Browse Source

add nocombo and Stair Left & Right

master
Mrchiantos 2 months ago
parent
commit
8c3a831082
31 changed files with 1406 additions and 46 deletions
  1. 0
    0
      files/ComboNodes/combostair/depends.txt
  2. 0
    0
      files/ComboNodes/combostair/init.lua
  3. 0
    0
      files/ComboNodes/combostair/models/stair.obj
  4. BIN
      files/ComboNodes/combostair/models/stairleft.b3d
  5. BIN
      files/ComboNodes/combostair/models/stairright.b3d
  6. 0
    0
      files/ComboNodes/combostair/readme.txt
  7. 1
    0
      files/ComboNodes/combostairleft/depends.txt
  8. 110
    0
      files/ComboNodes/combostairleft/init.lua
  9. 31
    0
      files/ComboNodes/combostairleft/readme.txt
  10. 1
    0
      files/ComboNodes/combostairright/depends.txt
  11. 110
    0
      files/ComboNodes/combostairright/init.lua
  12. 31
    0
      files/ComboNodes/combostairright/readme.txt
  13. 0
    0
      files/ComboNodes/modpack.txt
  14. 0
    0
      files/ComboNodes/stairs/README.txt
  15. 0
    0
      files/ComboNodes/stairs/depends.txt
  16. 16
    6
      files/ComboNodes/stairs/init.lua
  17. 0
    0
      files/ComboNodes/stairs/license.txt
  18. 0
    0
      files/ComboNodes/stairs/models/stairs_stair.obj
  19. 16
    0
      files/ComboNodes/stairsleft/README.txt
  20. 1
    0
      files/ComboNodes/stairsleft/depends.txt
  21. 380
    0
      files/ComboNodes/stairsleft/init.lua
  22. 51
    0
      files/ComboNodes/stairsleft/license.txt
  23. 16
    0
      files/ComboNodes/stairsright/README.txt
  24. 1
    0
      files/ComboNodes/stairsright/depends.txt
  25. 380
    0
      files/ComboNodes/stairsright/init.lua
  26. 51
    0
      files/ComboNodes/stairsright/license.txt
  27. 133
    18
      files/Menu/inventory_plus/build.lua
  28. 77
    22
      files/Menu/inventory_plus/menu.lua
  29. BIN
      files/Menu/inventory_plus/textures/stairs.png
  30. BIN
      files/Menu/inventory_plus/textures/stairsleft.png
  31. BIN
      files/Menu/inventory_plus/textures/stairsright.png

files/Decorations/combostair/depends.txt → files/ComboNodes/combostair/depends.txt View File


files/Decorations/combostair/init.lua → files/ComboNodes/combostair/init.lua View File


files/Decorations/combostair/models/stair.obj → files/ComboNodes/combostair/models/stair.obj View File


BIN
files/ComboNodes/combostair/models/stairleft.b3d View File


BIN
files/ComboNodes/combostair/models/stairright.b3d View File


files/Decorations/combostair/readme.txt → files/ComboNodes/combostair/readme.txt View File


+ 1
- 0
files/ComboNodes/combostairleft/depends.txt View File

@@ -0,0 +1 @@
stairs

+ 110
- 0
files/ComboNodes/combostairleft/init.lua View File

@@ -0,0 +1,110 @@
combostairleft = {index = {
["color:blue"] = "stairsleft:stair_blue",
["color:black"] = "stairsleft:stair_black",
["color:green"] = "stairsleft:stair_green",
["color:red"] = "stairsleft:stair_red",
["color:yellow"] = "stairsleft:stair_yellow",
["color:orange"] = "stairsleft:stair_orange",
["color:pink"] = "stairsleft:stair_pink",
["color:white"] = "stairsleft:stair_white",

