v. 1.1.2-pre | build1
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7420584c5d
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@ -753,14 +753,14 @@ assets : $(ASSETS_TIMESTAMP)
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if [ $$REFRESH -ne 0 ] ; then \
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echo "assets changed, refreshing..."; \
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$(MAKE) clean_assets; \
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mkdir -p ${ROOT}/assets/MultiCraft; \
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cp ${ROOT}/../../multicraft.conf.example ${ROOT}/assets/MultiCraft; \
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cp ${ROOT}/../../README.md ${ROOT}/assets/MultiCraft; \
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cp -r ${ROOT}/../../builtin ${ROOT}/assets/MultiCraft; \
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mkdir ${ROOT}/assets/MultiCraft/fonts; \
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cp -r ${ROOT}/../../fonts/*.ttf ${ROOT}/assets/MultiCraft/fonts/; \
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cp -r ${ROOT}/../../games ${ROOT}/assets/MultiCraft; \
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cp -r ${ROOT}/../../textures ${ROOT}/assets/MultiCraft; \
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mkdir -p ${ROOT}/assets/MultiCraft; \
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cp ${ROOT}/../../multicraft.conf.example ${ROOT}/assets/MultiCraft; \
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cp ${ROOT}/../../README.md ${ROOT}/assets/MultiCraft; \
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cp -r ${ROOT}/../../builtin ${ROOT}/assets/MultiCraft; \
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mkdir ${ROOT}/assets/MultiCraft/fonts; \
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cp -r ${ROOT}/../../fonts/basis33.ttf ${ROOT}/assets/MultiCraft/fonts/; \
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cp -r ${ROOT}/../../games ${ROOT}/assets/MultiCraft; \
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cp -r ${ROOT}/../../textures ${ROOT}/assets/MultiCraft; \
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cd ${ROOT}/assets || exit 1; \
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find . -name "timestamp" -exec rm {} \; ; \
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find . -name "*.blend" -exec rm {} \; ; \
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@ -769,7 +769,7 @@ assets : $(ASSETS_TIMESTAMP)
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find . -type d -path "*.svn" -exec rm -rf {} \; ; \
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find . -type f -path "*.gitignore" -exec rm -rf {} \; ; \
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ls -R | grep ":$$" | sed -e 's/:$$//' -e 's/\.//' -e 's/^\///' > "index.txt"; \
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find MultiCraft >"filelist.txt"; \
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find MultiCraft >"filelist.txt"; \
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cp ${ROOT}/${ASSETS_TIMESTAMP} ${ROOT}/${ASSETS_TIMESTAMP}.old; \
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echo "Creating Files.zip"; \
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zip -r Files.zip MultiCraft; \
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@ -884,4 +884,4 @@ manifest :
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clean_manifest :
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rm -rf ${ROOT}/AndroidManifest.xml
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clean : clean_apk clean_assets
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clean : clean_apk clean_assets
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@ -99,7 +99,7 @@ local function init_globals()
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if PLATFORM ~= "Android" then
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tv_main:add(tab_settings)
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tv_main:add(tab_texturepacks)
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tv_main:add(tab_mods)
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--tv_main:add(tab_mods)
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end
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tv_main:add(tab_credits)
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@ -122,7 +122,7 @@ local function init_globals()
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ui.update()
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core.sound_play("main_menu", true)
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core.sound_play("main_menu", false)
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mm_texture.clear("header")
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mm_texture.clear("footer")
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@ -34,9 +34,9 @@ local function get_formspec(tabview, name, tabdata)
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"button[9.2,4.15;2.55,0.5;world_configure;" .. fgettext("Configure") .. "]" ..
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"button[8.5,4.95;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
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"label[4,-0.25;" .. fgettext("Select World:") .. "]" ..
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"checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" ..
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"checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Inventory") .. ";" ..
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dump(core.setting_getbool("creative_mode")) .. "]" ..
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"checkbox[0.25,0.7;cb_enable_damage;" .. fgettext("Enable Damage") .. ";" ..
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"checkbox[0.25,0.7;cb_enable_damage;" .. fgettext("Survival Mode") .. ";" ..
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dump(core.setting_getbool("enable_damage")) .. "]" ..
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"checkbox[0.25,1.15;cb_server_announce;" .. fgettext("Public") .. ";" ..
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dump(core.setting_getbool("server_announce")) .. "]" ..
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@ -34,9 +34,9 @@ local function get_formspec(tabview, name, tabdata)
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"button[3.5,4.5;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
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"button[6,4.5;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
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"button[8.7,4.5;3.30,0.5;play;".. fgettext("Play") .. "]" ..
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"checkbox[0.25,4;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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"checkbox[0.0,4;cb_creative_mode;".. fgettext("Creative Inventory") .. ";" ..
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dump(core.setting_getbool("creative_mode")) .. "]"..
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"checkbox[0.25,4.5;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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"checkbox[0.0,4.5;cb_enable_damage;".. fgettext("Survival Mode") .. ";" ..
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dump(core.setting_getbool("enable_damage")) .. "]"..
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"textlist[0,0;11.75,3.7;sp_worlds;" ..
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menu_render_worldlist() ..
