Move generateTextureFromMesh to TextureSource to fix a texture leak
TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
This commit is contained in:
parent
b1ef850877
commit
8f1d5d34a6
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@ -229,7 +229,6 @@ public:
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#ifndef SERVER
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m_main_thread = get_current_thread_id();
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m_driver = NULL;
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#endif
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clear();
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}
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@ -246,13 +245,6 @@ public:
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delete cc;
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}
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if (m_driver != NULL) {
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for (unsigned int i = 0; i < m_extruded_textures.size(); i++) {
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m_driver->removeTexture(m_extruded_textures[i]);
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}
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m_extruded_textures.clear();
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}
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m_driver = NULL;
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#endif
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for (std::map<std::string, ItemDefinition*>::iterator iter =
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m_item_definitions.begin(); iter != m_item_definitions.end();
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@ -307,9 +299,6 @@ public:
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return m_item_definitions.find(name) != m_item_definitions.end();
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}
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#ifndef SERVER
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private:
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static video::IVideoDriver * m_driver;
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static std::vector<video::ITexture*> m_extruded_textures;
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public:
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ClientCached* createClientCachedDirect(const std::string &name,
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IGameDef *gamedef) const
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@ -416,31 +405,25 @@ public:
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*/
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if(cc->inventory_texture == NULL)
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{
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core::dimension2d<u32> dim(64,64);
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std::string rtt_texture_name = "INVENTORY_"
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TextureFromMeshParams params;
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params.mesh = node_mesh;
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params.dim.set(64, 64);
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params.rtt_texture_name = "INVENTORY_"
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+ def->name + "_RTT";
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v3f camera_position(0, 1.0, -1.5);
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camera_position.rotateXZBy(45);
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v3f camera_lookat(0, 0, 0);
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core::CMatrix4<f32> camera_projection_matrix;
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params.delete_texture_on_shutdown = true;
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params.camera_position.set(0, 1.0, -1.5);
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params.camera_position.rotateXZBy(45);
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params.camera_lookat.set(0, 0, 0);
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// Set orthogonal projection
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camera_projection_matrix.buildProjectionMatrixOrthoLH(
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params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
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1.65, 1.65, 0, 100);
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params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
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params.light_position.set(10, 100, -50);
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params.light_color.set(1.0, 0.5, 0.5, 0.5);
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params.light_radius = 1000;
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video::SColorf ambient_light(0.2,0.2,0.2);
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v3f light_position(10, 100, -50);
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video::SColorf light_color(0.5,0.5,0.5);
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f32 light_radius = 1000;
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cc->inventory_texture = generateTextureFromMesh(
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node_mesh, device, dim, rtt_texture_name,
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camera_position,
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camera_lookat,
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camera_projection_matrix,
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ambient_light,
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light_position,
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light_color,
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light_radius);
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cc->inventory_texture =
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tsrc->generateTextureFromMesh(params);
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// render-to-target didn't work
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if(cc->inventory_texture == NULL)
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@ -449,13 +432,6 @@ public:
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tsrc->getTexture(f.tiledef[0].name);
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}
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}
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else
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{
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if (m_driver == 0)
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m_driver = driver;
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m_extruded_textures.push_back(cc->inventory_texture);
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}
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/*
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Use the node mesh as the wield mesh
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@ -681,9 +657,3 @@ IWritableItemDefManager* createItemDefManager()
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{
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return new CItemDefManager();
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}
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#ifndef SERVER
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//TODO very very very dirty hack!