}}
local creative = minetest.setting_getbool("creative_mode")
for k,v1 in pairs(combostairleft.index) do
local v1_def = minetest.registered_nodes[v1]
local v1_groups = table.copy(v1_def.groups)
v1_groups.not_in_creative_inventory = 1
local v1_tiles = table.copy(v1_def.tiles)
if not v1_tiles[2] then
v1_tiles[2] = v1_tiles[1]
end
if not v1_tiles[3] then
v1_tiles[3] = v1_tiles[2]
end
if not v1_tiles[4] then
v1_tiles[4] = v1_tiles[3]
end
if not v1_tiles[5] then
v1_tiles[5] = v1_tiles[4]
end
if not v1_tiles[6] then
v1_tiles[6] = v1_tiles[5]
end
for _,v2 in pairs(combostairleft.index) do
if v1 ~= v2 then
local v2_def = minetest.registered_nodes[v2]
local v2_tiles = table.copy(v2_def.tiles)
if not v2_tiles[2] then
v2_tiles[2] = v2_tiles[1]
end
if not v2_tiles[3] then
v2_tiles[3] = v2_tiles[2]
end
if not v2_tiles[4] then
v2_tiles[4] = v2_tiles[3]
end
if not v2_tiles[5] then
v2_tiles[5] = v2_tiles[4]
end
if not v2_tiles[6] then
v2_tiles[6] = v2_tiles[5]
end
minetest.register_node("combostairleft:"..v1:split(":")[2].."_onc_"..v2:split(":")[2], {
description = v1_def.description.." on "..v2_def.description,
tiles = {v1_tiles[1], v2_tiles[2]},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "stairleft.b3d",

selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},

collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},

sounds = v1_def.sounds,
groups = v1_groups,
drop = v1,
})
end
end
minetest.override_item(v1, {
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
if pointed_thing.type ~= "node" or minetest.is_protected(pos, placer:get_player_name()) then
return
end
local node = minetest.get_node(pos)
if node.name == v1 then
minetest.swap_node(pos, {name = k, param2 = 0})
if not creative then
itemstack:take_item()
return itemstack
end
else
for _,v in pairs(combostairleft.index) do
if node.name == v then
minetest.swap_node(pos, {name = "combostairleft:"..v1:split(":")[2].."_onc_"..v:split(":")[2], param2 = node.param2})
if not creative then
itemstack:take_item()
return itemstack
end
return
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
end,
})
end

+ 31
- 0
files/ComboNodes/combostairleft/readme.txt View File

@@ -0,0 +1,31 @@
Comboblock Fork for Blockcolor (Mrchiantos)
Comboblock Original (pithydon)

License (Model) : CcO with Help MinetestVideo, Thank man.

License (source code) :
=======================================================================
This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.

In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to <http://unlicense.org>

+ 1
- 0
files/ComboNodes/combostairright/depends.txt View File

@@ -0,0 +1 @@
stairs

+ 110
- 0
files/ComboNodes/combostairright/init.lua View File

@@ -0,0 +1,110 @@
combostairright = {index = {
["color:blue"] = "stairsright:stair_blue",
["color:black"] = "stairsright:stair_black",
["color:green"] = "stairsright:stair_green",
["color:red"] = "stairsright:stair_red",
["color:yellow"] = "stairsright:stair_yellow",
["color:orange"] = "stairsright:stair_orange",
["color:pink"] = "stairsright:stair_pink",
["color:white"] = "stairsright:stair_white",

}}
local creative = minetest.setting_getbool("creative_mode")
for k,v1 in pairs(combostairright.index) do
local v1_def = minetest.registered_nodes[v1]
local v1_groups = table.copy(v1_def.groups)
v1_groups.not_in_creative_inventory = 1
local v1_tiles = table.copy(v1_def.tiles)
if not v1_tiles[2] then
v1_tiles[2] = v1_tiles[1]
end
if not v1_tiles[3] then
v1_tiles[3] = v1_tiles[2]
end
if not v1_tiles[4] then
v1_tiles[4] = v1_tiles[3]
end
if not v1_tiles[5] then
v1_tiles[5] = v1_tiles[4]
end
if not v1_tiles[6] then
v1_tiles[6] = v1_tiles[5]
end
for _,v2 in pairs(combostairright.index) do
if v1 ~= v2 then
local v2_def = minetest.registered_nodes[v2]
local v2_tiles = table.copy(v2_def.tiles)
if not v2_tiles[2] then
v2_tiles[2] = v2_tiles[1]
end
if not v2_tiles[3] then
v2_tiles[3] = v2_tiles[2]
end
if not v2_tiles[4] then
v2_tiles[4] = v2_tiles[3]
end
if not v2_tiles[5] then
v2_tiles[5] = v2_tiles[4]
end
if not v2_tiles[6] then
v2_tiles[6] = v2_tiles[5]
end
minetest.register_node("combostairright:"..v1:split(":")[2].."_onc_"..v2:split(":")[2], {
description = v1_def.description.." on "..v2_def.description,
tiles = {v1_tiles[1], v2_tiles[2]},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "stairright.b3d",

selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},

collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},

sounds = v1_def.sounds,
groups = v1_groups,
drop = v1,
})
end
end
minetest.override_item(v1, {
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
if pointed_thing.type ~= "node" or minetest.is_protected(pos, placer:get_player_name()) then
return
end
local node = minetest.get_node(pos)
if node.name == v1 then
minetest.swap_node(pos, {name = k, param2 = 0})
if not creative then
itemstack:take_item()
return itemstack
end
else
for _,v in pairs(combostairright.index) do
if node.name == v then
minetest.swap_node(pos, {name = "combostairright:"..v1:split(":")[2].."_onc_"..v:split(":")[2], param2 = node.param2})
if not creative then
itemstack:take_item()
return itemstack
end
return
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
end,
})
end

+ 31
- 0
files/ComboNodes/combostairright/readme.txt View File

@@ -0,0 +1,31 @@
Comboblock Fork for Blockcolor (Mrchiantos)
Comboblock Original (pithydon)

License (Model) : CcO with Help MinetestVideo, Thank man.

License (source code) :
=======================================================================
This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.

In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to <http://unlicense.org>

+ 0
- 0
files/ComboNodes/modpack.txt View File


files/Nodes/stairs/README.txt → files/ComboNodes/stairs/README.txt View File


files/Nodes/stairs/depends.txt → files/ComboNodes/stairs/depends.txt View File


files/Nodes/stairs/init.lua → files/ComboNodes/stairs/init.lua View File

@@ -6,6 +6,14 @@

stairs = {}

local source_list = {
{""},
{"nocombo"},
}

for i in ipairs(source_list) do
local combo = source_list[i][1]

-- Register aliases for new pine node names

@@ -47,7 +55,7 @@ end

function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
minetest.register_node(":stairs:stair" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
@@ -85,8 +93,8 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,

-- for replace ABM
if replace then
minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
replace_name = "stairs:stair_" .. subname,
minetest.register_node(":stairs:stair" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairs:stair" .. combo .. "_" .. subname,
groups = {slabs_replace = 1},
})
end
@@ -136,7 +144,7 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}

function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, {
minetest.register_node(":stairs:slab" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
@@ -208,8 +216,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,

-- for replace ABM
if replace then
minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
replace_name = "stairs:slab_".. subname,
minetest.register_node(":stairs:slab" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairs:slab" .. combo .. "_".. subname,
groups = {slabs_replace = 1},
})
end
@@ -368,3 +376,5 @@ stairs.register_stair_and_slab(
color8,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color8..":70)"
)

end

files/Nodes/stairs/license.txt → files/ComboNodes/stairs/license.txt View File


files/Nodes/stairs/models/stairs_stair.obj → files/ComboNodes/stairs/models/stairs_stair.obj View File


+ 16
- 0
files/ComboNodes/stairsleft/README.txt View File

@@ -0,0 +1,16 @@
Minetest Game mod: stairs
=========================
See license.txt for license information.

Authors of source code
----------------------
Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)

Authors of media (models)
-------------------------
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0):
stairs_stair.obj



+ 1
- 0
files/ComboNodes/stairsleft/depends.txt View File

@@ -0,0 +1 @@
color

+ 380
- 0
files/ComboNodes/stairsleft/init.lua View File

@@ -0,0 +1,380 @@
-- Minetest 0.4 mod: stairsleft
-- See README.txt for licensing and other information.


