Keep track of player item
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467b3cf4c1
commit
91d1186cbb
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@ -1953,6 +1953,14 @@ void Client::setPlayerControl(PlayerControl &control)
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player->control = control;
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}
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void Client::selectPlayerItem(u16 item)
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->wieldItem(item);
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}
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// Returns true if the inventory of the local player has been
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// updated from the server. If it is true, it is set to false.
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bool Client::getLocalInventoryUpdated()
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@ -211,7 +211,9 @@ public:
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v3f getPlayerPosition(v3f *eye_position=NULL);
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void setPlayerControl(PlayerControl &control);
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void selectPlayerItem(u16 item);
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// Returns true if the inventory of the local player has been
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// updated from the server. If it is true, it is set to false.
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bool getLocalInventoryUpdated();
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@ -2200,6 +2200,7 @@ void the_game(
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if(client.getLocalInventoryUpdated()
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|| g_selected_item != old_selected_item)
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{
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client.selectPlayerItem(g_selected_item);
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old_selected_item = g_selected_item;
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//std::cout<<"Updating local inventory"<<std::endl;
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client.getLocalInventory(local_inventory);
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@ -33,6 +33,7 @@ Player::Player():
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craftresult_is_preview(true),
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hp(20),
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peer_id(PEER_ID_INEXISTENT),
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m_selected_item(0),
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m_pitch(0),
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m_yaw(0),
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m_speed(0,0,0),
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@ -47,6 +48,11 @@ Player::~Player()
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delete inventory_backup;
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}
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void Player::wieldItem(u16 item)
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{
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m_selected_item = item;
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}
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void Player::resetInventory()
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{
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inventory.clear();
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10
src/player.h
10
src/player.h
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@ -105,6 +105,15 @@ public:
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snprintf(m_name, PLAYERNAME_SIZE, "%s", name);
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}
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virtual void wieldItem(u16 item);
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virtual const InventoryItem *getWieldItem() const
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{
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const InventoryList *list = inventory.getList("main");
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if (list)
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return list->getItem(m_selected_item);
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return NULL;
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}
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const char * getName()
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{
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return m_name;
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@ -146,6 +155,7 @@ public:
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protected:
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char m_name[PLAYERNAME_SIZE];
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u16 m_selected_item;
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f32 m_pitch;
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f32 m_yaw;
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v3f m_speed;
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