Make node definitions available to Lua
This commit is contained in:
parent
77337271fc
commit
908db7c1d2
|
@ -73,9 +73,56 @@ function dump(o, dumped)
|
|||
end
|
||||
|
||||
--
|
||||
-- Built-in node types. Also defined in C.
|
||||
-- Built-in node definitions. Also defined in C.
|
||||
--
|
||||
|
||||
minetest.register_nodedef_defaults({
|
||||
-- name intentionally not defined here
|
||||
drawtype = "normal",
|
||||
visual_scale = 1.0,
|
||||
tile_images = {"unknown_block.png"},
|
||||
inventory_image = "unknown_block.png",
|
||||
special_materials = {
|
||||
{image="", backface_culling=true},
|
||||
{image="", backface_culling=true},
|
||||
},
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
paramtype = "none",
|
||||
is_ground_content = false,
|
||||
light_propagates = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
climbable = false,
|
||||
buildable_to = false,
|
||||
wall_mounted = false,
|
||||
often_contains_mineral = false,
|
||||
dug_item = "",
|
||||
extra_dug_item = "",
|
||||
extra_dug_item_rarity = 2,
|
||||
metadata_name = "",
|
||||
liquid_type = "none",
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
selection_box = {type="regular"},
|
||||
material = {
|
||||
diggablity = "normal",
|
||||
weight = 0,
|
||||
crackiness = 0,
|
||||
crumbliness = 0,
|
||||
cuttability = 0,
|
||||
flammability = 0,
|
||||
},
|
||||
cookresult_item = "", -- Cannot be cooked
|
||||
furnace_cooktime = 3.0,
|
||||
furnace_burntime = -1, -- Cannot be used as fuel
|
||||
})
|
||||
|
||||
minetest.register_node("air", {
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
-- minetest.env - environment reference
|
||||
--
|
||||
-- Global tables:
|
||||
-- minetest.registered_nodes
|
||||
-- ^ List of registed node definitions, indexed by name
|
||||
-- minetest.registered_entities
|
||||
-- ^ List of registered entity prototypes, indexed by name
|
||||
-- minetest.object_refs
|
||||
|
|
|
@ -116,6 +116,9 @@ void ContentFeatures::reset()
|
|||
used_texturenames.clear();
|
||||
/*
|
||||
Actual data
|
||||
|
||||
NOTE: Most of this is always overridden by the default values given
|
||||
in builtin.lua
|
||||
*/
|
||||
name = "";
|
||||
drawtype = NDT_NORMAL;
|
||||
|
|
|
@ -407,6 +407,16 @@ struct EnumString es_Diggability[] =
|
|||
Global functions
|
||||
*/
|
||||
|
||||
static int l_register_nodedef_defaults(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
|
||||
lua_pushvalue(L, 1); // Explicitly put parameter 1 on top of stack
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Register new object prototype
|
||||
// register_entity(name, prototype)
|
||||
static int l_register_entity(lua_State *L)
|
||||
|
@ -480,7 +490,7 @@ static int l_register_node(lua_State *L)
|
|||
const char *name = luaL_checkstring(L, 1);
|
||||
infostream<<"register_node: "<<name<<std::endl;
|
||||
luaL_checktype(L, 2, LUA_TTABLE);
|
||||
int table0 = 2;
|
||||
int nodedef_table = 2;
|
||||
|
||||
// Get server from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
|
@ -488,6 +498,33 @@ static int l_register_node(lua_State *L)
|
|||
// And get the writable node definition manager from the server
|
||||
IWritableNodeDefManager *nodedef =
|
||||
server->getWritableNodeDefManager();
|
||||
|
||||
// Get default node definition from registry