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video::IVideoDriver * CItemDefManager::m_driver = 0;
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std::vector<video::ITexture*> CItemDefManager::m_extruded_textures;
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#endif
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77
src/mesh.cpp
77
src/mesh.cpp
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@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <iostream>
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#include <IAnimatedMesh.h>
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#include <SAnimatedMesh.h>
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#include <ICameraSceneNode.h>
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// In Irrlicht 1.8 the signature of ITexture::lock was changed from
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// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
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@ -407,79 +406,3 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
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}
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}
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}
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video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
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IrrlichtDevice *device,
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core::dimension2d<u32> dim,
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std::string texture_name,
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v3f camera_position,
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v3f camera_lookat,
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core::CMatrix4<f32> camera_projection_matrix,
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video::SColorf ambient_light,
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v3f light_position,
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video::SColorf light_color,
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f32 light_radius)
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{
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video::IVideoDriver *driver = device->getVideoDriver();
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if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
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{
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static bool warned = false;
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if(!warned)
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{
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errorstream<<"generateTextureFromMesh(): EVDF_RENDER_TO_TARGET"
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" not supported."<<std::endl;
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warned = true;
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}
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return NULL;
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}
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// Create render target texture
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video::ITexture *rtt = driver->addRenderTargetTexture(
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dim, texture_name.c_str(), video::ECF_A8R8G8B8);
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if(rtt == NULL)
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{
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errorstream<<"generateTextureFromMesh(): addRenderTargetTexture"
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" returned NULL."<<std::endl;
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return NULL;
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}
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// Set render target
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driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0));
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// Get a scene manager
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scene::ISceneManager *smgr_main = device->getSceneManager();
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assert(smgr_main);
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scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
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assert(smgr);
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scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
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meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
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meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
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meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, true);
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scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
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camera_position, camera_lookat);
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// second parameter of setProjectionMatrix (isOrthogonal) is ignored
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camera->setProjectionMatrix(camera_projection_matrix, false);
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smgr->setAmbientLight(ambient_light);
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smgr->addLightSceneNode(0, light_position, light_color, light_radius);
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// Render scene
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driver->beginScene(true, true, video::SColor(0,0,0,0));
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smgr->drawAll();
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driver->endScene();
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// NOTE: The scene nodes should not be dropped, otherwise
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// smgr->drop() segfaults
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/*cube->drop();
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camera->drop();
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light->drop();*/
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// Drop scene manager
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smgr->drop();
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// Unset render target
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driver->setRenderTarget(0, false, true, 0);
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return rtt;
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}
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16
src/mesh.h
16
src/mesh.h
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@ -69,20 +69,4 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
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const video::SColor &colorY,
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const video::SColor &colorZ);
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/*
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Render a mesh to a texture.
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Returns NULL if render-to-texture failed.
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*/
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video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
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IrrlichtDevice *device,
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core::dimension2d<u32> dim,
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std::string texture_name,
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v3f camera_position,
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v3f camera_lookat,
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core::CMatrix4<f32> camera_projection_matrix,
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video::SColorf ambient_light,
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v3f light_position,
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video::SColorf light_color,
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f32 light_radius);
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#endif
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250
src/tile.cpp
250
src/tile.cpp
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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "tile.h"
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#include "irrlichttypes_extrabloated.h"
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#include "debug.h"
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#include "main.h" // for g_settings
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#include "filesys.h"
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return NULL;
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}
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// Primarily fetches from cache, secondarily tries to read from filesystem
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video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
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video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *m_device)
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{
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std::map<std::string, video::IImage*>::iterator n;
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n = m_images.find(name);
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n->second->grab(); // Grab for caller
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return n->second;
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}
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video::IVideoDriver* driver = device->getVideoDriver();
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video::IVideoDriver* driver = m_device->getVideoDriver();
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std::string path = getTexturePath(name.c_str());
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if(path == ""){
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infostream<<"SourceImageCache::getOrLoad(): No path found for \""
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// Shall be called from the main thread.
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void rebuildImagesAndTextures();
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// Render a mesh to a texture.
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// Returns NULL if render-to-texture failed.
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// Shall be called from the main thread.
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video::ITexture* generateTextureFromMesh(
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const TextureFromMeshParams ¶ms);
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// Generates an image from a full string like
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// "stone.png^mineral_coal.png^[crack0".
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// Shall be called from the main thread.
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video::IImage* generateImageFromScratch(std::string name);
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// Generate image based on a string like "stone.png" or "[crack0".
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// if baseimg is NULL, it is created. Otherwise stuff is made on it.
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// Shall be called from the main thread.
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bool generateImage(std::string part_of_name, video::IImage *& baseimg);
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private:
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// The id of the thread that is allowed to use irrlicht directly
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// Textures that have been overwritten with other ones
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// but can't be deleted because the ITexture* might still be used
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std::list<video::ITexture*> m_texture_trash;
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// Cached settings needed for making textures from meshes
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bool m_setting_trilinear_filter;
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bool m_setting_bilinear_filter;
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bool m_setting_anisotropic_filter;
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};
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IWritableTextureSource* createTextureSource(IrrlichtDevice *device)
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// Add a NULL TextureInfo as the first index, named ""
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m_textureinfo_cache.push_back(TextureInfo(""));
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m_name_to_id[""] = 0;
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// Cache some settings
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// Note: Since this is only done once, the game must be restarted
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// for these settings to take effect
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m_setting_trilinear_filter = g_settings->getBool("trilinear_filter");
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m_setting_bilinear_filter = g_settings->getBool("bilinear_filter");
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m_setting_anisotropic_filter = g_settings->getBool("anisotropic_filter");
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}
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TextureSource::~TextureSource()
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// Apply transform to image data
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void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
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/*
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Generate image based on a string like "stone.png" or "[crack0".