-- Global namespace for functions

stairsleft = {}

local source_list = {
{""},
{"nocombo"},
}

for i in ipairs(source_list) do
local combo = source_list[i][1]


-- Register aliases for new pine node names

minetest.register_alias("stairsleft:stair_pinewood", "stairsleft:stair_pine_wood")
minetest.register_alias("stairsleft:slab_pinewood", "stairsleft:slab_pine_wood")


-- Get setting for replace ABM

local replace = minetest.settings:get_bool("enable_stairsleft_replace_abm")

local function rotate_and_place(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0

local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end

local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1

if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end

-- Register stairsleft.
-- Node will be called stairsleft:stair_<subname>

function stairsleft.register_stair(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.stair = 1
minetest.register_node(":stairsleft:stair" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
inventory_image = "stairsleft.png^[colorize:#".. html ..":70",
mesh = "stairleft.b3d",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end

return rotate_and_place(itemstack, placer, pointed_thing)
end,
})

-- for replace ABM
if replace then
minetest.register_node(":stairsleft:stair" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairsleft:stair" .. combo .. "_" .. subname,
groups = {slabs_replace = 1},
})
end

if recipeitem then
minetest.register_craft({
output = 'stairsleft:stair_' .. subname .. ' 8',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})

-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'stairsleft:stair_' .. subname .. ' 8',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})

-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairsleft:stair_' .. subname,
burntime = math.floor(baseburntime * 0.75),
})
end
end
end


-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}

-- Register slabs.
-- Node will be called stairsleft:slab_<subname>

function stairsleft.register_slab(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.slab = 1
minetest.register_node(":stairsleft:slab_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "slabs.png^[colorize:#".. html ..":70",
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name()))

if under and under.name:find("stairsleft:slab_") then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)

local p2 = under.param2

-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then

if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not creative_enabled then
itemstack:take_item()
end
return itemstack
end

-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end

-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not creative_enabled then
itemstack:take_item()
end
return itemstack
else
return rotate_and_place(itemstack, placer, pointed_thing)
end
end,
})

-- for replace ABM
if replace then
minetest.register_node(":stairsleft:slab_" .. subname .. "upside_down", {
replace_name = "stairsleft:slab_".. subname,
groups = {slabs_replace = 1},
})
end

if recipeitem then
minetest.register_craft({
output = 'stairsleft:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})

-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairsleft:slab_' .. subname,
burntime = math.floor(baseburntime * 0.5),
})
end
end
end


-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by default.

if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
end


-- Stair/slab registration function.
-- Nodes will be called stairsleft:{stair,slab}_<subname>

function stairsleft.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds, html, wieldcolors)
stairsleft.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, html, wieldcolors)
stairsleft.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, html, wieldcolors)
end

-- Register default stairsleft and slabs

stairsleft.register_stair_and_slab(
"blue",
"color:blue",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color2..":70"},
"Blue Stair",
"Blue Slab",
default.node_sound_wood_defaults(),
color2,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color2..":70)"
)

stairsleft.register_stair_and_slab(
"red",
"color:red",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color6..":70"},
"Red Stair",
"Red Slab",
default.node_sound_wood_defaults(),
color6,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color6..":70)"
)

stairsleft.register_stair_and_slab(
"white",
"color:white",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color4..":70"},
"White Stair",
"White Slab",
default.node_sound_wood_defaults(),
color4,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color4..":70)"
)

stairsleft.register_stair_and_slab(
"black",
"color:black",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color1..":70"},
"Black Stair",
"Black Slab",
default.node_sound_wood_defaults(),
color1,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color1..":70)"
)

stairsleft.register_stair_and_slab(
"green",
"color:green",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color3..":70"},
"Green Stair",
"Green Slab",
default.node_sound_wood_defaults(),
color3,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color3..":70)"
)

stairsleft.register_stair_and_slab(
"yellow",
"color:yellow",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color7..":70"},
"Yellow Stair",
"Yellow Slab",
default.node_sound_wood_defaults(),
color7,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color7..":70)"
)

stairsleft.register_stair_and_slab(
"orange",
"color:orange",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color5..":70"},
"Orange Stair",
"Orange Slab",
default.node_sound_wood_defaults(),
color5,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color5..":70)"
)

stairsleft.register_stair_and_slab(
"pink",
"color:pink",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color8..":70"},
"Pink Stair",
"Pink Slab",
default.node_sound_wood_defaults(),
color8,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color8..":70)"
)

end

+ 51
- 0
files/ComboNodes/stairsleft/license.txt View File

@@ -0,0 +1,51 @@
License of source code
----------------------

GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors

This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html


Licenses of media (models)
--------------------------

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>

You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.

ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.

No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

For more details:
http://creativecommons.org/licenses/by-sa/3.0/

+ 16
- 0
files/ComboNodes/stairsright/README.txt View File

@@ -0,0 +1,16 @@
Minetest Game mod: stairs
=========================
See license.txt for license information.

Authors of source code
----------------------
Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)

Authors of media (models)
-------------------------
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0):
stairs_stair.obj



+ 1
- 0
files/ComboNodes/stairsright/depends.txt View File

@@ -0,0 +1 @@
color

+ 380
- 0
files/ComboNodes/stairsright/init.lua View File

@@ -0,0 +1,380 @@
-- Minetest 0.4 mod: stairsright
-- See README.txt for licensing and other information.


-- Global namespace for functions

stairsright = {}

local source_list = {
{""},
{"nocombo"},
}

for i in ipairs(source_list) do
local combo = source_list[i][1]


-- Register aliases for new pine node names

minetest.register_alias("stairsright:stair_pinewood", "stairsright:stair_pine_wood")
minetest.register_alias("stairsright:slab_pinewood", "stairsright:slab_pine_wood")


-- Get setting for replace ABM

local replace = minetest.settings:get_bool("enable_stairsright_replace_abm")

local function rotate_and_place(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0

local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end

local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1

if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end

-- Register stairsright.
-- Node will be called stairsright:stair_<subname>

function stairsright.register_stair(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.stair = 1
minetest.register_node(":stairsright:stair" .. combo .. "_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
drawtype = "mesh",
inventory_image = "stairsright.png^[colorize:#".. html ..":70",
mesh = "stairright.b3d",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end

return rotate_and_place(itemstack, placer, pointed_thing)
end,
})

-- for replace ABM
if replace then
minetest.register_node(":stairsright:stair" .. combo .. "_" .. subname .. "upside_down", {
replace_name = "stairsright:stair" .. combo .. "_" .. subname,
groups = {slabs_replace = 1},
})
end

if recipeitem then
minetest.register_craft({
output = 'stairsright:stair_' .. subname .. ' 8',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})

-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'stairsright:stair_' .. subname .. ' 8',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})

-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairsright:stair_' .. subname,
burntime = math.floor(baseburntime * 0.75),
})
end
end
end


-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}

-- Register slabs.
-- Node will be called stairsright:slab_<subname>

function stairsright.register_slab(subname, recipeitem, groups, images, description, sounds, html, wieldcolors)
groups.slab = 1
minetest.register_node(":stairsright:right_" .. subname, {
description = description,
wield_image = wieldcolors,
wield_scale = {x=1,y=1,z=0.5},
inventory_image = "slabs.png^[colorize:#".. html ..":70",
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name()))

if under and under.name:find("stairsright:slab_") then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)

local p2 = under.param2

-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then

if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not creative_enabled then
itemstack:take_item()
end
return itemstack
end

-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end

-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not creative_enabled then
itemstack:take_item()
end
return itemstack
else
return rotate_and_place(itemstack, placer, pointed_thing)
end
end,
})

-- for replace ABM
if replace then
minetest.register_node(":stairsright:slab_" .. subname .. "upside_down", {
replace_name = "stairsright:slab_".. subname,
groups = {slabs_replace = 1},
})
end

if recipeitem then
minetest.register_craft({
output = 'stairsright:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})

-- Fuel
local baseburntime = minetest.get_craft_result({
method = "fuel",
width = 1,
items = {recipeitem}
}).time
if baseburntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = 'stairsright:slab_' .. subname,
burntime = math.floor(baseburntime * 0.5),
})
end
end
end


-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by default.

if replace then
minetest.register_abm({
label = "Slab replace",
nodenames = {"group:slabs_replace"},
interval = 16,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
end


-- Stair/slab registration function.
-- Nodes will be called stairsright:{stair,slab}_<subname>

function stairsright.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds, html, wieldcolors)
stairsright.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, html, wieldcolors)
stairsright.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, html, wieldcolors)
end