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
|
||||
int nodedef_default = lua_gettop(L);
|
||||
|
||||
/*
|
||||
Add to minetest.registered_nodes with default as metatable
|
||||
*/
|
||||
|
||||
// Get the node definition table given as parameter
|
||||
lua_pushvalue(L, nodedef_table);
|
||||
|
||||
// Set __index to point to itself
|
||||
lua_pushvalue(L, -1);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
// Set nodedef_default as metatable for the definition
|
||||
lua_pushvalue(L, nodedef_default);
|
||||
lua_setmetatable(L, nodedef_table);
|
||||
|
||||
// minetest.registered_nodes[name] = nodedef
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_nodes");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_pushstring(L, name);
|
||||
lua_pushvalue(L, nodedef_table);
|
||||
lua_settable(L, -3);
|
||||
|
||||
/*
|
||||
Create definition
|
||||
|
@ -509,11 +546,11 @@ static int l_register_node(lua_State *L)
|
|||
|
||||
/* Visual definition */
|
||||
|
||||
f.drawtype = (NodeDrawType)getenumfield(L, table0, "drawtype", es_DrawType,
|
||||
f.drawtype = (NodeDrawType)getenumfield(L, nodedef_table, "drawtype", es_DrawType,
|
||||
NDT_NORMAL);
|
||||
getfloatfield(L, table0, "visual_scale", f.visual_scale);
|
||||
getfloatfield(L, nodedef_table, "visual_scale", f.visual_scale);
|
||||
|
||||
lua_getfield(L, table0, "tile_images");
|
||||
lua_getfield(L, nodedef_table, "tile_images");
|
||||
if(lua_istable(L, -1)){
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
|
@ -543,9 +580,9 @@ static int l_register_node(lua_State *L)
|
|||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
getstringfield(L, table0, "inventory_image", f.tname_inventory);
|
||||
getstringfield(L, nodedef_table, "inventory_image", f.tname_inventory);
|
||||
|
||||
lua_getfield(L, table0, "special_materials");
|
||||
lua_getfield(L, nodedef_table, "special_materials");
|
||||
if(lua_istable(L, -1)){
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
|
@ -570,70 +607,70 @@ static int l_register_node(lua_State *L)
|
|||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
f.alpha = getintfield_default(L, table0, "alpha", 255);
|
||||
f.alpha = getintfield_default(L, nodedef_table, "alpha", 255);
|
||||
|
||||
/* Other stuff */
|
||||
|
||||
lua_getfield(L, table0, "post_effect_color");
|
||||
lua_getfield(L, nodedef_table, "post_effect_color");
|
||||
if(!lua_isnil(L, -1))
|
||||
f.post_effect_color = readARGB8(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
f.param_type = (ContentParamType)getenumfield(L, table0, "paramtype",
|
||||
f.param_type = (ContentParamType)getenumfield(L, nodedef_table, "paramtype",
|
||||
es_ContentParamType, CPT_NONE);
|
||||
|
||||
// True for all ground-like things like stone and mud, false for eg. trees
|
||||
getboolfield(L, table0, "is_ground_content", f.is_ground_content);
|
||||
getboolfield(L, table0, "light_propagates", f.light_propagates);
|
||||
getboolfield(L, table0, "sunlight_propagates", f.sunlight_propagates);
|
||||
getboolfield(L, nodedef_table, "is_ground_content", f.is_ground_content);
|
||||
getboolfield(L, nodedef_table, "light_propagates", f.light_propagates);
|
||||
getboolfield(L, nodedef_table, "sunlight_propagates", f.sunlight_propagates);
|
||||
// This is used for collision detection.
|
||||
// Also for general solidness queries.