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if baseimg is NULL, it is created. Otherwise stuff is made on it.
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*/
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bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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IrrlichtDevice *device, SourceImageCache *sourcecache);
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/*
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Generates an image from a full string like
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"stone.png^mineral_coal.png^[crack0".
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*/
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video::IImage* generate_image_from_scratch(std::string name,
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IrrlichtDevice *device, SourceImageCache *sourcecache);
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/*
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This method generates all the textures
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*/
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@ -685,7 +700,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
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// Generate image according to part of name
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if(!generate_image(last_part_of_name, baseimg, m_device, &m_sourcecache))
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if(!generateImage(last_part_of_name, baseimg))
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{
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errorstream<<"getTextureIdDirect(): "
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"failed to generate \""<<last_part_of_name<<"\""
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@ -800,8 +815,7 @@ void TextureSource::rebuildImagesAndTextures()
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// Recreate textures
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for(u32 i=0; i<m_textureinfo_cache.size(); i++){
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TextureInfo *ti = &m_textureinfo_cache[i];
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video::IImage *img =
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generate_image_from_scratch(ti->name, m_device, &m_sourcecache);
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video::IImage *img = generateImageFromScratch(ti->name);
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// Create texture from resulting image
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video::ITexture *t = NULL;
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if(img)
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}
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}
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video::IImage* generate_image_from_scratch(std::string name,
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IrrlichtDevice *device, SourceImageCache *sourcecache)
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video::ITexture* TextureSource::generateTextureFromMesh(
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const TextureFromMeshParams ¶ms)
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{
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/*infostream<<"generate_image_from_scratch(): "
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video::IVideoDriver *driver = m_device->getVideoDriver();
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assert(driver);
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if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
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{
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static bool warned = false;
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if(!warned)
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{
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errorstream<<"TextureSource::generateTextureFromMesh(): "
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<<"EVDF_RENDER_TO_TARGET not supported."<<std::endl;
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warned = true;
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}
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return NULL;
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}
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// Create render target texture
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video::ITexture *rtt = driver->addRenderTargetTexture(
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params.dim, params.rtt_texture_name.c_str(),
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video::ECF_A8R8G8B8);
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if(rtt == NULL)
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{
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errorstream<<"TextureSource::generateTextureFromMesh(): "
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<<"addRenderTargetTexture returned NULL."<<std::endl;
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return NULL;
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}
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// Set render target
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driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0));
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// Get a scene manager
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scene::ISceneManager *smgr_main = m_device->getSceneManager();
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assert(smgr_main);
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scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
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assert(smgr);
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scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(params.mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
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meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
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meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
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meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
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meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, m_setting_bilinear_filter);
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meshnode->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER, m_setting_anisotropic_filter);
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scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