-- Register default stairsright and slabs

stairsright.register_stair_and_slab(
"blue",
"color:blue",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color2..":70"},
"Blue Stair Right",
"Blue Slab",
default.node_sound_wood_defaults(),
color2,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color2..":70)"
)

stairsright.register_stair_and_slab(
"red",
"color:red",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color6..":70"},
"Red Stair Right",
"Red Slab",
default.node_sound_wood_defaults(),
color6,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color6..":70)"
)

stairsright.register_stair_and_slab(
"white",
"color:white",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color4..":70"},
"White Stair Right",
"White Slab",
default.node_sound_wood_defaults(),
color4,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color4..":70)"
)

stairsright.register_stair_and_slab(
"black",
"color:black",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color1..":70"},
"Black Stair Right",
"Black Slab",
default.node_sound_wood_defaults(),
color1,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color1..":70)"
)

stairsright.register_stair_and_slab(
"green",
"color:green",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color3..":70"},
"Green Stair Right",
"Green Slab",
default.node_sound_wood_defaults(),
color3,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color3..":70)"
)

stairsright.register_stair_and_slab(
"yellow",
"color:yellow",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color7..":70"},
"Yellow Stair Right",
"Yellow Slab",
default.node_sound_wood_defaults(),
color7,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color7..":70)"
)

stairsright.register_stair_and_slab(
"orange",
"color:orange",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color5..":70"},
"Orange Stair Right",
"Orange Slab",
default.node_sound_wood_defaults(),
color5,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color5..":70)"
)

stairsright.register_stair_and_slab(
"pink",
"color:pink",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"color_white2.png^[colorize:#"..color8..":70"},
"Pink Stair Right",
"Pink Slab",
default.node_sound_wood_defaults(),
color8,
"color_handwhite.png^(color_handwhite2.png^[colorize:#"..color8..":70)"
)

end

+ 51
- 0
files/ComboNodes/stairsright/license.txt View File

@@ -0,0 +1,51 @@
License of source code
----------------------

GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors

This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html


Licenses of media (models)
--------------------------

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>

You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.

ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.

No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.

For more details:
http://creativecommons.org/licenses/by-sa/3.0/

+ 133
- 18
files/Menu/inventory_plus/build.lua View File

@@ -462,6 +462,51 @@ end
end
)

-- ComBo Blocks

-- Stairs (Border Left)

minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsleft then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairsleft:stair_white')
player:get_inventory():add_item('main', 'stairsleft:stair_black')
player:get_inventory():add_item('main', 'stairsleft:stair_red')
player:get_inventory():add_item('main', 'stairsleft:stair_orange')
player:get_inventory():add_item('main', 'stairsleft:stair_yellow')
player:get_inventory():add_item('main', 'stairsleft:stair_pink')
player:get_inventory():add_item('main', 'stairsleft:stair_green')
player:get_inventory():add_item('main', 'stairsleft:stair_blue')

end
end
)

-- Stairs (Border Right)

minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsright then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairsright:stair_white')
player:get_inventory():add_item('main', 'stairsright:stair_black')
player:get_inventory():add_item('main', 'stairsright:stair_red')
player:get_inventory():add_item('main', 'stairsright:stair_orange')
player:get_inventory():add_item('main', 'stairsright:stair_yellow')
player:get_inventory():add_item('main', 'stairsright:stair_pink')
player:get_inventory():add_item('main', 'stairsright:stair_green')
player:get_inventory():add_item('main', 'stairsright:stair_blue')

end
end
)


-- Stairs

minetest.register_on_player_receive_fields(function(player, formname, fields)
@@ -483,46 +528,114 @@ end
end
)