|
||||
getboolfield(L, table0, "walkable", f.walkable);
|
||||
getboolfield(L, nodedef_table, "walkable", f.walkable);
|
||||
// Player can point to these
|
||||
getboolfield(L, table0, "pointable", f.pointable);
|
||||
getboolfield(L, nodedef_table, "pointable", f.pointable);
|
||||
// Player can dig these
|
||||
getboolfield(L, table0, "diggable", f.diggable);
|
||||
getboolfield(L, nodedef_table, "diggable", f.diggable);
|
||||
// Player can climb these
|
||||
getboolfield(L, table0, "climbable", f.climbable);
|
||||
getboolfield(L, nodedef_table, "climbable", f.climbable);
|
||||
// Player can build on these
|
||||
getboolfield(L, table0, "buildable_to", f.buildable_to);
|
||||
getboolfield(L, nodedef_table, "buildable_to", f.buildable_to);
|
||||
// If true, param2 is set to direction when placed. Used for torches.
|
||||
// NOTE: the direction format is quite inefficient and should be changed
|
||||
getboolfield(L, table0, "wall_mounted", f.wall_mounted);
|
||||
getboolfield(L, nodedef_table, "wall_mounted", f.wall_mounted);
|
||||
// Whether this content type often contains mineral.
|
||||
// Used for texture atlas creation.
|
||||
// Currently only enabled for CONTENT_STONE.
|
||||
getboolfield(L, table0, "often_contains_mineral", f.often_contains_mineral);
|
||||
getboolfield(L, nodedef_table, "often_contains_mineral", f.often_contains_mineral);
|
||||
// Inventory item string as which the node appears in inventory when dug.
|
||||
// Mineral overrides this.
|
||||
getstringfield(L, table0, "dug_item", f.dug_item);
|
||||
getstringfield(L, nodedef_table, "dug_item", f.dug_item);
|
||||
// Extra dug item and its rarity
|
||||
getstringfield(L, table0, "extra_dug_item", f.extra_dug_item);
|
||||
getstringfield(L, nodedef_table, "extra_dug_item", f.extra_dug_item);
|
||||
// Usual get interval for extra dug item
|
||||
getintfield(L, table0, "extra_dug_item_rarity", f.extra_dug_item_rarity);
|
||||
getintfield(L, nodedef_table, "extra_dug_item_rarity", f.extra_dug_item_rarity);
|
||||
// Metadata name of node (eg. "furnace")
|
||||
getstringfield(L, table0, "metadata_name", f.metadata_name);
|
||||
getstringfield(L, nodedef_table, "metadata_name", f.metadata_name);
|
||||
// Whether the node is non-liquid, source liquid or flowing liquid
|
||||
f.liquid_type = (LiquidType)getenumfield(L, table0, "liquidtype",
|
||||
f.liquid_type = (LiquidType)getenumfield(L, nodedef_table, "liquidtype",
|
||||
es_LiquidType, LIQUID_NONE);
|
||||
// If the content is liquid, this is the flowing version of the liquid.
|
||||
getstringfield(L, table0, "liquid_alternative_flowing",
|
||||
getstringfield(L, nodedef_table, "liquid_alternative_flowing",
|
||||
f.liquid_alternative_flowing);
|
||||
// If the content is liquid, this is the source version of the liquid.