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params.camera_position, params.camera_lookat);
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// second parameter of setProjectionMatrix (isOrthogonal) is ignored
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camera->setProjectionMatrix(params.camera_projection_matrix, false);
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smgr->setAmbientLight(params.ambient_light);
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smgr->addLightSceneNode(0,
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params.light_position,
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params.light_color,
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params.light_radius);
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// Render scene
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driver->beginScene(true, true, video::SColor(0,0,0,0));
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smgr->drawAll();
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driver->endScene();
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// NOTE: The scene nodes should not be dropped, otherwise
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// smgr->drop() segfaults
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/*cube->drop();
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camera->drop();
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light->drop();*/
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// Drop scene manager
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smgr->drop();
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// Unset render target
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driver->setRenderTarget(0, false, true, 0);
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if(params.delete_texture_on_shutdown)
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m_texture_trash.push_back(rtt);
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return rtt;
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}
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video::IImage* TextureSource::generateImageFromScratch(std::string name)
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{
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/*infostream<<"generateImageFromScratch(): "
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"\""<<name<<"\""<<std::endl;*/
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video::IVideoDriver* driver = device->getVideoDriver();
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video::IVideoDriver *driver = m_device->getVideoDriver();
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assert(driver);
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/*
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@ -835,12 +926,6 @@ video::IImage* generate_image_from_scratch(std::string name,
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// Find last meta separator in name
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s32 last_separator_position = name.find_last_of(separator);
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//if(last_separator_position == std::npos)
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// last_separator_position = -1;
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|
||||
/*infostream<<"generate_image_from_scratch(): "
|
||||
<<"last_separator_position="<<last_separator_position
|
||||
<<std::endl;*/
|
||||
|
||||
/*
|
||||
If separator was found, construct the base name and make the
|
||||
|
@ -851,11 +936,7 @@ video::IImage* generate_image_from_scratch(std::string name,
|
|||
{
|
||||
// Construct base name
|
||||
base_image_name = name.substr(0, last_separator_position);
|
||||
/*infostream<<"generate_image_from_scratch(): Calling itself recursively"
|
||||
" to get base image of \""<<name<<"\" = \""
|
||||
<<base_image_name<<"\""<<std::endl;*/
|
||||
baseimg = generate_image_from_scratch(base_image_name, device,
|
||||
sourcecache);
|
||||
baseimg = generateImageFromScratch(base_image_name);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -864,12 +945,11 @@ video::IImage* generate_image_from_scratch(std::string name,
|
|||
*/
|
||||
|
||||
std::string last_part_of_name = name.substr(last_separator_position+1);
|
||||
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
|
||||
|
||||
// Generate image according to part of name
|
||||
if(!generate_image(last_part_of_name, baseimg, device, sourcecache))
|
||||
if(!generateImage(last_part_of_name, baseimg))
|
||||
{
|
||||
errorstream<<"generate_image_from_scratch(): "
|
||||
errorstream<<"generateImageFromScratch(): "
|
||||
"failed to generate \""<<last_part_of_name<<"\""
|
||||
<<std::endl;
|
||||
return NULL;
|
||||
|
@ -878,23 +958,22 @@ video::IImage* generate_image_from_scratch(std::string name,
|
|||
return baseimg;
|
||||
}
|
||||
|
||||
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
IrrlichtDevice *device, SourceImageCache *sourcecache)
|
||||
bool TextureSource::generateImage(std::string part_of_name, video::IImage *& baseimg)
|
||||
{
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
video::IVideoDriver* driver = m_device->getVideoDriver();
|
||||
assert(driver);
|
||||
|
||||
// Stuff starting with [ are special commands
|
||||
if(part_of_name.size() == 0 || part_of_name[0] != '[')
|
||||
{
|
||||
video::IImage *image = sourcecache->getOrLoad(part_of_name, device);
|
||||
video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
|
||||
|
||||
if(image == NULL)
|
||||
{
|
||||
if(part_of_name != ""){
|
||||
errorstream<<"generate_image(): Could not load image \""
|
||||
errorstream<<"generateImage(): Could not load image \""
|
||||
<<part_of_name<<"\""<<" while building texture"<<std::endl;
|
||||
errorstream<<"generate_image(): Creating a dummy"
|
||||
errorstream<<"generateImage(): Creating a dummy"
|
||||
<<" image for \""<<part_of_name<<"\""<<std::endl;
|
||||
}
|
||||
|
||||
|
@ -955,7 +1034,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
{
|
||||
// A special texture modification
|
||||
|
||||
/*infostream<<"generate_image(): generating special "
|
||||
/*infostream<<"generateImage(): generating special "
|
||||
<<"modification \""<<part_of_name<<"\""
|
||||
<<std::endl;*/
|
||||
|
||||
|
@ -967,7 +1046,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
{
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
errorstream<<"generate_image(): baseimg==NULL "
|
||||
errorstream<<"generateImage(): baseimg==NULL "
|
||||
<<"for part_of_name=\""<<part_of_name
|
||||
<<"\", cancelling."<<std::endl;
|
||||
return false;
|
||||
|
@ -996,8 +1075,8 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
It is an image with a number of cracking stages
|
||||
horizontally tiled.
