp != 0)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command (1 = punched)
|
||||
writeU8(os, 1);
|
||||
// damage
|
||||
writeS16(os, hitparams.hp);
|
||||
std::string str = gob_cmd_punched(hitparams.hp, getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
|
@ -1019,13 +1029,11 @@ void PlayerSAO::setHP(s16 hp)
|
|||
// On death or reincarnation send an active object message
|
||||
if((hp == 0) != (oldhp == 0))
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command (2 = update death state)
|
||||
writeU8(os, 2);
|
||||
// dead?
|
||||
writeU8(os, hp == 0);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
// Will send new is_visible value based on (getHP()!=0)
|
||||
m_properties_sent = false;
|
||||
// Send new HP
|
||||
std::string str = gob_cmd_punched(0, getHP());
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
@ -1097,3 +1105,22 @@ void PlayerSAO::createCreativeInventory()
|
|||
scriptapi_get_creative_inventory(m_env->getLua(), this);
|
||||
}
|
||||
|
||||
std::string PlayerSAO::getPropertyPacket()
|
||||
{
|
||||
core::array<std::string> textures;
|
||||
textures.push_back("player.png");
|
||||
textures.push_back("player_back.png");
|
||||
return gob_cmd_set_properties(
|
||||
PLAYER_MAX_HP,
|
||||
false,
|
||||
75,
|
||||
core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.),
|
||||
"upright_sprite",
|
||||
v2f(1, 2),
|
||||
textures,
|
||||
v2s16(1,1),
|
||||
(getHP() != 0), // is_visible
|
||||
true // makes_footstep_sound
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -41,7 +41,9 @@ public:
|
|||
const std::string &name, const std::string &state);
|
||||
~LuaEntitySAO();
|
||||
u8 getType() const
|
||||
{return ACTIVEOBJECT_TYPE_LUAENTITY;}
|
||||
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
|
||||
u8 getSendType() const
|
||||
{ return ACTIVEOBJECT_TYPE_GENERIC; }
|
||||
virtual void addedToEnvironment();
|
||||
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
|
||||
const std::string &data);
|
||||
|
@ -72,6 +74,7 @@ public:
|
|||
bool select_horiz_by_yawpitch);
|
||||
std::string getName();
|
||||
private:
|
||||
std::string getPropertyPacket();
|
||||
void sendPosition(bool do_interpolate, bool is_movement_end);
|
||||
|
||||
std::string m_init_name;
|
||||
|
@ -84,7 +87,8 @@ private:
|
|||
v3f m_acceleration;
|
||||
float m_yaw;
|
||||
ItemGroupList m_armor_groups;
|
||||
|
||||
|
||||
bool m_properties_sent;
|
||||
float m_last_sent_yaw;
|
||||
v3f m_last_sent_position;
|
||||
v3f m_last_sent_velocity;
|
||||
|
@ -103,7 +107,9 @@ public:
|
|||
PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_);
|
||||
~PlayerSAO();
|
||||
u8 getType() const
|
||||
{return ACTIVEOBJECT_TYPE_PLAYER;}
|
||||
{ return ACTIVEOBJECT_TYPE_PLAYER; }
|
||||
u8 getSendType() const
|
||||
{ return ACTIVEOBJECT_TYPE_GENERIC; }
|
||||
std::string getDescription();
|
||||
|
||||
/*
|
||||
|
@ -174,6 +180,8 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
std::string getPropertyPacket();
|
||||
|
||||
Player *m_player;
|
||||
u16 m_peer_id;
|
||||
Inventory *m_inventory;
|
||||
|
@ -184,6 +192,7 @@ private:
|
|||
bool m_position_not_sent;
|
||||
ItemGroupList m_armor_groups;
|
||||
bool m_armor_groups_sent;
|
||||
bool m_properties_sent;
|
||||
|
||||
public:
|
||||
// Some flags used by Server
|
||||
|
|
|
@ -0,0 +1,136 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "genericobject.h"
|
||||
#include "utility.h"
|
||||
#include <sstream>
|
||||
|
||||
std::string gob_cmd_set_properties(
|
||||
s16 hp_max,
|
||||
bool physical,
|
||||
float weight,
|
||||
core::aabbox3d<f32> collisionbox,
|
||||
std::string visual,
|
||||
v2f visual_size,
|
||||
core::array<std::string> textures,
|
||||
v2s16 spritediv,
|
||||
bool is_visible,
|
||||