-- Bottom Slabs

minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.tslabs then --main page
if fields.slabs then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stackslabs:top_slabwhite')
player:get_inventory():add_item('main', 'stackslabs:top_slabblack')
player:get_inventory():add_item('main', 'stackslabs:top_slabred')
player:get_inventory():add_item('main', 'stackslabs:top_slaborange')
player:get_inventory():add_item('main', 'stackslabs:top_slabyellow')
player:get_inventory():add_item('main', 'stackslabs:top_slabpink')
player:get_inventory():add_item('main', 'stackslabs:top_slabgreen')
player:get_inventory():add_item('main', 'stackslabs:top_slabblue')
player:get_inventory():add_item('main', 'stairs:slab_white')
player:get_inventory():add_item('main', 'stairs:slab_black')
player:get_inventory():add_item('main', 'stairs:slab_red')
player:get_inventory():add_item('main', 'stairs:slab_orange')
player:get_inventory():add_item('main', 'stairs:slab_yellow')
player:get_inventory():add_item('main', 'stairs:slab_pink')
player:get_inventory():add_item('main', 'stairs:slab_green')
player:get_inventory():add_item('main', 'stairs:slab_blue')

end
end
)

-- No ComBo Blocks

-- Stairs (Border Left)

minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsleftnocombo then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_white')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_black')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_red')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_orange')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_yellow')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_pink')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_green')
player:get_inventory():add_item('main', 'stairsleft:stairnocombo_blue')

end
end
)

-- Stairs (Border Right)

minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsrightnocombo then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairsright:stairnocombo_white')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_black')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_red')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_orange')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_yellow')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_pink')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_green')
player:get_inventory():add_item('main', 'stairsright:stairnocombo_blue')

end
end
)


-- Stairs

minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.stairsnocombo then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairs:stairnocombo_white')
player:get_inventory():add_item('main', 'stairs:stairnocombo_black')
player:get_inventory():add_item('main', 'stairs:stairnocombo_red')
player:get_inventory():add_item('main', 'stairs:stairnocombo_orange')
player:get_inventory():add_item('main', 'stairs:stairnocombo_yellow')
player:get_inventory():add_item('main', 'stairs:stairnocombo_pink')
player:get_inventory():add_item('main', 'stairs:stairnocombo_green')
player:get_inventory():add_item('main', 'stairs:stairnocombo_blue')

end
end
)


-- Bottom Slabs

minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.slabs then --main page
if fields.slabsnocombo then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'stairs:slab_white')
player:get_inventory():add_item('main', 'stairs:slab_black')
player:get_inventory():add_item('main', 'stairs:slab_red')
player:get_inventory():add_item('main', 'stairs:slab_orange')
player:get_inventory():add_item('main', 'stairs:slab_yellow')
player:get_inventory():add_item('main', 'stairs:slab_pink')
player:get_inventory():add_item('main', 'stairs:slab_green')
player:get_inventory():add_item('main', 'stairs:slab_blue')
player:get_inventory():add_item('main', 'stairs:slabnocombo_white')
player:get_inventory():add_item('main', 'stairs:slabnocombo_black')
player:get_inventory():add_item('main', 'stairs:slabnocombo_red')
player:get_inventory():add_item('main', 'stairs:slabnocombo_orange')
player:get_inventory():add_item('main', 'stairs:slabnocombo_yellow')
player:get_inventory():add_item('main', 'stairs:slabnocombo_pink')
player:get_inventory():add_item('main', 'stairs:slabnocombo_green')
player:get_inventory():add_item('main', 'stairs:slabnocombo_blue')

end
end
)

-- End Build Nodes

+ 77
- 22
files/Menu/inventory_plus/menu.lua View File

@@ -90,27 +90,27 @@ inventory_plus.get_formspec = function(player, page)
.. "image_button_exit[0,0.5;1,1;blocks.png;blocks;]"
.. "tooltip[blocks;Block]"

.. "image_button_exit[1,0.5;1,1;stairs.png;stairs;]"
.. "tooltip[stairs;Stair]"
.. "image_button_exit[1,0.5;1,1;stairs.png;stairsnocombo;]"
.. "tooltip[stairsnocombo;Stair (no combo)]"

.. "image_button_exit[2,0.5;1,1;slabs.png;slabs;]"
.. "tooltip[slabs;Slab]"
.. "image_button_exit[2,0.5;1,1;stairsleft.png;stairsleftnocombo;]"
.. "tooltip[stairsleftnocombo;Stair Left (no combo)]"

.. "image_button_exit[3,0.5;1,1;windows.png;windows;]"
.. "image_button_exit[3,0.5;1,1;stairsright.png;stairsrightnocombo;]"
.. "tooltip[stairsrightnocombo;Stair Right (no combo)]"