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@ -108,7 +108,7 @@ local function main_button_handler(this, fields, name, tabdata)
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create_world_dlg:set_parent(this)
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this:hide()
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create_world_dlg:show()
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mm_texture.update("singleplayer",current_game())
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--mm_texture.update("singleplayer",current_game())
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return true
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end
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@ -125,7 +125,7 @@ local function main_button_handler(this, fields, name, tabdata)
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delete_world_dlg:set_parent(this)
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this:hide()
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delete_world_dlg:show()
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mm_texture.update("singleplayer",current_game())
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--mm_texture.update("singleplayer",current_game())
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end
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end
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@ -143,7 +143,7 @@ local function main_button_handler(this, fields, name, tabdata)
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configdialog:set_parent(this)
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this:hide()
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configdialog:show()
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mm_texture.update("singleplayer",current_game())
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--mm_texture.update("singleplayer",current_game())
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end
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end
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@ -3825,7 +3825,7 @@ Definition tables
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-- ^ vertical: if true faces player using y axis only
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texture = "image.png",
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-- ^ Uses texture (string)
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playername = "singleplayer"
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playername = "Player"
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-- ^ optional, if specified spawns particle only on the player's client
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}
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@ -3854,7 +3854,7 @@ Definition tables
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-- ^ vertical: if true faces player using y axis only
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texture = "image.png",
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-- ^ Uses texture (string)
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playername = "singleplayer"
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playername = "Player"
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-- ^ Playername is optional, if specified spawns particle only on the player's client
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}
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@ -410,7 +410,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
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// If using simple singleplayer mode, override
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if (simple_singleplayer_mode) {
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assert(skip_main_menu == false);
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current_playername = "singleplayer";
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current_playername = "Player";
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current_password = "";
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current_address = "";
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current_port = myrand_range(49152, 65535);
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@ -204,15 +204,15 @@ void set_default_settings(Settings *settings)
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settings->setDefault("font_shadow", "1");
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settings->setDefault("font_shadow_alpha", "128");
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settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
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settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
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settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallback.ttf"));
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settings->setDefault("fallback_font_shadow", "1");
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settings->setDefault("fallback_font_shadow_alpha", "128");
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std::stringstream fontsize;
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fontsize << TTF_DEFAULT_FONT_SIZE;
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fontsize << DEFAULT_FONT_SIZE;
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settings->setDefault("font_size", fontsize.str());
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settings->setDefault("font_size", "16");
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settings->setDefault("mono_font_size", fontsize.str());
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settings->setDefault("fallback_font_size", fontsize.str());
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#else
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@ -342,9 +342,9 @@ void set_default_settings(Settings *settings)
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settings->setDefault("smooth_lighting", "false");
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settings->setDefault("emergequeue_limit_diskonly", "8");
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settings->setDefault("emergequeue_limit_generate", "8");
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settings->setDefault("max_block_generate_distance", "3");
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settings->setDefault("max_block_generate_distance", "2");
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settings->setDefault("enable_3d_clouds", "false");
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settings->setDefault("fps_max", "35");
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settings->setDefault("fps_max", "40");
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settings->setDefault("pause_fps_max", "10");
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settings->setDefault("max_objects_per_block", "32");
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settings->setDefault("sqlite_synchronous", "1");
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@ -355,6 +355,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("viewing_range", "25");
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settings->setDefault("inventory_image_hack", "false");
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settings->setDefault("doubletap_jump", "true");
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settings->setDefault("mono_font_path", "/system/fonts/DroidSansMono.ttf");
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settings->setDefault("fallback_font_path", "/system/fonts/DroidSans.ttf");
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//check for device with small screen
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float x_inches = ((double) porting::getDisplaySize().X /
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@ -362,10 +364,12 @@ void set_default_settings(Settings *settings)
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if (x_inches < 3.5) {
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settings->setDefault("hud_scaling", "0.55");
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settings->setDefault("mouse_sensitivity", "0.1");
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settings->setDefault("font_size","12");
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}
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else if (x_inches < 5.5) {
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settings->setDefault("hud_scaling", "0.65");
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settings->setDefault("mouse_sensitivity", "0.1");
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settings->setDefault("font_size","14");
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}
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#endif
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}
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@ -2624,7 +2624,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
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#endif
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// Increase timer for double tap of "keymap_jump"
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if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
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if (m_cache_doubletap_jump && runData->jump_timer <= 0.15)
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runData->jump_timer += dtime;
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processKeyboardInput(
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@ -2834,7 +2834,7 @@ void Game::toggleFreeMove(float *statustext_time)
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void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
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{
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if (m_cache_doubletap_jump && *jump_timer < 0.2f)
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if (m_cache_doubletap_jump && *jump_timer < 0.15f)
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toggleFreeMove(statustext_time);
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}
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@ -185,8 +185,8 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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std::string legacyPlayerNameCasing = playerName;
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if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
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actionstream << "Server: Player with the name \"singleplayer\" "
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if (!isSingleplayer() && strcasecmp(playername, "Player") == 0) {
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actionstream << "Server: Player with the name \"Player\" "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
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return;
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@ -475,8 +475,8 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
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return;
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}
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if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
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actionstream << "Server: Player with the name \"singleplayer\" "
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if (!isSingleplayer() && strcasecmp(playername, "Player") == 0) {
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actionstream << "Server: Player with the name \"Player\" "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed");
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return;
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