|
||||
getstringfield(L, table0, "liquid_alternative_source",
|
||||
getstringfield(L, nodedef_table, "liquid_alternative_source",
|
||||
f.liquid_alternative_source);
|
||||
// Viscosity for fluid flow, ranging from 1 to 7, with
|
||||
// 1 giving almost instantaneous propagation and 7 being
|
||||
// the slowest possible
|
||||
f.liquid_viscosity = getintfield_default(L, table0,
|
||||
f.liquid_viscosity = getintfield_default(L, nodedef_table,
|
||||
"liquid_viscosity", f.liquid_viscosity);
|
||||
// Amount of light the node emits
|
||||
f.light_source = getintfield_default(L, table0,
|
||||
f.light_source = getintfield_default(L, nodedef_table,
|
||||
"light_source", f.light_source);
|
||||
f.damage_per_second = getintfield_default(L, table0,
|
||||
f.damage_per_second = getintfield_default(L, nodedef_table,
|
||||
"damage_per_second", f.damage_per_second);
|
||||
|
||||
lua_getfield(L, table0, "selection_box");
|
||||
lua_getfield(L, nodedef_table, "selection_box");
|
||||
if(lua_istable(L, -1)){
|
||||
f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
|
||||
es_NodeBoxType, NODEBOX_REGULAR);
|
||||
|
@ -660,7 +697,7 @@ static int l_register_node(lua_State *L)
|
|||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, table0, "material");
|
||||
lua_getfield(L, nodedef_table, "material");
|
||||
if(lua_istable(L, -1)){
|
||||
f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
|
||||
es_Diggability, DIGGABLE_NORMAL);
|
||||
|
@ -674,9 +711,9 @@ static int l_register_node(lua_State *L)
|
|||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
getstringfield(L, table0, "cookresult_item", f.cookresult_item);
|
||||
getfloatfield(L, table0, "furnace_cooktime", f.furnace_cooktime);
|
||||
getfloatfield(L, table0, "furnace_burntime", f.furnace_burntime);
|
||||
getstringfield(L, nodedef_table, "cookresult_item", f.cookresult_item);
|
||||
getfloatfield(L, nodedef_table, "furnace_cooktime", f.furnace_cooktime);
|
||||
getfloatfield(L, nodedef_table, "furnace_burntime", f.furnace_burntime);
|
||||
|
||||
/*
|
||||
Register it
|
||||
|
@ -753,6 +790,12 @@ static int l_register_craft(lua_State *L)
|
|||
return 0; /* number of results */
|
||||
}
|
||||
|
||||
// get_nodedef(name)
|
||||
static int l_get_nodedef(lua_State *L)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int register_lua_callback(lua_State *L, const char *tablename)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
|
@ -806,6 +849,7 @@ static int l_register_on_punchnode(lua_State *L)
|
|||
}
|
||||
|
||||
static const struct luaL_Reg minetest_f [] = {
|
||||
{"register_nodedef_defaults", l_register_nodedef_defaults},
|
||||
{"register_entity", l_register_entity},
|
||||
{"register_tool", l_register_tool},
|
||||
{"register_node", l_register_node},
|
||||
|
@ -814,6 +858,7 @@ static const struct luaL_Reg minetest_f [] = {
|
|||
{"register_on_placenode", l_register_on_placenode},
|
||||
{"register_on_dignode", l_register_on_dignode},
|
||||
{"register_on_punchnode", l_register_on_punchnode},
|
||||
{"get_nodedef", l_get_nodedef},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
@ -1267,6 +1312,10 @@ void scriptapi_export(lua_State *L, Server *server)
|
|||
// Store server as light userdata in registry
|
||||
lua_pushlightuserdata(L, server);
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
||||
|
||||
// Store nil as minetest_nodedef_defaults in registry
|
||||
lua_pushnil(L);
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_nodedef_default");
|
||||
|
||||
// Register global functions in table minetest
|
||||
lua_newtable(L);
|
||||
|
@ -1281,6 +1330,9 @@ void scriptapi_export(lua_State *L, Server *server)
|
|||
/*lua_newtable(L);
|
||||
lua_setfield(L, -2, "registered_blocks");*/
|
||||
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, -2, "registered_nodes");
|
||||
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, -2, "registered_entities");
|
||||
|
||||
|
@ -1676,26 +1728,8 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
|||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "collisionbox");
|
||||
if(lua_istable(L, -1)){
|
||||
lua_rawgeti(L, -1, 1);
|
||||
prop->collisionbox.MinEdge.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 2);
|
||||
prop->collisionbox.MinEdge.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 3);
|
||||
prop->collisionbox.MinEdge.Z = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 4);
|
||||
prop->collisionbox.MaxEdge.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 5);
|
||||
prop->collisionbox.MaxEdge.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 6);
|
||||
prop->collisionbox.MaxEdge.Z = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
if(lua_istable(L, -1))
|
||||
prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "visual");
|
||||
|
|
Loading…
Reference in New Issue