.. "image_button_exit[4,0.5;1,1;slabs.png;slabsnocombo;]"
.. "tooltip[slabsnocombo;Slab (no combo)]"

.. "image_button_exit[5,0.5;1,1;windows.png;windows;]"
.. "tooltip[windows;Window]"

.. "image_button_exit[4,0.5;1,1;lights.png;lights;]"
.. "image_button_exit[6,0.5;1,1;lights.png;lights;]"
.. "tooltip[lights;Light]"

.. "image_button_exit[5,0.5;1,1;waters.png;waters;]"
.. "tooltip[waters;Water]"

.. "image_button_exit[6,0.5;1,1;doors.png;doors;] "
.. "image_button_exit[7,0.5;1,1;doors.png;doors;] "
.. "tooltip[doors;Door]"

.. "image_button_exit[7,0.5;1,1;carpets.png;carpets;]"
.. "tooltip[carpets;Carpet]"

.. "image_button_exit[0,2.5;1,1;trapdoor.png;trapdoor;]"
.. "tooltip[trapdoor;Trapdoor]"

@@ -168,6 +168,8 @@ inventory_plus.get_formspec = function(player, page)
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"

.. "image_button[5,6.5;3,1;;nodesnocombo1;Combo Nodes]"
.. "tooltip[nodesnocombo1;Combo Nodes]"

.. ""

@@ -188,6 +190,12 @@ inventory_plus.get_formspec = function(player, page)

.. "image_button_exit[0,0.5;1,1;edgecorner.png;edgecorner;]"
.. "tooltip[edgecorner;Edge corner]"

.. "image_button_exit[1,0.5;1,1;carpets.png;carpets;]"
.. "tooltip[carpets;Carpet]"

.. "image_button_exit[2,0.5;1,1;waters.png;waters;]"
.. "tooltip[waters;Water]"
.. "image_button[0,6.5;1,1;gauche.png;nodes;]"
.. "tooltip[nodes;Nodes Page 1]"
@@ -202,6 +210,45 @@ inventory_plus.get_formspec = function(player, page)

end

-- nodes nocombo

if page == "nodesnocombo1" then

local inv = player:get_inventory() or nil

if not inv then
print ("NO INVENTORY FOUND")
return
end

formspec = formspec

.. "image_button_exit[1,0.5;1,1;stairs.png;stairs;]"
.. "tooltip[stairs;Stair]"
.. "image_button_exit[2,0.5;1,1;stairsleft.png;stairsleft;]"
.. "tooltip[stairsleft;Stair Left]"
.. "image_button_exit[3,0.5;1,1;stairsright.png;stairsright;]"
.. "tooltip[stairsright;Stair Right]"
.. "image_button_exit[4,0.5;1,1;slabs.png;slabs;]"
.. "tooltip[slabs;Slab]"


.. "image_button[0,6.5;1,1;gauche.png;nodes;]"
.. "tooltip[nodes; Normal Nodes]"

.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"

.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"

.. ""

end

if page == "animals" then

local inv = player:get_inventory() or nil
@@ -397,7 +444,7 @@ if page == "furnitures" then
.. "image_button_exit[7,0.5;1,1;carts_rail_straight_pwr.png;rails;]"
.. "tooltip[rails;Rail]"

.. "image_button_exit[0,2.5;1,1;volvo_inv.png;bus;]"
.. "image_button_exit[0,2.5;1,1;bus.png;bus;]"
.. "tooltip[bus;Bus]"

.. "image_button[0,6.5;1,1;gauche.png;main;]"
@@ -735,6 +782,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end

if fields.nodes2 then

inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "nodes2"))

return
end

if fields.nodesnocombo1 then

inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "nodesnocombo1"))

return
end

if fields.lettermenu then

inventory_plus.set_inventory_formspec(player,
@@ -767,14 +830,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end

if fields.nodes2 then

inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "nodes2"))

return
end

if fields.furnitures then

inventory_plus.set_inventory_formspec(player,

BIN
files/Menu/inventory_plus/textures/stairs.png View File


BIN
files/Menu/inventory_plus/textures/stairsleft.png View File


BIN
files/Menu/inventory_plus/textures/stairsright.png View File


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