bool makes_footstep_sound
|
||||
){
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, GENERIC_CMD_SET_PROPERTIES);
|
||||
writeS16(os, hp_max);
|
||||
writeU8(os, physical);
|
||||
writeF1000(os, weight);
|
||||
writeV3F1000(os, collisionbox.MinEdge);
|
||||
writeV3F1000(os, collisionbox.MaxEdge);
|
||||
os<<serializeString(visual);
|
||||
writeV2F1000(os, visual_size);
|
||||
writeU16(os, textures.size());
|
||||
for(u32 i=0; i<textures.size(); i++){
|
||||
os<<serializeString(textures[i]);
|
||||
}
|
||||
writeV2S16(os, spritediv);
|
||||
writeU8(os, is_visible);
|
||||
writeU8(os, makes_footstep_sound);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
f32 yaw,
|
||||
bool do_interpolate,
|
||||
bool is_movement_end,
|
||||
f32 update_interval
|
||||
){
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_UPDATE_POSITION);
|
||||
// pos
|
||||
writeV3F1000(os, position);
|
||||
// velocity
|
||||
writeV3F1000(os, velocity);
|
||||
// acceleration
|
||||
writeV3F1000(os, acceleration);
|
||||
// yaw
|
||||
writeF1000(os, yaw);
|
||||
// do_interpolate
|
||||
writeU8(os, do_interpolate);
|
||||
// is_end_position (for interpolation)
|
||||
writeU8(os, is_movement_end);
|
||||
// update_interval (for interpolation)
|
||||
writeF1000(os, update_interval);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_set_texture_mod(const std::string &mod)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
|
||||
// parameters
|
||||
os<<serializeString(mod);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_set_sprite(
|
||||
v2s16 p,
|
||||
u16 num_frames,
|
||||
f32 framelength,
|
||||
bool select_horiz_by_yawpitch
|
||||
){
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_SPRITE);
|
||||
// parameters
|
||||
writeV2S16(os, p);
|
||||
writeU16(os, num_frames);
|
||||
writeF1000(os, framelength);
|
||||
writeU8(os, select_horiz_by_yawpitch);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_punched(s16 damage, s16 result_hp)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_PUNCHED);
|
||||
// damage
|
||||
writeS16(os, damage);
|
||||
// result_hp
|
||||
writeS16(os, result_hp);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
|
||||
writeU16(os, armor_groups.size());
|
||||
for(ItemGroupList::const_iterator i = armor_groups.begin();
|
||||
i != armor_groups.end(); i++){
|
||||
os<<serializeString(i->first);
|
||||
writeS16(os, i->second);
|
||||
}
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef GENERICOBJECT_HEADER
|
||||
#define GENERICOBJECT_HEADER
|
||||
|
||||
#include <string>
|
||||
#include "irrlichttypes.h"
|
||||
|
||||
#define GENERIC_CMD_SET_PROPERTIES 0
|
||||
#define GENERIC_CMD_UPDATE_POSITION 1
|
||||
#define GENERIC_CMD_SET_TEXTURE_MOD 2
|
||||
#define GENERIC_CMD_SET_SPRITE 3
|
||||
#define GENERIC_CMD_PUNCHED 4
|
||||
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
|
||||
|
||||
std::string gob_cmd_set_properties(
|
||||
s16 hp_max,
|
||||
bool physical,
|
||||
float weight,
|
||||
core::aabbox3d<f32> collisionbox,
|
||||
std::string visual,
|
||||
v2f visual_size,
|
||||
core::array<std::string> textures,
|
||||
v2s16 spritediv,
|
||||
bool is_visible,
|
||||
bool makes_footstep_sound
|
||||
);
|
||||
|
||||
std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
f32 yaw,
|
||||
bool do_interpolate,
|
||||
bool is_movement_end,
|
||||
f32 update_interval
|
||||
);
|
||||
|
||||
std::string gob_cmd_set_texture_mod(const std::string &mod);
|
||||
|
||||
std::string gob_cmd_set_sprite(
|
||||
v2s16 p,
|
||||
u16 num_frames,
|
||||
f32 framelength,
|
||||
bool select_horiz_by_yawpitch
|
||||
);
|
||||
|
||||
std::string gob_cmd_punched(s16 damage, s16 result_hp);
|
||||
|
||||
#include "itemgroup.h"
|
||||
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue