Save creative_mode and enable_damage setting for each world in world.mt
Create Parameters on world initialisation and set settings of old worlds
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@ -189,7 +189,6 @@ end
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--------------------------------------------------------------------------------
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function menu_handle_key_up_down(fields,textlist,settingname)
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if fields["key_up"] then
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local oldidx = core.get_textlist_index(textlist)
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@ -197,6 +196,16 @@ function menu_handle_key_up_down(fields,textlist,settingname)
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local newidx = oldidx -1
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core.setting_set(settingname,
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menudata.worldlist:get_raw_index(newidx))
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local worldconfig = modmgr.get_worldconfig(
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menudata.worldlist:get_list()[newidx].path)
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if worldconfig.creative_mode ~= nil then
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core.setting_set("creative_mode", worldconfig.creative_mode)
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end
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if worldconfig.enable_damage ~= nil then
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core.setting_set("enable_damage", worldconfig.enable_damage)
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end
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end
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return true
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end
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@ -208,6 +217,15 @@ function menu_handle_key_up_down(fields,textlist,settingname)
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local newidx = oldidx + 1
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core.setting_set(settingname,
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menudata.worldlist:get_raw_index(newidx))
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local worldconfig = modmgr.get_worldconfig(
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menudata.worldlist:get_list()[newidx].path)
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if worldconfig.creative_mode ~= nil then
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core.setting_set("creative_mode", worldconfig.creative_mode)
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end
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if worldconfig.enable_damage ~= nil then
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core.setting_set("enable_damage", worldconfig.enable_damage)
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end
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end
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return true
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@ -321,8 +321,10 @@ function modmgr.get_worldconfig(worldpath)
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for key,value in pairs(worldfile:to_table()) do
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if key == "gameid" then
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worldconfig.id = value
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else
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elseif key:sub(0, 9) == "load_mod_" then
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worldconfig.global_mods[key] = core.is_yes(value)
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else
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worldconfig[key] = value
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end
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end
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@ -68,6 +68,32 @@ local function main_button_handler(this, fields, name, tabdata)
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if fields["srv_worlds"] ~= nil then
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local event = core.explode_textlist_event(fields["srv_worlds"])
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local selected = core.get_textlist_index("srv_worlds")
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if selected ~= nil then
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local filename = menudata.worldlist:get_list()[selected].path
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local worldconfig = modmgr.get_worldconfig(filename)
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filename = filename .. DIR_DELIM .. "world.mt"
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if worldconfig.creative_mode ~= nil then
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core.setting_set("creative_mode", worldconfig.creative_mode)
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else
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local worldfile = Settings(filename)
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worldfile:set("creative_mode", core.setting_get("creative_mode"))
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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end
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if worldconfig.enable_damage ~= nil then
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core.setting_set("enable_damage", worldconfig.enable_damage)
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else
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local worldfile = Settings(filename)
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worldfile:set("enable_damage", core.setting_get("enable_damage"))
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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end
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end
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if event.type == "DCL" then
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world_doubleclick = true
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end
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@ -84,11 +110,29 @@ local function main_button_handler(this, fields, name, tabdata)
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if fields["cb_creative_mode"] then
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core.setting_set("creative_mode", fields["cb_creative_mode"])
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local selected = core.get_textlist_index("srv_worlds")
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local filename = menudata.worldlist:get_list()[selected].path ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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worldfile:set("creative_mode", fields["cb_creative_mode"])
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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return true
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end
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if fields["cb_enable_damage"] then
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core.setting_set("enable_damage", fields["cb_enable_damage"])
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local selected = core.get_textlist_index("srv_worlds")
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local filename = menudata.worldlist:get_list()[selected].path ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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worldfile:set("enable_damage", fields["cb_enable_damage"])
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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return true
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end
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@ -106,13 +106,39 @@ local function main_button_handler(this, fields, name, tabdata)
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if fields["sp_worlds"] ~= nil then
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local event = core.explode_textlist_event(fields["sp_worlds"])
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil then
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local filename = menudata.worldlist:get_list()[selected].path
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local worldconfig = modmgr.get_worldconfig(filename)
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filename = filename .. DIR_DELIM .. "world.mt"
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if worldconfig.creative_mode ~= nil then
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core.setting_set("creative_mode", worldconfig.creative_mode)
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else
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local worldfile = Settings(filename)
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worldfile:set("creative_mode", core.setting_get("creative_mode"))
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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end
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if worldconfig.enable_damage ~= nil then
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core.setting_set("enable_damage", worldconfig.enable_damage)
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else
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local worldfile = Settings(filename)
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worldfile:set("enable_damage", core.setting_get("enable_damage"))
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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end
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end
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if event.type == "DCL" then
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world_doubleclick = true
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end
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if event.type == "CHG" then
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if event.type == "CHG" and selected ~= nil then
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core.setting_set("mainmenu_last_selected_world",
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menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
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menudata.worldlist:get_raw_index(selected))
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return true
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end
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end
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@ -123,11 +149,29 @@ local function main_button_handler(this, fields, name, tabdata)
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if fields["cb_creative_mode"] then
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core.setting_set("creative_mode", fields["cb_creative_mode"])
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local selected = core.get_textlist_index("sp_worlds")
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local filename = menudata.worldlist:get_list()[selected].path ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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worldfile:set("creative_mode", fields["cb_creative_mode"])
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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return true
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end
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if fields["cb_enable_damage"] then
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core.setting_set("enable_damage", fields["cb_enable_damage"])
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local selected = core.get_textlist_index("sp_worlds")
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local filename = menudata.worldlist:get_list()[selected].path ..
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DIR_DELIM .. "world.mt"
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local worldfile = Settings(filename)
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worldfile:set("enable_damage", fields["cb_enable_damage"])
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if not worldfile:write() then
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core.log("error", "Failed to write world config file")
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end
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return true
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end
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@ -283,7 +283,9 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
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std::string worldmt_path = path + DIR_DELIM "world.mt";
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if (!fs::PathExists(worldmt_path)) {
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std::ostringstream ss(std::ios_base::binary);
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ss << "gameid = " << gameid << "\nbackend = sqlite3\n";
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ss << "gameid = " << gameid << "\nbackend = sqlite3\n"
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<< "creative_mode = " << g_settings->get("creative_mode")
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<< "\nenable_damage = " << g_settings->get("enable_damage") << "\n";
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if (!fs::safeWriteToFile(worldmt_path, ss.str()))
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return false;
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