|
||||
*/
|
||||
video::IImage *img_crack = sourcecache->getOrLoad(
|
||||
"crack_anylength.png", device);
|
||||
video::IImage *img_crack = m_sourcecache.getOrLoad(
|
||||
"crack_anylength.png", m_device);
|
||||
|
||||
if(img_crack && progression >= 0)
|
||||
{
|
||||
|
@ -1080,7 +1159,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
infostream<<"Adding \""<<filename
|
||||
<<"\" to combined ("<<x<<","<<y<<")"
|
||||
<<std::endl;
|
||||
video::IImage *img = sourcecache->getOrLoad(filename, device);
|
||||
video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
|
||||
if(img)
|
||||
{
|
||||
core::dimension2d<u32> dim = img->getDimension();
|
||||
|
@ -1111,7 +1190,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
{
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
errorstream<<"generate_image(): baseimg==NULL "
|
||||
errorstream<<"generateImage(): baseimg==NULL "
|
||||
<<"for part_of_name=\""<<part_of_name
|
||||
<<"\", cancelling."<<std::endl;
|
||||
return false;
|
||||
|
@ -1130,7 +1209,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
{
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
errorstream<<"generate_image(): baseimg==NULL "
|
||||
errorstream<<"generateImage(): baseimg==NULL "
|
||||
<<"for part_of_name=\""<<part_of_name
|
||||
<<"\", cancelling."<<std::endl;
|
||||
return false;
|
||||
|
@ -1155,7 +1234,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
{
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
errorstream<<"generate_image(): baseimg==NULL "
|
||||
errorstream<<"generateImage(): baseimg==NULL "
|
||||
<<"for part_of_name=\""<<part_of_name
|
||||
<<"\", cancelling."<<std::endl;
|
||||
return false;
|
||||
|
@ -1212,7 +1291,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
{
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
errorstream<<"generate_image(): baseimg==NULL "
|
||||
errorstream<<"generateImage(): baseimg==NULL "
|
||||
<<"for part_of_name=\""<<part_of_name
|
||||
<<"\", cancelling."<<std::endl;
|
||||
return false;
|
||||
|
@ -1240,7 +1319,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
{
|
||||
if(baseimg != NULL)
|
||||
{
|
||||
errorstream<<"generate_image(): baseimg!=NULL "
|
||||
errorstream<<"generateImage(): baseimg!=NULL "
|
||||
<<"for part_of_name=\""<<part_of_name
|
||||
<<"\", cancelling."<<std::endl;
|
||||
return false;
|
||||
|
@ -1254,12 +1333,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
std::string imagename_right = sf.next("{");
|
||||
|
||||
// Generate images for the faces of the cube
|
||||
video::IImage *img_top = generate_image_from_scratch(
|
||||
imagename_top, device, sourcecache);
|
||||
video::IImage *img_left = generate_image_from_scratch(
|
||||
imagename_left, device, sourcecache);
|
||||
video::IImage *img_right = generate_image_from_scratch(
|
||||
imagename_right, device, sourcecache);
|
||||
video::IImage *img_top =
|
||||
generateImageFromScratch(imagename_top);
|
||||
video::IImage *img_left =
|
||||
generateImageFromScratch(imagename_left);
|
||||
video::IImage *img_right =
|
||||
generateImageFromScratch(imagename_right);
|
||||
assert(img_top && img_left && img_right);
|
||||
|
||||
// Create textures from images
|
||||
|
@ -1288,31 +1367,25 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left);
|
||||
cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left);
|
||||
|
||||
core::dimension2d<u32> dim(64,64);
|
||||
std::string rtt_texture_name = part_of_name + "_RTT";
|
||||
|
||||
v3f camera_position(0, 1.0, -1.5);
|
||||
camera_position.rotateXZBy(45);
|
||||
v3f camera_lookat(0, 0, 0);
|
||||
core::CMatrix4<f32> camera_projection_matrix;
|
||||
TextureFromMeshParams params;
|
||||
params.mesh = cube;
|
||||
params.dim.set(64, 64);
|
||||
params.rtt_texture_name = part_of_name + "_RTT";
|
||||
// We will delete the rtt texture ourselves
|
||||
params.delete_texture_on_shutdown = false;
|
||||
params.camera_position.set(0, 1.0, -1.5);
|
||||
params.camera_position.rotateXZBy(45);
|
||||
params.camera_lookat.set(0, 0, 0);
|
||||
// Set orthogonal projection
|
||||
camera_projection_matrix.buildProjectionMatrixOrthoLH(
|
||||
params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
|
||||
1.65, 1.65, 0, 100);
|
||||
|
||||
video::SColorf ambient_light(0.2,0.2,0.2);
|
||||
v3f light_position(10, 100, -50);
|
||||
video::SColorf light_color(0.5,0.5,0.5);
|
||||
f32 light_radius = 1000;
|
||||
params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
|
||||
params.light_position.set(10, 100, -50);
|
||||
params.light_color.set(1.0, 0.5, 0.5, 0.5);
|
||||
params.light_radius = 1000;
|
||||
|
||||
video::ITexture *rtt = generateTextureFromMesh(
|
||||
cube, device, dim, rtt_texture_name,
|
||||
camera_position,
|
||||
camera_lookat,
|
||||
camera_projection_matrix,
|
||||
ambient_light,
|
||||
light_position,
|
||||
light_color,
|
||||
light_radius);
|
||||
video::ITexture *rtt = generateTextureFromMesh(params);
|
||||
|
||||
// Drop mesh
|
||||
cube->drop();
|
||||
|
@ -1324,19 +1397,18 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
|
||||
if(rtt == NULL)
|
||||
{
|
||||
baseimg = generate_image_from_scratch(
|
||||
imagename_top, device, sourcecache);
|
||||
baseimg = generateImageFromScratch(imagename_top);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Create image of render target
|
||||
video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
|
||||
video::IImage *image = driver->createImage(rtt, v2s32(0,0), params.dim);
|
||||
assert(image);
|
||||
|
||||
//cleanup texture
|
||||
// Cleanup texture
|
||||
driver->removeTexture(rtt);
|
||||
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, params.dim);
|
||||
|
||||
if(image)
|
||||
{
|
||||
|
@ -1358,7 +1430,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
|
||||
if(baseimg == NULL)
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, v2u32(16,16));
|
||||
video::IImage *img = sourcecache->getOrLoad(filename, device);
|
||||
video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
|
||||
if(img)
|
||||
{
|
||||
core::dimension2d<u32> dim = img->getDimension();
|
||||
|
@ -1392,7 +1464,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
u32 frame_index = stoi(sf.next(":"));
|
||||
|
||||
if(baseimg == NULL){
|
||||
errorstream<<"generate_image(): baseimg!=NULL "
|
||||
errorstream<<"generateImage(): baseimg!=NULL "
|
||||
<<"for part_of_name=\""<<part_of_name
|
||||
<<"\", cancelling."<<std::endl;
|
||||
return false;
|
||||
|
@ -1404,7 +1476,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8,
|
||||
frame_size);
|
||||
if(!img){
|
||||
errorstream<<"generate_image(): Could not create image "
|
||||
errorstream<<"generateImage(): Could not create image "
|
||||
<<"for part_of_name=\""<<part_of_name
|
||||
<<"\", cancelling."<<std::endl;
|
||||
return false;
|
||||
|
@ -1426,7 +1498,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
|||
}
|
||||
else
|
||||
{
|
||||
errorstream<<"generate_image(): Invalid "
|
||||
errorstream<<"generateImage(): Invalid "
|
||||
" modification: \""<<part_of_name<<"\""<<std::endl;
|
||||
}
|
||||
}
|
||||
|
|
23
src/tile.h
23
src/tile.h
|
@ -57,6 +57,25 @@ std::string getImagePath(std::string path);
|
|||
*/
|
||||
std::string getTexturePath(const std::string &filename);
|
||||
|
||||
/*
|
||||
ITextureSource::generateTextureFromMesh parameters
|
||||
*/
|
||||
namespace irr {namespace scene {class IMesh;}}
|
||||
struct TextureFromMeshParams
|
||||
{
|
||||
scene::IMesh *mesh;
|
||||
core::dimension2d<u32> dim;
|
||||
std::string rtt_texture_name;
|
||||
bool delete_texture_on_shutdown;
|
||||
v3f camera_position;
|
||||
v3f camera_lookat;
|
||||
core::CMatrix4<f32> camera_projection_matrix;
|
||||
video::SColorf ambient_light;
|
||||
v3f light_position;
|
||||
video::SColorf light_color;
|
||||
f32 light_radius;
|
||||
};
|
||||
|
||||
/*
|
||||
TextureSource creates and caches textures.
|
||||
*/
|
||||
|
@ -78,6 +97,8 @@ public:
|
|||
virtual IrrlichtDevice* getDevice()
|
||||
{return NULL;}
|
||||
virtual bool isKnownSourceImage(const std::string &name)=0;
|
||||
virtual video::ITexture* generateTextureFromMesh(
|
||||
const TextureFromMeshParams ¶ms)=0;
|
||||
};
|
||||
|
||||
class IWritableTextureSource : public ITextureSource
|
||||
|
@ -100,6 +121,8 @@ public:
|
|||
virtual void processQueue()=0;
|
||||
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
|
||||
virtual void rebuildImagesAndTextures()=0;
|
||||
virtual video::ITexture* generateTextureFromMesh(
|
||||
const TextureFromMeshParams ¶ms)=0;
|
||||
};
|
||||
|
||||
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
|
||||
|
|
Loading…
Reference in New Issue